Commit Graph

35 Commits

Author SHA1 Message Date
Andrea Maria Piana 71f66f6806 Set timestamp on group chat invitation 2021-05-24 13:45:15 +02:00
RichΛrd 92032c7158
Community categories (#2228)
* create and edit community categories
* edit categories order
* adding category to chat
* Adding categories to json
2021-05-23 09:34:17 -04:00
Andrea Maria Piana d50fee6bb2 Handle connection state 2021-05-21 07:22:58 +02:00
Andrea Maria Piana cf6ef3171a Add mailserver logic 2021-05-21 07:22:58 +02:00
Pascal Precht dd49e604d4 feat: introduce new `joined` property in `Chat` struct
This property is useful for clients to know when a channel or chat
was joined so they can use that to calculate the order of channels
and chats shown in applications.

Changes include a new joined property on the Chat struct,
as well as adjustments in the persistence layer to retreive and
update chat data in the database.

In addition there's a migration script that alters the existing
chat table to introduce a new column for the joined field.
It also updates all existing rows in the database to set `joined`
to `0`.
2021-05-18 11:29:03 +02:00
Andrea Maria Piana c739f73f49 Add activity center & messages from contacts only 2021-04-16 20:42:40 +02:00
Andrea Maria Piana c55659b4f6
Add community notifications (#2160)
This commit introduces the following changes:

- `local-notifications` require as body an interface complying with
`json.Marshaler`
- removed unmarshaling of `Notifications` as not used (we only Marshal
notifications)
- `protocol/messenger.go` creates directly a `Notification` instead of
having an intermediate format
- add community notifications on request to join
- move parsing of text in status-go for notifications
2021-03-31 18:23:45 +02:00
andrey 38b0401acd fix bug from status-react 2021-03-05 16:05:56 +01:00
andrey 66c78c6a7f don't sync profile and timeline chats 2021-03-05 16:05:56 +01:00
Andrea Maria Piana 0a686bba4c Fix syncing of public chats
Timeline chats are created as public chats, in any place where we sync
them we need to check that they are excluded.
2021-03-03 08:57:48 +01:00
Andrea Maria Piana f115b8d289 Request/Decline access to communities 2021-02-26 15:35:43 +01:00
Andrea Maria Piana b331b61807 Add ClearHistory & DeactivateChat methods 2021-01-11 13:36:05 +01:00
Andrea Maria Piana 7387049d4b Upgrade linter and address issues 2020-12-28 16:55:14 +01:00
Andrea Maria Piana 5d929c3584 Handle organisation membership requests 2020-12-23 17:20:55 +01:00
andrey 6f207def2b timeline 2020-11-06 06:35:35 +01:00
andrey b388002771 profile status updates 2020-10-27 14:56:35 +01:00
Andrea Maria Piana 3c6b741f71
Add tests for send notification & review feedback 2020-09-09 21:22:34 +02:00
Andrea Maria Piana 28e06daf6d
Dont sent messages to user who have not joined 2020-09-09 21:22:18 +02:00
Andrea Maria Piana 00c5b60d7f
Move message to common namespace 2020-09-09 21:22:12 +02:00
andrey 3b748a2e46 group chat invitation 2020-09-07 12:15:58 +02:00
Andrea Maria Piana ab01a05cd6 Don't use bytes anymore for LastMessage
LastMessage in chat was encoded in bytes so that we don't have to
encoded/decode everytime we save to db or pass the client.

An issue with emoji surfaced a problem with this approach.
Chat.LastClockValue represent the last clock value of any type of
message exchanged in a chat (emoji,group membership updates, contact
updates).
So when receving a new message, we should update LastMessage if the
clock of the LastMessage is lower than the received message, and we
should not only check LastClockValue, otherwise the message might be
discarded although it is the most recent.

This commit fixes the issue by keeping LastMessage as an object and
comparing LastMessage.Clock instead of LastClockValue
2020-07-31 13:40:11 +02:00
Andrea Maria Piana 5e4d58a807
Fix lastMessage when receive an emoji out of order 2020-07-30 21:14:47 +02:00
Andrea Maria Piana c4fa9825a9
Mute chat 2020-07-27 08:50:46 +02:00
Andrea Maria Piana ee0a83fdc4 Load identicon & alias in chat.
Why make the changes?

Mainly performance, those fields are almost always present in the
database but they are re-calculated on load by the client as it does not
have necessarily access to it.

What has changed?
- Remove `_legacy` persistence namespaces as it's a vestige of the
initial move frmo status-react to status-go
- Pulling chats is now a join with contacts to add contact & alias
2020-05-25 14:00:04 +02:00
Andrea Maria Piana 7bbe9561de Set chat active on being re-invited
If the user deletes/leaves a group chat, the chat is set as not active.
This means that if we are re-invited to the chat it won't be shown to
the user.

This commit changes this behavior so that if we are re-invited to the
chat it is set as active again.
2020-04-23 11:04:50 +02:00
Adam Babik 8b61d92d58
Remove protocol and eth-node submodules (#1835) 2020-02-10 12:22:37 +01:00
Andrea Maria Piana 0b6ad662b5
Bug/validate pubkey (#1838)
* validate chat before persisting

* add comment to public key generation
2020-02-07 12:56:30 +01:00
Adam Babik d27a507e0d
make Messenger.Timesource public (#1837) 2020-02-07 12:30:26 +01:00
Andrea Maria Piana 456bcfa022
Peg clock value to whisper timestamp (#1804)
This commit pegs the clock value to maximum + 120 seconds from the whisper
timestamp.
In this way the we avoid the scenario where a client makes the timestamp
increase arbitrarely.
2020-01-20 17:44:32 +01:00
Andrea Maria Piana c569d8a4ed
Sync installation messages & contact requests (#1791) 2020-01-15 08:25:09 +01:00
Andrea Maria Piana 88a1d0111e
Add Commands (#1731)
This commit adds handling of Transaction commands.
2020-01-10 19:59:01 +01:00
Andrea Maria Piana baa0767c26
Handle membership update message
This commit does a few things:

1) Handle membership updates using protobuf and adds the relevant
endpoints.
2) Store in memory a map of chats + contacts for faster lookups, which
are then flushed to disk on each update
3) Validate incoming messages

Sorry for the large pr, but you know, v1 :)
2019-12-10 15:20:28 +01:00
Andrea Maria Piana fd49b0140e
Move to protobuf for Message type (#1706)
* Use a single Message type `v1/message.go` and `message.go` are the same now, and they embed `protobuf.ChatMessage`

* Use `SendChatMessage` for sending chat messages, this is basically the old `Send` but a bit more flexible so we can send different message types (stickers,commands), and not just text.

* Remove dedup from services/shhext. Because now we process in status-protocol, dedup makes less sense, as those messages are going to be processed anyway, so removing for now, we can re-evaluate if bringing it to status-go or not.

* Change the various retrieveX method to a single one:
`RetrieveAll` will be processing those messages that it can process (Currently only `Message`), and return the rest in `RawMessages` (still transit). The format for the response is:
`Chats`: -> The chats updated by receiving the message
`Messages`: -> The messages retrieved (already matched to a chat)
`Contacts`: -> The contacts updated by the messages
`RawMessages` -> Anything else that can't be parsed, eventually as we move everything to status-protocol-go this will go away.
2019-12-05 17:25:34 +01:00
Pedro Pombeiro 26b6d7c36a Create a home submodule for Eth node bridges- Rename StatusBackend to GethStatusBackend 2019-11-27 17:02:09 +01:00
Pedro Pombeiro ed5a5c154d
Move to monorepo structure (#1684)
Move to a monorepo structure with submodules

- Rename status-protocol-go to status-go/protocol
2019-11-21 17:19:22 +01:00