* Initial work on expanding Local Notifications
Adding functionality to support multiple notification types in Notification.Body. Currently have a bug that I think is caused by a the jsonMarshal func not working as intented, need to resolve this next before proceeding
* Fixed json.Marshaller issue and implemented json.Unmarshaller
* Tweak errors, go convention is errors don't begin with capital letters
* Added notificationMessageBody with un/marshalling
Also removed the Body interface
* Added check for bodyType mismatch
* Implement building and sending new message notifications
* Refactor to remove cycle imports
* Resolved linting issue ... Hopefully
* Resolving an implicit memory aliasing in a for loop
* version bump
* Added Notification.Category consts
In some instances the communities migration would be skipped but not
marked as `dirty`.
This commit addresses the issue by:
- Making sure that if dirty is set the migration is not skipped but
replayed
- If the version is on the communities migration and dirty is false, we
check for the presence of the communities table. If not present we
replay the communities migration.
- Make community_id field in user_messages nullable
It also removes all the `down` migration, as we can't use them
effectively, as explained in the README.md added.
* feat: allow getPreviewLinkData for all links
Only YouTube links were supported in `getPreviewLinkData` previously.
Now, any whitelisted links can have their data retreived using this function, returning the true content type (by examining the header bytes of the content).
feat: add tenor.com and giphy.com to whitelisted urls list
* Fix json format
* bump VERSION
* Lint urls.go
Co-authored-by: Andrea Maria Piana <andrea.maria.piana@gmail.com>
There was an issue in using the `Wallet` flag when checking accounts to
watch for transactions.
`Wallet` indicates that it's the default wallet, not whether is a wallet
account.
That can only be checked by looking at the type (and the `Wallet` flag).
If the type is `generated`, `key` or `seed` it should be watched for
transactions.
This commit adds an endpoint to batch the sending of messages.
This is useful to simplify client logic when sending a batch of messages
and ensuring the correct order in the message stream.
It currently implements only what's needed, and naively return an error
if any of the messages fail.
We were not actually passing the topics in the request, therefore we
were using bloom filter for query, which resulted in long syncing times
for some users.
- Wallet service is not started on foreground event on status-go side
anymore, it leaves a client side opportunity to decide whether new
blocks should be watched.
- `watchNewBlocks` parameter is added to `StartWallet`.
- Some requests are removed/moved to the place where they are necessary.
When sending messages in quick succession, it might be that multiple
messages are batched together in datasync, resulting in a single large
payload.
This commit changes the behavior so that we can pass a max-message-size
and we split the message in batches before sending.
A more elegant way would be to split at the transport layer (i.e
waku/whisper), but that would be incompatible with older client.
We can still do that eventually to support larger messages.
Marketing was relying on mailserver entries for checking the time a
give peer spent on the app.
This was not accurate as the assumption was that a peer would "ping" a
mailserver every 15s, which is not the case, it only hit the mailserver
as it comes from an "offline" state.
This commit changes the log level of two entries so that we have
connect/disconnect time for a given peer, which should be enough to
calculate roughly the time a peer has been online if connected to our
fleet.
On logout happens sometimes that `PeersCount` is called when the server
has been removed.
This commit adds a guard to make sure that the server is not nil when
calling `PeersCount`.
If one request failed, the whole batch would fail.
This caused issue as one of the contract is constantly returning an
error now, and essentially there was not way to fetch balance.
Also extend the timeout to 20s as we throw 165 request to Infura in one
go and it takes its time to reply to those, although it seems like we
should batch them on our side instead of sending them all cuncurrently.
This commit does two things:
1) Add an index on seen & update only the not-seen messages in the query
2) Hide long messages in the database, as that's likely spam
For some reason when calling saveChat from desktop with `lastMessage`
set to null, a sigsev is received.
The issue seems to be in logFormat
05280a7ae3/log/format.go (L356)
which for some reason blows up if passed a nil pointer (`lastMessage`).
Can't replicate on any other platform or running it locally, but hey,
this fixes the issue.
previously FullNode would only result in setting a bloom filter to full.
This behavior caused issues as you effectively cannot install a filter
on a FullNode, as it would advertise the new topic/bloom filter and stop
receiving all the messages.
This caused an issue when running push notifications servers together
with mailservers, also the behavior is a bit counter-intuitive as I
would expect the FullNode config to be honored no matter of what filters
are installed.
StartWallet was called before service initialization.
After the recent changes this call was moved after initialization, but
the geth system automatically start services.
This meant that `IsStarted()` returned true, although the reactor was
not started, and only after calling `StopWallet()` and `StartWallet()`
again the system would reach the right state.
This commit changes the behavior so that we only check whether the
reactor has been started when calling `IsStarted()` and we allow
multiple calls to `Start()` on the signal service, which won't return an
error (it's a noop if callled multiple times).
LastMessage in chat was encoded in bytes so that we don't have to
encoded/decode everytime we save to db or pass the client.
An issue with emoji surfaced a problem with this approach.
Chat.LastClockValue represent the last clock value of any type of
message exchanged in a chat (emoji,group membership updates, contact
updates).
So when receving a new message, we should update LastMessage if the
clock of the LastMessage is lower than the received message, and we
should not only check LastClockValue, otherwise the message might be
discarded although it is the most recent.
This commit fixes the issue by keeping LastMessage as an object and
comparing LastMessage.Clock instead of LastClockValue
If a message was inserted before the migration the field
audio_duration_ms would be set to NULL, and would not be serialized into
go correctly, as uint is non-nullable.
this commit fixes the issue by calling COALESCE on the value.
* Replace mclock with time in peer pools
we used mclock as golang before 1.9 did not support monotonic clocks,
https://github.com/gavv/monotime, it does now https://golang.org/pkg/time/
so we can fallback on the system implementation, which will return
nanoseconds with a resolution that is system dependent.
* Handle case where peer have same discovered time
In some system the resolution of the clock is not high enough so
multiple peers are added on the same nanosecond.
This result in the peer just added being immediately removed.
This code adds a check making sure we don't assume that a peer is added.
Another approach would be to make sure to include the peer in the list,
so prevent the peer just being added to be evicted, but it's slightly
more complicated and the resolution is generally accurate enough for our
purpose so that peers will be fresh enough if they have the same
discovered time.
It also adds a regression test, I had to use an interface to stub the
clock.
Fixes: https://github.com/status-im/nim-status-client/issues/522
* bump version to 0.55.3
The index for message was fairly inefficient as it was only using the
cursor, as it was referring to the old `chat_id` field.
This meant that newer messages would be fetched much faster then older
messages.
The index has been changed so that now it includes `local_chat_id`
(which is currently used for filtering), and not using `hide`.
The reason being is that `hide` is a low cardinality index, so there's
no performance benefit to have it in, also it's mostly ignored by the
query planner.
This commit also adds the missing migrations, we generated the file, but
the source was missing, probably I forgot to add them in a rebase. They
have been generated from the migration file, using `RestoreAsset`.
Why make the changes?
Mainly performance, those fields are almost always present in the
database but they are re-calculated on load by the client as it does not
have necessarily access to it.
What has changed?
- Remove `_legacy` persistence namespaces as it's a vestige of the
initial move frmo status-react to status-go
- Pulling chats is now a join with contacts to add contact & alias
During the move to waku/1 we removed handing of a deprecated format.
aa7f591587 (diff-ea5e44cf3db4a12b3a2a246c7fa39602R290)
Turns out that no client is using the new format and the only live
client is using the deprecated format.
This commit re-introduces the functionality.
* Refactor tidy of waku package
* Added deprecation warning on whisper README.md
* Appeasing the lint gods and testing is good
* Place Whisper deprecation warning in the correct package README
:facepalm
* Implementing changes after team feedback
* More offerings to the lint gods
* Remove apparently redundant context params
* Correctly handle concurrent HandlePeer err
* Revert "Remove apparently redundant context params"
This reverts commit 557dbd0d64.
* Added note to waku/api.go about context
* renamed statusoptions and removed unused global
* Removed OnNewP2PEnvelopes() from WakuHost interface
* Matched v1 Peer with new interface sig
Also changed common/helper.go to common/helpers.go
* Formatting of waku tests and some additional error handling
* Changed version to 0.53.0
* Removed redundant type declaration
* Moved TopicToBloom function into a Topic{} method
* Moved GenerateSecureRandomData() into helpers.go
Why make the change?
As discussed previously, the way we will move across versions is to maintain completely separate
codebases and eventually remove those that are not supported anymore.
This has the drawback of some code duplication, but the advantage is that is more
explicit what each version requires, and changes in one version will not
impact the other, so we won't pile up backward compatible code.
This is the same strategy used by `whisper` in go ethereum and is influenced by
https://www.youtube.com/watch?v=oyLBGkS5ICk .
All the code that is used for the networking protocol is now under `v0/`.
Some of the common parts might still be refactored out.
The main namespace `waku` deals with `host`->`waku` interactions (through RPC),
while `v0` deals with `waku`->`remote-waku` interactions.
In order to support `v1`, the namespace `v0` will be copied over, and changed to
support `v1`. Once `v0` will be not used anymore, the whole namespace will be removed.
This PR does not actually implement `v1`, I'd rather get things looked over to
make sure the structure is what we would like before implementing the changes.
What has changed?
- Moved all code for the common parts under `waku/common/` namespace
- Moved code used for bloomfilters in `waku/common/bloomfilter.go`
- Removed all version specific code from `waku/common/const` (`ProtocolVersion`, status-codes etc)
- Added interfaces for `WakuHost` and `Peer` under `waku/common/protocol.go`
Things still to do
Some tests in `waku/` are still testing by stubbing components of a particular version (`v0`).
I started moving those tests to instead of stubbing using the actual component, which increases
the testing surface. Some other tests that can't be easily ported should be likely moved under
`v0` instead. Ideally no version specif code should be exported from a version namespace (for
example the various codes, as those might change across versions). But this will be a work-in-progress.
Some code that will be common in `v0`/`v1` could still be extract to avoid duplication, and duplicated only
when implementations diverge across versions.
If the user deletes/leaves a group chat, the chat is set as not active.
This means that if we are re-invited to the chat it won't be shown to
the user.
This commit changes this behavior so that if we are re-invited to the
chat it is set as active again.
When receiving a message with save a contact in the database in order to
avoid re-calculating image/profile.
This contact is then passed to the client, which can negatively impact
performance.
This commit changes the behavior so that only those contacts that have
some custom fields (have been explicitly added by the user, have been
blocked by the user, have sent a contact request or have a verified ens
name) are passed to the client.
Currently replies to messages are handled in status-react.
This causes some issues with the fact that sometimes replies might come
out of order, they might be offloaded to the database etc.
This commit changes the behavior so that status-go always returns the
replies, and in case a reply comes out of order (first the reply, later
the message being replied to), it will include in the messages the
updated message.
It also adds some fields (RTL,Replace,LineCount) to the database which
were not previously saved, resulting in some potential bugs.
The method that we use to pull replies is currently a bit naive, we just
pull all the message again from the database, but has the advantage of
being simple. It will go through performance testing to make sure
performnace are acceptable, if so I think it's reasonable to avoid some
complexity.
- unused API methods are removed
- some unusued code is removed too
- API docs are updated
That's just a portion of clean up that should be done,
but the rest of it will probably happen in different PR
with changes to the way how we watch to chain updates.
Currently ENS are verified explicitly by status-react, this is not ideal
as if that fails it will have to be explicilty retried in status-react.
This commits changes that behavior so that ENS are verified in a loop
and updated if new messages are received.
Storing absolute path for different configs breaks compatibility on iOS
as app's dir is changed after upgrade. The solution is to store relative
paths and to concatenate it with `backend.rootDataDir`. The only
exception is `LogFile` as it is stored outside `backend.rootDataDir` on
Android. `LogDir` config was added to allow adding of custom dir for log
file.
Configs concerned:
`DataDir`
`LogDir`
`LogFile`
`KeystoreDir`
`BackupDisabledDataDir`
- In order to avoid handling of the reorganized blocks we use an offset
from the latest known block when start listening to new blocks. Before
this commit the offset was 15 blocks for all networks. This offset is
too big for mainnet and causes noticeable delay of marking a transfer as
confirmed in Status (comparing to etherscan). So it was changed to be 5
blocks on mainnet and is still 15 blocks on other networks.
- Also before this commit all new blocks were handled one by one with
network specific interval (10s for mainnet), which means that in case of
lost internet connection or application suspension (happens on iOS)
receiving of new blocks would be paused and then resumed with the same
"speed" - 1 blocks per 10s. In case if that pause is big enough the
application would never catch up with the latest block in the network,
and this also causes the state of transfers to be delayed in the
application. In this commit in case if there was more than 40s delay
after receiving of the previous block the whole history in range between
the previous received block and ("latest"-reorgeSafetyDepth) block is
checked at once and app catches up with a recent state of the chain.
This commit pegs the clock value to maximum + 120 seconds from the whisper
timestamp.
In this way the we avoid the scenario where a client makes the timestamp
increase arbitrarely.
This commit does a few things:
1) Handle membership updates using protobuf and adds the relevant
endpoints.
2) Store in memory a map of chats + contacts for faster lookups, which
are then flushed to disk on each update
3) Validate incoming messages
Sorry for the large pr, but you know, v1 :)
Account's address was used as a primary key in accounts db and as a
deterministic id of an account in some API calls. Also it was used as a
part of the name of the account specific database. This revealed some
extra information about the account and wasn't necessary.
At first the hash of the address was planned to be used as a
deterministic id, but we already have a keyUid which is calculated as
sha256 hash of account's public key and has similar properties:
- it is deterministic
- doesn't reveal accounts public key or address in plain
* Use a single Message type `v1/message.go` and `message.go` are the same now, and they embed `protobuf.ChatMessage`
* Use `SendChatMessage` for sending chat messages, this is basically the old `Send` but a bit more flexible so we can send different message types (stickers,commands), and not just text.
* Remove dedup from services/shhext. Because now we process in status-protocol, dedup makes less sense, as those messages are going to be processed anyway, so removing for now, we can re-evaluate if bringing it to status-go or not.
* Change the various retrieveX method to a single one:
`RetrieveAll` will be processing those messages that it can process (Currently only `Message`), and return the rest in `RawMessages` (still transit). The format for the response is:
`Chats`: -> The chats updated by receiving the message
`Messages`: -> The messages retrieved (already matched to a chat)
`Contacts`: -> The contacts updated by the messages
`RawMessages` -> Anything else that can't be parsed, eventually as we move everything to status-protocol-go this will go away.
This commit moves envelopes tracking to status-go.
Post endpoint is not going to track envelopes anymore, as that's taken
care on status-protocol-go side, so this is a breaking change, and
version is updated accordingly.
Adds support for datasync, V1Messages and disabling the discovery topic.
This is a backward compatible change as long as they are not toggled on
(they are not by default).
When receiving a message from someone not targeting our device,
we reply with an empty message that includes our own devices, so next
time they send a message they will include our device.
This change flattens messaging/chat package. It also removes dependency between multidevice and chat/protobuf packages.
The Publisher interface was also changed a bit to support more native types.
Version got bumped to 0.29.0-beta.3.
* Move installations to status-go
This commit moves installations management/storage to status-go.
We remove the native binding and provide RPC endpoints to set the
metadata and return a list of our own installations.
* Cache keys
Generating a symkey can take up to a second on slow devices, this commit
makes so that keys are saved once generated and stored in the database.
This commits adds support for postgres database.
Currently two fields are stored: the bloom filter and the topic.
Only the bloom filter is actually used to query, but potentially we will
use also the topic in the future, so easier to separate it now in order
to avoid a migration.
Currently we only decrypt messages if received on the current bundle.
This changes the behavior so that messages can be decrypted if sent to
previous bundles as well, as otherwise is a bit restrictive
Currently PFS messages are decrypted and therefore modified before being
passed to the client. This make IDs computation difficult, as we pass
the whole object to the client and expect the object be passed back once
confirmed.
This changes the behavior allowing confirmation by ID, which is passed
to the client instead of the raw object.
This is a breaking change, but status-react is already forward
compatible.
This commit updates geth to 1.8.17 and adds a possibility to enable metrics during compilation time.
The cascade of issues forced us to upgrade geth to 1.8.17 in order to allow enabling metrics during compilation time. 1.8.17 introduced `NodeID` refactoring and `enode` package which affected our peers pool and integration with Discovery V5.