Changes the community invitation text notifications from
“Upgrade to see a community invitation”
to
**InviteUsersToCommunity**
```golang
fmt.Sprintf("You have been invited to the community %s", community.Name())
```
**ShareCommunity**
```golang
fmt.Sprintf("Community %s has been shared with you", community.Name())
```
* Adding wakunode module
* Adding wakuv2 fleet files
* Add waku fleets to update-fleet-config script
* Adding config items for waku v2
* Conditionally start waku v2 node depending on config
* Adapting common code to use go-waku
* Setting log level to info
* update dependencies
* update fleet config to use WakuNodes instead of BootNodes
* send and receive messages
* use hash returned when publishing a message
* add waku store protocol
* trigger signal after receiving store messages
* exclude linting rule SA1019 to check deprecated packages
This commit adds a setting for mailserver, that allows the client to
specify the syncing period.
Also fixes a minor issue with deletion of public chats.
* feat: Add edit communities
Allow Communities to be edited, including display name, description, color, membership, and permissions.
* Added EditCommunity request type
* Fix lint errors
* Allow editing community without changing image
Previously, retaining an existing community image was not possible because the existing community image path had to be provided in the `editCommunity` RPC call to retain the image. However, once the image is processed by status-go, it is encoded as a base64 string and therefore it is not possible to get the original file path back from this string.
This commit allows for the original to be retained by passing an empty string for the image field in the RPC call.
* Don't change permissions. Fixed clock updating
Co-authored-by: Volodymyr Kozieiev <vkjr.sp@gmail.com>
This property is useful for clients to know when a channel or chat
was joined so they can use that to calculate the order of channels
and chats shown in applications.
Changes include a new joined property on the Chat struct,
as well as adjustments in the persistence layer to retreive and
update chat data in the database.
In addition there's a migration script that alters the existing
chat table to introduce a new column for the joined field.
It also updates all existing rows in the database to set `joined`
to `0`.
* add PinMessage and PinnedMessage
* fix gruop pin messages
* add SkipGroupMessageWrap to pin messages
* update pinMessage ID generation to be symmetric