Commit Graph

60 Commits

Author SHA1 Message Date
Pascal Precht d0e0deac95 feat: introduce `discord_message_authors` persistence APIs
This introduces a new table to store discord message authors.
The main reason this table is being introduce is so that we don't have
to duplicate discord message author information in the `user_messages`
table when importing discord communities (ongoing work).

In addition to the table there are also two new APIs on the messenger
persistence layer (which are later used in the import logic):

- `HasDiscordMessageAuthor`
- `SaveDiscordMessageAuthor`

Closes #2759
2022-08-10 10:13:55 +02:00
Michal Iskierko 31671ea040 feat: distribute color info when creating group chat or changing chat color
Regenerating protocol protobuf files - membership_update_message.proto change.

Issue #5982
2022-08-08 10:33:38 +02:00
Pascal Precht f6c9ec7838 refactor: Require request access for all communities
This commit introduces a few changes regarding users accessing
communities:

While the APIs still exist, community invites should no longer be
used, instead communities should merely be "shared".
Sharing a community to users allows users to "join" the community,
which in reality makes them request access to that community.
This means, users have to request access to any community, even if
the community has permissions set to NO_MEMBERSHIP
Only difference between ON_REQUEST and NO_MEMBERSHIP is that
ON_REQUEST communities require manual approval of the owner/admin
to access a community. NO_MEMBERSHIP communities accept
automatically (as soon as owner/admin receives the request).
This also implies that users are no longer optimistically added to the
member list of communities, but only after they have been accepted.

This introduces a bit of a message ping-pong for users to know that
someone is now part of a community
2022-07-08 13:16:12 +02:00
Vitaliy Vlasov 4f722b6fe8 Communities encryption integration 2022-06-17 21:24:39 +03:00
Pascal Precht 9d5bcc3c60 feat: sync `CommunitySettings` across paired devices
This commit introduces a new `clock` field in the
`communities_settings` table so that it can be leveraged for syncing
community settings across devices.

It alsoe exends existing `syncCommunity` APIs to generate
`SyncCommunitySettings` as well, avoiding sending additional sync messages
for community settings.

When editing communities however, we still sync community settings
explicitly are we aren't syncing the community itself in that case.
2022-06-16 12:45:05 +02:00
Vitaliy Vlasov 011238b1d1 Wallet sync 2022-05-18 15:25:20 +03:00
Pascal Precht 714c03c635 feat: introduce `CommunityAdminSettings` in `CommunityDescription`
This allows to store community admin settings that are meant to be propagated
to community members (as opposed to the already existing
`CommunitySettings` which are considered local to every account).

The first setting introduced as part of this commit is one that enables
community admins to configure whether or not members of the community
are allowed to pin messages in community channels.

Prior to this commit, this was not restricted at all on the protocol
level and only enforced by clients via UI (e.g. members don't see an
option to pin messages, although they could).

This config setting now ensures that:

1. If turned off, members cannot send a pin message
2. If turned off, pin messages from members are not handled/processed

This is needed by https://github.com/status-im/status-desktop/issues/5662
2022-05-18 09:58:11 +02:00
Andrea Maria Piana 4d15ae8a85 Upgrade to go 1.18 2022-05-11 12:39:54 +01:00
Pascal Precht 3b3921f483 Make community owners store waku message payloads
This is needed so that when they are bundled into archives, receiving
nodes can still verify the messages payload using its signature.

This commit introduces a new `waku_messages` table and APIs to store
such messages. Waku message payload is store for any message that has
a topic that matches any of the admin communities chats.

Closes #2566
2022-03-28 11:24:23 +02:00
Samuel Hawksby-Robinson e67592d556
Sync Settings (#2478)
* Sync Settings

* Added valueHandlers and Database singleton

Some issues remain, need a way to comparing incoming sql.DB to check if the connection is to a different file or not. Maybe make singleton instance per filename

* Added functionality to check the sqlite filename

* Refactor of Database.SaveSyncSettings to be used as a handler

* Implemented inteface for setting sync protobuf factories

* Refactored and completed adhoc send setting sync

* Tidying up

* Immutability refactor

* Refactor settings into dedicated package

* Breakout structs

* Tidy up

* Refactor of bulk settings sync

* Bug fixes

* Addressing feedback

* Fix code dropped during rebase

* Fix for db closed

* Fix for node config related crashes

* Provisional fix for type assertion - issue 2

* Adding robust type assertion checks

* Partial fix for null literal db storage and json encoding

* Fix for passively handling nil sql.DB, and checking if elem has len and if len is 0

* Added test for preferred name behaviour

* Adding saved sync settings to MessengerResponse

* Completed granular initial sync and clock from network on save

* add Settings to isEmpty

* Refactor of protobufs, partially done

* Added syncSetting receiver handling, some bug fixes

* Fix for sticker packs

* Implement inactive flag on sync protobuf factory

* Refactor of types and structs

* Added SettingField.CanSync functionality

* Addressing rebase artifact

* Refactor of Setting SELECT queries

* Refactor of string return queries

* VERSION bump and migration index bump

* Deactiveate Sync Settings

* Deactiveated preferred_name and send_status_updates

Co-authored-by: Andrea Maria Piana <andrea.maria.piana@gmail.com>
2022-03-23 18:47:00 +00:00