In order to give clients more insights about archive messages being
processed, we're adding this additional signal that informs clients when
the import of downloaded history archive messages has started.
* feat(ActivityCenter): Add community request AC notification
* feat(ActivityCenter): Add CommunityID to AC notification
* feat(ActivityCenter): Add membership status for community membership AC notifications
* feat(ActivityCenter): Add tests for community notifications and fix naming
* Add notification for kicked from community action
* feat(ActivityCenter): Fix for missing notification objects for tests
Prior to this commit we had a `CreateHistoryArchiveTorrent()` API which
takes a `startDate`, an `endDate` and a `partition` to create a bunch of
message archives, given a certain time range.
The function expects the messages to live in the database, which means,
all messages that need to be archived have to be saved there at some
point.
This turns out to be an issue when importing communities from third
party services, where, sometimes, there are several thousands of messages
including attachment payloads, that have to be save to the database
first.
There are only two options to get the messages into the database:
1. Make one write operation with all messages - this slow, takes a long
time and blocks the database until done
2. Create message chunks and perform multiple write operations - this is
also slow, takes long but makes the database a bit more responsive as
it's many smaller operations instead of one big one
Option 2) turned out to not be super feasible either as sometimes,
inserting even a single such message can take up to 10 seconds
(depending on payload)
Which brings me to the third option.
**A third option** is to not store those imported messages as waku
message into the database, just to later query them again to create the
archives, but instead create the archives right away from all the
messages that have been loaded into memory.
This is significantly faster and doesn't block the database.
To make this possible, this commit introduces
a `CreateHistoryArchiveTorrentFromMessages()` API, and
a `CreateHistoryArchiveTorrentFromDB()` API which can be used for
different use cases.
When fetching torrent info after receiving a magnet link,
it can happen that the request times out.
We want to retry downloading the data again at least once more
before giving up
The default logger writes to `geth.log`, which makes debugging
the archive protocol pretty hard.
This adds an additional logger that logs to stdout, while keeping
the default logger intact for production.
- added `SpectateCommunity` endpoint, it is supposed to be used in
scenarios where we want to "Go to public Community" and see its
content without joining
- added `spectated` field to `Community`, it means we are observing the
community and its chats but we are not members
Use case:
https://github.com/status-im/status-desktop/issues/7072#issuecomment-1246560885
Usually, message IDs are generated by their payload and signature and
in receiving nodes calculated in based on the same data as well.
There's no ID attached to messages in-flight.
This turns out to be a bit of a problem for messages that are being
imported from third party systems like discord, as the conversion
and saving of such messages and handling of their possible assets and
attachments are done in separate steps, which changes the message
payloads after their IDs have been generated.
Hence, we're introducing a `ThirdPartyID` property to `common.Message`
and `protobuf.WakuMessage` so receiving nodes of such messages (via the
archive protocol primarily) can easily detect third party/imported
messages and give them special treatment.
This adds a new `DownloadingHistoryArchivesFinished` signal to the
family of community archive signals. It's emitted when all to be
downloaded archives have been downloaded and handled.
`FirstMessageTimestamp` enables members of the community to determine if
there are any messages they can fetch on the community channel(chat).
`FirstMessageTimestamp` is advertised by admin for each community chat
through `CommunityDescription`. It assumes admin is online frequently
enough to capture the first channel message.
For existing communities admin determines first message timestamp by
finding oldest chat message in its local database.
task: status-im/status-desktop#6731
This is so that we can control whether we want to publish the community
when it, or it's categories and channels, are created.
This is needed for the discord import so that we can create communities,
channels and categories without publishing the community and have it
show up in UIs too early.
This commit introduces a few changes regarding users accessing
communities:
While the APIs still exist, community invites should no longer be
used, instead communities should merely be "shared".
Sharing a community to users allows users to "join" the community,
which in reality makes them request access to that community.
This means, users have to request access to any community, even if
the community has permissions set to NO_MEMBERSHIP
Only difference between ON_REQUEST and NO_MEMBERSHIP is that
ON_REQUEST communities require manual approval of the owner/admin
to access a community. NO_MEMBERSHIP communities accept
automatically (as soon as owner/admin receives the request).
This also implies that users are no longer optimistically added to the
member list of communities, but only after they have been accepted.
This introduces a bit of a message ping-pong for users to know that
someone is now part of a community
This commit introduces a new `clock` field in the
`communities_settings` table so that it can be leveraged for syncing
community settings across devices.
It alsoe exends existing `syncCommunity` APIs to generate
`SyncCommunitySettings` as well, avoiding sending additional sync messages
for community settings.
When editing communities however, we still sync community settings
explicitly are we aren't syncing the community itself in that case.
Add banner image as a special `IdentityImage` beside "thumbnail" and "large"
Banner input cropped image processing
- Resize to keep in the limits of `BannerDim`
- Encode to match the file size limits define for banner
- Don't scale up. This can be done efficiently in the UI
Changes to `images` module
- Refactor `EncodeToBestSize` as `EncodeToLimits` to accept arbitrary dimensions
and allow for custom size
- Define `DimensionLimits` for banner not to exceed 450 KB and a rough estimate
for the ideal size
This introduces the ability for status notes to handle community
history archive magnetlinks. To make this work, a few things are needed:
1. A new database table has been introduced to store message archive
hashes. This is necessary so status nodes can determine whether or
not they need to download a certain archive
2. The messenger's `handleRetrievedMessages()` has been exteded to take
magnetlink messages into account
3. New APIs were added to download torrent data given a magnetlink and
also to extract messages from downloaded archives, which are then
later fed to `handleRetrievedMessages`
Closes#2568
This introduces logic needed to:
- Create WakuMessageArchives and and indices from store waku messages
- History archive torrent data to disk and create .torrent file from
that
- Seed and unseed history archive torrents as necessary
- Starting/stopping the torrent client
- Enabling/disabling community history support for individual components
and starting/stopping the routine intervals accordingly
This does not yet handle magnet links (#2568)
Closes#2567
This is needed so that when they are bundled into archives, receiving
nodes can still verify the messages payload using its signature.
This commit introduces a new `waku_messages` table and APIs to store
such messages. Waku message payload is store for any message that has
a topic that matches any of the admin communities chats.
Closes#2566
These are used to store settings for individual communities a
user is part of, either as member or as owner.
This included whether or not the community history archive protocol
is enabled.
This adds a new `CommunitySettings` type and adds
a migration script that introduces a new `communities_settings`
table.
It also extends the `MessengerResponse` type to include
`CommunitySettings` which are honored when communities are being
added, edited, joined or left.
Lastly, this adds a new RPC API to retreive the settings.
Closes#2564
Prior to this commit, when a community owner leaves her community,
status-go would just set the `joined` flag to `false` without updating the
members list. This results in wrong data as the number of members doesn't
match the reality.
This commit removes the owner of the community from the members list
when she's leaving the community.
* Added community sync protobuf
* Updated community sync send logic
* Integrated syncCommunity handling
* Added synced_at field and tidied up some other logic
* persistence testing
* Added testing and join functionality
* Fixed issue with empty scan params
* Finshed persistence tests for new db funcs
* Midway debug of description not persisting after sync
* Resolved final issues and tidied up
* Polish
* delint
* Fix error not handled on SetPrivateKey
* fix infinite loop, again
* Added muted option and test fix
* Added Muted to syncing functions, not just in persistence
* Fix bug introduced with Muted property
* Added a couple of notes for future devs
* Added most of the sync RequestToJoin functionality
Tests need to be completed and tests are giving some errors
* Finished tests for getJoinedAndPending
* Added note
* Resolving lint
* Fix of protobuf gen bug
* Fixes to community sync tests
* Fixes to test
* Continued fix of e2e
* Final fix to e2e testing
* Updated migration position
* resolve missing import
* Apparently the linter spellchecks
* Fix bug from #2276 merge
* Bug fix for leaving quirkiness
* Addressed superfluous MessengerResponse field
* Addressed feedback
* VERSION bump
* feat: Add edit communities
Allow Communities to be edited, including display name, description, color, membership, and permissions.
* Added EditCommunity request type
* Fix lint errors
* Allow editing community without changing image
Previously, retaining an existing community image was not possible because the existing community image path had to be provided in the `editCommunity` RPC call to retain the image. However, once the image is processed by status-go, it is encoded as a base64 string and therefore it is not possible to get the original file path back from this string.
This commit allows for the original to be retained by passing an empty string for the image field in the RPC call.
* Don't change permissions. Fixed clock updating
Co-authored-by: Volodymyr Kozieiev <vkjr.sp@gmail.com>