- distribute ratchet keys at both community and channel levels
- use explicit `HashRatchetGroupID` in ecryption layer, instead of
inheriting `groupID` from `CommunityID`
- populate `HashRatchetGroupID` with `CommunityID+ChannelID` for
channels, and `CommunityID` for whole community
- hydrate channels with members; channel members are now subset of
community members
- include channel permissions in periodic permissions check
closes: status-im/status-desktop#10998
This component decouples key distribution from the Messenger, enhancing
code maintainability, extensibility and testability.
It also alleviates the need to impact all methods potentially affecting
encryption keys.
Moreover, it allows key distribution inspection for integration tests.
part of: status-im/status-desktop#10998
**This is a breaking change!**
Prior to this commit we had `AddCommunityToken(token *communities,
croppedImage CroppedImage)` that we used to
1. add a `CommunityToken` to the user's database and
2. to create a `CommunityTokenMetadata` from it which is then added to
the community's `CommunityDescription` and published to its members
However, I've then discovered that we need to separate these two things,
such that we can deploy a community token, then add it to the database
only for tracking purposes, **then** add it to the community description
(and propagate to members) once we know that the deploy tx indeed went
through.
To implement this, this commit introduces a new API
`SaveCommunityToken(token *communities.CommunityToken, croppedImage
CroppedImage)` which adds the token to the database only and doesn't
touch the community description.
The `AddCommunityToken` API is then changed that it's exclusively used
for adding an already saved `CommunityToken` to the community
description so it can be published to members. Hence, the signature is
now `AddCommunityToken(communityID string, chainID int, address
string)`, which makes this a breaking change.
Clients that used `AddCommunityToken()` before now need to ensure that
they first call `SaveCommunityToken()` as `AddCommunityToken()` will
fail otherwise.
* chore: make the owner without the community private key behave like an admin
* Add test for the owner without community key
* chore: refactor Community fn names related to the roles
If user followed onboarding flow to recover his account using seed phrase or keycard,
then `ProcessBackedupMessages` property of node config json object should be set to
`true`, otherwise it should be set to `false` or be omitted.
- Fixed redundant permissions check. If community is set to auto-accept,
then permissions would be checked twice, in
`HandleCommunityRequestToJoin` and `AcceptRequestToJoinCommunity`.
Mitigated it by returning from `HandleCommunityRequestToJoin` immediately
in case of auto-accept.
- Extracted `accountsSatisfyPermissionsToJoin` to remove code
duplication and simplify the logic.
* feat: add api to remove private key and separete owner from private key ownership
For https://github.com/status-im/status-desktop/issues/11475
* feat: introduce IsControlNode for Community
* feat: remove community private key from syncing
* feat: add IsControlNode flag to Community json serialisation
* Update protocol/protobuf/pairing.proto
Co-authored-by: Jonathan Rainville <rainville.jonathan@gmail.com>
---------
Co-authored-by: Jonathan Rainville <rainville.jonathan@gmail.com>
* mute and unmute all community chats when community mute status changes
* unmute community when atleast one channel is unmuted
* fix: save community, extend the function to save muted state and mute duration
chore:
- add CommunityEventsMessage
- refactor community_admin_event to accept a list of events and patch a CommunityDescription
- save/read community events into/from database
- publish and handle community events message
- fixed admin category tests
- rename AdminEvent to Events or CommunityEvents