Previously, Messenger was `Start`ed multiple times, which resulted in
the shutdown process not being invoked on previously initialized
Messenger's sub-instances. This led to the failure of MVDS instance
shutdown causing massive error logs due to the attempts to read from a
closed database.
This commit adds basic syncing capabilities with peers if they are both
online.
It updates the work done on MVDS, but I decided to create the code in
status-go instead, since it's very tight to the application (similarly
the code that was the inspiration for mvds, bramble, is all tight
together at the database level).
I reused parts of the protobufs.
The flow is:
1) An OFFER message is sent periodically with a bunch of message-ids and
group-ids.
2) Anyone can REQUEST some of those messages if not present in their
database.
3) The peer will then send over those messages.
It's disabled by default, but I am planning to add a way to set up the
flags.
* Fix: don't create extra system messages when accepting the CR again
* chore: add one more test for cr flows repeated
* chore: use deprecation.AddChatsCount in contact requests tests
* feat: don't remove sent mutual state messages on accepting a CR
* fix: don't send mutual state message for a new contact
* chore: move mutual state messages to `addContact`
* fix: use one chat for mutual state messages and contact requests
* fix: change `added` mutual state updatede messages to `accepted`
* feat: Use different content type for each mutual state event system message
* chore: use constants for mutual event system messages test, review fixes
* chore: fix tests related to local contacts map
* feat: add mutual state update system message
* feat: send mutual state update on accepting CR
* feat: send mutual state update when removing a contact
* fix: don't send MutualStateUpdateMessage over wire
* fix: mutual state update message text fixed
* fix: new clock to ensure system message after CR and add chat to the response
* feat: add AC notification for contact removal
* feat: replace "sent" mutual state system message with "added"
* fix: create a CR on contact sync with received CR state
* fix: create a CR on contact sync with sent CR state
* Review fixes
* Fix: ignore own contact installation or syncing
* fix: Contact requests flows
fix: pending CR notification
fix: use CR as message with provided text
* fix: Remove legacy default contact request
* fix: Add test case sending CR after removal from contacts
* fix: refactor contact request tests to have common steps
* fix: activate chat on sender side after receiveing the CR
* chore: Return defaultContactRequestID function
* fix: force activate chat on reciever's side
* fix: ensure AC notification's name for CR notifiaction match contact's primary name
* feat: refactor activity center endpoints
* fix: restore activity center tests using new endpoints
* feat: Remove from activity center endpoints accepted flag
* feat: Activity Center review fixes
* Outgoing contact requests
* Test fix
* Test fix
* Fixes
* Bugfixes
* Bugfixes
* Almost there
* Removed the activity center notification
* Test update
* Almost ready
* Fixes
* Fixes
This commit fixes an issue where when accepting a contact request
the other end would display an extra notification.
It also changes WaitOnResponse to collect results. This should make
tests less flaky, since sometimes messages are processed in different
batches.
Now we need to be though exact on what we expect from the response (i.e
use == instead of >, otherwise the same behavior applies)
This uncovered a couple of issues with messenger.Merge, so I have moved
the struct to use a map based collection instead of an array.
* fix: Accepting or dismissing contact request should mark AC notification as read
* fix: Accepting or declining community request should mark AC notification as read
* fix: Read notification status fo identity verification requests
* fix: Save whole notification object while handling contact requests
* fix: Remove unused functions from activity_center_persistence
* fix: Use Accepted and Dismissed flags for AC notifications with CTA
* fix: Mark notification as unread when we handle accepted verification request
* fix: Replace Warn with Error on fail to save notification, test fixes
* fix: Fix conditions for fetching AC notifications from the db
* fix: Review fixes for err name and conditions array
When discovery fails to be seeded with bootstrap/fallback nodes, it
never recovers.
This commit changes the behavior so that status-go retries fetching
bootnodes, and restarts discovery when that happens.
If a contact update or a legacy contact request is sent, we create a
notification for the user in the activity center so it can be replied
to.
If at a later date a new contact request is received from the same user,
this will replace it, so the proper message can be displayed.