* Sync Settings
* Added valueHandlers and Database singleton
Some issues remain, need a way to comparing incoming sql.DB to check if the connection is to a different file or not. Maybe make singleton instance per filename
* Added functionality to check the sqlite filename
* Refactor of Database.SaveSyncSettings to be used as a handler
* Implemented inteface for setting sync protobuf factories
* Refactored and completed adhoc send setting sync
* Tidying up
* Immutability refactor
* Refactor settings into dedicated package
* Breakout structs
* Tidy up
* Refactor of bulk settings sync
* Bug fixes
* Addressing feedback
* Fix code dropped during rebase
* Fix for db closed
* Fix for node config related crashes
* Provisional fix for type assertion - issue 2
* Adding robust type assertion checks
* Partial fix for null literal db storage and json encoding
* Fix for passively handling nil sql.DB, and checking if elem has len and if len is 0
* Added test for preferred name behaviour
* Adding saved sync settings to MessengerResponse
* Completed granular initial sync and clock from network on save
* add Settings to isEmpty
* Refactor of protobufs, partially done
* Added syncSetting receiver handling, some bug fixes
* Fix for sticker packs
* Implement inactive flag on sync protobuf factory
* Refactor of types and structs
* Added SettingField.CanSync functionality
* Addressing rebase artifact
* Refactor of Setting SELECT queries
* Refactor of string return queries
* VERSION bump and migration index bump
* Deactiveate Sync Settings
* Deactiveated preferred_name and send_status_updates
Co-authored-by: Andrea Maria Piana <andrea.maria.piana@gmail.com>
* feat: enable wallet without network binding
* feat: make transfer network aware
* feat: allow to pass initial networks via config
* fix: nil check and feed
* feat: Add documentation with better function name
* fix: do not init the manager more than once
* fix: PR feedbacks
* Bump version
* Update Jenkinsfile.tests
* Convert int to string
Co-authored-by: RichΛrd <info@richardramos.me>
* Adding wakunode module
* Adding wakuv2 fleet files
* Add waku fleets to update-fleet-config script
* Adding config items for waku v2
* Conditionally start waku v2 node depending on config
* Adapting common code to use go-waku
* Setting log level to info
* update dependencies
* update fleet config to use WakuNodes instead of BootNodes
* send and receive messages
* use hash returned when publishing a message
* add waku store protocol
* trigger signal after receiving store messages
* exclude linting rule SA1019 to check deprecated packages
There was a bug on status-react where it would save filters that were
not listened to.
This commit adds a task to clean up those filters as they might result
in long syncing times.
This commit also returns topics/ranges/mailserves from messenger in
order to make the initialization of the app simpler and start moving
logic to status-go.
It also removes whisper from vendor.
Why make this change?
This change is useful so we can blacklist peer ids, without actually
disconnecting them, so that it's harder for them to tell that they are
being blacklisted. Envelopes will just be dropped.
What has changed?
In waku we pass a config with a list of hex-encoded peer ids, and we
check that against newly received envelopes.
If so we just drop the envelope and return
Why make this change?
Currently we only rate limit by number of messages.
This works well if we want to limit a large amount of small messages but
breaks down if sending a smaller amount of large messages.
This commit extends the current code to limit by size as well, setting
the default to 1MB per second, which should be enough.
What has changed?
- Rate limiter for waku only
Incentivisation was an experiment in running an incentivised fleet that
rewarded nodes based on their well behavior. It was heavily influenced
by https://docs.loki.network/ . It is currently not used anymore, so
removing.
Why make the change?
As discussed previously, the way we will move across versions is to maintain completely separate
codebases and eventually remove those that are not supported anymore.
This has the drawback of some code duplication, but the advantage is that is more
explicit what each version requires, and changes in one version will not
impact the other, so we won't pile up backward compatible code.
This is the same strategy used by `whisper` in go ethereum and is influenced by
https://www.youtube.com/watch?v=oyLBGkS5ICk .
All the code that is used for the networking protocol is now under `v0/`.
Some of the common parts might still be refactored out.
The main namespace `waku` deals with `host`->`waku` interactions (through RPC),
while `v0` deals with `waku`->`remote-waku` interactions.
In order to support `v1`, the namespace `v0` will be copied over, and changed to
support `v1`. Once `v0` will be not used anymore, the whole namespace will be removed.
This PR does not actually implement `v1`, I'd rather get things looked over to
make sure the structure is what we would like before implementing the changes.
What has changed?
- Moved all code for the common parts under `waku/common/` namespace
- Moved code used for bloomfilters in `waku/common/bloomfilter.go`
- Removed all version specific code from `waku/common/const` (`ProtocolVersion`, status-codes etc)
- Added interfaces for `WakuHost` and `Peer` under `waku/common/protocol.go`
Things still to do
Some tests in `waku/` are still testing by stubbing components of a particular version (`v0`).
I started moving those tests to instead of stubbing using the actual component, which increases
the testing surface. Some other tests that can't be easily ported should be likely moved under
`v0` instead. Ideally no version specif code should be exported from a version namespace (for
example the various codes, as those might change across versions). But this will be a work-in-progress.
Some code that will be common in `v0`/`v1` could still be extract to avoid duplication, and duplicated only
when implementations diverge across versions.
* Add status-option code
This commits changes the behavior of waku introducing a new status-code,
`2`, that replaces the current single options codes.
* linting
Storing absolute path for different configs breaks compatibility on iOS
as app's dir is changed after upgrade. The solution is to store relative
paths and to concatenate it with `backend.rootDataDir`. The only
exception is `LogFile` as it is stored outside `backend.rootDataDir` on
Android. `LogDir` config was added to allow adding of custom dir for log
file.
Configs concerned:
`DataDir`
`LogDir`
`LogFile`
`KeystoreDir`
`BackupDisabledDataDir`
* WIP accounts implementation
* Accounts datasore and changes to status mobile API
* Add library changes and method to update config
* Handle error after account selection
* Add two methods to start account to backend
* Use encrypted database for settings and add a service for them
* Resolve linter warning
* Bring back StartNode StopNode for tests
* Add sub accounts and get/save api
* Changes to accounts structure
* Login use root address and fetch necessary info from database
* Cover accounts store with tests
* Refactor in progress
* Initialize status keystore instance before starting ethereum node
* Rework library tests
* Resolve failures in private api test and send transaction test
* Pass pointer to initialized config to unmarshal
* Use multiaccounts/accounts naming consistently
Multiaccount is used as a login identifier
Account references an address and a key, if account is not watch-only.
* Add login timestamp stored in the database to accounts.Account object
* Add photo-path field for multiaccount struct
* Add multiaccoutns rpc with updateAccount method
Update to any other account that wasn't used for login will return an error
* Fix linter in services/accounts
* Select account before starting a node
* Save list of accounts on first login
* Pass account manager to accounts service to avoid selecting account before starting a node
* Add logs to login with save and regualr login
* add multiaccount support
add multi account ImportPrivateKey and StoreAccount
test derivation from normal keys
* add multiaccount to mobile pkg
* use multiaccount params structs from the mobile pkg
* move multiaccount tests together with the other lib tests
* fix codeclimate warning and temporarily increase methods threshold
* split library_test_utils.go to avoid linter warnings
* Cache keys
Generating a symkey can take up to a second on slow devices, this commit
makes so that keys are saved once generated and stored in the database.
Previously we always tried to stop discovery if it was enabled according to
configuration. Now we check if it was started, because it can be started separataly from
a node.
2019-01-17 12:02:45 +01:00
Roman Volosovskyi :: Darkviolet Lightgreen Halcyon
We would like to optimize sending "node.ready" signal and do it as soon as possible. The peers discovery protocol can be started after the signal is sent.
In previous change i used same filtering for a handler that processes confirmations.
But if we are connected with peers that do not support confirmations on whisper level,
whisper may send "Sent" event when envelope is written to a socket. This is our old behaviour.
So, this PR allows to use confirmations from a mail servers and ensure that transition between
multiple version of peers will be smooth.
This commit updates geth to 1.8.17 and adds a possibility to enable metrics during compilation time.
The cascade of issues forced us to upgrade geth to 1.8.17 in order to allow enabling metrics during compilation time. 1.8.17 introduced `NodeID` refactoring and `enode` package which affected our peers pool and integration with Discovery V5.