* Adding wakunode module
* Adding wakuv2 fleet files
* Add waku fleets to update-fleet-config script
* Adding config items for waku v2
* Conditionally start waku v2 node depending on config
* Adapting common code to use go-waku
* Setting log level to info
* update dependencies
* update fleet config to use WakuNodes instead of BootNodes
* send and receive messages
* use hash returned when publishing a message
* add waku store protocol
* trigger signal after receiving store messages
* exclude linting rule SA1019 to check deprecated packages
* Migrations in place, how to run them?
* Remove down migrations and touch database.go
* Database and Database Test package in place, added functions to get and store app metrics
* make generate output
* Minor bug fix on app metrics insert and select
* Add a validation layer to restrict what can be saved in the database
* Make validation more terse, throw error if schema doesn't exist, expose appmetrics service
* service updates
* Compute all errors before sending them out
* Trying to bring a closjure to appmetrics go
* Expose appmetrics via an api, skip fancy
* Address value as Jason Dawt Rawmasage to ease parsing
* Introduce a buffered chan with magic cap of 8 to minimize writes to DB. Tests for service and API. Also expose GetAppMetrics function.
* Lint issues
* Remove autoincrement, undo waku.json changes, fix error being shadowed, return nil where nil ought to be returned, get rid of buffered channel
* Bump migration number
* Fix API factory usage
* Add comment re:json.RawMessage instead of strings
* Get rid of test vars, throw save error inside the loop
* Update version
Co-authored-by: Samuel Hawksby-Robinson <samuel@samyoul.com>
This fix puts an end to a saga that essentially start during the
Status Prague Meetup at the end of October 2018. At the time we were
experiencing massive issues with `Connecting...` spinners in the app in the
venue we rented. We were pulling our hairs out what to do and we could not
find the cause of the issue at the time.
Three months later I deployed the following change:
https://github.com/status-im/infra-eth-cluster/commit/63a13eed
Which used `iptables` to map the `443` port onto our `30504` Status node port
using `PREROUTING` chain and `REDIRECT` jump in order to fix issues people
have been complaining about when using WiFi networks in various venues:
https://github.com/status-im/status-react/issues/6351
Our thinking when trying to resolve the reported issue assumed that some
networks might block outgoing connections on non-standard ports other than
the usual `80`(HTTP)/`443`(HTTPS) which would disrupt Status connectivity.
While this fix could have indeed helped a few edge cases, what it really
did was cause the Status node to stop seeing actual public IPs of the clients.
But __pure accident__ this change caused the code we inherited from
`go-ethereum` implementation of DevP2P protocol to stop throttling new
incoming connections, because the IP as which they appeared was a
`172.16.0.0/12` network address of the Docker bridge.
The `go-ethereum` code used the `!netutil.IsLAN(remoteIP)` check to
avoid throttling connections from local addresses, which included the
local Docker bridge address:
https://github.com/status-im/status-go/blob/82680830/vendor/github.com/ethereum/go-ethereum/p2p/netutil/net.go#L36
The fix intended to target a small number of networks with fortified
firewall configuration accidentally resolved our issues with
`Connecting...` prompts that our application showed us en masse during
our Prauge Meetup. Part of the reason for that is that venues like that
normally give out local IP addresses and use NAT to translate them onto
the only public IP address they possess.
Since out application is supposed to be usable from within networks
behind NAT like airport WiFi networks for example, it makes no sense to
keep the inbound connection throttle time implemented in `go-ethereum`.
I'm leaving `inboundThrottleTime` in because it's used to calculate
value for `dialHistoryExpiration` in:
`vendor/github.com/ethereum/go-ethereum/p2p/dial.go`
I believe reducing that value one we deploy this change should also
increase the speed with which the Status application is able to reconnect
to a node that was temporarily unavailable, instead waiting the 5*30 seconds.
Research issue: https://github.com/status-im/infra-eth-cluster/issues/35
Signed-off-by: Jakub Sokołowski <jakub@status.im>
There seems to be an issue with version 1.3, querying for topics on
postgres returns
and error:
```
panic: pq: invalid byte sequence for encoding "UTF8"
```
Upgrading pq fixes the issue
¯\_(ツ)_/¯
There was a bug on status-react where it would save filters that were
not listened to.
This commit adds a task to clean up those filters as they might result
in long syncing times.
This commit also returns topics/ranges/mailserves from messenger in
order to make the initialization of the app simpler and start moving
logic to status-go.
It also removes whisper from vendor.
This commit fixes a bug on the mvds library where the nextEpoch would be
incorrectly summed to the retry time, resulting in messages not being
retried, or retried much less frequently the longer the app was running.
It also updates the retry timing to backoff exponentially at multiple of
30 seconds.
## What has changed?
I've introduced to the public binding functionality that will compress and decompress public keys of a variety of encoding and key types. This functionality supports all major byte encoding formats and the following EC public key types:
- `secp256k1` pks
- `bls12-381 g1` pks
- `bls12-381 g2` pks
## Why make the change?
We want shorter public (chat) keys and we want to be future proof and encoding agnostic. See the issue here https://github.com/status-im/status-go/issues/1937
---
* Added basic signature for compresspk and uncompresspk
* Added basic encoding information
* make vendor
* formatted imports for the linter
* Reformatted imports hoping linter likes it
* This linter is capricious
* Added check that the secp256k1 key is valid
* Added test for valid key
* Added multiformat/go-varint dep
* Added public key type handling
* Added key decompression with key type handling
* Added handling for '0x' type indentifying
* Added more robust testing
* Less lint for the linting gods
* make vendor for bls12_381
* Added bls12-381 compression tests
* Added decompress key expected results
* Refactor of typed and untyped keys in tests
* Lint god appeasment
* Refactor of sample public keys
* Implemented bls12-381 decompression
* gofmt
* Renamed decode/encode funcs to be more descriptive
* Added binary bindings for key de/compression
* Refactor of func parameters
gomobile is a bit tempermental using raw bytes as a parameter, so I've decided to use string only inputs and outputs
* gofmt
* Added function documentation
* Moved multiformat de/compression into api/multiformat ns
* Moved multiformat de/compression into api/multiformat ns
* Changed compress to serialize on API
* Add status-option code
This commits changes the behavior of waku introducing a new status-code,
`2`, that replaces the current single options codes.
* linting
This resolves a dependency conflict we have with MatterBridge
which was using a newer version of the same package.
This resulted in a JSON marshalling bug that would crash the bridge.
Signed-off-by: Jakub Sokołowski <jakub@status.im>
Currently ENS are verified explicitly by status-react, this is not ideal
as if that fails it will have to be explicilty retried in status-react.
This commits changes that behavior so that ENS are verified in a loop
and updated if new messages are received.
This commit pegs the clock value to maximum + 120 seconds from the whisper
timestamp.
In this way the we avoid the scenario where a client makes the timestamp
increase arbitrarely.
This commit does a few things:
1) Handle membership updates using protobuf and adds the relevant
endpoints.
2) Store in memory a map of chats + contacts for faster lookups, which
are then flushed to disk on each update
3) Validate incoming messages
Sorry for the large pr, but you know, v1 :)
* Use a single Message type `v1/message.go` and `message.go` are the same now, and they embed `protobuf.ChatMessage`
* Use `SendChatMessage` for sending chat messages, this is basically the old `Send` but a bit more flexible so we can send different message types (stickers,commands), and not just text.
* Remove dedup from services/shhext. Because now we process in status-protocol, dedup makes less sense, as those messages are going to be processed anyway, so removing for now, we can re-evaluate if bringing it to status-go or not.
* Change the various retrieveX method to a single one:
`RetrieveAll` will be processing those messages that it can process (Currently only `Message`), and return the rest in `RawMessages` (still transit). The format for the response is:
`Chats`: -> The chats updated by receiving the message
`Messages`: -> The messages retrieved (already matched to a chat)
`Contacts`: -> The contacts updated by the messages
`RawMessages` -> Anything else that can't be parsed, eventually as we move everything to status-protocol-go this will go away.
This commits add a field (parsedMessage) to the json payload sent to
status-react.
This field is the parsed version of the transit message.
The code is all in dedup, I will re-organize it once we made all the
necesseary changes.
* Add Metadata to messages, expose new messenger methods
This commits modifies deduplicator so that it takes a `StatusMessage`
instead of `WhisperMessage` and also returns a `Metadata` field which is
then passed back by the client when confirming messages, which fixes the
issue we had with not confirming pfs messages.
This commit moves envelopes tracking to status-go.
Post endpoint is not going to track envelopes anymore, as that's taken
care on status-protocol-go side, so this is a breaking change, and
version is updated accordingly.
Adds support for datasync, V1Messages and disabling the discovery topic.
This is a backward compatible change as long as they are not toggled on
(they are not by default).
* add multiaccount support
add multi account ImportPrivateKey and StoreAccount
test derivation from normal keys
* add multiaccount to mobile pkg
* use multiaccount params structs from the mobile pkg
* move multiaccount tests together with the other lib tests
* fix codeclimate warning and temporarily increase methods threshold
* split library_test_utils.go to avoid linter warnings
This commits adds support for postgres database.
Currently two fields are stored: the bloom filter and the topic.
Only the bloom filter is actually used to query, but potentially we will
use also the topic in the future, so easier to separate it now in order
to avoid a migration.
As part of a performance profiling of mailserver we noticed that most of
the resources on a query are spend decoding the whisper envelope.
This PR changes the way we store envelopes encoding the Topic into the
database key, so we can check that and we are able to publish the
envelope rawValue if it matches.
The change is backward compatible as only newly added envelopes will
have the new key, while old ones will have to be unmarshaled.
* Notify users that envelope was discarded and retry sending it
* Update Gopkg files with released whisper version
* Forgot to remove signal after refactoring
Currently PFS messages are decrypted and therefore modified before being
passed to the client. This make IDs computation difficult, as we pass
the whole object to the client and expect the object be passed back once
confirmed.
This changes the behavior allowing confirmation by ID, which is passed
to the client instead of the raw object.
This is a breaking change, but status-react is already forward
compatible.
Libp2p keeps stream open if EOF wasn't seen and we called Close method.
The most important change is that reader now uses FullClose util, that will
wait for EOF character before closing the stream.
These changes add a support for syncing data between two Mail Servers. It does not give an easy way to start syncing. This will be solved in the next PR.
This change implements connection manager that monitors 3 types of events:
1. update of the selected mail servers
2. disconnect from a mail server
3. errors for requesting mail history
When selected mail servers provided we will try to connect with as many as possible, and later disconnect the surplus. For example if we want to connect with one mail server and 3 were selected, we try to connect with all (3), and later disconnect with 2. It will to establish connection with live mail server faster.
If mail server disconnects we will choose any other mail server from the list of selected. Unless we have only one mail server. In such case we don't have any other choice and we will leave things as is.
If request for history was expired we will disconnect such peer and try to find another one. We will follow same rules as described above.
We will have two components that will rely on this logic:
1. requesting history
If target peer is provided we will use that peer, otherwise we will request history from any selected mail server that is connected at the time of request.
2. confirmation from selected mail server
Confirmation from any selected mail server will bee used to send a feedback that envelope was sent.
I will add several extensions, but probably in separate PRs:
1. prioritize connection with mail server that was used before reboot
2. disconnect from mail servers if history request wasn't expired but failed.
3. wait some time in RequestsMessage RPC to establish connection with any mail server
Currently this feature is hidden, as certain changes will be necessary in status-react.
partially implements: https://github.com/status-im/status-go/issues/1285
This commit updates geth to 1.8.17 and adds a possibility to enable metrics during compilation time.
The cascade of issues forced us to upgrade geth to 1.8.17 in order to allow enabling metrics during compilation time. 1.8.17 introduced `NodeID` refactoring and `enode` package which affected our peers pool and integration with Discovery V5.
- Skipped keys
The purpose of limiting the number of skipped keys generated is to avoid a dos
attack whereby an attacker would send a large N, forcing the device to
compute all the keys between currentN..N .
Previously the logic for handling skipped keys was:
- If in the current receiving chain there are more than maxSkip keys,
throw an error
This is problematic as in long-lived session dropped/unreceived messages starts
piling up, eventually reaching the threshold (1000 dropped/unreceived
messages).
This logic has been changed to be more inline with signals spec, and now
it is:
- If N is > currentN + maxSkip, throw an error
The purpose of limiting the number of skipped keys stored is to avoid a dos
attack whereby an attacker would force us to store a large number of
keys, filling up our storage.
Previously the logic for handling old keys was:
- Once you have maxKeep ratchet steps, delete any key from
currentRatchet - maxKeep.
This, in combination with the maxSkip implementation, capped the number of stored keys to
maxSkip * maxKeep.
The logic has been changed to:
- Keep a maximum of MaxMessageKeysPerSession
and additionally we delete any key that has a sequence number <
currentSeqNum - maxKeep
- Version
We check now the version of the bundle so that when we get a bundle from
the same installationID with a higher version, we mark the previous
bundle as expired and use the new bundle the next time a message is sent