We were not locking before accessing the contacts map and it would panic
in some cases.
I have changed the code to pull contacts from db so we move away from
having locks.
There seems to be an issue with version 1.3, querying for topics on
postgres returns
and error:
```
panic: pq: invalid byte sequence for encoding "UTF8"
```
Upgrading pq fixes the issue
¯\_(ツ)_/¯
There was a bug on status-react where it would save filters that were
not listened to.
This commit adds a task to clean up those filters as they might result
in long syncing times.
This commit also returns topics/ranges/mailserves from messenger in
order to make the initialization of the app simpler and start moving
logic to status-go.
It also removes whisper from vendor.
One of the issues we noticed is that the partitioned topic
in push notification is heavy in traffic, as any user using a particular
mailserver will use that partitioned topic to register for PNs.
This commit moves from the partitioned topic to the personal topic of
the PN server, so it does not clash with other users that might happen
to have the same partitioned topic as the mailserver, resulting in long
sync times.
Another issue that will need to be addressed separately is that once you
send a message to a topic, because of the way how waku/whisper works,
you will have to register to that topic, meaning that you will receive
that data. Currently waku does not support unsubscribing from a topic
without logging in and out, so that needs also to be addressed.
The topics field was not passed to the mailserver, which meant that
queries were still using the old bloom filter.
Hopefully this is the last place where we need to pass this.
This commit re-introduces a feature that we lost during the migration to
status-go.
Messages are cached for a couple of days if processed correctly by
status-go, to avoid performance issues.
* Initial work on expanding Local Notifications
Adding functionality to support multiple notification types in Notification.Body. Currently have a bug that I think is caused by a the jsonMarshal func not working as intented, need to resolve this next before proceeding
* Fixed json.Marshaller issue and implemented json.Unmarshaller
* Tweak errors, go convention is errors don't begin with capital letters
* Added notificationMessageBody with un/marshalling
Also removed the Body interface
* Added check for bodyType mismatch
* Implement building and sending new message notifications
* Refactor to remove cycle imports
* Resolved linting issue ... Hopefully
* Resolving an implicit memory aliasing in a for loop
* version bump
* Added Notification.Category consts
In some instances the communities migration would be skipped but not
marked as `dirty`.
This commit addresses the issue by:
- Making sure that if dirty is set the migration is not skipped but
replayed
- If the version is on the communities migration and dirty is false, we
check for the presence of the communities table. If not present we
replay the communities migration.
- Make community_id field in user_messages nullable
It also removes all the `down` migration, as we can't use them
effectively, as explained in the README.md added.
* feat: allow getPreviewLinkData for all links
Only YouTube links were supported in `getPreviewLinkData` previously.
Now, any whitelisted links can have their data retreived using this function, returning the true content type (by examining the header bytes of the content).
feat: add tenor.com and giphy.com to whitelisted urls list
* Fix json format
* bump VERSION
* Lint urls.go
Co-authored-by: Andrea Maria Piana <andrea.maria.piana@gmail.com>
There was an issue in using the `Wallet` flag when checking accounts to
watch for transactions.
`Wallet` indicates that it's the default wallet, not whether is a wallet
account.
That can only be checked by looking at the type (and the `Wallet` flag).
If the type is `generated`, `key` or `seed` it should be watched for
transactions.
This commit adds an endpoint to batch the sending of messages.
This is useful to simplify client logic when sending a batch of messages
and ensuring the correct order in the message stream.
It currently implements only what's needed, and naively return an error
if any of the messages fail.
We were not actually passing the topics in the request, therefore we
were using bloom filter for query, which resulted in long syncing times
for some users.
- Wallet service is not started on foreground event on status-go side
anymore, it leaves a client side opportunity to decide whether new
blocks should be watched.
- `watchNewBlocks` parameter is added to `StartWallet`.
- Some requests are removed/moved to the place where they are necessary.
When sending messages in quick succession, it might be that multiple
messages are batched together in datasync, resulting in a single large
payload.
This commit changes the behavior so that we can pass a max-message-size
and we split the message in batches before sending.
A more elegant way would be to split at the transport layer (i.e
waku/whisper), but that would be incompatible with older client.
We can still do that eventually to support larger messages.
Marketing was relying on mailserver entries for checking the time a
give peer spent on the app.
This was not accurate as the assumption was that a peer would "ping" a
mailserver every 15s, which is not the case, it only hit the mailserver
as it comes from an "offline" state.
This commit changes the log level of two entries so that we have
connect/disconnect time for a given peer, which should be enough to
calculate roughly the time a peer has been online if connected to our
fleet.
On logout happens sometimes that `PeersCount` is called when the server
has been removed.
This commit adds a guard to make sure that the server is not nil when
calling `PeersCount`.
If one request failed, the whole batch would fail.
This caused issue as one of the contract is constantly returning an
error now, and essentially there was not way to fetch balance.
Also extend the timeout to 20s as we throw 165 request to Infura in one
go and it takes its time to reply to those, although it seems like we
should batch them on our side instead of sending them all cuncurrently.
This commit does two things:
1) Add an index on seen & update only the not-seen messages in the query
2) Hide long messages in the database, as that's likely spam
For some reason when calling saveChat from desktop with `lastMessage`
set to null, a sigsev is received.
The issue seems to be in logFormat
05280a7ae3/log/format.go (L356)
which for some reason blows up if passed a nil pointer (`lastMessage`).
Can't replicate on any other platform or running it locally, but hey,
this fixes the issue.
previously FullNode would only result in setting a bloom filter to full.
This behavior caused issues as you effectively cannot install a filter
on a FullNode, as it would advertise the new topic/bloom filter and stop
receiving all the messages.
This caused an issue when running push notifications servers together
with mailservers, also the behavior is a bit counter-intuitive as I
would expect the FullNode config to be honored no matter of what filters
are installed.
StartWallet was called before service initialization.
After the recent changes this call was moved after initialization, but
the geth system automatically start services.
This meant that `IsStarted()` returned true, although the reactor was
not started, and only after calling `StopWallet()` and `StartWallet()`
again the system would reach the right state.
This commit changes the behavior so that we only check whether the
reactor has been started when calling `IsStarted()` and we allow
multiple calls to `Start()` on the signal service, which won't return an
error (it's a noop if callled multiple times).
LastMessage in chat was encoded in bytes so that we don't have to
encoded/decode everytime we save to db or pass the client.
An issue with emoji surfaced a problem with this approach.
Chat.LastClockValue represent the last clock value of any type of
message exchanged in a chat (emoji,group membership updates, contact
updates).
So when receving a new message, we should update LastMessage if the
clock of the LastMessage is lower than the received message, and we
should not only check LastClockValue, otherwise the message might be
discarded although it is the most recent.
This commit fixes the issue by keeping LastMessage as an object and
comparing LastMessage.Clock instead of LastClockValue
If a message was inserted before the migration the field
audio_duration_ms would be set to NULL, and would not be serialized into
go correctly, as uint is non-nullable.
this commit fixes the issue by calling COALESCE on the value.
* Replace mclock with time in peer pools
we used mclock as golang before 1.9 did not support monotonic clocks,
https://github.com/gavv/monotime, it does now https://golang.org/pkg/time/
so we can fallback on the system implementation, which will return
nanoseconds with a resolution that is system dependent.
* Handle case where peer have same discovered time
In some system the resolution of the clock is not high enough so
multiple peers are added on the same nanosecond.
This result in the peer just added being immediately removed.
This code adds a check making sure we don't assume that a peer is added.
Another approach would be to make sure to include the peer in the list,
so prevent the peer just being added to be evicted, but it's slightly
more complicated and the resolution is generally accurate enough for our
purpose so that peers will be fresh enough if they have the same
discovered time.
It also adds a regression test, I had to use an interface to stub the
clock.
Fixes: https://github.com/status-im/nim-status-client/issues/522
* bump version to 0.55.3
The index for message was fairly inefficient as it was only using the
cursor, as it was referring to the old `chat_id` field.
This meant that newer messages would be fetched much faster then older
messages.
The index has been changed so that now it includes `local_chat_id`
(which is currently used for filtering), and not using `hide`.
The reason being is that `hide` is a low cardinality index, so there's
no performance benefit to have it in, also it's mostly ignored by the
query planner.
This commit also adds the missing migrations, we generated the file, but
the source was missing, probably I forgot to add them in a rebase. They
have been generated from the migration file, using `RestoreAsset`.
Why make the changes?
Mainly performance, those fields are almost always present in the
database but they are re-calculated on load by the client as it does not
have necessarily access to it.
What has changed?
- Remove `_legacy` persistence namespaces as it's a vestige of the
initial move frmo status-react to status-go
- Pulling chats is now a join with contacts to add contact & alias
During the move to waku/1 we removed handing of a deprecated format.
aa7f591587 (diff-ea5e44cf3db4a12b3a2a246c7fa39602R290)
Turns out that no client is using the new format and the only live
client is using the deprecated format.
This commit re-introduces the functionality.
* Refactor tidy of waku package
* Added deprecation warning on whisper README.md
* Appeasing the lint gods and testing is good
* Place Whisper deprecation warning in the correct package README
:facepalm
* Implementing changes after team feedback
* More offerings to the lint gods
* Remove apparently redundant context params
* Correctly handle concurrent HandlePeer err
* Revert "Remove apparently redundant context params"
This reverts commit 557dbd0d64.
* Added note to waku/api.go about context
* renamed statusoptions and removed unused global
* Removed OnNewP2PEnvelopes() from WakuHost interface
* Matched v1 Peer with new interface sig
Also changed common/helper.go to common/helpers.go
* Formatting of waku tests and some additional error handling
* Changed version to 0.53.0
* Removed redundant type declaration
* Moved TopicToBloom function into a Topic{} method
* Moved GenerateSecureRandomData() into helpers.go
Why make the change?
As discussed previously, the way we will move across versions is to maintain completely separate
codebases and eventually remove those that are not supported anymore.
This has the drawback of some code duplication, but the advantage is that is more
explicit what each version requires, and changes in one version will not
impact the other, so we won't pile up backward compatible code.
This is the same strategy used by `whisper` in go ethereum and is influenced by
https://www.youtube.com/watch?v=oyLBGkS5ICk .
All the code that is used for the networking protocol is now under `v0/`.
Some of the common parts might still be refactored out.
The main namespace `waku` deals with `host`->`waku` interactions (through RPC),
while `v0` deals with `waku`->`remote-waku` interactions.
In order to support `v1`, the namespace `v0` will be copied over, and changed to
support `v1`. Once `v0` will be not used anymore, the whole namespace will be removed.
This PR does not actually implement `v1`, I'd rather get things looked over to
make sure the structure is what we would like before implementing the changes.
What has changed?
- Moved all code for the common parts under `waku/common/` namespace
- Moved code used for bloomfilters in `waku/common/bloomfilter.go`
- Removed all version specific code from `waku/common/const` (`ProtocolVersion`, status-codes etc)
- Added interfaces for `WakuHost` and `Peer` under `waku/common/protocol.go`
Things still to do
Some tests in `waku/` are still testing by stubbing components of a particular version (`v0`).
I started moving those tests to instead of stubbing using the actual component, which increases
the testing surface. Some other tests that can't be easily ported should be likely moved under
`v0` instead. Ideally no version specif code should be exported from a version namespace (for
example the various codes, as those might change across versions). But this will be a work-in-progress.
Some code that will be common in `v0`/`v1` could still be extract to avoid duplication, and duplicated only
when implementations diverge across versions.
If the user deletes/leaves a group chat, the chat is set as not active.
This means that if we are re-invited to the chat it won't be shown to
the user.
This commit changes this behavior so that if we are re-invited to the
chat it is set as active again.
When receiving a message with save a contact in the database in order to
avoid re-calculating image/profile.
This contact is then passed to the client, which can negatively impact
performance.
This commit changes the behavior so that only those contacts that have
some custom fields (have been explicitly added by the user, have been
blocked by the user, have sent a contact request or have a verified ens
name) are passed to the client.
Currently replies to messages are handled in status-react.
This causes some issues with the fact that sometimes replies might come
out of order, they might be offloaded to the database etc.
This commit changes the behavior so that status-go always returns the
replies, and in case a reply comes out of order (first the reply, later
the message being replied to), it will include in the messages the
updated message.
It also adds some fields (RTL,Replace,LineCount) to the database which
were not previously saved, resulting in some potential bugs.
The method that we use to pull replies is currently a bit naive, we just
pull all the message again from the database, but has the advantage of
being simple. It will go through performance testing to make sure
performnace are acceptable, if so I think it's reasonable to avoid some
complexity.