* select account decrypting wallet and chat keys
* adapt account tests to use chat and wallet account/keys
* fix tests using chat address
* changes after review
* fix status service e2e tests
* add account.Info struct returned when creating and recovering an account
* use s.EqualValues to compare recovered accounts
* return Info instead of *Info
* add both address and walletAddress to responses
* Update lib/types.go
Co-Authored-By: gravityblast <andrea@gravityblast.com>
* Update lib/types.go
Co-Authored-By: gravityblast <andrea@gravityblast.com>
* update comment to fix lint
Previously we always tried to stop discovery if it was enabled according to
configuration. Now we check if it was started, because it can be started separataly from
a node.
`kdf_iter` parameter is reduced to 3200. This change is done because of
performance reasons, currently key derivation is too slow on some mobile
devices. The number of iterations before this commit is 64000, default
value in `sqlcipher` from version `3.0.0`.
fda4c68bb4/CHANGELOG.md (300---2013-11-05)
Implementation:
`sqlcipher_export` is used for migration, check out the link below
for details
https://www.zetetic.net/sqlcipher/sqlcipher-api/#sqlcipher_export
* use keyStore.ImportExtendedKeyForPurpose when creating keys
* rename selectecAccount to selectedWalletAccount
* add selectedChatAccount
* update e2e test to check that injected whisper key is the chat public key
* update TestSelectedAccountOnRestart to check that chat key is used in whisper
* use chat account in api/backend
* update mocks
* temporarily update VERSION to build a release
* check that chat/wallet keys are the same in a different test
* add account test to check that wallet and chat keys are the same
* test only that the chat key is injected in whisper
* put back the right VERSION
We would like to optimize sending "node.ready" signal and do it as soon as possible. The peers discovery protocol can be started after the signal is sent.
Libp2p keeps stream open if EOF wasn't seen and we called Close method.
The most important change is that reader now uses FullClose util, that will
wait for EOF character before closing the stream.
Change to support sending multiple bundles, as needed for group chats,
limit number of devices to 3 as already done in the UI and refresh
bundle daily.
This change allows to connect to the mail server that we were using before the app was restarted. Separate loop is listening for whisper events, and when we receive event that request was completed we will update time on a peer record.
Records are stored in leveldb. Body of the record is marshaled using json. At this point the only field is a timestamp when record was used.
This loop doesn't control connections, it only tracks what mail server we ended up using. It works asynchronously to connection management loop. Which tracks events that are related to connection state and expiry of the requests.
When app starts we look into the database and select the most recently used record. This record is added to connection management loop first. So if this server is available we will stick to using it. If we weren't able to connect to the same server in configured timeout (5s) we will try to connect to any other server from list of active servers.
closes: #1285
These changes add a support for syncing data between two Mail Servers. It does not give an easy way to start syncing. This will be solved in the next PR.
In previous change i used same filtering for a handler that processes confirmations.
But if we are connected with peers that do not support confirmations on whisper level,
whisper may send "Sent" event when envelope is written to a socket. This is our old behaviour.
So, this PR allows to use confirmations from a mail servers and ensure that transition between
multiple version of peers will be smooth.
This change implements connection manager that monitors 3 types of events:
1. update of the selected mail servers
2. disconnect from a mail server
3. errors for requesting mail history
When selected mail servers provided we will try to connect with as many as possible, and later disconnect the surplus. For example if we want to connect with one mail server and 3 were selected, we try to connect with all (3), and later disconnect with 2. It will to establish connection with live mail server faster.
If mail server disconnects we will choose any other mail server from the list of selected. Unless we have only one mail server. In such case we don't have any other choice and we will leave things as is.
If request for history was expired we will disconnect such peer and try to find another one. We will follow same rules as described above.
We will have two components that will rely on this logic:
1. requesting history
If target peer is provided we will use that peer, otherwise we will request history from any selected mail server that is connected at the time of request.
2. confirmation from selected mail server
Confirmation from any selected mail server will bee used to send a feedback that envelope was sent.
I will add several extensions, but probably in separate PRs:
1. prioritize connection with mail server that was used before reboot
2. disconnect from mail servers if history request wasn't expired but failed.
3. wait some time in RequestsMessage RPC to establish connection with any mail server
Currently this feature is hidden, as certain changes will be necessary in status-react.
partially implements: https://github.com/status-im/status-go/issues/1285