* fix media-server sleep wake up issue
we now use waku v2 and hence messenger was nil.
Since it was nil, the logic in place responsible for triggering app state events was not firing and hence media server would become un-responsive after a sleep event.
this commit fixes that.
Co-Authored-By: Andrea Maria Piana <andrea.maria.piana@gmail.com>
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Co-authored-by: Andrea Maria Piana <andrea.maria.piana@gmail.com>
This commit fixes an issue where when accepting a contact request
the other end would display an extra notification.
It also changes WaitOnResponse to collect results. This should make
tests less flaky, since sometimes messages are processed in different
batches.
Now we need to be though exact on what we expect from the response (i.e
use == instead of >, otherwise the same behavior applies)
This uncovered a couple of issues with messenger.Merge, so I have moved
the struct to use a map based collection instead of an array.
In general, any time a piece of state is updated in the backend, that
should be propagated to the client through signals.
In this case, when a request was accepted, the client wasn't notified,
requiring them to re-fetch the accepted requests and causing
inconsistent state between status-go and client.
Summary
=======
- [x] Changes endpoint ActivityCenterNotificationsBy to support fetching
multiple types of notification in a single query.
- [x] Adds endpoint UnreadAndAcceptedActivityCenterNotificationsCount to
allow the mobile client to fetch the count of unread & accepted
notifications.
- [x] Add `golangci-lint` to Nix shell. This was possible since PR
https://github.com/status-im/status-go/pull/3087 was merged.
Notes
=====
- If you'd like to understand why these changes are needed, please see
the mobile PR https://github.com/status-im/status-mobile/pull/14785,
or issue https://github.com/status-im/status-mobile/issues/14712
- All changes should be completely backwards compatible, and there
should be no impact for the desktop app.
- The mobile client has been already tested using this branch.
When discovery fails to be seeded with bootstrap/fallback nodes, it
never recovers.
This commit changes the behavior so that status-go retries fetching
bootnodes, and restarts discovery when that happens.