* fix(sync)_: Improve EnableInstallationAndSync and add EnableInstallationV2
- Refactor EnableInstallationAndSync for better error handling and response merging
- Add new EnableInstallationV2 method returning the installation
- Update tests to check for installation in response
- Deprecate old EnableInstallation method
* chore_: remove EnableInstallationV2
* fix(sync)_: create/delete AC notification only when targetInstallationID match
- Add targetInstallationID parameter to SendPairInstallation function
- Update protobuf SyncPairInstallation struct with TargetInstallationId field
- Modify method calls across multiple test files to include new parameter
- Update pairing.proto and pairing.pb.go with new field for local pairing
* chore_: rename stubEnableInstallationAndPair
chore_: move InstallationIDProvider
chore_: revert endpoints.go
test_: check AC with resp
chore_: rename ModifiedInstallationsTargetedToThisDevice
test_: add InstallationIDProvider
chore_: revert endpoints.go
chore_: remove comment
test_: add TestNewInstallationCreatedIsNotDeleted
* feat(pairing)!: Add extra parameters and remove v2 compatibility
This commit includes the following changes:
I have added a flag to maintain 2.29 compatibility.
Breaking change in connection string
The local pairing code that was parsing the connection string had a few non-upgradable features:
It was strictly checking the number of parameters, throwing an error if the number was different. This made it impossible to add parameters to it without breaking.
It was strictly checking the version number. This made increasing the version number impossible as older client would just refuse to connect.
The code has been changed so that:
Two parameters have been added, installation-id and key-uid. Those are needed for the fallback flow.
I have also removed version from the payload, since it wasn't used.
This means that we don't support v1 anymore. V2 parsing is supported . Going forward there's a clear strategy on how to update the protocol (append parameters, don't change existing one).
https://www.youtube.com/watch?v=oyLBGkS5ICk Is a must watch video for understanding the strategy
Changed MessengerResponse to use internally a map of installations rather than an array (minor)
Just moving towards maps as arrays tend to lead to subtle bugs.
Moved pairing methods to messenger_pairing.go
Just moved some methods
Added 2 new methods for the fallback flow
FinishPairingThroughSeedPhraseProcess
https://github.com/status-im/status-go/pull/5567/files#diff-1ad620b07fa3bd5fbc96c9f459d88829938a162bf1aaf41c61dea6e38b488d54R29
EnableAndSyncInstallation
https://github.com/status-im/status-go/pull/5567/files#diff-1ad620b07fa3bd5fbc96c9f459d88829938a162bf1aaf41c61dea6e38b488d54R18
Flow for clients
Client A1 is logged in
Client A2 is logged out
Client A1 shows a QR code
Client A2 scans a QR code
If connection fails on A2, the user will be prompted to enter a seed phrase.
If the generated account matches the key-uid from the QR code, A2 should call FinishPairingThroughSeedPhraseProcess with the installation id passed in the QR code. This will send installation information over waku. The user should be shown its own installation id and prompted to check the other device.
Client A1 will receive new installation data through waku, if they are still on the qr code page, they should show a popup to the user showing the received installation id, and a way to Enable and Sync, which should call the EnableAndSyncInstallation endpoint. This should finish the fallback syncing flow.
Current issues
Currently I haven't tested that all the data is synced after finishing the flow. I see that the two devices are paired correctly, but for example the DisplayName is not changed on the receiving device. I haven't had time to look into it further.
* test_: add more test for connection string parser
* fix_: fix panic when parse old connection string
* test_: add comments for TestMessengerPairAfterSeedPhrase
* fix_: correct error description
* feat_:rename FinishPairingThroughSeedPhraseProcess to EnableInstallationAndPair
* fix_: delete leftover
* fix_: add UniqueKey method
* fix_: unify the response for InputConnectionStringForBootstrapping
* fix_: remove fields installationID and keyUID in GethStatusBackend
* fix_: rename messenger_pairing to messenger_pairing_and_syncing
---------
Co-authored-by: Andrea Maria Piana <andrea.maria.piana@gmail.com>
Fixes the slow login in mobile devices when users have joined large communities,
such as the Status one. A user would get stuck for almost 20s in some devices.
We identified that the step to set-up filters in the messenger is potentially
expensive and that it is not critical to happen before the node.login signal is
emitted. The solution presented in this PR is to set-up filters inside
messenger.Start(), which the client already calls immediately after login.
With this change, users of the mobile app can login pretty fast even when they
joined large communities. They can immediately interact with other parts of the
app even if filter initialization is running in the background, like Wallet,
Activity Center, Settings, and Profile.
Breaking changes: in the mobile repository, we had to change where the endpoint
wakuext_startMessenger was called and the order of a few events to process
chats. So essentially ordering, but no data changes.
- Root issue https://github.com/status-im/status-mobile/issues/20059
- Related mobile PR https://github.com/status-im/status-mobile/pull/20173
Previously, Messenger was `Start`ed multiple times, which resulted in
the shutdown process not being invoked on previously initialized
Messenger's sub-instances. This led to the failure of MVDS instance
shutdown causing massive error logs due to the attempts to read from a
closed database.
This creates a smoother experience for users when they leave a community since they can see the exact same messages they had before without having to rely on the mailserver.
This commit ensures we're relying on `chat.DeletedAtClockValue` instead
of `chat.Active` to know whether or not we need to remove the chat from
paired devices.
Because we were relying on `Active != true`, we ended up with a serious
but that would result in deactivating all chats on paired devices.
The reason the chats would disappear on paired devices is because, when
setting up a new device by importing a seedphrase, chances are this
device will receive `HandleBackUp` signals (which original from other
devices with the same account that backed up contacts etc).
When backups are handled, we create chats for every contact that's part
of the backup signal. Those chats are set to `Active = false` because
the signal handling shouldn't cause those chats to show up in the UI.
However, because those are set to `Active = false`, the next time the
user tries to sync from this devices, all those chats are considered as
"removed", hence sending "chat removed" signals when syncing (which then
causes those chats to disappear on all paired devices.
We need to rely on `DeletedAtClockValue` to know whether a chat was
indeed removed and only then emit such a signal.
There was a bug on status-react where it would save filters that were
not listened to.
This commit adds a task to clean up those filters as they might result
in long syncing times.
This commit also returns topics/ranges/mailserves from messenger in
order to make the initialization of the app simpler and start moving
logic to status-go.
It also removes whisper from vendor.
If the user deletes/leaves a group chat, the chat is set as not active.
This means that if we are re-invited to the chat it won't be shown to
the user.
This commit changes this behavior so that if we are re-invited to the
chat it is set as active again.
When receiving a message with save a contact in the database in order to
avoid re-calculating image/profile.
This contact is then passed to the client, which can negatively impact
performance.
This commit changes the behavior so that only those contacts that have
some custom fields (have been explicitly added by the user, have been
blocked by the user, have sent a contact request or have a verified ens
name) are passed to the client.