Make linters happy
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@ -34,8 +34,9 @@ func NewConnectionType(s string) ConnectionType {
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return ConnectionUnknown
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return ConnectionUnknown
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}
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}
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// ConnectionType constants
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const (
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const (
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ConnectionCellular = iota // default value, LTE, 4G, 3G, EDGE, etc.
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ConnectionCellular ConnectionType = iota // default value, LTE, 4G, 3G, EDGE, etc.
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ConnectionWifi // WIFI or iOS simulator
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ConnectionWifi // WIFI or iOS simulator
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ConnectionUnknown
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ConnectionUnknown
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)
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)
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@ -5,15 +5,15 @@ import "testing"
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func TestConnectionType(t *testing.T) {
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func TestConnectionType(t *testing.T) {
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c := NewConnectionType("wifi")
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c := NewConnectionType("wifi")
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if c != ConnectionWifi {
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if c != ConnectionWifi {
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t.Fatalf("Wrong connection type: %s", c)
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t.Fatalf("Wrong connection type: %v", c)
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}
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}
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c = NewConnectionType("cellular")
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c = NewConnectionType("cellular")
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if c != ConnectionCellular {
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if c != ConnectionCellular {
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t.Fatalf("Wrong connection type: %s", c)
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t.Fatalf("Wrong connection type: %v", c)
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}
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}
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c = NewConnectionType("bluetooth")
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c = NewConnectionType("bluetooth")
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if c != ConnectionUnknown {
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if c != ConnectionUnknown {
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t.Fatalf("Wrong connection type: %s", c)
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t.Fatalf("Wrong connection type: %v", c)
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}
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}
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}
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}
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