ci: use M1 Macs for iOS builds
Should be faster, and is the same a how we do it for mobile app. Signed-off-by: Jakub Sokołowski <jakub@status.im>
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@ -1,7 +1,7 @@
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library 'status-jenkins-lib@v1.6.4'
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pipeline {
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agent { label 'macos && x86_64 && go-1.18' }
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agent { label 'macos && aarch64 && go-1.18 && nix-2.11' }
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parameters {
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string(
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31
shell.nix
31
shell.nix
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@ -29,28 +29,35 @@
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}
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}:
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pkgs.mkShell {
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let
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inherit (pkgs) lib stdenv;
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/* No Android SDK for Darwin aarch64. */
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isMacM1 = stdenv.isDarwin && stdenv.isAarch64;
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/* Lock requires Xcode verison. */
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xcodeWrapper = pkgs.xcodeenv.composeXcodeWrapper { version = "14.2"; };
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/* Gomobile also needs the Xcode wrapper. */
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gomobileMod = pkgs.gomobile.override {
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inherit xcodeWrapper;
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withAndroidPkgs = !isMacM1;
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};
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in pkgs.mkShell {
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name = "status-go-shell";
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buildInputs = with pkgs; [
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git jq which
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go_1_18 golangci-lint gopls go-bindata
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go_1_18 golangci-lint gopls go-bindata gomobileMod
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mockgen protobuf3_17 protoc-gen-go
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(gomobile.override { xcodeWrapperArgs = { version = "13.4.1"; }; })
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] ++ pkgs.lib.optionals pkgs.stdenv.isDarwin [
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(xcodeenv.composeXcodeWrapper { version = "13.4.1"; })
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];
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] ++ lib.optional stdenv.isDarwin xcodeWrapper;
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shellHook = let
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androidSdk = pkgs.androidPkgs.androidsdk;
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in ''
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ANDROID_HOME=${androidSdk}/libexec/android-sdk
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shellHook = lib.optionalString (!isMacM1) ''
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ANDROID_HOME=${pkgs.androidPkgs.androidsdk}/libexec/android-sdk
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ANDROID_NDK=$ANDROID_HOME/ndk-bundle
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ANDROID_SDK_ROOT=$ANDROID_HOME
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ANDROID_NDK=${androidSdk}/libexec/android-sdk/ndk-bundle
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ANDROID_NDK_HOME=$ANDROID_NDK
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'';
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# Sandbox causes Xcode issues on MacOS. Requires sandbox=relaxed.
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# https://github.com/status-im/status-mobile/pull/13912
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__noChroot = pkgs.stdenv.isDarwin;
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__noChroot = stdenv.isDarwin;
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}
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