status-go/protocol/linkpreview_unfurler_status.go

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package protocol
import (
"fmt"
"go.uber.org/zap"
"github.com/status-im/status-go/api/multiformat"
"github.com/status-im/status-go/images"
"github.com/status-im/status-go/protocol/common"
"github.com/status-im/status-go/protocol/communities"
)
type StatusUnfurler struct {
m *Messenger
logger *zap.Logger
url string
}
func NewStatusUnfurler(URL string, messenger *Messenger, logger *zap.Logger) *StatusUnfurler {
return &StatusUnfurler{
m: messenger,
logger: logger.With(zap.String("url", URL)),
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url: URL,
}
}
func updateThumbnail(image *images.IdentityImage, thumbnail *common.LinkPreviewThumbnail) error {
if image.IsEmpty() {
return nil
}
width, height, err := images.GetImageDimensions(image.Payload)
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if err != nil {
return fmt.Errorf("failed to get image dimensions: %w", err)
}
dataURI, err := image.GetDataURI()
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if err != nil {
return fmt.Errorf("failed to get data uri: %w", err)
}
thumbnail.Width = width
thumbnail.Height = height
thumbnail.DataURI = dataURI
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return nil
}
func (u *StatusUnfurler) buildContactData(publicKey string) (*common.StatusContactLinkPreview, error) {
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// contactID == "0x" + secp251k1 compressed public key as hex-encoded string
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contactID, err := multiformat.DeserializeCompressedKey(publicKey)
if err != nil {
return nil, err
}
contact := u.m.GetContactByID(contactID)
// If no contact found locally, fetch it from waku
if contact == nil {
if contact, err = u.m.RequestContactInfoFromMailserver(contactID, true); err != nil {
return nil, fmt.Errorf("failed to request contact info from mailserver for public key '%s': %w", publicKey, err)
}
}
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c := &common.StatusContactLinkPreview{
PublicKey: contactID,
DisplayName: contact.DisplayName,
Description: contact.Bio,
}
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if image, ok := contact.Images[images.SmallDimName]; ok {
if err = updateThumbnail(&image, &c.Icon); err != nil {
u.logger.Warn("unfurling status link: failed to set contact thumbnail", zap.Error(err))
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}
}
return c, nil
}
func (u *StatusUnfurler) fillCommunityImages(community *communities.Community, icon *common.LinkPreviewThumbnail, banner *common.LinkPreviewThumbnail) error {
if image, ok := community.Images()[images.SmallDimName]; ok {
if err := updateThumbnail(&images.IdentityImage{Payload: image.Payload}, icon); err != nil {
u.logger.Warn("unfurling status link: failed to set community thumbnail", zap.Error(err))
}
}
if image, ok := community.Images()[images.BannerIdentityName]; ok {
if err := updateThumbnail(&images.IdentityImage{Payload: image.Payload}, banner); err != nil {
u.logger.Warn("unfurling status link: failed to set community banner", zap.Error(err))
}
}
return nil
}
func (u *StatusUnfurler) buildCommunityData(communityID string, shard *common.Shard) (*communities.Community, *common.StatusCommunityLinkPreview, error) {
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// This automatically checks the database
community, err := u.m.FetchCommunity(&FetchCommunityRequest{
CommunityKey: communityID,
Shard: shard,
TryDatabase: true,
WaitForResponse: true,
})
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if err != nil {
return nil, nil, fmt.Errorf("failed to get community info for communityID '%s': %w", communityID, err)
}
if community == nil {
return community, nil, fmt.Errorf("community info fetched, but it is empty")
}
c := &common.StatusCommunityLinkPreview{
CommunityID: community.IDString(),
DisplayName: community.Name(),
Description: community.DescriptionText(),
MembersCount: uint32(community.MembersCount()),
Color: community.Color(),
}
err = u.fillCommunityImages(community, &c.Icon, &c.Banner)
if err != nil {
return community, c, err
}
return community, c, nil
}
func (u *StatusUnfurler) buildChannelData(channelUUID string, communityID string, communityShard *common.Shard) (*common.StatusCommunityChannelLinkPreview, error) {
community, communityData, err := u.buildCommunityData(communityID, communityShard)
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if err != nil {
return nil, fmt.Errorf("failed to build channel community data: %w", err)
}
channel, ok := community.Chats()[channelUUID]
if !ok {
return nil, fmt.Errorf("channel with channelID '%s' not found in community '%s'", channelUUID, communityID)
}
return &common.StatusCommunityChannelLinkPreview{
ChannelUUID: channelUUID,
Emoji: channel.Identity.Emoji,
DisplayName: channel.Identity.DisplayName,
Description: channel.Identity.Description,
Color: channel.Identity.Color,
Community: communityData,
}, nil
}
func (u *StatusUnfurler) Unfurl() (*common.StatusLinkPreview, error) {
preview := new(common.StatusLinkPreview)
preview.URL = u.url
resp, err := u.m.ParseSharedURL(u.url)
if err != nil {
return nil, fmt.Errorf("failed to parse shared url: %w", err)
}
// If a URL has been successfully parsed,
// any further errors should not be returned, only logged.
if resp.Contact != nil {
preview.Contact, err = u.buildContactData(resp.Contact.PublicKey)
if err != nil {
return nil, fmt.Errorf("error when building contact data: %w", err)
}
return preview, nil
}
// NOTE: Currently channel data comes together with community data,
// both `Community` and `Channel` fields will be present.
// So we check for Channel first, then Community.
if resp.Channel != nil {
if resp.Community == nil {
return preview, fmt.Errorf("channel community can't be empty")
}
preview.Channel, err = u.buildChannelData(resp.Channel.ChannelUUID, resp.Community.CommunityID, resp.Shard)
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if err != nil {
return nil, fmt.Errorf("error when building channel data: %w", err)
}
return preview, nil
}
if resp.Community != nil {
_, preview.Community, err = u.buildCommunityData(resp.Community.CommunityID, resp.Shard)
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if err != nil {
return nil, fmt.Errorf("error when building community data: %w", err)
}
return preview, nil
}
return nil, fmt.Errorf("shared url does not contain contact, community or channel data")
}