status-go/protocol/messenger_identity.go

265 lines
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package protocol
import (
"context"
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"errors"
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"fmt"
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"runtime"
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"strings"
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"unicode/utf8"
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utils "github.com/status-im/status-go/common"
Sync Settings (#2478) * Sync Settings * Added valueHandlers and Database singleton Some issues remain, need a way to comparing incoming sql.DB to check if the connection is to a different file or not. Maybe make singleton instance per filename * Added functionality to check the sqlite filename * Refactor of Database.SaveSyncSettings to be used as a handler * Implemented inteface for setting sync protobuf factories * Refactored and completed adhoc send setting sync * Tidying up * Immutability refactor * Refactor settings into dedicated package * Breakout structs * Tidy up * Refactor of bulk settings sync * Bug fixes * Addressing feedback * Fix code dropped during rebase * Fix for db closed * Fix for node config related crashes * Provisional fix for type assertion - issue 2 * Adding robust type assertion checks * Partial fix for null literal db storage and json encoding * Fix for passively handling nil sql.DB, and checking if elem has len and if len is 0 * Added test for preferred name behaviour * Adding saved sync settings to MessengerResponse * Completed granular initial sync and clock from network on save * add Settings to isEmpty * Refactor of protobufs, partially done * Added syncSetting receiver handling, some bug fixes * Fix for sticker packs * Implement inactive flag on sync protobuf factory * Refactor of types and structs * Added SettingField.CanSync functionality * Addressing rebase artifact * Refactor of Setting SELECT queries * Refactor of string return queries * VERSION bump and migration index bump * Deactiveate Sync Settings * Deactiveated preferred_name and send_status_updates Co-authored-by: Andrea Maria Piana <andrea.maria.piana@gmail.com>
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"github.com/status-im/status-go/multiaccounts/settings"
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sociallinkssettings "github.com/status-im/status-go/multiaccounts/settings_social_links"
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"github.com/status-im/status-go/protocol/encryption/multidevice"
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"github.com/status-im/status-go/protocol/identity"
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"github.com/status-im/status-go/server"
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)
const (
maxBioLength = 240
maxSocialLinkTextLength = 24
)
var ErrInvalidBioLength = errors.New("invalid bio length")
var ErrInvalidSocialLinkTextLength = errors.New("invalid social link text length")
var ErrDisplayNameDupeOfCommunityMember = errors.New("display name duplicates on of community members")
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func (m *Messenger) SetDisplayName(displayName string) error {
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currDisplayName, err := m.settings.DisplayName()
if err != nil {
return err
}
if currDisplayName == displayName {
return nil // Do nothing
}
if err = utils.ValidateDisplayName(&displayName); err != nil {
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return err
}
isDupe, err := m.IsDisplayNameDupeOfCommunityMember(displayName)
if err != nil {
return err
}
if isDupe {
return ErrDisplayNameDupeOfCommunityMember
}
m.account.Name = displayName
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err = m.multiAccounts.UpdateDisplayName(m.account.KeyUID, displayName)
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if err != nil {
return err
}
Sync Settings (#2478) * Sync Settings * Added valueHandlers and Database singleton Some issues remain, need a way to comparing incoming sql.DB to check if the connection is to a different file or not. Maybe make singleton instance per filename * Added functionality to check the sqlite filename * Refactor of Database.SaveSyncSettings to be used as a handler * Implemented inteface for setting sync protobuf factories * Refactored and completed adhoc send setting sync * Tidying up * Immutability refactor * Refactor settings into dedicated package * Breakout structs * Tidy up * Refactor of bulk settings sync * Bug fixes * Addressing feedback * Fix code dropped during rebase * Fix for db closed * Fix for node config related crashes * Provisional fix for type assertion - issue 2 * Adding robust type assertion checks * Partial fix for null literal db storage and json encoding * Fix for passively handling nil sql.DB, and checking if elem has len and if len is 0 * Added test for preferred name behaviour * Adding saved sync settings to MessengerResponse * Completed granular initial sync and clock from network on save * add Settings to isEmpty * Refactor of protobufs, partially done * Added syncSetting receiver handling, some bug fixes * Fix for sticker packs * Implement inactive flag on sync protobuf factory * Refactor of types and structs * Added SettingField.CanSync functionality * Addressing rebase artifact * Refactor of Setting SELECT queries * Refactor of string return queries * VERSION bump and migration index bump * Deactiveate Sync Settings * Deactiveated preferred_name and send_status_updates Co-authored-by: Andrea Maria Piana <andrea.maria.piana@gmail.com>
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err = m.settings.SaveSettingField(settings.DisplayName, displayName)
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if err != nil {
return err
}
err = m.UpdateKeypairName(m.account.KeyUID, displayName)
if err != nil {
return err
}
err = m.resetLastPublishedTimeForChatIdentity()
if err != nil {
return err
}
return m.publishContactCode()
}
func (m *Messenger) SaveSyncDisplayName(displayName string, clock uint64) error {
err := m.settings.SaveSyncSetting(settings.DisplayName, displayName, clock)
if err != nil {
return err
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}
preferredName, err := m.settings.GetPreferredUsername()
if err != nil {
return err
}
preferredNameClock, err := m.settings.GetSettingLastSynced(settings.PreferredName)
if err != nil {
return err
}
// When either the display name or preferred name changes, m.account.Name should be updated.
// However, a race condition can occur during BackupData, where m.account.Name could be incorrectly updated.
// The final value of m.account.Name depends on which backup message(BackedUpProfile/BackedUpSettings) arrives later.
// So we should check the clock of the preferred name and only update m.account.Name if it's older than the display name.
// Yet even if the preferred name clock is older, but the preferred name was empty, we should still update m.account.Name.
if preferredNameClock < clock || preferredName == "" {
m.account.Name = displayName
return m.multiAccounts.SaveAccount(*m.account)
}
return nil
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}
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func ValidateBio(bio *string) error {
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if utf8.RuneCountInString(*bio) > maxBioLength {
return ErrInvalidBioLength
}
return nil
}
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func (m *Messenger) SetBio(bio string) error {
currentBio, err := m.settings.Bio()
if err != nil {
return err
}
if currentBio == bio {
return nil // Do nothing
}
if err = ValidateBio(&bio); err != nil {
return err
}
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if err = m.settings.SaveSettingField(settings.Bio, bio); err != nil {
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return err
}
if err = m.resetLastPublishedTimeForChatIdentity(); err != nil {
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return err
}
return m.publishContactCode()
}
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func ValidateSocialLinks(socialLinks identity.SocialLinks) error {
for _, link := range socialLinks {
l := link
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if err := ValidateSocialLink(l); err != nil {
return err
}
}
return nil
}
func ValidateSocialLink(link *identity.SocialLink) error {
if len(link.Text) > maxSocialLinkTextLength {
return ErrInvalidSocialLinkTextLength
}
return nil
}
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func (m *Messenger) AddOrReplaceSocialLinks(socialLinks identity.SocialLinks) error {
if len(socialLinks) > sociallinkssettings.MaxNumOfSocialLinks {
return errors.New("exceeded maximum number of social links")
}
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currentSocialLinks, err := m.settings.GetSocialLinks()
if err != nil {
return err
}
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if currentSocialLinks.Equal(socialLinks) {
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return nil // Do nothing
}
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err = ValidateSocialLinks(socialLinks)
if err != nil {
return err
}
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err = m.withChatClock(func(chatID string, clock uint64) error {
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err = m.settings.AddOrReplaceSocialLinksIfNewer(socialLinks, clock)
if err != nil {
return err
}
m.selfContact.SocialLinks = socialLinks
m.publishSelfContactSubscriptions(&SelfContactChangeEvent{
SocialLinksChanged: true,
})
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err = m.syncSocialLinks(context.Background(), m.dispatchMessage)
return err
})
if err != nil {
return err
}
if err = m.resetLastPublishedTimeForChatIdentity(); err != nil {
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return err
}
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return m.publishContactCode()
}
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func (m *Messenger) GetSocialLinks() (identity.SocialLinks, error) {
return m.settings.GetSocialLinks()
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}
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func (m *Messenger) setInstallationHostname() error {
imd, err := m.getOurInstallationMetadata()
if err != nil {
return err
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}
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// If the name and device are already set, don't do anything
if len(imd.Name) != 0 && len(imd.DeviceType) != 0 {
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return nil
}
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if len(imd.Name) == 0 {
deviceName, err := m.settings.DeviceName()
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if err != nil {
return err
}
if deviceName != "" {
imd.Name = deviceName
} else {
hn, err := server.GetDeviceName()
if err != nil {
return err
}
imd.Name = fmt.Sprintf("%s %s", hn, imd.Name)
}
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}
if len(imd.DeviceType) == 0 {
imd.DeviceType = runtime.GOOS
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}
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return m.setInstallationMetadata(m.installationID, imd)
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}
func (m *Messenger) getOurInstallationMetadata() (*multidevice.InstallationMetadata, error) {
ourInstallation, ok := m.allInstallations.Load(m.installationID)
if !ok {
return nil, fmt.Errorf("messenger's installationID is not set or not loadable")
}
if ourInstallation.InstallationMetadata == nil {
return new(multidevice.InstallationMetadata), nil
}
return ourInstallation.InstallationMetadata, nil
}
func (m *Messenger) SetInstallationDeviceType(deviceType string) error {
if strings.TrimSpace(deviceType) == "" {
return errors.New("device type is empty")
}
imd, err := m.getOurInstallationMetadata()
if err != nil {
return err
}
// If the name is already set, don't do anything
if len(imd.DeviceType) != 0 {
return nil
}
imd.DeviceType = deviceType
return m.setInstallationMetadata(m.installationID, imd)
}