status-go/signal/signals.go

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package signal
/*
#include <stddef.h>
#include <stdbool.h>
#include <stdlib.h>
extern bool StatusServiceSignalEvent(const char *jsonEvent);
extern void SetEventCallback(void *cb);
*/
import "C"
import (
"encoding/json"
"unsafe"
"sync"
"go.uber.org/zap"
"github.com/status-im/status-go/logutils"
)
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// MobileSignalHandler is a simple callback function that gets called when any signal is received
type MobileSignalHandler func([]byte)
// storing the current signal handler here
var mobileSignalHandler MobileSignalHandler
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// All general log messages in this package should be routed through this logger.
var logger = logutils.ZapLogger().Named("signal")
// Envelope is a general signal sent upward from node to RN app
type Envelope struct {
Type string `json:"type"`
Event interface{} `json:"event"`
}
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// NewEnvelope creates new envlope of given type and event payload.
func NewEnvelope(typ string, event interface{}) *Envelope {
return &Envelope{
Type: typ,
Event: event,
}
}
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// send sends application signal (in JSON) upwards to application (via default notification handler)
func send(typ string, event interface{}) {
signal := NewEnvelope(typ, event)
data, err := json.Marshal(&signal)
if err != nil {
logger.Error("Marshalling signal envelope", zap.Error(err))
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return
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}
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// If a Go implementation of signal handler is set, let's use it.
if mobileSignalHandler != nil {
mobileSignalHandler(data)
} else {
// ...and fallback to C implementation otherwise.
str := C.CString(string(data))
C.StatusServiceSignalEvent(str)
C.free(unsafe.Pointer(str))
}
}
// NodeNotificationHandler defines a handler able to process incoming node events.
// Events are encoded as JSON strings.
type NodeNotificationHandler func(jsonEvent string)
var notificationHandler NodeNotificationHandler = TriggerDefaultNodeNotificationHandler
// notificationHandlerMutex guards notificationHandler for concurrent calls
var notificationHandlerMutex sync.RWMutex
// SetDefaultNodeNotificationHandler sets notification handler to invoke on Send
func SetDefaultNodeNotificationHandler(fn NodeNotificationHandler) {
notificationHandlerMutex.Lock()
notificationHandler = fn
notificationHandlerMutex.Unlock()
}
// ResetDefaultNodeNotificationHandler sets notification handler to default one
func ResetDefaultNodeNotificationHandler() {
notificationHandlerMutex.Lock()
notificationHandler = TriggerDefaultNodeNotificationHandler
notificationHandlerMutex.Unlock()
}
// TriggerDefaultNodeNotificationHandler triggers default notification handler (helpful in tests)
func TriggerDefaultNodeNotificationHandler(jsonEvent string) {
logger.Debug("Notification received", zap.String("event", jsonEvent))
}
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// nolint: golint
//
//export NotifyNode
func NotifyNode(jsonEvent *C.char) {
notificationHandlerMutex.RLock()
defer notificationHandlerMutex.RUnlock()
notificationHandler(C.GoString(jsonEvent))
}
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// nolint: golint
//
//export TriggerTestSignal
func TriggerTestSignal() {
str := C.CString(`{"answer": 42}`)
C.StatusServiceSignalEvent(str)
C.free(unsafe.Pointer(str))
}
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// SetMobileSignalHandler sets new handler for geth events
// this function uses pure go implementation
func SetMobileSignalHandler(handler MobileSignalHandler) {
mobileSignalHandler = handler
}
func ResetMobileSignalHandler() {
mobileSignalHandler = nil
}
// SetSignalEventCallback set callback
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// this function uses C implementation (see `signals.c` file)
func SetSignalEventCallback(cb unsafe.Pointer) {
C.SetEventCallback(cb)
}