status-go/vendor/github.com/brianvoe/gofakeit/v6/word_noun.go

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package gofakeit
import "math/rand"
// Noun will generate a random noun
func Noun() string { return noun(globalFaker.Rand) }
// Noun will generate a random noun
func (f *Faker) Noun() string { return noun(f.Rand) }
func noun(r *rand.Rand) string {
var nounType = map[int]string{
0: "noun_common",
1: "noun_concrete",
2: "noun_abstract",
3: "noun_collective_people",
4: "noun_collective_animal",
5: "noun_collective_thing",
6: "noun_countable",
7: "noun_uncountable",
}
return getRandValue(r, []string{"word", nounType[number(r, 0, 7)]})
}
// NounCommon will generate a random common noun
func NounCommon() string { return nounCommon(globalFaker.Rand) }
// NounCommon will generate a random common noun
func (f *Faker) NounCommon() string { return nounCommon(f.Rand) }
func nounCommon(r *rand.Rand) string { return getRandValue(r, []string{"word", "noun_common"}) }
// NounConcrete will generate a random concrete noun
func NounConcrete() string { return nounConcrete(globalFaker.Rand) }
// NounConcrete will generate a random concrete noun
func (f *Faker) NounConcrete() string { return nounConcrete(f.Rand) }
func nounConcrete(r *rand.Rand) string { return getRandValue(r, []string{"word", "noun_concrete"}) }
// NounAbstract will generate a random abstract noun
func NounAbstract() string { return nounAbstract(globalFaker.Rand) }
// NounAbstract will generate a random abstract noun
func (f *Faker) NounAbstract() string { return nounAbstract(f.Rand) }
func nounAbstract(r *rand.Rand) string { return getRandValue(r, []string{"word", "noun_abstract"}) }
// NounCollectivePeople will generate a random collective noun person
func NounCollectivePeople() string { return nounCollectivePeople(globalFaker.Rand) }
// NounCollectivePeople will generate a random collective noun person
func (f *Faker) NounCollectivePeople() string { return nounCollectivePeople(f.Rand) }
func nounCollectivePeople(r *rand.Rand) string {
return getRandValue(r, []string{"word", "noun_collective_people"})
}
// NounCollectiveAnimal will generate a random collective noun animal
func NounCollectiveAnimal() string { return nounCollectiveAnimal(globalFaker.Rand) }
// NounCollectiveAnimal will generate a random collective noun animal
func (f *Faker) NounCollectiveAnimal() string { return nounCollectiveAnimal(f.Rand) }
func nounCollectiveAnimal(r *rand.Rand) string {
return getRandValue(r, []string{"word", "noun_collective_animal"})
}
// NounCollectiveThing will generate a random collective noun thing
func NounCollectiveThing() string { return nounCollectiveThing(globalFaker.Rand) }
// NounCollectiveThing will generate a random collective noun thing
func (f *Faker) NounCollectiveThing() string { return nounCollectiveThing(f.Rand) }
func nounCollectiveThing(r *rand.Rand) string {
return getRandValue(r, []string{"word", "noun_collective_thing"})
}
// NounCountable will generate a random countable noun
func NounCountable() string { return nounCountable(globalFaker.Rand) }
// NounCountable will generate a random countable noun
func (f *Faker) NounCountable() string { return nounCountable(f.Rand) }
func nounCountable(r *rand.Rand) string { return getRandValue(r, []string{"word", "noun_countable"}) }
// NounUncountable will generate a random uncountable noun
func NounUncountable() string { return nounUncountable(globalFaker.Rand) }
// NounUncountable will generate a random uncountable noun
func (f *Faker) NounUncountable() string { return nounUncountable(f.Rand) }
func nounUncountable(r *rand.Rand) string {
return getRandValue(r, []string{"word", "noun_uncountable"})
}
// NounProper will generate a random proper noun
func NounProper() string { return nounProper(globalFaker.Rand) }
// NounProper will generate a random proper noun
func (f *Faker) NounProper() string { return nounProper(f.Rand) }
func nounProper(r *rand.Rand) string {
switch randInt := randIntRange(r, 1, 3); randInt {
case 1:
return getRandValue(r, []string{"celebrity", "actor"})
case 2:
return generate(r, getRandValue(r, []string{"address", "city"}))
}
return getRandValue(r, []string{"person", "first"})
}
// NounDeterminer will generate a random noun determiner
func NounDeterminer() string { return nounDeterminer(globalFaker.Rand) }
// NounDeterminer will generate a random noun determiner
func (f *Faker) NounDeterminer() string { return nounDeterminer(f.Rand) }
func nounDeterminer(r *rand.Rand) string { return getRandValue(r, []string{"word", "noun_determiner"}) }
func addWordNounLookup() {
AddFuncLookup("noun", Info{
Display: "Noun",
Category: "word",
Description: "Person, place, thing, or idea, named or referred to in a sentence",
Example: "aunt",
Output: "string",
Generate: func(r *rand.Rand, m *MapParams, info *Info) (any, error) {
return noun(r), nil
},
})
AddFuncLookup("nouncommon", Info{
Display: "Noun Common",
Category: "word",
Description: "General name for people, places, or things, not specific or unique",
Example: "part",
Output: "string",
Generate: func(r *rand.Rand, m *MapParams, info *Info) (any, error) {
return nounCommon(r), nil
},
})
AddFuncLookup("nounconcrete", Info{
Display: "Noun Concrete",
Category: "word",
Description: "Names for physical entities experienced through senses like sight, touch, smell, or taste",
Example: "snowman",
Output: "string",
Generate: func(r *rand.Rand, m *MapParams, info *Info) (any, error) {
return nounConcrete(r), nil
},
})
AddFuncLookup("nounabstract", Info{
Display: "Noun Abstract",
Category: "word",
Description: "Ideas, qualities, or states that cannot be perceived with the five senses",
Example: "confusion",
Output: "string",
Generate: func(r *rand.Rand, m *MapParams, info *Info) (any, error) {
return nounAbstract(r), nil
},
})
AddFuncLookup("nouncollectivepeople", Info{
Display: "Noun Collective People",
Category: "word",
Description: "Group of people or things regarded as a unit",
Example: "body",
Output: "string",
Generate: func(r *rand.Rand, m *MapParams, info *Info) (any, error) {
return nounCollectivePeople(r), nil
},
})
AddFuncLookup("nouncollectiveanimal", Info{
Display: "Noun Collective Animal",
Category: "word",
Description: "Group of animals, like a 'pack' of wolves or a 'flock' of birds",
Example: "party",
Output: "string",
Generate: func(r *rand.Rand, m *MapParams, info *Info) (any, error) {
return nounCollectiveAnimal(r), nil
},
})
AddFuncLookup("nouncollectivething", Info{
Display: "Noun Collective Thing",
Category: "word",
Description: "Group of objects or items, such as a 'bundle' of sticks or a 'cluster' of grapes",
Example: "hand",
Output: "string",
Generate: func(r *rand.Rand, m *MapParams, info *Info) (any, error) {
return nounCollectiveThing(r), nil
},
})
AddFuncLookup("nouncountable", Info{
Display: "Noun Countable",
Category: "word",
Description: "Items that can be counted individually",
Example: "neck",
Output: "string",
Generate: func(r *rand.Rand, m *MapParams, info *Info) (any, error) {
return nounCountable(r), nil
},
})
AddFuncLookup("noununcountable", Info{
Display: "Noun Uncountable",
Category: "word",
Description: "Items that can't be counted individually",
Example: "seafood",
Output: "string",
Generate: func(r *rand.Rand, m *MapParams, info *Info) (any, error) {
return nounUncountable(r), nil
},
})
AddFuncLookup("nounproper", Info{
Display: "Noun Proper",
Category: "word",
Description: "Specific name for a particular person, place, or organization",
Example: "John",
Output: "string",
Generate: func(r *rand.Rand, m *MapParams, info *Info) (any, error) {
return nounProper(r), nil
},
})
AddFuncLookup("noundeterminer", Info{
Display: "Noun Determiner",
Category: "word",
Description: "Word that introduces a noun and identifies it as a noun",
Example: "your",
Output: "string",
Generate: func(r *rand.Rand, m *MapParams, info *Info) (any, error) {
return nounDeterminer(r), nil
},
})
}