status-go/vendor/go.uber.org/fx/internal/fxclock/clock.go

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// Copyright (c) 2024 Uber Technologies, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
package fxclock
import (
"context"
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"sort"
"sync"
"time"
)
// Clock defines how Fx accesses time.
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// We keep the interface pretty minimal.
type Clock interface {
Now() time.Time
Since(time.Time) time.Duration
Sleep(time.Duration)
WithTimeout(context.Context, time.Duration) (context.Context, context.CancelFunc)
}
// System is the default implementation of Clock based on real time.
var System Clock = systemClock{}
type systemClock struct{}
func (systemClock) Now() time.Time {
return time.Now()
}
func (systemClock) Since(t time.Time) time.Duration {
return time.Since(t)
}
func (systemClock) Sleep(d time.Duration) {
time.Sleep(d)
}
func (systemClock) WithTimeout(ctx context.Context, d time.Duration) (context.Context, context.CancelFunc) {
return context.WithTimeout(ctx, d)
}
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// Mock adapted from
// https://github.com/uber-go/zap/blob/7db06bc9b095571d3dc3d4eebdfbe4dd9bd20405/internal/ztest/clock.go.
// Mock is a fake source of time.
// It implements standard time operations,
// but allows the user to control the passage of time.
//
// Use the [Add] method to progress time.
type Mock struct {
mu sync.RWMutex
now time.Time
// The MockClock works by maintaining a list of waiters.
// Each waiter knows the time at which it should be resolved.
// When the clock advances, all waiters that are in range are resolved
// in chronological order.
waiters []waiter
waiterAdded *sync.Cond
}
var _ Clock = (*Mock)(nil)
// NewMock builds a new mock clock
// using the current actual time as the initial time.
func NewMock() *Mock {
m := &Mock{now: time.Now()}
m.waiterAdded = sync.NewCond(&m.mu)
return m
}
// Now reports the current time.
func (c *Mock) Now() time.Time {
c.mu.RLock()
defer c.mu.RUnlock()
return c.now
}
// Since reports the time elapsed since t.
// This is short for Now().Sub(t).
func (c *Mock) Since(t time.Time) time.Duration {
return c.Now().Sub(t)
}
// Sleep pauses the current goroutine for the given duration.
//
// With the mock clock, this will freeze
// until the clock is advanced with [Add] past the deadline.
func (c *Mock) Sleep(d time.Duration) {
ch := make(chan struct{})
c.runAt(c.Now().Add(d), func() { close(ch) })
<-ch
}
// WithTimeout returns a new context with a deadline of now + d.
//
// When the deadline is passed, the returned context's Done channel is closed
// and the context's Err method returns context.DeadlineExceeded.
// If the cancel function is called before the deadline is passed,
// the context's Err method returns context.Canceled.
func (c *Mock) WithTimeout(ctx context.Context, d time.Duration) (context.Context, context.CancelFunc) {
// Unfortunately, we can't use context.WithCancelCause here.
// Per its documentation (and verified by trying it):
//
// ctx, cancel := context.WithCancelCause(parent)
// cancel(myError)
// ctx.Err() // returns context.Canceled
// context.Cause(ctx) // returns myError
//
// So it won't do for our purposes.
deadline := c.Now().Add(d)
inner, cancelInner := context.WithCancel(ctx)
dctx := &deadlineCtx{
inner: inner,
cancelInner: cancelInner,
done: make(chan struct{}),
deadline: deadline,
}
ctx = dctx
c.runAt(deadline, func() {
dctx.cancel(context.DeadlineExceeded)
})
return ctx, func() { dctx.cancel(context.Canceled) }
}
type deadlineCtx struct {
inner context.Context
cancelInner func()
done chan struct{}
deadline time.Time
mu sync.Mutex // guards err; the rest is immutable
err error
}
var _ context.Context = (*deadlineCtx)(nil)
func (c *deadlineCtx) Deadline() (deadline time.Time, ok bool) { return c.deadline, true }
func (c *deadlineCtx) Done() <-chan struct{} { return c.done }
func (c *deadlineCtx) Value(key any) any { return c.inner.Value(key) }
func (c *deadlineCtx) Err() error {
c.mu.Lock()
defer c.mu.Unlock()
return c.err
}
func (c *deadlineCtx) cancel(err error) {
c.mu.Lock()
if c.err == nil {
c.err = err
close(c.done)
c.cancelInner()
}
c.mu.Unlock()
}
// runAt schedules the given function to be run at the given time.
// The function runs without a lock held, so it may schedule more work.
func (c *Mock) runAt(t time.Time, fn func()) {
c.mu.Lock()
defer c.mu.Unlock()
c.waiters = append(c.waiters, waiter{until: t, fn: fn})
c.waiterAdded.Broadcast()
}
// AwaitScheduled blocks until there are at least N
// operations scheduled for the future.
func (c *Mock) AwaitScheduled(n int) {
c.mu.Lock()
defer c.mu.Unlock()
// Note: waiterAdded is associated with c.mu,
// the same lock we're holding here.
//
// When we call Wait(), it'll release the lock
// and block until signaled by runAt,
// at which point it'll reacquire the lock
// (waiting until runAt has released it).
for len(c.waiters) < n {
c.waiterAdded.Wait()
}
}
type waiter struct {
until time.Time
fn func()
}
// Add progresses time by the given duration.
// Other operations waiting for the time to advance
// will be resolved if they are within range.
//
// Side effects of operations waiting for the time to advance
// will take effect on a best-effort basis.
// Avoid racing with operations that have side effects.
//
// Panics if the duration is negative.
func (c *Mock) Add(d time.Duration) {
if d < 0 {
panic("cannot add negative duration")
}
c.mu.Lock()
defer c.mu.Unlock()
sort.Slice(c.waiters, func(i, j int) bool {
return c.waiters[i].until.Before(c.waiters[j].until)
})
newTime := c.now.Add(d)
// newTime won't be recorded until the end of this method.
// This ensures that any waiters that are resolved
// are resolved at the time they were expecting.
for len(c.waiters) > 0 {
w := c.waiters[0]
if w.until.After(newTime) {
break
}
c.waiters[0] = waiter{} // avoid memory leak
c.waiters = c.waiters[1:]
// The waiter is within range.
// Travel to the time of the waiter and resolve it.
c.now = w.until
// The waiter may schedule more work
// so we must release the lock.
c.mu.Unlock()
w.fn()
// Sleeping here is necessary to let the side effects of waiters
// take effect before we continue.
time.Sleep(1 * time.Millisecond)
c.mu.Lock()
}
c.now = newTime
}