2021-06-28 06:53:50 +00:00
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// Copyright 2019 The go-ethereum Authors
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// This file is part of the go-ethereum library.
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//
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// The go-ethereum library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// The go-ethereum library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
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package discover
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import (
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"context"
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2022-10-25 14:25:08 +00:00
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"errors"
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2021-06-28 06:53:50 +00:00
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"time"
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"github.com/ethereum/go-ethereum/p2p/enode"
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)
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// lookup performs a network search for nodes close to the given target. It approaches the
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// target by querying nodes that are closer to it on each iteration. The given target does
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// not need to be an actual node identifier.
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type lookup struct {
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tab *Table
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queryfunc func(*node) ([]*node, error)
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replyCh chan []*node
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cancelCh <-chan struct{}
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asked, seen map[enode.ID]bool
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result nodesByDistance
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replyBuffer []*node
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queries int
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}
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type queryFunc func(*node) ([]*node, error)
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func newLookup(ctx context.Context, tab *Table, target enode.ID, q queryFunc) *lookup {
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it := &lookup{
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tab: tab,
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queryfunc: q,
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asked: make(map[enode.ID]bool),
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seen: make(map[enode.ID]bool),
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result: nodesByDistance{target: target},
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replyCh: make(chan []*node, alpha),
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cancelCh: ctx.Done(),
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queries: -1,
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}
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// Don't query further if we hit ourself.
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// Unlikely to happen often in practice.
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it.asked[tab.self().ID()] = true
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return it
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}
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// run runs the lookup to completion and returns the closest nodes found.
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func (it *lookup) run() []*enode.Node {
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for it.advance() {
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}
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return unwrapNodes(it.result.entries)
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}
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// advance advances the lookup until any new nodes have been found.
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// It returns false when the lookup has ended.
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func (it *lookup) advance() bool {
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for it.startQueries() {
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select {
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case nodes := <-it.replyCh:
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it.replyBuffer = it.replyBuffer[:0]
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for _, n := range nodes {
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if n != nil && !it.seen[n.ID()] {
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it.seen[n.ID()] = true
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it.result.push(n, bucketSize)
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it.replyBuffer = append(it.replyBuffer, n)
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}
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}
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it.queries--
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if len(it.replyBuffer) > 0 {
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return true
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}
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case <-it.cancelCh:
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it.shutdown()
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}
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}
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return false
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}
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func (it *lookup) shutdown() {
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for it.queries > 0 {
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<-it.replyCh
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it.queries--
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}
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it.queryfunc = nil
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it.replyBuffer = nil
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}
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func (it *lookup) startQueries() bool {
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if it.queryfunc == nil {
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return false
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}
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// The first query returns nodes from the local table.
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if it.queries == -1 {
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closest := it.tab.findnodeByID(it.result.target, bucketSize, false)
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// Avoid finishing the lookup too quickly if table is empty. It'd be better to wait
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// for the table to fill in this case, but there is no good mechanism for that
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// yet.
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if len(closest.entries) == 0 {
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it.slowdown()
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}
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it.queries = 1
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it.replyCh <- closest.entries
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return true
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}
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// Ask the closest nodes that we haven't asked yet.
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for i := 0; i < len(it.result.entries) && it.queries < alpha; i++ {
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n := it.result.entries[i]
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if !it.asked[n.ID()] {
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it.asked[n.ID()] = true
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it.queries++
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go it.query(n, it.replyCh)
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}
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}
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// The lookup ends when no more nodes can be asked.
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return it.queries > 0
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}
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func (it *lookup) slowdown() {
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sleep := time.NewTimer(1 * time.Second)
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defer sleep.Stop()
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select {
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case <-sleep.C:
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case <-it.tab.closeReq:
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}
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}
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func (it *lookup) query(n *node, reply chan<- []*node) {
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fails := it.tab.db.FindFails(n.ID(), n.IP())
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r, err := it.queryfunc(n)
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if errors.Is(err, errClosed) {
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// Avoid recording failures on shutdown.
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reply <- nil
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return
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} else if len(r) == 0 {
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fails++
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it.tab.db.UpdateFindFails(n.ID(), n.IP(), fails)
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// Remove the node from the local table if it fails to return anything useful too
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// many times, but only if there are enough other nodes in the bucket.
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dropped := false
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if fails >= maxFindnodeFailures && it.tab.bucketLen(n.ID()) >= bucketSize/2 {
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dropped = true
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it.tab.delete(n)
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}
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it.tab.log.Trace("FINDNODE failed", "id", n.ID(), "failcount", fails, "dropped", dropped, "err", err)
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} else if fails > 0 {
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// Reset failure counter because it counts _consecutive_ failures.
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it.tab.db.UpdateFindFails(n.ID(), n.IP(), 0)
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}
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// Grab as many nodes as possible. Some of them might not be alive anymore, but we'll
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// just remove those again during revalidation.
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for _, n := range r {
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it.tab.addSeenNode(n)
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}
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reply <- r
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}
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// lookupIterator performs lookup operations and iterates over all seen nodes.
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// When a lookup finishes, a new one is created through nextLookup.
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type lookupIterator struct {
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buffer []*node
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nextLookup lookupFunc
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ctx context.Context
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cancel func()
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lookup *lookup
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}
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type lookupFunc func(ctx context.Context) *lookup
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func newLookupIterator(ctx context.Context, next lookupFunc) *lookupIterator {
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ctx, cancel := context.WithCancel(ctx)
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return &lookupIterator{ctx: ctx, cancel: cancel, nextLookup: next}
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}
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// Node returns the current node.
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func (it *lookupIterator) Node() *enode.Node {
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if len(it.buffer) == 0 {
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return nil
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}
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return unwrapNode(it.buffer[0])
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}
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// Next moves to the next node.
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func (it *lookupIterator) Next() bool {
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// Consume next node in buffer.
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if len(it.buffer) > 0 {
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it.buffer = it.buffer[1:]
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}
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// Advance the lookup to refill the buffer.
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for len(it.buffer) == 0 {
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if it.ctx.Err() != nil {
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it.lookup = nil
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it.buffer = nil
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return false
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}
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if it.lookup == nil {
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it.lookup = it.nextLookup(it.ctx)
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continue
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}
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if !it.lookup.advance() {
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it.lookup = nil
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continue
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}
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it.buffer = it.lookup.replyBuffer
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}
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return true
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}
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// Close ends the iterator.
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func (it *lookupIterator) Close() {
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it.cancel()
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}
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