status-go/protocol/communities_events_utils_te...

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package protocol
import (
"context"
"errors"
"math/big"
"github.com/stretchr/testify/suite"
"go.uber.org/zap"
gethcommon "github.com/ethereum/go-ethereum/common"
hexutil "github.com/ethereum/go-ethereum/common/hexutil"
"github.com/status-im/status-go/eth-node/types"
"github.com/status-im/status-go/protocol/common"
"github.com/status-im/status-go/protocol/communities"
"github.com/status-im/status-go/protocol/communities/token"
"github.com/status-im/status-go/protocol/protobuf"
"github.com/status-im/status-go/protocol/requests"
"github.com/status-im/status-go/protocol/tt"
"github.com/status-im/status-go/services/communitytokens"
"github.com/status-im/status-go/services/wallet/bigint"
)
type CommunityEventsTestsInterface interface {
GetControlNode() *Messenger
GetEventSender() *Messenger
GetMember() *Messenger
GetSuite() *suite.Suite
GetCollectiblesServiceMock() *CollectiblesServiceMock
SetupAdditionalMessengers([]*Messenger)
}
const communitiesEventsTestTokenAddress = "0x0400000000000000000000000000000000000000"
const aliceAccountAddress = "0x0777100000000000000000000000000000000000"
const bobAccountAddress = "0x0330000000000000000000000000000000000000"
const communitiesEventsTestChainID = 1
const eventsSenderAccountAddress = "0x0200000000000000000000000000000000000000"
const accountPassword = "qwerty"
type MessageResponseValidator func(*MessengerResponse) error
func WaitMessageCondition(response *MessengerResponse) bool {
return len(response.Messages()) > 0
}
func waitOnMessengerResponse(s *suite.Suite, fnWait MessageResponseValidator, user *Messenger) {
_, err := WaitOnMessengerResponse(
user,
func(r *MessengerResponse) bool {
err := fnWait(r)
if err != nil {
user.logger.Error("response error: ", zap.Error(err))
}
return err == nil
},
"MessengerResponse data not received",
)
s.Require().NoError(err)
}
func checkClientsReceivedAdminEvent(base CommunityEventsTestsInterface, fn MessageResponseValidator) {
s := base.GetSuite()
// Wait and verify Member received community event
waitOnMessengerResponse(s, fn, base.GetMember())
// Wait and verify event sender received his own event
waitOnMessengerResponse(s, fn, base.GetEventSender())
// Wait and verify ControlNode received community event
// ControlNode will publish CommunityDescription update
waitOnMessengerResponse(s, fn, base.GetControlNode())
// Wait and verify Member received the ControlNode CommunityDescription update
waitOnMessengerResponse(s, fn, base.GetMember())
// Wait and verify event sender received the ControlNode CommunityDescription update
waitOnMessengerResponse(s, fn, base.GetEventSender())
// Wait and verify ControlNode received his own CommunityDescription update
waitOnMessengerResponse(s, fn, base.GetControlNode())
}
func refreshMessengerResponses(base CommunityEventsTestsInterface) {
_, err := WaitOnMessengerResponse(base.GetControlNode(), func(response *MessengerResponse) bool {
return true
}, "community description changed message not received")
base.GetSuite().Require().NoError(err)
_, err = WaitOnMessengerResponse(base.GetEventSender(), func(response *MessengerResponse) bool {
return true
}, "community description changed message not received")
base.GetSuite().Require().NoError(err)
_, err = WaitOnMessengerResponse(base.GetMember(), func(response *MessengerResponse) bool {
return true
}, "community description changed message not received")
base.GetSuite().Require().NoError(err)
}
func createMockedWalletBalance(s *suite.Suite) map[uint64]map[gethcommon.Address]map[gethcommon.Address]*hexutil.Big {
eventSenderAddress := gethcommon.HexToAddress(eventsSenderAccountAddress)
mockedBalances := make(map[uint64]map[gethcommon.Address]map[gethcommon.Address]*hexutil.Big)
mockedBalances[testChainID1] = make(map[gethcommon.Address]map[gethcommon.Address]*hexutil.Big)
mockedBalances[testChainID1][eventSenderAddress] = make(map[gethcommon.Address]*hexutil.Big)
// event sender will have token with `communitiesEventsTestTokenAddress``
contractAddress := gethcommon.HexToAddress(communitiesEventsTestTokenAddress)
balance, ok := new(big.Int).SetString("200", 10)
s.Require().True(ok)
decimalsFactor := new(big.Int).Exp(big.NewInt(10), big.NewInt(int64(18)), nil)
balance.Mul(balance, decimalsFactor)
mockedBalances[communitiesEventsTestChainID][eventSenderAddress][contractAddress] = (*hexutil.Big)(balance)
return mockedBalances
}
func setUpCommunityAndRoles(base CommunityEventsTestsInterface, role protobuf.CommunityMember_Roles) *communities.Community {
tcs2, err := base.GetControlNode().communitiesManager.All()
suite := base.GetSuite()
suite.Require().NoError(err, "eventSender.communitiesManager.All")
suite.Len(tcs2, 1, "Must have 1 community")
// ControlNode creates a community and chat
community := createTestCommunity(base, protobuf.CommunityPermissions_AUTO_ACCEPT)
refreshMessengerResponses(base)
// add events sender and member to the community
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advertiseCommunityToUserOldWay(suite, community, base.GetControlNode(), base.GetEventSender())
advertiseCommunityToUserOldWay(suite, community, base.GetControlNode(), base.GetMember())
request := &requests.RequestToJoinCommunity{
CommunityID: community.ID(),
AddressesToReveal: []string{eventsSenderAccountAddress},
AirdropAddress: eventsSenderAccountAddress,
}
joinCommunity(suite, community, base.GetControlNode(), base.GetEventSender(), request, accountPassword)
refreshMessengerResponses(base)
request = &requests.RequestToJoinCommunity{
CommunityID: community.ID(),
AddressesToReveal: []string{aliceAccountAddress},
AirdropAddress: aliceAccountAddress,
}
joinCommunity(suite, community, base.GetControlNode(), base.GetMember(), request, accountPassword)
refreshMessengerResponses(base)
// grant permissions to the event sender
grantPermission(suite, community, base.GetControlNode(), base.GetEventSender(), role)
refreshMessengerResponses(base)
return community
}
func createTestCommunity(base CommunityEventsTestsInterface, membershipType protobuf.CommunityPermissions_Access) *communities.Community {
description := &requests.CreateCommunity{
Membership: membershipType,
Name: "status",
Color: "#ffffff",
Description: "status community description",
PinMessageAllMembersEnabled: false,
}
response, err := base.GetControlNode().CreateCommunity(description, true)
suite := base.GetSuite()
suite.Require().NoError(err)
suite.Require().NotNil(response)
suite.Require().Len(response.Communities(), 1)
suite.Require().Len(response.Chats(), 1)
return response.Communities()[0]
}
func getModifiedCommunity(response *MessengerResponse, communityID string) (*communities.Community, error) {
if len(response.Communities()) == 0 {
return nil, errors.New("community not received")
}
var modifiedCommmunity *communities.Community = nil
for _, c := range response.Communities() {
if c.IDString() == communityID {
modifiedCommmunity = c
}
}
if modifiedCommmunity == nil {
return nil, errors.New("couldn't find community in response")
}
return modifiedCommmunity, nil
}
func createCommunityChannel(base CommunityEventsTestsInterface, community *communities.Community, newChannel *protobuf.CommunityChat) string {
checkChannelCreated := func(response *MessengerResponse) error {
modifiedCommmunity, err := getModifiedCommunity(response, community.IDString())
if err != nil {
return err
}
for _, chat := range modifiedCommmunity.Chats() {
if chat.GetIdentity().GetDisplayName() == newChannel.GetIdentity().GetDisplayName() {
return nil
}
}
return errors.New("couldn't find created chat in response")
}
response, err := base.GetEventSender().CreateCommunityChat(community.ID(), newChannel)
s := base.GetSuite()
s.Require().NoError(err)
s.Require().NoError(checkChannelCreated(response))
s.Require().Len(response.CommunityChanges, 1)
s.Require().Len(response.CommunityChanges[0].ChatsAdded, 1)
var addedChatID string
for addedChatID = range response.CommunityChanges[0].ChatsAdded {
break
}
checkClientsReceivedAdminEvent(base, checkChannelCreated)
return addedChatID
}
func editCommunityChannel(base CommunityEventsTestsInterface, community *communities.Community, editChannel *protobuf.CommunityChat, channelID string) {
checkChannelEdited := func(response *MessengerResponse) error {
modifiedCommmunity, err := getModifiedCommunity(response, community.IDString())
if err != nil {
return err
}
for _, chat := range modifiedCommmunity.Chats() {
if chat.GetIdentity().GetDisplayName() == editChannel.GetIdentity().GetDisplayName() {
return nil
}
}
return errors.New("couldn't find modified chat in response")
}
response, err := base.GetEventSender().EditCommunityChat(community.ID(), channelID, editChannel)
s := base.GetSuite()
s.Require().NoError(err)
s.Require().NoError(checkChannelEdited(response))
checkClientsReceivedAdminEvent(base, checkChannelEdited)
}
func deleteCommunityChannel(base CommunityEventsTestsInterface, community *communities.Community, channelID string) {
checkChannelDeleted := func(response *MessengerResponse) error {
modifiedCommmunity, err := getModifiedCommunity(response, community.IDString())
if err != nil {
return err
}
if _, exists := modifiedCommmunity.Chats()[channelID]; exists {
return errors.New("channel was not deleted")
}
return nil
}
response, err := base.GetEventSender().DeleteCommunityChat(community.ID(), channelID)
s := base.GetSuite()
s.Require().NoError(err)
s.Require().NoError(checkChannelDeleted(response))
checkClientsReceivedAdminEvent(base, checkChannelDeleted)
}
func createTestPermissionRequest(community *communities.Community, pType protobuf.CommunityTokenPermission_Type) *requests.CreateCommunityTokenPermission {
return &requests.CreateCommunityTokenPermission{
CommunityID: community.ID(),
Type: pType,
TokenCriteria: []*protobuf.TokenCriteria{
{
Type: protobuf.CommunityTokenType_ERC20,
ContractAddresses: map[uint64]string{uint64(communitiesEventsTestChainID): communitiesEventsTestTokenAddress},
Symbol: "TEST",
AmountInWei: "100000000000000000000",
Decimals: uint64(18),
},
},
}
}
func createTokenPermission(base CommunityEventsTestsInterface, community *communities.Community, request *requests.CreateCommunityTokenPermission) (string, *requests.CreateCommunityTokenPermission) {
response, err := base.GetEventSender().CreateCommunityTokenPermission(request)
s := base.GetSuite()
s.Require().NoError(err)
s.Require().Len(response.CommunityChanges, 1)
s.Require().Len(response.CommunityChanges[0].TokenPermissionsAdded, 1)
addedPermission := func() *communities.CommunityTokenPermission {
for _, permission := range response.CommunityChanges[0].TokenPermissionsAdded {
return permission
}
return nil
}()
s.Require().NotNil(addedPermission)
// Permission added by event must be in pending state
s.Require().Equal(communities.TokenPermissionAdditionPending, addedPermission.State)
responseHasApprovedTokenPermission := func(r *MessengerResponse) bool {
if len(r.Communities()) == 0 {
return false
}
receivedPermission := r.Communities()[0].TokenPermissionByID(addedPermission.Id)
return receivedPermission != nil && receivedPermission.State == communities.TokenPermissionApproved
}
// Control node receives community event & approves it
_, err = WaitOnMessengerResponse(base.GetControlNode(), responseHasApprovedTokenPermission, "community with approved permission not found")
s.Require().NoError(err)
// Member receives updated community description
_, err = WaitOnMessengerResponse(base.GetMember(), responseHasApprovedTokenPermission, "community with approved permission not found")
s.Require().NoError(err)
// EventSender receives updated community description
_, err = WaitOnMessengerResponse(base.GetEventSender(), responseHasApprovedTokenPermission, "community with approved permission not found")
s.Require().NoError(err)
return addedPermission.Id, request
}
func createTestTokenPermission(base CommunityEventsTestsInterface, community *communities.Community, pType protobuf.CommunityTokenPermission_Type) (string, *requests.CreateCommunityTokenPermission) {
createTokenPermissionRequest := createTestPermissionRequest(community, pType)
return createTokenPermission(base, community, createTokenPermissionRequest)
}
func editTokenPermission(base CommunityEventsTestsInterface, community *communities.Community, request *requests.EditCommunityTokenPermission) {
s := base.GetSuite()
response, err := base.GetEventSender().EditCommunityTokenPermission(request)
s.Require().NoError(err)
s.Require().Len(response.CommunityChanges, 1)
s.Require().Len(response.CommunityChanges[0].TokenPermissionsModified, 1)
editedPermission := response.CommunityChanges[0].TokenPermissionsModified[request.PermissionID]
s.Require().NotNil(editedPermission)
// Permission edited by event must be in pending state
s.Require().Equal(communities.TokenPermissionUpdatePending, editedPermission.State)
permissionSatisfyRequest := func(p *communities.CommunityTokenPermission) bool {
return request.Type == p.Type &&
request.TokenCriteria[0].Symbol == p.TokenCriteria[0].Symbol &&
request.TokenCriteria[0].AmountInWei == p.TokenCriteria[0].AmountInWei &&
request.TokenCriteria[0].Decimals == p.TokenCriteria[0].Decimals
}
s.Require().True(permissionSatisfyRequest(editedPermission))
responseHasApprovedEditedTokenPermission := func(r *MessengerResponse) bool {
if len(r.Communities()) == 0 {
return false
}
receivedPermission := r.Communities()[0].TokenPermissionByID(editedPermission.Id)
return receivedPermission != nil && receivedPermission.State == communities.TokenPermissionApproved &&
permissionSatisfyRequest(receivedPermission)
}
// Control node receives community event & approves it
_, err = WaitOnMessengerResponse(base.GetControlNode(), responseHasApprovedEditedTokenPermission, "community with approved permission not found")
s.Require().NoError(err)
// Member receives updated community description
_, err = WaitOnMessengerResponse(base.GetMember(), responseHasApprovedEditedTokenPermission, "community with approved permission not found")
s.Require().NoError(err)
// EventSender receives updated community description
_, err = WaitOnMessengerResponse(base.GetEventSender(), responseHasApprovedEditedTokenPermission, "community with approved permission not found")
s.Require().NoError(err)
}
func deleteTokenPermission(base CommunityEventsTestsInterface, community *communities.Community, request *requests.DeleteCommunityTokenPermission) {
response, err := base.GetEventSender().DeleteCommunityTokenPermission(request)
s := base.GetSuite()
s.Require().NoError(err)
s.Require().Len(response.CommunityChanges, 1)
s.Require().Len(response.CommunityChanges[0].TokenPermissionsModified, 1)
removedPermission := response.CommunityChanges[0].TokenPermissionsModified[request.PermissionID]
s.Require().NotNil(removedPermission)
// Permission removed by event must be in pending state
s.Require().Equal(communities.TokenPermissionRemovalPending, removedPermission.State)
responseHasNoTokenPermission := func(r *MessengerResponse) bool {
if len(r.Communities()) == 0 {
return false
}
return r.Communities()[0].TokenPermissionByID(removedPermission.Id) == nil
}
// Control node receives community event & approves it
_, err = WaitOnMessengerResponse(base.GetControlNode(), responseHasNoTokenPermission, "community with approved permission not found")
s.Require().NoError(err)
// Member receives updated community description
_, err = WaitOnMessengerResponse(base.GetMember(), responseHasNoTokenPermission, "community with approved permission not found")
s.Require().NoError(err)
// EventSender receives updated community description
_, err = WaitOnMessengerResponse(base.GetEventSender(), responseHasNoTokenPermission, "community with approved permission not found")
s.Require().NoError(err)
}
func assertCheckTokenPermissionCreated(s *suite.Suite, community *communities.Community, pType protobuf.CommunityTokenPermission_Type) {
permissions := community.TokenPermissionsByType(pType)
s.Require().Len(permissions, 1)
s.Require().Len(permissions[0].TokenCriteria, 1)
s.Require().Equal(permissions[0].TokenCriteria[0].Type, protobuf.CommunityTokenType_ERC20)
s.Require().Equal(permissions[0].TokenCriteria[0].Symbol, "TEST")
s.Require().Equal(permissions[0].TokenCriteria[0].Amount, "100")
s.Require().Equal(permissions[0].TokenCriteria[0].Decimals, uint64(18))
}
refactor: EventSenders forward RequestToJoin decision to control node This is a bigger change in how community membership requests are handled among admins, token masters, owners, and control nodes. Prior to this commit, all privileged users, also known as `EventSenders`, were able to accept and reject community membership requests and those changes would be applied by all users. This commit changes this behaviour such that: 1. EventSenders can make a decision (accept, reject), but merely forward their decision to the control node, which ultimately has to confirm it 2. EventSenders are no longer removing or adding members to and from communities 3. When an eventsender signaled a decision, the membership request will enter a pending state (acceptedPending or rejectedPending) 4. Once a decision was made by one eventsender, no other eventsender can override that decision This implementation is covered with a bunch of tests: - Ensure that decision made by event sender is shared with other event senders - `testAcceptMemberRequestToJoinResponseSharedWithOtherEventSenders()` - `testRejectMemberRequestToJoinResponseSharedWithOtherEventSenders()` - Ensure memebrship request stays pending, until control node has confirmed decision by event senders - `testAcceptMemberRequestToJoinNotConfirmedByControlNode()` - `testRejectMemberRequestToJoinNotConfirmedByControlNode()` - Ensure that decision made by event sender cannot be overriden by other event senders - `testEventSenderCannotOverrideRequestToJoinState()` These test cases live in three test suites for different event sender types respectively - `OwnerWithoutCommunityKeyCommunityEventsSuite` - `TokenMasterCommunityEventsSuite` - `AdminCommunityEventsSuite` In addition to the changes mentioned above, there's also a smaller changes that ensures membership requests to *not* attached revealed wallet addresses when the requests are sent to event senders (in addition to control nodes). Requests send to a control node will still include revealed addresses as the control node needs them to verify token permissions. This commit does not yet handle the case of event senders attempting to kick and ban members. Similar to accepting and rejecting membership requests, kicking and banning need a new pending state. However, we don't track such state in local databases yet so those two cases will be handled in future commit to not have this commit grow larger.
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func setUpOnRequestCommunityAndRoles(base CommunityEventsTestsInterface, role protobuf.CommunityMember_Roles, additionalEventSenders []*Messenger) *communities.Community {
base.SetupAdditionalMessengers(additionalEventSenders)
tcs2, err := base.GetControlNode().communitiesManager.All()
s := base.GetSuite()
s.Require().NoError(err, "eventSender.communitiesManager.All")
s.Len(tcs2, 1, "Must have 1 community")
// control node creates a community and chat
community := createTestCommunity(base, protobuf.CommunityPermissions_MANUAL_ACCEPT)
refreshMessengerResponses(base)
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advertiseCommunityToUserOldWay(s, community, base.GetControlNode(), base.GetEventSender())
advertiseCommunityToUserOldWay(s, community, base.GetControlNode(), base.GetMember())
requestEventSender := &requests.RequestToJoinCommunity{
CommunityID: community.ID(),
AddressesToReveal: []string{eventsSenderAccountAddress},
ENSName: "eventSender",
AirdropAddress: eventsSenderAccountAddress,
}
joinOnRequestCommunity(s, community, base.GetControlNode(), base.GetEventSender(), requestEventSender)
requestMember := &requests.RequestToJoinCommunity{
CommunityID: community.ID(),
AddressesToReveal: []string{aliceAccountAddress},
ENSName: "alice",
AirdropAddress: aliceAccountAddress,
}
joinOnRequestCommunity(s, community, base.GetControlNode(), base.GetMember(), requestMember)
checkMemberJoined := func(response *MessengerResponse) error {
return checkMemberJoinedToTheCommunity(response, base.GetMember().IdentityPublicKey())
}
waitOnMessengerResponse(s, checkMemberJoined, base.GetEventSender())
// grant permissions to event sender
grantPermission(s, community, base.GetControlNode(), base.GetEventSender(), role)
checkPermissionGranted := func(response *MessengerResponse) error {
return checkRolePermissionInResponse(response, base.GetEventSender().IdentityPublicKey(), role)
}
waitOnMessengerResponse(s, checkPermissionGranted, base.GetMember())
refactor: EventSenders forward RequestToJoin decision to control node This is a bigger change in how community membership requests are handled among admins, token masters, owners, and control nodes. Prior to this commit, all privileged users, also known as `EventSenders`, were able to accept and reject community membership requests and those changes would be applied by all users. This commit changes this behaviour such that: 1. EventSenders can make a decision (accept, reject), but merely forward their decision to the control node, which ultimately has to confirm it 2. EventSenders are no longer removing or adding members to and from communities 3. When an eventsender signaled a decision, the membership request will enter a pending state (acceptedPending or rejectedPending) 4. Once a decision was made by one eventsender, no other eventsender can override that decision This implementation is covered with a bunch of tests: - Ensure that decision made by event sender is shared with other event senders - `testAcceptMemberRequestToJoinResponseSharedWithOtherEventSenders()` - `testRejectMemberRequestToJoinResponseSharedWithOtherEventSenders()` - Ensure memebrship request stays pending, until control node has confirmed decision by event senders - `testAcceptMemberRequestToJoinNotConfirmedByControlNode()` - `testRejectMemberRequestToJoinNotConfirmedByControlNode()` - Ensure that decision made by event sender cannot be overriden by other event senders - `testEventSenderCannotOverrideRequestToJoinState()` These test cases live in three test suites for different event sender types respectively - `OwnerWithoutCommunityKeyCommunityEventsSuite` - `TokenMasterCommunityEventsSuite` - `AdminCommunityEventsSuite` In addition to the changes mentioned above, there's also a smaller changes that ensures membership requests to *not* attached revealed wallet addresses when the requests are sent to event senders (in addition to control nodes). Requests send to a control node will still include revealed addresses as the control node needs them to verify token permissions. This commit does not yet handle the case of event senders attempting to kick and ban members. Similar to accepting and rejecting membership requests, kicking and banning need a new pending state. However, we don't track such state in local databases yet so those two cases will be handled in future commit to not have this commit grow larger.
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for _, eventSender := range additionalEventSenders {
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advertiseCommunityToUserOldWay(s, community, base.GetControlNode(), eventSender)
joinOnRequestCommunity(s, community, base.GetControlNode(), eventSender, requestEventSender)
refactor: EventSenders forward RequestToJoin decision to control node This is a bigger change in how community membership requests are handled among admins, token masters, owners, and control nodes. Prior to this commit, all privileged users, also known as `EventSenders`, were able to accept and reject community membership requests and those changes would be applied by all users. This commit changes this behaviour such that: 1. EventSenders can make a decision (accept, reject), but merely forward their decision to the control node, which ultimately has to confirm it 2. EventSenders are no longer removing or adding members to and from communities 3. When an eventsender signaled a decision, the membership request will enter a pending state (acceptedPending or rejectedPending) 4. Once a decision was made by one eventsender, no other eventsender can override that decision This implementation is covered with a bunch of tests: - Ensure that decision made by event sender is shared with other event senders - `testAcceptMemberRequestToJoinResponseSharedWithOtherEventSenders()` - `testRejectMemberRequestToJoinResponseSharedWithOtherEventSenders()` - Ensure memebrship request stays pending, until control node has confirmed decision by event senders - `testAcceptMemberRequestToJoinNotConfirmedByControlNode()` - `testRejectMemberRequestToJoinNotConfirmedByControlNode()` - Ensure that decision made by event sender cannot be overriden by other event senders - `testEventSenderCannotOverrideRequestToJoinState()` These test cases live in three test suites for different event sender types respectively - `OwnerWithoutCommunityKeyCommunityEventsSuite` - `TokenMasterCommunityEventsSuite` - `AdminCommunityEventsSuite` In addition to the changes mentioned above, there's also a smaller changes that ensures membership requests to *not* attached revealed wallet addresses when the requests are sent to event senders (in addition to control nodes). Requests send to a control node will still include revealed addresses as the control node needs them to verify token permissions. This commit does not yet handle the case of event senders attempting to kick and ban members. Similar to accepting and rejecting membership requests, kicking and banning need a new pending state. However, we don't track such state in local databases yet so those two cases will be handled in future commit to not have this commit grow larger.
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grantPermission(s, community, base.GetControlNode(), eventSender, role)
checkPermissionGranted = func(response *MessengerResponse) error {
return checkRolePermissionInResponse(response, eventSender.IdentityPublicKey(), role)
}
waitOnMessengerResponse(s, checkPermissionGranted, base.GetMember())
waitOnMessengerResponse(s, checkPermissionGranted, base.GetEventSender())
refactor: EventSenders forward RequestToJoin decision to control node This is a bigger change in how community membership requests are handled among admins, token masters, owners, and control nodes. Prior to this commit, all privileged users, also known as `EventSenders`, were able to accept and reject community membership requests and those changes would be applied by all users. This commit changes this behaviour such that: 1. EventSenders can make a decision (accept, reject), but merely forward their decision to the control node, which ultimately has to confirm it 2. EventSenders are no longer removing or adding members to and from communities 3. When an eventsender signaled a decision, the membership request will enter a pending state (acceptedPending or rejectedPending) 4. Once a decision was made by one eventsender, no other eventsender can override that decision This implementation is covered with a bunch of tests: - Ensure that decision made by event sender is shared with other event senders - `testAcceptMemberRequestToJoinResponseSharedWithOtherEventSenders()` - `testRejectMemberRequestToJoinResponseSharedWithOtherEventSenders()` - Ensure memebrship request stays pending, until control node has confirmed decision by event senders - `testAcceptMemberRequestToJoinNotConfirmedByControlNode()` - `testRejectMemberRequestToJoinNotConfirmedByControlNode()` - Ensure that decision made by event sender cannot be overriden by other event senders - `testEventSenderCannotOverrideRequestToJoinState()` These test cases live in three test suites for different event sender types respectively - `OwnerWithoutCommunityKeyCommunityEventsSuite` - `TokenMasterCommunityEventsSuite` - `AdminCommunityEventsSuite` In addition to the changes mentioned above, there's also a smaller changes that ensures membership requests to *not* attached revealed wallet addresses when the requests are sent to event senders (in addition to control nodes). Requests send to a control node will still include revealed addresses as the control node needs them to verify token permissions. This commit does not yet handle the case of event senders attempting to kick and ban members. Similar to accepting and rejecting membership requests, kicking and banning need a new pending state. However, we don't track such state in local databases yet so those two cases will be handled in future commit to not have this commit grow larger.
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}
return community
}
func createCommunityCategory(base CommunityEventsTestsInterface, community *communities.Community, newCategory *requests.CreateCommunityCategory) string {
checkCategoryCreated := func(response *MessengerResponse) error {
modifiedCommmunity, err := getModifiedCommunity(response, community.IDString())
if err != nil {
return err
}
for _, category := range modifiedCommmunity.Categories() {
if category.GetName() == newCategory.CategoryName {
return nil
}
}
return errors.New("couldn't find created Category in the response")
}
response, err := base.GetEventSender().CreateCommunityCategory(newCategory)
s := base.GetSuite()
s.Require().NoError(err)
s.Require().NoError(checkCategoryCreated(response))
s.Require().Len(response.Communities(), 1)
s.Require().Len(response.CommunityChanges[0].CategoriesAdded, 1)
var categoryID string
for categoryID = range response.CommunityChanges[0].CategoriesAdded {
break
}
checkClientsReceivedAdminEvent(base, checkCategoryCreated)
return categoryID
}
func editCommunityCategory(base CommunityEventsTestsInterface, communityID string, editCategory *requests.EditCommunityCategory) {
checkCategoryEdited := func(response *MessengerResponse) error {
modifiedCommmunity, err := getModifiedCommunity(response, communityID)
if err != nil {
return err
}
for _, category := range modifiedCommmunity.Categories() {
if category.GetName() == editCategory.CategoryName {
return nil
}
}
return errors.New("couldn't find edited Category in the response")
}
response, err := base.GetEventSender().EditCommunityCategory(editCategory)
s := base.GetSuite()
s.Require().NoError(err)
s.Require().NoError(checkCategoryEdited(response))
checkClientsReceivedAdminEvent(base, checkCategoryEdited)
}
func deleteCommunityCategory(base CommunityEventsTestsInterface, communityID string, deleteCategory *requests.DeleteCommunityCategory) {
checkCategoryDeleted := func(response *MessengerResponse) error {
modifiedCommmunity, err := getModifiedCommunity(response, communityID)
if err != nil {
return err
}
if _, exists := modifiedCommmunity.Chats()[deleteCategory.CategoryID]; exists {
return errors.New("community was not deleted")
}
return nil
}
response, err := base.GetEventSender().DeleteCommunityCategory(deleteCategory)
s := base.GetSuite()
s.Require().NoError(err)
s.Require().NoError(checkCategoryDeleted(response))
checkClientsReceivedAdminEvent(base, checkCategoryDeleted)
}
func reorderCategory(base CommunityEventsTestsInterface, reorderRequest *requests.ReorderCommunityCategories) {
checkCategoryReorder := func(response *MessengerResponse) error {
modifiedCommmunity, err := getModifiedCommunity(response, types.EncodeHex(reorderRequest.CommunityID))
if err != nil {
return err
}
category, exist := modifiedCommmunity.Categories()[reorderRequest.CategoryID]
if !exist {
return errors.New("couldn't find community category")
}
if int(category.Position) != reorderRequest.Position {
return errors.New("category was not reordered")
}
return nil
}
response, err := base.GetEventSender().ReorderCommunityCategories(reorderRequest)
s := base.GetSuite()
s.Require().NoError(err)
s.Require().NoError(checkCategoryReorder(response))
checkClientsReceivedAdminEvent(base, checkCategoryReorder)
}
func reorderChannel(base CommunityEventsTestsInterface, reorderRequest *requests.ReorderCommunityChat) {
checkChannelReorder := func(response *MessengerResponse) error {
modifiedCommmunity, err := getModifiedCommunity(response, types.EncodeHex(reorderRequest.CommunityID))
if err != nil {
return err
}
chat, exist := modifiedCommmunity.Chats()[reorderRequest.ChatID]
if !exist {
return errors.New("couldn't find community chat")
}
if int(chat.Position) != reorderRequest.Position {
return errors.New("chat position was not reordered")
}
if chat.CategoryId != reorderRequest.CategoryID {
return errors.New("chat category was not reordered")
}
return nil
}
response, err := base.GetEventSender().ReorderCommunityChat(reorderRequest)
s := base.GetSuite()
s.Require().NoError(err)
s.Require().NoError(checkChannelReorder(response))
checkClientsReceivedAdminEvent(base, checkChannelReorder)
}
func kickMember(base CommunityEventsTestsInterface, communityID types.HexBytes, pubkey string) {
checkKicked := func(response *MessengerResponse) error {
modifiedCommmunity, err := getModifiedCommunity(response, types.EncodeHex(communityID))
if err != nil {
return err
}
if modifiedCommmunity.HasMember(&base.GetMember().identity.PublicKey) {
return errors.New("alice was not kicked")
}
if len(modifiedCommmunity.PendingAndBannedMembers()) > 0 {
return errors.New("alice was kicked and should not be presented in the pending list")
}
return nil
}
response, err := base.GetEventSender().RemoveUserFromCommunity(
communityID,
pubkey,
)
s := base.GetSuite()
s.Require().NoError(err)
// 1. event sender should get pending state for kicked member
modifiedCommmunity, err := getModifiedCommunity(response, types.EncodeHex(communityID))
s.Require().NoError(err)
s.Require().True(modifiedCommmunity.HasMember(&base.GetMember().identity.PublicKey))
s.Require().Equal(communities.CommunityMemberKickPending, modifiedCommmunity.PendingAndBannedMembers()[pubkey])
// 2. wait for event as a sender
waitOnMessengerResponse(s, func(response *MessengerResponse) error {
modifiedCommmunity, err := getModifiedCommunity(response, types.EncodeHex(communityID))
if err != nil {
return err
}
if !modifiedCommmunity.HasMember(&base.GetMember().identity.PublicKey) {
return errors.New("alice should not be not kicked (yet)")
}
if modifiedCommmunity.PendingAndBannedMembers()[pubkey] != communities.CommunityMemberKickPending {
return errors.New("alice should be in the pending state")
}
return nil
}, base.GetEventSender())
// 3. wait for event as the community member and check we are still until control node gets it
waitOnMessengerResponse(s, func(response *MessengerResponse) error {
modifiedCommmunity, err := getModifiedCommunity(response, types.EncodeHex(communityID))
if err != nil {
return err
}
if !modifiedCommmunity.HasMember(&base.GetMember().identity.PublicKey) {
return errors.New("alice should not be not kicked (yet)")
}
if len(modifiedCommmunity.PendingAndBannedMembers()) == 0 {
return errors.New("alice should know about banned and pending members")
}
return nil
}, base.GetMember())
// 4. control node should handle event and actually kick member
waitOnMessengerResponse(s, checkKicked, base.GetControlNode())
// 5. event sender get removed member
waitOnMessengerResponse(s, checkKicked, base.GetEventSender())
// 6. member should be notified about actual removal
waitOnMessengerResponse(s, checkKicked, base.GetMember())
}
func banMember(base CommunityEventsTestsInterface, banRequest *requests.BanUserFromCommunity) {
bannedPK := banRequest.User.String()
communityStr := banRequest.CommunityID.String()
checkBanned := func(response *MessengerResponse) error {
modifiedCommmunity, err := getModifiedCommunity(response, types.EncodeHex(banRequest.CommunityID))
if err != nil {
return err
}
if modifiedCommmunity.HasMember(&base.GetMember().identity.PublicKey) {
return errors.New("alice was not removed from the member list")
}
if !modifiedCommmunity.IsBanned(&base.GetMember().identity.PublicKey) {
return errors.New("alice was not added to the banned list")
}
expectedState := communities.CommunityMemberBanned
if banRequest.DeleteAllMessages {
expectedState = communities.CommunityMemberBanWithAllMessagesDelete
}
if modifiedCommmunity.PendingAndBannedMembers()[bannedPK] != expectedState {
return errors.New("alice should be in the pending state")
}
if banRequest.DeleteAllMessages {
if len(response.DeletedMessages()) == 0 {
return errors.New("alice message must be deleted")
}
}
return nil
}
response, err := base.GetEventSender().BanUserFromCommunity(context.Background(), banRequest)
s := base.GetSuite()
s.Require().NoError(err)
// 1. event sender should get pending state for ban member
modifiedCommmunity, err := getModifiedCommunity(response, types.EncodeHex(banRequest.CommunityID))
s.Require().NoError(err)
s.Require().True(modifiedCommmunity.HasMember(&base.GetMember().identity.PublicKey))
s.Require().Equal(communities.CommunityMemberBanPending, modifiedCommmunity.PendingAndBannedMembers()[bannedPK])
verifier := "event sender"
verifyPendingState := func(response *MessengerResponse) error {
modifiedCommmunity, err := getModifiedCommunity(response, types.EncodeHex(banRequest.CommunityID))
if err != nil {
return err
}
if !modifiedCommmunity.HasMember(&base.GetMember().identity.PublicKey) {
return errors.New(verifier + ": alice should not be not banned (yet)")
}
state, exists := modifiedCommmunity.PendingAndBannedMembers()[bannedPK]
if !exists {
return errors.New(verifier + ": alice is not in the pending and banned members list")
}
if state != communities.CommunityMemberBanPending {
return errors.New("event sender: alice has invalid state: " + string(state))
}
return nil
}
// 2. wait for event as a sender
waitOnMessengerResponse(s, verifyPendingState, base.GetEventSender())
// 3. wait for event as the community member and check we are still until control node gets it
verifier = "alice"
waitOnMessengerResponse(s, verifyPendingState, base.GetMember())
checkMsgDeletion := func(messenger *Messenger, expectedMsgsCount int) {
msgs, err := messenger.persistence.GetCommunityMemberAllMessagesID(bannedPK, communityStr)
s.Require().NoError(err)
s.Require().Len(msgs, expectedMsgsCount)
}
if banRequest.DeleteAllMessages {
checkMsgDeletion(base.GetEventSender(), 1)
checkMsgDeletion(base.GetMember(), 1)
}
// 4. control node should handle event and actually ban member
waitOnMessengerResponse(s, checkBanned, base.GetControlNode())
// 5. event sender get banned member
waitOnMessengerResponse(s, checkBanned, base.GetEventSender())
// 6. member should be notified about actual removal
waitOnMessengerResponse(s, checkBanned, base.GetMember())
if banRequest.DeleteAllMessages {
checkMsgDeletion(base.GetEventSender(), 0)
checkMsgDeletion(base.GetMember(), 0)
checkMsgDeletion(base.GetControlNode(), 0)
}
}
func unbanMember(base CommunityEventsTestsInterface, unbanRequest *requests.UnbanUserFromCommunity) {
pubkey := common.PubkeyToHex(&base.GetMember().identity.PublicKey)
checkUnbanned := func(response *MessengerResponse) error {
modifiedCommmunity, err := getModifiedCommunity(response, types.EncodeHex(unbanRequest.CommunityID))
if err != nil {
return err
}
if modifiedCommmunity.IsBanned(&base.GetMember().identity.PublicKey) {
return errors.New("alice was not unbanned")
}
if modifiedCommmunity.PendingAndBannedMembers()[pubkey] != communities.CommunityMemberBanned {
return errors.New("alice should be in the pending state")
}
return nil
}
response, err := base.GetEventSender().UnbanUserFromCommunity(unbanRequest)
s := base.GetSuite()
s.Require().NoError(err)
// 1. event sender should get pending state for unban member
modifiedCommmunity, err := getModifiedCommunity(response, types.EncodeHex(unbanRequest.CommunityID))
s.Require().NoError(err)
s.Require().Equal(communities.CommunityMemberUnbanPending, modifiedCommmunity.PendingAndBannedMembers()[pubkey])
// 2. wait for event as a sender
waitOnMessengerResponse(s, func(response *MessengerResponse) error {
modifiedCommmunity, err := getModifiedCommunity(response, types.EncodeHex(unbanRequest.CommunityID))
if err != nil {
return err
}
if modifiedCommmunity.PendingAndBannedMembers()[pubkey] != communities.CommunityMemberUnbanPending {
return errors.New("alice should be in the pending state")
}
return nil
}, base.GetEventSender())
// 3. wait for event as the community member and check we are still until control node gets it
waitOnMessengerResponse(s, func(response *MessengerResponse) error {
modifiedCommmunity, err := getModifiedCommunity(response, types.EncodeHex(unbanRequest.CommunityID))
if err != nil {
return err
}
if len(modifiedCommmunity.PendingAndBannedMembers()) == 0 {
return errors.New("alice should know about banned and pending members")
}
return nil
}, base.GetMember())
// 4. control node should handle event and actually unban member
waitOnMessengerResponse(s, checkUnbanned, base.GetControlNode())
// 5. event sender get removed member
waitOnMessengerResponse(s, checkUnbanned, base.GetEventSender())
// 6. member should be notified about actual removal
waitOnMessengerResponse(s, checkUnbanned, base.GetMember())
}
func controlNodeSendMessage(base CommunityEventsTestsInterface, inputMessage *common.Message) string {
response, err := base.GetControlNode().SendChatMessage(context.Background(), inputMessage)
s := base.GetSuite()
s.Require().NoError(err)
message := response.Messages()[0]
s.Require().Equal(inputMessage.Text, message.Text)
messageID := message.ID
response, err = WaitOnMessengerResponse(base.GetEventSender(), WaitMessageCondition, "messages not received")
s.Require().NoError(err)
message = response.Messages()[0]
s.Require().Equal(inputMessage.Text, message.Text)
response, err = WaitOnMessengerResponse(base.GetMember(), WaitMessageCondition, "messages not received")
s.Require().NoError(err)
message = response.Messages()[0]
s.Require().Equal(inputMessage.Text, message.Text)
refreshMessengerResponses(base)
return messageID
}
func deleteControlNodeMessage(base CommunityEventsTestsInterface, messageID string) {
checkMessageDeleted := func(response *MessengerResponse) error {
if len(response.RemovedMessages()) > 0 {
return nil
}
return errors.New("message was not deleted")
}
response, err := base.GetEventSender().DeleteMessageAndSend(context.Background(), messageID)
s := base.GetSuite()
s.Require().NoError(err)
s.Require().NoError(checkMessageDeleted(response))
waitOnMessengerResponse(s, checkMessageDeleted, base.GetMember())
waitOnMessengerResponse(s, checkMessageDeleted, base.GetControlNode())
}
func pinControlNodeMessage(base CommunityEventsTestsInterface, pinnedMessage *common.PinMessage) {
checkPinned := func(response *MessengerResponse) error {
if len(response.Messages()) == 0 {
return errors.New("no messages in the response")
}
if len(response.PinMessages()) > 0 {
return nil
}
return errors.New("pin messages was not added")
}
response, err := base.GetEventSender().SendPinMessage(context.Background(), pinnedMessage)
s := base.GetSuite()
s.Require().NoError(err)
s.Require().NoError(checkPinned(response))
waitOnMessengerResponse(s, checkPinned, base.GetMember())
waitOnMessengerResponse(s, checkPinned, base.GetControlNode())
}
func editCommunityDescription(base CommunityEventsTestsInterface, community *communities.Community) {
expectedName := "edited community name"
expectedColor := "#000000"
expectedDescr := "edited community description"
response, err := base.GetEventSender().EditCommunity(&requests.EditCommunity{
CommunityID: community.ID(),
CreateCommunity: requests.CreateCommunity{
Membership: protobuf.CommunityPermissions_MANUAL_ACCEPT,
Name: expectedName,
Color: expectedColor,
Description: expectedDescr,
},
})
checkCommunityEdit := func(response *MessengerResponse) error {
if len(response.Communities()) == 0 {
return errors.New("community not received")
}
rCommunities := response.Communities()
if expectedName != rCommunities[0].Name() {
return errors.New("incorrect community name")
}
if expectedColor != rCommunities[0].Color() {
return errors.New("incorrect community color")
}
if expectedDescr != rCommunities[0].DescriptionText() {
return errors.New("incorrect community description")
}
return nil
}
s := base.GetSuite()
s.Require().NoError(err)
s.Require().Nil(checkCommunityEdit(response))
checkClientsReceivedAdminEvent(base, checkCommunityEdit)
}
func controlNodeCreatesCommunityPermission(base CommunityEventsTestsInterface, community *communities.Community, permissionRequest *requests.CreateCommunityTokenPermission) string {
// control node creates permission
response, err := base.GetControlNode().CreateCommunityTokenPermission(permissionRequest)
s := base.GetSuite()
s.Require().NoError(err)
var tokenPermissionID string
for id := range response.CommunityChanges[0].TokenPermissionsAdded {
tokenPermissionID = id
}
s.Require().NotEqual(tokenPermissionID, "")
ownerCommunity, err := base.GetControlNode().communitiesManager.GetByID(community.ID())
s.Require().NoError(err)
assertCheckTokenPermissionCreated(s, ownerCommunity, permissionRequest.Type)
// then, ensure event sender receives updated community
resp, err := WaitOnMessengerResponse(
base.GetEventSender(),
func(r *MessengerResponse) bool {
return len(r.Communities()) > 0 &&
len(r.Communities()[0].TokenPermissionsByType(permissionRequest.Type)) > 0 &&
r.Communities()[0].HasPermissionToSendCommunityEvents()
},
"event sender did not receive community token permission",
)
s.Require().NoError(err)
s.Require().NotNil(resp)
eventSenderCommunity, err := base.GetEventSender().communitiesManager.GetByID(community.ID())
s.Require().NoError(err)
assertCheckTokenPermissionCreated(s, eventSenderCommunity, permissionRequest.Type)
s.Require().True(eventSenderCommunity.HasPermissionToSendCommunityEvents())
return tokenPermissionID
}
func testCreateEditDeleteChannels(base CommunityEventsTestsInterface, community *communities.Community) {
newChat := &protobuf.CommunityChat{
Permissions: &protobuf.CommunityPermissions{
Access: protobuf.CommunityPermissions_AUTO_ACCEPT,
},
Identity: &protobuf.ChatIdentity{
DisplayName: "chat from the event sender",
Emoji: "",
Description: "chat created by an event sender",
},
}
newChatID := createCommunityChannel(base, community, newChat)
newChat.Identity.DisplayName = "modified chat from event sender"
editCommunityChannel(base, community, newChat, newChatID)
deleteCommunityChannel(base, community, newChatID)
}
func testCreateEditDeleteBecomeMemberPermission(base CommunityEventsTestsInterface, community *communities.Community, pType protobuf.CommunityTokenPermission_Type) {
// first, create token permission
tokenPermissionID, createTokenPermission := createTestTokenPermission(base, community, pType)
createTokenPermission.TokenCriteria[0].Symbol = "UPDATED"
createTokenPermission.TokenCriteria[0].AmountInWei = "200000000000000000000"
editTokenPermissionRequest := &requests.EditCommunityTokenPermission{
PermissionID: tokenPermissionID,
CreateCommunityTokenPermission: *createTokenPermission,
}
// then, event sender edits the permission
editTokenPermission(base, community, editTokenPermissionRequest)
deleteTokenPermissionRequest := &requests.DeleteCommunityTokenPermission{
CommunityID: community.ID(),
PermissionID: tokenPermissionID,
}
// then, event sender deletes previously created token permission
deleteTokenPermission(base, community, deleteTokenPermissionRequest)
}
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// To be removed in https://github.com/status-im/status-go/issues/4437
func advertiseCommunityToUserOldWay(s *suite.Suite, community *communities.Community, owner *Messenger, user *Messenger) {
chat := CreateOneToOneChat(common.PubkeyToHex(&user.identity.PublicKey), &user.identity.PublicKey, user.transport)
inputMessage := common.NewMessage()
inputMessage.ChatId = chat.ID
inputMessage.Text = "some text"
inputMessage.CommunityID = community.IDString()
err := owner.SaveChat(chat)
s.Require().NoError(err)
_, err = owner.SendChatMessage(context.Background(), inputMessage)
s.Require().NoError(err)
// Ensure community is received
response, err := WaitOnMessengerResponse(
user,
func(r *MessengerResponse) bool {
return len(r.Communities()) > 0
},
"event sender did not receive community request to join",
)
s.Require().NoError(err)
communityInResponse := response.Communities()[0]
s.Require().Equal(community.ID(), communityInResponse.ID())
}
func testAcceptMemberRequestToJoin(base CommunityEventsTestsInterface, community *communities.Community, user *Messenger) {
s := base.GetSuite()
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advertiseCommunityToUserOldWay(s, community, base.GetControlNode(), user)
// user sends request to join
requestToJoin := &requests.RequestToJoinCommunity{CommunityID: community.ID(), ENSName: "testName"}
response, err := user.RequestToJoinCommunity(requestToJoin)
s.Require().NoError(err)
s.Require().NotNil(response)
s.Require().Len(response.RequestsToJoinCommunity(), 1)
refactor: EventSenders forward RequestToJoin decision to control node This is a bigger change in how community membership requests are handled among admins, token masters, owners, and control nodes. Prior to this commit, all privileged users, also known as `EventSenders`, were able to accept and reject community membership requests and those changes would be applied by all users. This commit changes this behaviour such that: 1. EventSenders can make a decision (accept, reject), but merely forward their decision to the control node, which ultimately has to confirm it 2. EventSenders are no longer removing or adding members to and from communities 3. When an eventsender signaled a decision, the membership request will enter a pending state (acceptedPending or rejectedPending) 4. Once a decision was made by one eventsender, no other eventsender can override that decision This implementation is covered with a bunch of tests: - Ensure that decision made by event sender is shared with other event senders - `testAcceptMemberRequestToJoinResponseSharedWithOtherEventSenders()` - `testRejectMemberRequestToJoinResponseSharedWithOtherEventSenders()` - Ensure memebrship request stays pending, until control node has confirmed decision by event senders - `testAcceptMemberRequestToJoinNotConfirmedByControlNode()` - `testRejectMemberRequestToJoinNotConfirmedByControlNode()` - Ensure that decision made by event sender cannot be overriden by other event senders - `testEventSenderCannotOverrideRequestToJoinState()` These test cases live in three test suites for different event sender types respectively - `OwnerWithoutCommunityKeyCommunityEventsSuite` - `TokenMasterCommunityEventsSuite` - `AdminCommunityEventsSuite` In addition to the changes mentioned above, there's also a smaller changes that ensures membership requests to *not* attached revealed wallet addresses when the requests are sent to event senders (in addition to control nodes). Requests send to a control node will still include revealed addresses as the control node needs them to verify token permissions. This commit does not yet handle the case of event senders attempting to kick and ban members. Similar to accepting and rejecting membership requests, kicking and banning need a new pending state. However, we don't track such state in local databases yet so those two cases will be handled in future commit to not have this commit grow larger.
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sentRequest := response.RequestsToJoinCommunity()[0]
checkRequestToJoin := func(r *MessengerResponse) bool {
if len(r.RequestsToJoinCommunity()) == 0 {
return false
}
for _, request := range r.RequestsToJoinCommunity() {
if request.ENSName == requestToJoin.ENSName {
return true
}
}
return false
}
// event sender receives request to join
response, err = WaitOnMessengerResponse(
base.GetEventSender(),
checkRequestToJoin,
"event sender did not receive community request to join",
)
s.Require().NoError(err)
s.Require().Len(response.RequestsToJoinCommunity(), 1)
// control node receives request to join
_, err = WaitOnMessengerResponse(
base.GetControlNode(),
checkRequestToJoin,
"event sender did not receive community request to join",
)
s.Require().NoError(err)
// event sender has not accepted request yet
eventSenderCommunity, err := base.GetEventSender().GetCommunityByID(community.ID())
s.Require().NoError(err)
s.Require().False(eventSenderCommunity.HasMember(&user.identity.PublicKey))
refactor: EventSenders forward RequestToJoin decision to control node This is a bigger change in how community membership requests are handled among admins, token masters, owners, and control nodes. Prior to this commit, all privileged users, also known as `EventSenders`, were able to accept and reject community membership requests and those changes would be applied by all users. This commit changes this behaviour such that: 1. EventSenders can make a decision (accept, reject), but merely forward their decision to the control node, which ultimately has to confirm it 2. EventSenders are no longer removing or adding members to and from communities 3. When an eventsender signaled a decision, the membership request will enter a pending state (acceptedPending or rejectedPending) 4. Once a decision was made by one eventsender, no other eventsender can override that decision This implementation is covered with a bunch of tests: - Ensure that decision made by event sender is shared with other event senders - `testAcceptMemberRequestToJoinResponseSharedWithOtherEventSenders()` - `testRejectMemberRequestToJoinResponseSharedWithOtherEventSenders()` - Ensure memebrship request stays pending, until control node has confirmed decision by event senders - `testAcceptMemberRequestToJoinNotConfirmedByControlNode()` - `testRejectMemberRequestToJoinNotConfirmedByControlNode()` - Ensure that decision made by event sender cannot be overriden by other event senders - `testEventSenderCannotOverrideRequestToJoinState()` These test cases live in three test suites for different event sender types respectively - `OwnerWithoutCommunityKeyCommunityEventsSuite` - `TokenMasterCommunityEventsSuite` - `AdminCommunityEventsSuite` In addition to the changes mentioned above, there's also a smaller changes that ensures membership requests to *not* attached revealed wallet addresses when the requests are sent to event senders (in addition to control nodes). Requests send to a control node will still include revealed addresses as the control node needs them to verify token permissions. This commit does not yet handle the case of event senders attempting to kick and ban members. Similar to accepting and rejecting membership requests, kicking and banning need a new pending state. However, we don't track such state in local databases yet so those two cases will be handled in future commit to not have this commit grow larger.
2023-08-02 12:04:47 +00:00
acceptRequestToJoin := &requests.AcceptRequestToJoinCommunity{ID: sentRequest.ID}
response, err = base.GetEventSender().AcceptRequestToJoinCommunity(acceptRequestToJoin)
s.Require().NoError(err)
s.Require().NotNil(response)
s.Require().Len(response.Communities(), 1)
refactor: EventSenders forward RequestToJoin decision to control node This is a bigger change in how community membership requests are handled among admins, token masters, owners, and control nodes. Prior to this commit, all privileged users, also known as `EventSenders`, were able to accept and reject community membership requests and those changes would be applied by all users. This commit changes this behaviour such that: 1. EventSenders can make a decision (accept, reject), but merely forward their decision to the control node, which ultimately has to confirm it 2. EventSenders are no longer removing or adding members to and from communities 3. When an eventsender signaled a decision, the membership request will enter a pending state (acceptedPending or rejectedPending) 4. Once a decision was made by one eventsender, no other eventsender can override that decision This implementation is covered with a bunch of tests: - Ensure that decision made by event sender is shared with other event senders - `testAcceptMemberRequestToJoinResponseSharedWithOtherEventSenders()` - `testRejectMemberRequestToJoinResponseSharedWithOtherEventSenders()` - Ensure memebrship request stays pending, until control node has confirmed decision by event senders - `testAcceptMemberRequestToJoinNotConfirmedByControlNode()` - `testRejectMemberRequestToJoinNotConfirmedByControlNode()` - Ensure that decision made by event sender cannot be overriden by other event senders - `testEventSenderCannotOverrideRequestToJoinState()` These test cases live in three test suites for different event sender types respectively - `OwnerWithoutCommunityKeyCommunityEventsSuite` - `TokenMasterCommunityEventsSuite` - `AdminCommunityEventsSuite` In addition to the changes mentioned above, there's also a smaller changes that ensures membership requests to *not* attached revealed wallet addresses when the requests are sent to event senders (in addition to control nodes). Requests send to a control node will still include revealed addresses as the control node needs them to verify token permissions. This commit does not yet handle the case of event senders attempting to kick and ban members. Similar to accepting and rejecting membership requests, kicking and banning need a new pending state. However, we don't track such state in local databases yet so those two cases will be handled in future commit to not have this commit grow larger.
2023-08-02 12:04:47 +00:00
// we don't expect `user` to be a member already, because `eventSender` merely
// forwards its accept decision to the control node
s.Require().False(response.Communities()[0].HasMember(&user.identity.PublicKey))
// at this point, the request to join is marked as accepted by GetEventSender node
acceptedRequestsPending, err := base.GetEventSender().AcceptedPendingRequestsToJoinForCommunity(community.ID())
s.Require().NoError(err)
s.Require().Len(acceptedRequestsPending, 1)
s.Require().Equal(acceptedRequestsPending[0].PublicKey, common.PubkeyToHex(&user.identity.PublicKey))
refactor: EventSenders forward RequestToJoin decision to control node This is a bigger change in how community membership requests are handled among admins, token masters, owners, and control nodes. Prior to this commit, all privileged users, also known as `EventSenders`, were able to accept and reject community membership requests and those changes would be applied by all users. This commit changes this behaviour such that: 1. EventSenders can make a decision (accept, reject), but merely forward their decision to the control node, which ultimately has to confirm it 2. EventSenders are no longer removing or adding members to and from communities 3. When an eventsender signaled a decision, the membership request will enter a pending state (acceptedPending or rejectedPending) 4. Once a decision was made by one eventsender, no other eventsender can override that decision This implementation is covered with a bunch of tests: - Ensure that decision made by event sender is shared with other event senders - `testAcceptMemberRequestToJoinResponseSharedWithOtherEventSenders()` - `testRejectMemberRequestToJoinResponseSharedWithOtherEventSenders()` - Ensure memebrship request stays pending, until control node has confirmed decision by event senders - `testAcceptMemberRequestToJoinNotConfirmedByControlNode()` - `testRejectMemberRequestToJoinNotConfirmedByControlNode()` - Ensure that decision made by event sender cannot be overriden by other event senders - `testEventSenderCannotOverrideRequestToJoinState()` These test cases live in three test suites for different event sender types respectively - `OwnerWithoutCommunityKeyCommunityEventsSuite` - `TokenMasterCommunityEventsSuite` - `AdminCommunityEventsSuite` In addition to the changes mentioned above, there's also a smaller changes that ensures membership requests to *not* attached revealed wallet addresses when the requests are sent to event senders (in addition to control nodes). Requests send to a control node will still include revealed addresses as the control node needs them to verify token permissions. This commit does not yet handle the case of event senders attempting to kick and ban members. Similar to accepting and rejecting membership requests, kicking and banning need a new pending state. However, we don't track such state in local databases yet so those two cases will be handled in future commit to not have this commit grow larger.
2023-08-02 12:04:47 +00:00
// control node receives community event with accepted membership request
_, err = WaitOnMessengerResponse(
base.GetControlNode(),
func(r *MessengerResponse) bool {
return len(r.Communities()) > 0 && r.Communities()[0].HasMember(&user.identity.PublicKey)
},
"control node did not receive community request to join response",
)
s.Require().NoError(err)
refactor: EventSenders forward RequestToJoin decision to control node This is a bigger change in how community membership requests are handled among admins, token masters, owners, and control nodes. Prior to this commit, all privileged users, also known as `EventSenders`, were able to accept and reject community membership requests and those changes would be applied by all users. This commit changes this behaviour such that: 1. EventSenders can make a decision (accept, reject), but merely forward their decision to the control node, which ultimately has to confirm it 2. EventSenders are no longer removing or adding members to and from communities 3. When an eventsender signaled a decision, the membership request will enter a pending state (acceptedPending or rejectedPending) 4. Once a decision was made by one eventsender, no other eventsender can override that decision This implementation is covered with a bunch of tests: - Ensure that decision made by event sender is shared with other event senders - `testAcceptMemberRequestToJoinResponseSharedWithOtherEventSenders()` - `testRejectMemberRequestToJoinResponseSharedWithOtherEventSenders()` - Ensure memebrship request stays pending, until control node has confirmed decision by event senders - `testAcceptMemberRequestToJoinNotConfirmedByControlNode()` - `testRejectMemberRequestToJoinNotConfirmedByControlNode()` - Ensure that decision made by event sender cannot be overriden by other event senders - `testEventSenderCannotOverrideRequestToJoinState()` These test cases live in three test suites for different event sender types respectively - `OwnerWithoutCommunityKeyCommunityEventsSuite` - `TokenMasterCommunityEventsSuite` - `AdminCommunityEventsSuite` In addition to the changes mentioned above, there's also a smaller changes that ensures membership requests to *not* attached revealed wallet addresses when the requests are sent to event senders (in addition to control nodes). Requests send to a control node will still include revealed addresses as the control node needs them to verify token permissions. This commit does not yet handle the case of event senders attempting to kick and ban members. Similar to accepting and rejecting membership requests, kicking and banning need a new pending state. However, we don't track such state in local databases yet so those two cases will be handled in future commit to not have this commit grow larger.
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// at this point, the request to join is marked as accepted by control node
acceptedRequests, err := base.GetControlNode().AcceptedRequestsToJoinForCommunity(community.ID())
s.Require().NoError(err)
// we expect 3 here (1 event senders, 1 member + 1 from user)
s.Require().Len(acceptedRequests, 3)
s.Require().Equal(acceptedRequests[2].PublicKey, common.PubkeyToHex(&user.identity.PublicKey))
// user receives updated community
_, err = WaitOnMessengerResponse(
user,
func(r *MessengerResponse) bool {
return len(r.Communities()) > 0 && r.Communities()[0].HasMember(&user.identity.PublicKey)
},
"alice did not receive community request to join response",
)
s.Require().NoError(err)
// event sender receives updated community
_, err = WaitOnMessengerResponse(
refactor: EventSenders forward RequestToJoin decision to control node This is a bigger change in how community membership requests are handled among admins, token masters, owners, and control nodes. Prior to this commit, all privileged users, also known as `EventSenders`, were able to accept and reject community membership requests and those changes would be applied by all users. This commit changes this behaviour such that: 1. EventSenders can make a decision (accept, reject), but merely forward their decision to the control node, which ultimately has to confirm it 2. EventSenders are no longer removing or adding members to and from communities 3. When an eventsender signaled a decision, the membership request will enter a pending state (acceptedPending or rejectedPending) 4. Once a decision was made by one eventsender, no other eventsender can override that decision This implementation is covered with a bunch of tests: - Ensure that decision made by event sender is shared with other event senders - `testAcceptMemberRequestToJoinResponseSharedWithOtherEventSenders()` - `testRejectMemberRequestToJoinResponseSharedWithOtherEventSenders()` - Ensure memebrship request stays pending, until control node has confirmed decision by event senders - `testAcceptMemberRequestToJoinNotConfirmedByControlNode()` - `testRejectMemberRequestToJoinNotConfirmedByControlNode()` - Ensure that decision made by event sender cannot be overriden by other event senders - `testEventSenderCannotOverrideRequestToJoinState()` These test cases live in three test suites for different event sender types respectively - `OwnerWithoutCommunityKeyCommunityEventsSuite` - `TokenMasterCommunityEventsSuite` - `AdminCommunityEventsSuite` In addition to the changes mentioned above, there's also a smaller changes that ensures membership requests to *not* attached revealed wallet addresses when the requests are sent to event senders (in addition to control nodes). Requests send to a control node will still include revealed addresses as the control node needs them to verify token permissions. This commit does not yet handle the case of event senders attempting to kick and ban members. Similar to accepting and rejecting membership requests, kicking and banning need a new pending state. However, we don't track such state in local databases yet so those two cases will be handled in future commit to not have this commit grow larger.
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base.GetEventSender(),
func(r *MessengerResponse) bool {
return len(r.Communities()) > 0 && r.Communities()[0].HasMember(&user.identity.PublicKey)
},
"event sender did not receive community with the new member",
refactor: EventSenders forward RequestToJoin decision to control node This is a bigger change in how community membership requests are handled among admins, token masters, owners, and control nodes. Prior to this commit, all privileged users, also known as `EventSenders`, were able to accept and reject community membership requests and those changes would be applied by all users. This commit changes this behaviour such that: 1. EventSenders can make a decision (accept, reject), but merely forward their decision to the control node, which ultimately has to confirm it 2. EventSenders are no longer removing or adding members to and from communities 3. When an eventsender signaled a decision, the membership request will enter a pending state (acceptedPending or rejectedPending) 4. Once a decision was made by one eventsender, no other eventsender can override that decision This implementation is covered with a bunch of tests: - Ensure that decision made by event sender is shared with other event senders - `testAcceptMemberRequestToJoinResponseSharedWithOtherEventSenders()` - `testRejectMemberRequestToJoinResponseSharedWithOtherEventSenders()` - Ensure memebrship request stays pending, until control node has confirmed decision by event senders - `testAcceptMemberRequestToJoinNotConfirmedByControlNode()` - `testRejectMemberRequestToJoinNotConfirmedByControlNode()` - Ensure that decision made by event sender cannot be overriden by other event senders - `testEventSenderCannotOverrideRequestToJoinState()` These test cases live in three test suites for different event sender types respectively - `OwnerWithoutCommunityKeyCommunityEventsSuite` - `TokenMasterCommunityEventsSuite` - `AdminCommunityEventsSuite` In addition to the changes mentioned above, there's also a smaller changes that ensures membership requests to *not* attached revealed wallet addresses when the requests are sent to event senders (in addition to control nodes). Requests send to a control node will still include revealed addresses as the control node needs them to verify token permissions. This commit does not yet handle the case of event senders attempting to kick and ban members. Similar to accepting and rejecting membership requests, kicking and banning need a new pending state. However, we don't track such state in local databases yet so those two cases will be handled in future commit to not have this commit grow larger.
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)
s.Require().NoError(err)
// check control node notify event sender about accepting request to join
_, err = WaitOnMessengerResponse(
base.GetEventSender(),
func(r *MessengerResponse) bool {
acceptedRequests, err := base.GetEventSender().AcceptedRequestsToJoinForCommunity(community.ID())
return err == nil && len(acceptedRequests) == 2 && (acceptedRequests[1].PublicKey == common.PubkeyToHex(&user.identity.PublicKey))
},
"no updates from control node",
)
refactor: EventSenders forward RequestToJoin decision to control node This is a bigger change in how community membership requests are handled among admins, token masters, owners, and control nodes. Prior to this commit, all privileged users, also known as `EventSenders`, were able to accept and reject community membership requests and those changes would be applied by all users. This commit changes this behaviour such that: 1. EventSenders can make a decision (accept, reject), but merely forward their decision to the control node, which ultimately has to confirm it 2. EventSenders are no longer removing or adding members to and from communities 3. When an eventsender signaled a decision, the membership request will enter a pending state (acceptedPending or rejectedPending) 4. Once a decision was made by one eventsender, no other eventsender can override that decision This implementation is covered with a bunch of tests: - Ensure that decision made by event sender is shared with other event senders - `testAcceptMemberRequestToJoinResponseSharedWithOtherEventSenders()` - `testRejectMemberRequestToJoinResponseSharedWithOtherEventSenders()` - Ensure memebrship request stays pending, until control node has confirmed decision by event senders - `testAcceptMemberRequestToJoinNotConfirmedByControlNode()` - `testRejectMemberRequestToJoinNotConfirmedByControlNode()` - Ensure that decision made by event sender cannot be overriden by other event senders - `testEventSenderCannotOverrideRequestToJoinState()` These test cases live in three test suites for different event sender types respectively - `OwnerWithoutCommunityKeyCommunityEventsSuite` - `TokenMasterCommunityEventsSuite` - `AdminCommunityEventsSuite` In addition to the changes mentioned above, there's also a smaller changes that ensures membership requests to *not* attached revealed wallet addresses when the requests are sent to event senders (in addition to control nodes). Requests send to a control node will still include revealed addresses as the control node needs them to verify token permissions. This commit does not yet handle the case of event senders attempting to kick and ban members. Similar to accepting and rejecting membership requests, kicking and banning need a new pending state. However, we don't track such state in local databases yet so those two cases will be handled in future commit to not have this commit grow larger.
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s.Require().NoError(err)
acceptedRequestsPending, err = base.GetEventSender().AcceptedPendingRequestsToJoinForCommunity(community.ID())
s.Require().NoError(err)
s.Require().Len(acceptedRequestsPending, 0)
refactor: EventSenders forward RequestToJoin decision to control node This is a bigger change in how community membership requests are handled among admins, token masters, owners, and control nodes. Prior to this commit, all privileged users, also known as `EventSenders`, were able to accept and reject community membership requests and those changes would be applied by all users. This commit changes this behaviour such that: 1. EventSenders can make a decision (accept, reject), but merely forward their decision to the control node, which ultimately has to confirm it 2. EventSenders are no longer removing or adding members to and from communities 3. When an eventsender signaled a decision, the membership request will enter a pending state (acceptedPending or rejectedPending) 4. Once a decision was made by one eventsender, no other eventsender can override that decision This implementation is covered with a bunch of tests: - Ensure that decision made by event sender is shared with other event senders - `testAcceptMemberRequestToJoinResponseSharedWithOtherEventSenders()` - `testRejectMemberRequestToJoinResponseSharedWithOtherEventSenders()` - Ensure memebrship request stays pending, until control node has confirmed decision by event senders - `testAcceptMemberRequestToJoinNotConfirmedByControlNode()` - `testRejectMemberRequestToJoinNotConfirmedByControlNode()` - Ensure that decision made by event sender cannot be overriden by other event senders - `testEventSenderCannotOverrideRequestToJoinState()` These test cases live in three test suites for different event sender types respectively - `OwnerWithoutCommunityKeyCommunityEventsSuite` - `TokenMasterCommunityEventsSuite` - `AdminCommunityEventsSuite` In addition to the changes mentioned above, there's also a smaller changes that ensures membership requests to *not* attached revealed wallet addresses when the requests are sent to event senders (in addition to control nodes). Requests send to a control node will still include revealed addresses as the control node needs them to verify token permissions. This commit does not yet handle the case of event senders attempting to kick and ban members. Similar to accepting and rejecting membership requests, kicking and banning need a new pending state. However, we don't track such state in local databases yet so those two cases will be handled in future commit to not have this commit grow larger.
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}
func testAcceptMemberRequestToJoinResponseSharedWithOtherEventSenders(base CommunityEventsTestsInterface, community *communities.Community, user *Messenger, additionalEventSender *Messenger) {
s := base.GetSuite()
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advertiseCommunityToUserOldWay(s, community, base.GetControlNode(), user)
refactor: EventSenders forward RequestToJoin decision to control node This is a bigger change in how community membership requests are handled among admins, token masters, owners, and control nodes. Prior to this commit, all privileged users, also known as `EventSenders`, were able to accept and reject community membership requests and those changes would be applied by all users. This commit changes this behaviour such that: 1. EventSenders can make a decision (accept, reject), but merely forward their decision to the control node, which ultimately has to confirm it 2. EventSenders are no longer removing or adding members to and from communities 3. When an eventsender signaled a decision, the membership request will enter a pending state (acceptedPending or rejectedPending) 4. Once a decision was made by one eventsender, no other eventsender can override that decision This implementation is covered with a bunch of tests: - Ensure that decision made by event sender is shared with other event senders - `testAcceptMemberRequestToJoinResponseSharedWithOtherEventSenders()` - `testRejectMemberRequestToJoinResponseSharedWithOtherEventSenders()` - Ensure memebrship request stays pending, until control node has confirmed decision by event senders - `testAcceptMemberRequestToJoinNotConfirmedByControlNode()` - `testRejectMemberRequestToJoinNotConfirmedByControlNode()` - Ensure that decision made by event sender cannot be overriden by other event senders - `testEventSenderCannotOverrideRequestToJoinState()` These test cases live in three test suites for different event sender types respectively - `OwnerWithoutCommunityKeyCommunityEventsSuite` - `TokenMasterCommunityEventsSuite` - `AdminCommunityEventsSuite` In addition to the changes mentioned above, there's also a smaller changes that ensures membership requests to *not* attached revealed wallet addresses when the requests are sent to event senders (in addition to control nodes). Requests send to a control node will still include revealed addresses as the control node needs them to verify token permissions. This commit does not yet handle the case of event senders attempting to kick and ban members. Similar to accepting and rejecting membership requests, kicking and banning need a new pending state. However, we don't track such state in local databases yet so those two cases will be handled in future commit to not have this commit grow larger.
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// user sends request to join
requestToJoin := &requests.RequestToJoinCommunity{CommunityID: community.ID()}
response, err := user.RequestToJoinCommunity(requestToJoin)
s.Require().NoError(err)
s.Require().NotNil(response)
s.Require().Len(response.RequestsToJoinCommunity(), 1)
refactor: EventSenders forward RequestToJoin decision to control node This is a bigger change in how community membership requests are handled among admins, token masters, owners, and control nodes. Prior to this commit, all privileged users, also known as `EventSenders`, were able to accept and reject community membership requests and those changes would be applied by all users. This commit changes this behaviour such that: 1. EventSenders can make a decision (accept, reject), but merely forward their decision to the control node, which ultimately has to confirm it 2. EventSenders are no longer removing or adding members to and from communities 3. When an eventsender signaled a decision, the membership request will enter a pending state (acceptedPending or rejectedPending) 4. Once a decision was made by one eventsender, no other eventsender can override that decision This implementation is covered with a bunch of tests: - Ensure that decision made by event sender is shared with other event senders - `testAcceptMemberRequestToJoinResponseSharedWithOtherEventSenders()` - `testRejectMemberRequestToJoinResponseSharedWithOtherEventSenders()` - Ensure memebrship request stays pending, until control node has confirmed decision by event senders - `testAcceptMemberRequestToJoinNotConfirmedByControlNode()` - `testRejectMemberRequestToJoinNotConfirmedByControlNode()` - Ensure that decision made by event sender cannot be overriden by other event senders - `testEventSenderCannotOverrideRequestToJoinState()` These test cases live in three test suites for different event sender types respectively - `OwnerWithoutCommunityKeyCommunityEventsSuite` - `TokenMasterCommunityEventsSuite` - `AdminCommunityEventsSuite` In addition to the changes mentioned above, there's also a smaller changes that ensures membership requests to *not* attached revealed wallet addresses when the requests are sent to event senders (in addition to control nodes). Requests send to a control node will still include revealed addresses as the control node needs them to verify token permissions. This commit does not yet handle the case of event senders attempting to kick and ban members. Similar to accepting and rejecting membership requests, kicking and banning need a new pending state. However, we don't track such state in local databases yet so those two cases will be handled in future commit to not have this commit grow larger.
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sentRequest := response.RequestsToJoinCommunity()[0]
refactor: EventSenders forward RequestToJoin decision to control node This is a bigger change in how community membership requests are handled among admins, token masters, owners, and control nodes. Prior to this commit, all privileged users, also known as `EventSenders`, were able to accept and reject community membership requests and those changes would be applied by all users. This commit changes this behaviour such that: 1. EventSenders can make a decision (accept, reject), but merely forward their decision to the control node, which ultimately has to confirm it 2. EventSenders are no longer removing or adding members to and from communities 3. When an eventsender signaled a decision, the membership request will enter a pending state (acceptedPending or rejectedPending) 4. Once a decision was made by one eventsender, no other eventsender can override that decision This implementation is covered with a bunch of tests: - Ensure that decision made by event sender is shared with other event senders - `testAcceptMemberRequestToJoinResponseSharedWithOtherEventSenders()` - `testRejectMemberRequestToJoinResponseSharedWithOtherEventSenders()` - Ensure memebrship request stays pending, until control node has confirmed decision by event senders - `testAcceptMemberRequestToJoinNotConfirmedByControlNode()` - `testRejectMemberRequestToJoinNotConfirmedByControlNode()` - Ensure that decision made by event sender cannot be overriden by other event senders - `testEventSenderCannotOverrideRequestToJoinState()` These test cases live in three test suites for different event sender types respectively - `OwnerWithoutCommunityKeyCommunityEventsSuite` - `TokenMasterCommunityEventsSuite` - `AdminCommunityEventsSuite` In addition to the changes mentioned above, there's also a smaller changes that ensures membership requests to *not* attached revealed wallet addresses when the requests are sent to event senders (in addition to control nodes). Requests send to a control node will still include revealed addresses as the control node needs them to verify token permissions. This commit does not yet handle the case of event senders attempting to kick and ban members. Similar to accepting and rejecting membership requests, kicking and banning need a new pending state. However, we don't track such state in local databases yet so those two cases will be handled in future commit to not have this commit grow larger.
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// event sender receives request to join
_, err = WaitOnMessengerResponse(
base.GetEventSender(),
func(r *MessengerResponse) bool { return len(r.RequestsToJoinCommunity()) > 0 },
refactor: EventSenders forward RequestToJoin decision to control node This is a bigger change in how community membership requests are handled among admins, token masters, owners, and control nodes. Prior to this commit, all privileged users, also known as `EventSenders`, were able to accept and reject community membership requests and those changes would be applied by all users. This commit changes this behaviour such that: 1. EventSenders can make a decision (accept, reject), but merely forward their decision to the control node, which ultimately has to confirm it 2. EventSenders are no longer removing or adding members to and from communities 3. When an eventsender signaled a decision, the membership request will enter a pending state (acceptedPending or rejectedPending) 4. Once a decision was made by one eventsender, no other eventsender can override that decision This implementation is covered with a bunch of tests: - Ensure that decision made by event sender is shared with other event senders - `testAcceptMemberRequestToJoinResponseSharedWithOtherEventSenders()` - `testRejectMemberRequestToJoinResponseSharedWithOtherEventSenders()` - Ensure memebrship request stays pending, until control node has confirmed decision by event senders - `testAcceptMemberRequestToJoinNotConfirmedByControlNode()` - `testRejectMemberRequestToJoinNotConfirmedByControlNode()` - Ensure that decision made by event sender cannot be overriden by other event senders - `testEventSenderCannotOverrideRequestToJoinState()` These test cases live in three test suites for different event sender types respectively - `OwnerWithoutCommunityKeyCommunityEventsSuite` - `TokenMasterCommunityEventsSuite` - `AdminCommunityEventsSuite` In addition to the changes mentioned above, there's also a smaller changes that ensures membership requests to *not* attached revealed wallet addresses when the requests are sent to event senders (in addition to control nodes). Requests send to a control node will still include revealed addresses as the control node needs them to verify token permissions. This commit does not yet handle the case of event senders attempting to kick and ban members. Similar to accepting and rejecting membership requests, kicking and banning need a new pending state. However, we don't track such state in local databases yet so those two cases will be handled in future commit to not have this commit grow larger.
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"event sender did not receive community request to join",
)
s.Require().NoError(err)
// event sender 2 receives request to join
_, err = WaitOnMessengerResponse(
additionalEventSender,
func(r *MessengerResponse) bool { return len(r.RequestsToJoinCommunity()) > 0 },
refactor: EventSenders forward RequestToJoin decision to control node This is a bigger change in how community membership requests are handled among admins, token masters, owners, and control nodes. Prior to this commit, all privileged users, also known as `EventSenders`, were able to accept and reject community membership requests and those changes would be applied by all users. This commit changes this behaviour such that: 1. EventSenders can make a decision (accept, reject), but merely forward their decision to the control node, which ultimately has to confirm it 2. EventSenders are no longer removing or adding members to and from communities 3. When an eventsender signaled a decision, the membership request will enter a pending state (acceptedPending or rejectedPending) 4. Once a decision was made by one eventsender, no other eventsender can override that decision This implementation is covered with a bunch of tests: - Ensure that decision made by event sender is shared with other event senders - `testAcceptMemberRequestToJoinResponseSharedWithOtherEventSenders()` - `testRejectMemberRequestToJoinResponseSharedWithOtherEventSenders()` - Ensure memebrship request stays pending, until control node has confirmed decision by event senders - `testAcceptMemberRequestToJoinNotConfirmedByControlNode()` - `testRejectMemberRequestToJoinNotConfirmedByControlNode()` - Ensure that decision made by event sender cannot be overriden by other event senders - `testEventSenderCannotOverrideRequestToJoinState()` These test cases live in three test suites for different event sender types respectively - `OwnerWithoutCommunityKeyCommunityEventsSuite` - `TokenMasterCommunityEventsSuite` - `AdminCommunityEventsSuite` In addition to the changes mentioned above, there's also a smaller changes that ensures membership requests to *not* attached revealed wallet addresses when the requests are sent to event senders (in addition to control nodes). Requests send to a control node will still include revealed addresses as the control node needs them to verify token permissions. This commit does not yet handle the case of event senders attempting to kick and ban members. Similar to accepting and rejecting membership requests, kicking and banning need a new pending state. However, we don't track such state in local databases yet so those two cases will be handled in future commit to not have this commit grow larger.
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"event sender did not receive community request to join",
)
s.Require().NoError(err)
// event sender 1 accepts request
acceptRequestToJoin := &requests.AcceptRequestToJoinCommunity{ID: sentRequest.ID}
response, err = base.GetEventSender().AcceptRequestToJoinCommunity(acceptRequestToJoin)
s.Require().NoError(err)
s.Require().NotNil(response)
s.Require().Len(response.Communities(), 1)
// event sender 2 receives decision of other event sender
_, err = WaitOnMessengerResponse(
additionalEventSender,
func(r *MessengerResponse) bool { return len(r.Communities()) > 0 },
"event sender did not receive community request to join",
)
s.Require().NoError(err)
// at this point, the request to join is in accepted/pending state for event sender 2
acceptedPendingRequests, err := additionalEventSender.AcceptedPendingRequestsToJoinForCommunity(community.ID())
s.Require().NoError(err)
s.Require().Len(acceptedPendingRequests, 1)
s.Require().Equal(acceptedPendingRequests[0].PublicKey, common.PubkeyToHex(&user.identity.PublicKey))
// event sender 1 changes its mind and rejects the request
rejectRequestToJoin := &requests.DeclineRequestToJoinCommunity{ID: sentRequest.ID}
response, err = base.GetEventSender().DeclineRequestToJoinCommunity(rejectRequestToJoin)
s.Require().NoError(err)
s.Require().NotNil(response)
// event sender 2 receives updated decision of other event sender
_, err = WaitOnMessengerResponse(
additionalEventSender,
func(r *MessengerResponse) bool { return len(r.Communities()) > 0 },
"event sender did not receive community request to join",
)
s.Require().NoError(err)
// at this point, the request to join is in declined/pending state for event sender 2
rejectedPendingRequests, err := additionalEventSender.DeclinedPendingRequestsToJoinForCommunity(community.ID())
s.Require().NoError(err)
s.Require().Len(rejectedPendingRequests, 1)
s.Require().Equal(rejectedPendingRequests[0].PublicKey, common.PubkeyToHex(&user.identity.PublicKey))
refactor: EventSenders forward RequestToJoin decision to control node This is a bigger change in how community membership requests are handled among admins, token masters, owners, and control nodes. Prior to this commit, all privileged users, also known as `EventSenders`, were able to accept and reject community membership requests and those changes would be applied by all users. This commit changes this behaviour such that: 1. EventSenders can make a decision (accept, reject), but merely forward their decision to the control node, which ultimately has to confirm it 2. EventSenders are no longer removing or adding members to and from communities 3. When an eventsender signaled a decision, the membership request will enter a pending state (acceptedPending or rejectedPending) 4. Once a decision was made by one eventsender, no other eventsender can override that decision This implementation is covered with a bunch of tests: - Ensure that decision made by event sender is shared with other event senders - `testAcceptMemberRequestToJoinResponseSharedWithOtherEventSenders()` - `testRejectMemberRequestToJoinResponseSharedWithOtherEventSenders()` - Ensure memebrship request stays pending, until control node has confirmed decision by event senders - `testAcceptMemberRequestToJoinNotConfirmedByControlNode()` - `testRejectMemberRequestToJoinNotConfirmedByControlNode()` - Ensure that decision made by event sender cannot be overriden by other event senders - `testEventSenderCannotOverrideRequestToJoinState()` These test cases live in three test suites for different event sender types respectively - `OwnerWithoutCommunityKeyCommunityEventsSuite` - `TokenMasterCommunityEventsSuite` - `AdminCommunityEventsSuite` In addition to the changes mentioned above, there's also a smaller changes that ensures membership requests to *not* attached revealed wallet addresses when the requests are sent to event senders (in addition to control nodes). Requests send to a control node will still include revealed addresses as the control node needs them to verify token permissions. This commit does not yet handle the case of event senders attempting to kick and ban members. Similar to accepting and rejecting membership requests, kicking and banning need a new pending state. However, we don't track such state in local databases yet so those two cases will be handled in future commit to not have this commit grow larger.
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}
func testRejectMemberRequestToJoinResponseSharedWithOtherEventSenders(base CommunityEventsTestsInterface, community *communities.Community, user *Messenger, additionalEventSender *Messenger) {
s := base.GetSuite()
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advertiseCommunityToUserOldWay(s, community, base.GetControlNode(), user)
refactor: EventSenders forward RequestToJoin decision to control node This is a bigger change in how community membership requests are handled among admins, token masters, owners, and control nodes. Prior to this commit, all privileged users, also known as `EventSenders`, were able to accept and reject community membership requests and those changes would be applied by all users. This commit changes this behaviour such that: 1. EventSenders can make a decision (accept, reject), but merely forward their decision to the control node, which ultimately has to confirm it 2. EventSenders are no longer removing or adding members to and from communities 3. When an eventsender signaled a decision, the membership request will enter a pending state (acceptedPending or rejectedPending) 4. Once a decision was made by one eventsender, no other eventsender can override that decision This implementation is covered with a bunch of tests: - Ensure that decision made by event sender is shared with other event senders - `testAcceptMemberRequestToJoinResponseSharedWithOtherEventSenders()` - `testRejectMemberRequestToJoinResponseSharedWithOtherEventSenders()` - Ensure memebrship request stays pending, until control node has confirmed decision by event senders - `testAcceptMemberRequestToJoinNotConfirmedByControlNode()` - `testRejectMemberRequestToJoinNotConfirmedByControlNode()` - Ensure that decision made by event sender cannot be overriden by other event senders - `testEventSenderCannotOverrideRequestToJoinState()` These test cases live in three test suites for different event sender types respectively - `OwnerWithoutCommunityKeyCommunityEventsSuite` - `TokenMasterCommunityEventsSuite` - `AdminCommunityEventsSuite` In addition to the changes mentioned above, there's also a smaller changes that ensures membership requests to *not* attached revealed wallet addresses when the requests are sent to event senders (in addition to control nodes). Requests send to a control node will still include revealed addresses as the control node needs them to verify token permissions. This commit does not yet handle the case of event senders attempting to kick and ban members. Similar to accepting and rejecting membership requests, kicking and banning need a new pending state. However, we don't track such state in local databases yet so those two cases will be handled in future commit to not have this commit grow larger.
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// user sends request to join
requestToJoin := &requests.RequestToJoinCommunity{CommunityID: community.ID()}
response, err := user.RequestToJoinCommunity(requestToJoin)
s.Require().NoError(err)
s.Require().NotNil(response)
s.Require().Len(response.RequestsToJoinCommunity(), 1)
refactor: EventSenders forward RequestToJoin decision to control node This is a bigger change in how community membership requests are handled among admins, token masters, owners, and control nodes. Prior to this commit, all privileged users, also known as `EventSenders`, were able to accept and reject community membership requests and those changes would be applied by all users. This commit changes this behaviour such that: 1. EventSenders can make a decision (accept, reject), but merely forward their decision to the control node, which ultimately has to confirm it 2. EventSenders are no longer removing or adding members to and from communities 3. When an eventsender signaled a decision, the membership request will enter a pending state (acceptedPending or rejectedPending) 4. Once a decision was made by one eventsender, no other eventsender can override that decision This implementation is covered with a bunch of tests: - Ensure that decision made by event sender is shared with other event senders - `testAcceptMemberRequestToJoinResponseSharedWithOtherEventSenders()` - `testRejectMemberRequestToJoinResponseSharedWithOtherEventSenders()` - Ensure memebrship request stays pending, until control node has confirmed decision by event senders - `testAcceptMemberRequestToJoinNotConfirmedByControlNode()` - `testRejectMemberRequestToJoinNotConfirmedByControlNode()` - Ensure that decision made by event sender cannot be overriden by other event senders - `testEventSenderCannotOverrideRequestToJoinState()` These test cases live in three test suites for different event sender types respectively - `OwnerWithoutCommunityKeyCommunityEventsSuite` - `TokenMasterCommunityEventsSuite` - `AdminCommunityEventsSuite` In addition to the changes mentioned above, there's also a smaller changes that ensures membership requests to *not* attached revealed wallet addresses when the requests are sent to event senders (in addition to control nodes). Requests send to a control node will still include revealed addresses as the control node needs them to verify token permissions. This commit does not yet handle the case of event senders attempting to kick and ban members. Similar to accepting and rejecting membership requests, kicking and banning need a new pending state. However, we don't track such state in local databases yet so those two cases will be handled in future commit to not have this commit grow larger.
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sentRequest := response.RequestsToJoinCommunity()[0]
refactor: EventSenders forward RequestToJoin decision to control node This is a bigger change in how community membership requests are handled among admins, token masters, owners, and control nodes. Prior to this commit, all privileged users, also known as `EventSenders`, were able to accept and reject community membership requests and those changes would be applied by all users. This commit changes this behaviour such that: 1. EventSenders can make a decision (accept, reject), but merely forward their decision to the control node, which ultimately has to confirm it 2. EventSenders are no longer removing or adding members to and from communities 3. When an eventsender signaled a decision, the membership request will enter a pending state (acceptedPending or rejectedPending) 4. Once a decision was made by one eventsender, no other eventsender can override that decision This implementation is covered with a bunch of tests: - Ensure that decision made by event sender is shared with other event senders - `testAcceptMemberRequestToJoinResponseSharedWithOtherEventSenders()` - `testRejectMemberRequestToJoinResponseSharedWithOtherEventSenders()` - Ensure memebrship request stays pending, until control node has confirmed decision by event senders - `testAcceptMemberRequestToJoinNotConfirmedByControlNode()` - `testRejectMemberRequestToJoinNotConfirmedByControlNode()` - Ensure that decision made by event sender cannot be overriden by other event senders - `testEventSenderCannotOverrideRequestToJoinState()` These test cases live in three test suites for different event sender types respectively - `OwnerWithoutCommunityKeyCommunityEventsSuite` - `TokenMasterCommunityEventsSuite` - `AdminCommunityEventsSuite` In addition to the changes mentioned above, there's also a smaller changes that ensures membership requests to *not* attached revealed wallet addresses when the requests are sent to event senders (in addition to control nodes). Requests send to a control node will still include revealed addresses as the control node needs them to verify token permissions. This commit does not yet handle the case of event senders attempting to kick and ban members. Similar to accepting and rejecting membership requests, kicking and banning need a new pending state. However, we don't track such state in local databases yet so those two cases will be handled in future commit to not have this commit grow larger.
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// event sender receives request to join
response, err = WaitOnMessengerResponse(
base.GetEventSender(),
func(r *MessengerResponse) bool { return len(r.RequestsToJoinCommunity()) > 0 },
refactor: EventSenders forward RequestToJoin decision to control node This is a bigger change in how community membership requests are handled among admins, token masters, owners, and control nodes. Prior to this commit, all privileged users, also known as `EventSenders`, were able to accept and reject community membership requests and those changes would be applied by all users. This commit changes this behaviour such that: 1. EventSenders can make a decision (accept, reject), but merely forward their decision to the control node, which ultimately has to confirm it 2. EventSenders are no longer removing or adding members to and from communities 3. When an eventsender signaled a decision, the membership request will enter a pending state (acceptedPending or rejectedPending) 4. Once a decision was made by one eventsender, no other eventsender can override that decision This implementation is covered with a bunch of tests: - Ensure that decision made by event sender is shared with other event senders - `testAcceptMemberRequestToJoinResponseSharedWithOtherEventSenders()` - `testRejectMemberRequestToJoinResponseSharedWithOtherEventSenders()` - Ensure memebrship request stays pending, until control node has confirmed decision by event senders - `testAcceptMemberRequestToJoinNotConfirmedByControlNode()` - `testRejectMemberRequestToJoinNotConfirmedByControlNode()` - Ensure that decision made by event sender cannot be overriden by other event senders - `testEventSenderCannotOverrideRequestToJoinState()` These test cases live in three test suites for different event sender types respectively - `OwnerWithoutCommunityKeyCommunityEventsSuite` - `TokenMasterCommunityEventsSuite` - `AdminCommunityEventsSuite` In addition to the changes mentioned above, there's also a smaller changes that ensures membership requests to *not* attached revealed wallet addresses when the requests are sent to event senders (in addition to control nodes). Requests send to a control node will still include revealed addresses as the control node needs them to verify token permissions. This commit does not yet handle the case of event senders attempting to kick and ban members. Similar to accepting and rejecting membership requests, kicking and banning need a new pending state. However, we don't track such state in local databases yet so those two cases will be handled in future commit to not have this commit grow larger.
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"event sender did not receive community request to join",
)
s.Require().NoError(err)
s.Require().Len(response.RequestsToJoinCommunity(), 1)
refactor: EventSenders forward RequestToJoin decision to control node This is a bigger change in how community membership requests are handled among admins, token masters, owners, and control nodes. Prior to this commit, all privileged users, also known as `EventSenders`, were able to accept and reject community membership requests and those changes would be applied by all users. This commit changes this behaviour such that: 1. EventSenders can make a decision (accept, reject), but merely forward their decision to the control node, which ultimately has to confirm it 2. EventSenders are no longer removing or adding members to and from communities 3. When an eventsender signaled a decision, the membership request will enter a pending state (acceptedPending or rejectedPending) 4. Once a decision was made by one eventsender, no other eventsender can override that decision This implementation is covered with a bunch of tests: - Ensure that decision made by event sender is shared with other event senders - `testAcceptMemberRequestToJoinResponseSharedWithOtherEventSenders()` - `testRejectMemberRequestToJoinResponseSharedWithOtherEventSenders()` - Ensure memebrship request stays pending, until control node has confirmed decision by event senders - `testAcceptMemberRequestToJoinNotConfirmedByControlNode()` - `testRejectMemberRequestToJoinNotConfirmedByControlNode()` - Ensure that decision made by event sender cannot be overriden by other event senders - `testEventSenderCannotOverrideRequestToJoinState()` These test cases live in three test suites for different event sender types respectively - `OwnerWithoutCommunityKeyCommunityEventsSuite` - `TokenMasterCommunityEventsSuite` - `AdminCommunityEventsSuite` In addition to the changes mentioned above, there's also a smaller changes that ensures membership requests to *not* attached revealed wallet addresses when the requests are sent to event senders (in addition to control nodes). Requests send to a control node will still include revealed addresses as the control node needs them to verify token permissions. This commit does not yet handle the case of event senders attempting to kick and ban members. Similar to accepting and rejecting membership requests, kicking and banning need a new pending state. However, we don't track such state in local databases yet so those two cases will be handled in future commit to not have this commit grow larger.
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// event sender 2 receives request to join
response, err = WaitOnMessengerResponse(
additionalEventSender,
func(r *MessengerResponse) bool { return len(r.RequestsToJoinCommunity()) > 0 },
refactor: EventSenders forward RequestToJoin decision to control node This is a bigger change in how community membership requests are handled among admins, token masters, owners, and control nodes. Prior to this commit, all privileged users, also known as `EventSenders`, were able to accept and reject community membership requests and those changes would be applied by all users. This commit changes this behaviour such that: 1. EventSenders can make a decision (accept, reject), but merely forward their decision to the control node, which ultimately has to confirm it 2. EventSenders are no longer removing or adding members to and from communities 3. When an eventsender signaled a decision, the membership request will enter a pending state (acceptedPending or rejectedPending) 4. Once a decision was made by one eventsender, no other eventsender can override that decision This implementation is covered with a bunch of tests: - Ensure that decision made by event sender is shared with other event senders - `testAcceptMemberRequestToJoinResponseSharedWithOtherEventSenders()` - `testRejectMemberRequestToJoinResponseSharedWithOtherEventSenders()` - Ensure memebrship request stays pending, until control node has confirmed decision by event senders - `testAcceptMemberRequestToJoinNotConfirmedByControlNode()` - `testRejectMemberRequestToJoinNotConfirmedByControlNode()` - Ensure that decision made by event sender cannot be overriden by other event senders - `testEventSenderCannotOverrideRequestToJoinState()` These test cases live in three test suites for different event sender types respectively - `OwnerWithoutCommunityKeyCommunityEventsSuite` - `TokenMasterCommunityEventsSuite` - `AdminCommunityEventsSuite` In addition to the changes mentioned above, there's also a smaller changes that ensures membership requests to *not* attached revealed wallet addresses when the requests are sent to event senders (in addition to control nodes). Requests send to a control node will still include revealed addresses as the control node needs them to verify token permissions. This commit does not yet handle the case of event senders attempting to kick and ban members. Similar to accepting and rejecting membership requests, kicking and banning need a new pending state. However, we don't track such state in local databases yet so those two cases will be handled in future commit to not have this commit grow larger.
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"event sender did not receive community request to join",
)
s.Require().NoError(err)
s.Require().Len(response.RequestsToJoinCommunity(), 1)
refactor: EventSenders forward RequestToJoin decision to control node This is a bigger change in how community membership requests are handled among admins, token masters, owners, and control nodes. Prior to this commit, all privileged users, also known as `EventSenders`, were able to accept and reject community membership requests and those changes would be applied by all users. This commit changes this behaviour such that: 1. EventSenders can make a decision (accept, reject), but merely forward their decision to the control node, which ultimately has to confirm it 2. EventSenders are no longer removing or adding members to and from communities 3. When an eventsender signaled a decision, the membership request will enter a pending state (acceptedPending or rejectedPending) 4. Once a decision was made by one eventsender, no other eventsender can override that decision This implementation is covered with a bunch of tests: - Ensure that decision made by event sender is shared with other event senders - `testAcceptMemberRequestToJoinResponseSharedWithOtherEventSenders()` - `testRejectMemberRequestToJoinResponseSharedWithOtherEventSenders()` - Ensure memebrship request stays pending, until control node has confirmed decision by event senders - `testAcceptMemberRequestToJoinNotConfirmedByControlNode()` - `testRejectMemberRequestToJoinNotConfirmedByControlNode()` - Ensure that decision made by event sender cannot be overriden by other event senders - `testEventSenderCannotOverrideRequestToJoinState()` These test cases live in three test suites for different event sender types respectively - `OwnerWithoutCommunityKeyCommunityEventsSuite` - `TokenMasterCommunityEventsSuite` - `AdminCommunityEventsSuite` In addition to the changes mentioned above, there's also a smaller changes that ensures membership requests to *not* attached revealed wallet addresses when the requests are sent to event senders (in addition to control nodes). Requests send to a control node will still include revealed addresses as the control node needs them to verify token permissions. This commit does not yet handle the case of event senders attempting to kick and ban members. Similar to accepting and rejecting membership requests, kicking and banning need a new pending state. However, we don't track such state in local databases yet so those two cases will be handled in future commit to not have this commit grow larger.
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rejectRequestToJoin := &requests.DeclineRequestToJoinCommunity{ID: sentRequest.ID}
response, err = base.GetEventSender().DeclineRequestToJoinCommunity(rejectRequestToJoin)
s.Require().NoError(err)
s.Require().NotNil(response)
// event sender 2 receives decision of other event sender
_, err = WaitOnMessengerResponse(
additionalEventSender,
func(r *MessengerResponse) bool { return len(r.Communities()) > 0 },
"event sender did not receive community request to join",
)
s.Require().NoError(err)
// at this point, the request to join is in declined/pending state for event sender 2
rejectedPendingRequests, err := additionalEventSender.DeclinedPendingRequestsToJoinForCommunity(community.ID())
s.Require().NoError(err)
s.Require().Len(rejectedPendingRequests, 1)
s.Require().Equal(rejectedPendingRequests[0].PublicKey, common.PubkeyToHex(&user.identity.PublicKey))
// event sender 1 changes its mind and accepts the request
acceptRequestToJoin := &requests.AcceptRequestToJoinCommunity{ID: sentRequest.ID}
response, err = base.GetEventSender().AcceptRequestToJoinCommunity(acceptRequestToJoin)
s.Require().NoError(err)
s.Require().NotNil(response)
s.Require().Len(response.Communities(), 1)
// event sender 2 receives updated decision of other event sender
_, err = WaitOnMessengerResponse(
additionalEventSender,
func(r *MessengerResponse) bool { return len(r.Communities()) > 0 },
"event sender did not receive community request to join",
)
s.Require().NoError(err)
// at this point, the request to join is in accepted/pending state for event sender 2
acceptedPendingRequests, err := additionalEventSender.AcceptedPendingRequestsToJoinForCommunity(community.ID())
s.Require().NoError(err)
s.Require().Len(acceptedPendingRequests, 1)
s.Require().Equal(acceptedPendingRequests[0].PublicKey, common.PubkeyToHex(&user.identity.PublicKey))
refactor: EventSenders forward RequestToJoin decision to control node This is a bigger change in how community membership requests are handled among admins, token masters, owners, and control nodes. Prior to this commit, all privileged users, also known as `EventSenders`, were able to accept and reject community membership requests and those changes would be applied by all users. This commit changes this behaviour such that: 1. EventSenders can make a decision (accept, reject), but merely forward their decision to the control node, which ultimately has to confirm it 2. EventSenders are no longer removing or adding members to and from communities 3. When an eventsender signaled a decision, the membership request will enter a pending state (acceptedPending or rejectedPending) 4. Once a decision was made by one eventsender, no other eventsender can override that decision This implementation is covered with a bunch of tests: - Ensure that decision made by event sender is shared with other event senders - `testAcceptMemberRequestToJoinResponseSharedWithOtherEventSenders()` - `testRejectMemberRequestToJoinResponseSharedWithOtherEventSenders()` - Ensure memebrship request stays pending, until control node has confirmed decision by event senders - `testAcceptMemberRequestToJoinNotConfirmedByControlNode()` - `testRejectMemberRequestToJoinNotConfirmedByControlNode()` - Ensure that decision made by event sender cannot be overriden by other event senders - `testEventSenderCannotOverrideRequestToJoinState()` These test cases live in three test suites for different event sender types respectively - `OwnerWithoutCommunityKeyCommunityEventsSuite` - `TokenMasterCommunityEventsSuite` - `AdminCommunityEventsSuite` In addition to the changes mentioned above, there's also a smaller changes that ensures membership requests to *not* attached revealed wallet addresses when the requests are sent to event senders (in addition to control nodes). Requests send to a control node will still include revealed addresses as the control node needs them to verify token permissions. This commit does not yet handle the case of event senders attempting to kick and ban members. Similar to accepting and rejecting membership requests, kicking and banning need a new pending state. However, we don't track such state in local databases yet so those two cases will be handled in future commit to not have this commit grow larger.
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}
func testRejectMemberRequestToJoin(base CommunityEventsTestsInterface, community *communities.Community, user *Messenger) {
s := base.GetSuite()
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advertiseCommunityToUserOldWay(s, community, base.GetControlNode(), user)
// user sends request to join
requestToJoin := &requests.RequestToJoinCommunity{CommunityID: community.ID()}
response, err := user.RequestToJoinCommunity(requestToJoin)
s.Require().NoError(err)
s.Require().NotNil(response)
s.Require().Len(response.RequestsToJoinCommunity(), 1)
sentRequest := response.RequestsToJoinCommunity()[0]
refactor: EventSenders forward RequestToJoin decision to control node This is a bigger change in how community membership requests are handled among admins, token masters, owners, and control nodes. Prior to this commit, all privileged users, also known as `EventSenders`, were able to accept and reject community membership requests and those changes would be applied by all users. This commit changes this behaviour such that: 1. EventSenders can make a decision (accept, reject), but merely forward their decision to the control node, which ultimately has to confirm it 2. EventSenders are no longer removing or adding members to and from communities 3. When an eventsender signaled a decision, the membership request will enter a pending state (acceptedPending or rejectedPending) 4. Once a decision was made by one eventsender, no other eventsender can override that decision This implementation is covered with a bunch of tests: - Ensure that decision made by event sender is shared with other event senders - `testAcceptMemberRequestToJoinResponseSharedWithOtherEventSenders()` - `testRejectMemberRequestToJoinResponseSharedWithOtherEventSenders()` - Ensure memebrship request stays pending, until control node has confirmed decision by event senders - `testAcceptMemberRequestToJoinNotConfirmedByControlNode()` - `testRejectMemberRequestToJoinNotConfirmedByControlNode()` - Ensure that decision made by event sender cannot be overriden by other event senders - `testEventSenderCannotOverrideRequestToJoinState()` These test cases live in three test suites for different event sender types respectively - `OwnerWithoutCommunityKeyCommunityEventsSuite` - `TokenMasterCommunityEventsSuite` - `AdminCommunityEventsSuite` In addition to the changes mentioned above, there's also a smaller changes that ensures membership requests to *not* attached revealed wallet addresses when the requests are sent to event senders (in addition to control nodes). Requests send to a control node will still include revealed addresses as the control node needs them to verify token permissions. This commit does not yet handle the case of event senders attempting to kick and ban members. Similar to accepting and rejecting membership requests, kicking and banning need a new pending state. However, we don't track such state in local databases yet so those two cases will be handled in future commit to not have this commit grow larger.
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// event sender receives request to join
response, err = WaitOnMessengerResponse(
base.GetEventSender(),
func(r *MessengerResponse) bool { return len(r.RequestsToJoinCommunity()) > 0 },
"event sender did not receive community request to join",
)
s.Require().NoError(err)
s.Require().Len(response.RequestsToJoinCommunity(), 1)
// control node receives request to join
response, err = WaitOnMessengerResponse(
base.GetControlNode(),
func(r *MessengerResponse) bool { return len(r.RequestsToJoinCommunity()) > 0 },
"control node did not receive community request to join",
)
s.Require().NoError(err)
s.Require().Len(response.RequestsToJoinCommunity(), 1)
// event sender has not accepted request yet
eventSenderCommunity, err := base.GetEventSender().GetCommunityByID(community.ID())
s.Require().NoError(err)
s.Require().False(eventSenderCommunity.HasMember(&user.identity.PublicKey))
// event sender rejects request to join
refactor: EventSenders forward RequestToJoin decision to control node This is a bigger change in how community membership requests are handled among admins, token masters, owners, and control nodes. Prior to this commit, all privileged users, also known as `EventSenders`, were able to accept and reject community membership requests and those changes would be applied by all users. This commit changes this behaviour such that: 1. EventSenders can make a decision (accept, reject), but merely forward their decision to the control node, which ultimately has to confirm it 2. EventSenders are no longer removing or adding members to and from communities 3. When an eventsender signaled a decision, the membership request will enter a pending state (acceptedPending or rejectedPending) 4. Once a decision was made by one eventsender, no other eventsender can override that decision This implementation is covered with a bunch of tests: - Ensure that decision made by event sender is shared with other event senders - `testAcceptMemberRequestToJoinResponseSharedWithOtherEventSenders()` - `testRejectMemberRequestToJoinResponseSharedWithOtherEventSenders()` - Ensure memebrship request stays pending, until control node has confirmed decision by event senders - `testAcceptMemberRequestToJoinNotConfirmedByControlNode()` - `testRejectMemberRequestToJoinNotConfirmedByControlNode()` - Ensure that decision made by event sender cannot be overriden by other event senders - `testEventSenderCannotOverrideRequestToJoinState()` These test cases live in three test suites for different event sender types respectively - `OwnerWithoutCommunityKeyCommunityEventsSuite` - `TokenMasterCommunityEventsSuite` - `AdminCommunityEventsSuite` In addition to the changes mentioned above, there's also a smaller changes that ensures membership requests to *not* attached revealed wallet addresses when the requests are sent to event senders (in addition to control nodes). Requests send to a control node will still include revealed addresses as the control node needs them to verify token permissions. This commit does not yet handle the case of event senders attempting to kick and ban members. Similar to accepting and rejecting membership requests, kicking and banning need a new pending state. However, we don't track such state in local databases yet so those two cases will be handled in future commit to not have this commit grow larger.
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rejectRequestToJoin := &requests.DeclineRequestToJoinCommunity{ID: sentRequest.ID}
_, err = base.GetEventSender().DeclineRequestToJoinCommunity(rejectRequestToJoin)
s.Require().NoError(err)
eventSenderCommunity, err = base.GetEventSender().GetCommunityByID(community.ID())
s.Require().NoError(err)
s.Require().False(eventSenderCommunity.HasMember(&user.identity.PublicKey))
requests, err := base.GetEventSender().DeclinedPendingRequestsToJoinForCommunity(community.ID())
s.Require().Len(requests, 1)
s.Require().NoError(err)
// control node receives event sender event and stores rejected request to join
response, err = WaitOnMessengerResponse(
base.GetControlNode(),
func(r *MessengerResponse) bool {
requests, err := base.GetControlNode().DeclinedRequestsToJoinForCommunity(community.ID())
s.Require().NoError(err)
return len(response.Communities()) == 1 && len(requests) == 1
},
"control node did not receive community request to join update from event sender",
)
s.Require().NoError(err)
s.Require().False(response.Communities()[0].HasMember(&user.identity.PublicKey))
requests, err = base.GetControlNode().DeclinedRequestsToJoinForCommunity(community.ID())
s.Require().Len(requests, 1)
s.Require().NoError(err)
// event sender receives updated community
_, err = WaitOnMessengerResponse(
base.GetEventSender(),
func(r *MessengerResponse) bool {
return len(r.Communities()) > 0 && !r.Communities()[0].HasMember(&user.identity.PublicKey)
},
"event sender did not receive community update",
)
s.Require().NoError(err)
// check control node notify event sender about declined request to join
_, err = WaitOnMessengerResponse(
base.GetEventSender(),
func(r *MessengerResponse) bool {
declinedRequests, err := base.GetEventSender().DeclinedRequestsToJoinForCommunity(community.ID())
return err == nil && len(declinedRequests) == 1
},
"no updates from control node",
)
s.Require().NoError(err)
declinedRequestsPending, err := base.GetEventSender().DeclinedPendingRequestsToJoinForCommunity(community.ID())
s.Require().NoError(err)
s.Require().Len(declinedRequestsPending, 0)
}
refactor: EventSenders forward RequestToJoin decision to control node This is a bigger change in how community membership requests are handled among admins, token masters, owners, and control nodes. Prior to this commit, all privileged users, also known as `EventSenders`, were able to accept and reject community membership requests and those changes would be applied by all users. This commit changes this behaviour such that: 1. EventSenders can make a decision (accept, reject), but merely forward their decision to the control node, which ultimately has to confirm it 2. EventSenders are no longer removing or adding members to and from communities 3. When an eventsender signaled a decision, the membership request will enter a pending state (acceptedPending or rejectedPending) 4. Once a decision was made by one eventsender, no other eventsender can override that decision This implementation is covered with a bunch of tests: - Ensure that decision made by event sender is shared with other event senders - `testAcceptMemberRequestToJoinResponseSharedWithOtherEventSenders()` - `testRejectMemberRequestToJoinResponseSharedWithOtherEventSenders()` - Ensure memebrship request stays pending, until control node has confirmed decision by event senders - `testAcceptMemberRequestToJoinNotConfirmedByControlNode()` - `testRejectMemberRequestToJoinNotConfirmedByControlNode()` - Ensure that decision made by event sender cannot be overriden by other event senders - `testEventSenderCannotOverrideRequestToJoinState()` These test cases live in three test suites for different event sender types respectively - `OwnerWithoutCommunityKeyCommunityEventsSuite` - `TokenMasterCommunityEventsSuite` - `AdminCommunityEventsSuite` In addition to the changes mentioned above, there's also a smaller changes that ensures membership requests to *not* attached revealed wallet addresses when the requests are sent to event senders (in addition to control nodes). Requests send to a control node will still include revealed addresses as the control node needs them to verify token permissions. This commit does not yet handle the case of event senders attempting to kick and ban members. Similar to accepting and rejecting membership requests, kicking and banning need a new pending state. However, we don't track such state in local databases yet so those two cases will be handled in future commit to not have this commit grow larger.
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func testControlNodeHandlesMultipleEventSenderRequestToJoinDecisions(base CommunityEventsTestsInterface, community *communities.Community, user *Messenger, additionalEventSender *Messenger) {
_, err := user.Start()
s := base.GetSuite()
s.Require().NoError(err)
defer TearDownMessenger(s, user)
refactor: EventSenders forward RequestToJoin decision to control node This is a bigger change in how community membership requests are handled among admins, token masters, owners, and control nodes. Prior to this commit, all privileged users, also known as `EventSenders`, were able to accept and reject community membership requests and those changes would be applied by all users. This commit changes this behaviour such that: 1. EventSenders can make a decision (accept, reject), but merely forward their decision to the control node, which ultimately has to confirm it 2. EventSenders are no longer removing or adding members to and from communities 3. When an eventsender signaled a decision, the membership request will enter a pending state (acceptedPending or rejectedPending) 4. Once a decision was made by one eventsender, no other eventsender can override that decision This implementation is covered with a bunch of tests: - Ensure that decision made by event sender is shared with other event senders - `testAcceptMemberRequestToJoinResponseSharedWithOtherEventSenders()` - `testRejectMemberRequestToJoinResponseSharedWithOtherEventSenders()` - Ensure memebrship request stays pending, until control node has confirmed decision by event senders - `testAcceptMemberRequestToJoinNotConfirmedByControlNode()` - `testRejectMemberRequestToJoinNotConfirmedByControlNode()` - Ensure that decision made by event sender cannot be overriden by other event senders - `testEventSenderCannotOverrideRequestToJoinState()` These test cases live in three test suites for different event sender types respectively - `OwnerWithoutCommunityKeyCommunityEventsSuite` - `TokenMasterCommunityEventsSuite` - `AdminCommunityEventsSuite` In addition to the changes mentioned above, there's also a smaller changes that ensures membership requests to *not* attached revealed wallet addresses when the requests are sent to event senders (in addition to control nodes). Requests send to a control node will still include revealed addresses as the control node needs them to verify token permissions. This commit does not yet handle the case of event senders attempting to kick and ban members. Similar to accepting and rejecting membership requests, kicking and banning need a new pending state. However, we don't track such state in local databases yet so those two cases will be handled in future commit to not have this commit grow larger.
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advertiseCommunityToUserOldWay(s, community, base.GetControlNode(), user)
refactor: EventSenders forward RequestToJoin decision to control node This is a bigger change in how community membership requests are handled among admins, token masters, owners, and control nodes. Prior to this commit, all privileged users, also known as `EventSenders`, were able to accept and reject community membership requests and those changes would be applied by all users. This commit changes this behaviour such that: 1. EventSenders can make a decision (accept, reject), but merely forward their decision to the control node, which ultimately has to confirm it 2. EventSenders are no longer removing or adding members to and from communities 3. When an eventsender signaled a decision, the membership request will enter a pending state (acceptedPending or rejectedPending) 4. Once a decision was made by one eventsender, no other eventsender can override that decision This implementation is covered with a bunch of tests: - Ensure that decision made by event sender is shared with other event senders - `testAcceptMemberRequestToJoinResponseSharedWithOtherEventSenders()` - `testRejectMemberRequestToJoinResponseSharedWithOtherEventSenders()` - Ensure memebrship request stays pending, until control node has confirmed decision by event senders - `testAcceptMemberRequestToJoinNotConfirmedByControlNode()` - `testRejectMemberRequestToJoinNotConfirmedByControlNode()` - Ensure that decision made by event sender cannot be overriden by other event senders - `testEventSenderCannotOverrideRequestToJoinState()` These test cases live in three test suites for different event sender types respectively - `OwnerWithoutCommunityKeyCommunityEventsSuite` - `TokenMasterCommunityEventsSuite` - `AdminCommunityEventsSuite` In addition to the changes mentioned above, there's also a smaller changes that ensures membership requests to *not* attached revealed wallet addresses when the requests are sent to event senders (in addition to control nodes). Requests send to a control node will still include revealed addresses as the control node needs them to verify token permissions. This commit does not yet handle the case of event senders attempting to kick and ban members. Similar to accepting and rejecting membership requests, kicking and banning need a new pending state. However, we don't track such state in local databases yet so those two cases will be handled in future commit to not have this commit grow larger.
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// user sends request to join
requestToJoin := &requests.RequestToJoinCommunity{CommunityID: community.ID()}
response, err := user.RequestToJoinCommunity(requestToJoin)
s.Require().NoError(err)
s.Require().NotNil(response)
s.Require().Len(response.RequestsToJoinCommunity(), 1)
refactor: EventSenders forward RequestToJoin decision to control node This is a bigger change in how community membership requests are handled among admins, token masters, owners, and control nodes. Prior to this commit, all privileged users, also known as `EventSenders`, were able to accept and reject community membership requests and those changes would be applied by all users. This commit changes this behaviour such that: 1. EventSenders can make a decision (accept, reject), but merely forward their decision to the control node, which ultimately has to confirm it 2. EventSenders are no longer removing or adding members to and from communities 3. When an eventsender signaled a decision, the membership request will enter a pending state (acceptedPending or rejectedPending) 4. Once a decision was made by one eventsender, no other eventsender can override that decision This implementation is covered with a bunch of tests: - Ensure that decision made by event sender is shared with other event senders - `testAcceptMemberRequestToJoinResponseSharedWithOtherEventSenders()` - `testRejectMemberRequestToJoinResponseSharedWithOtherEventSenders()` - Ensure memebrship request stays pending, until control node has confirmed decision by event senders - `testAcceptMemberRequestToJoinNotConfirmedByControlNode()` - `testRejectMemberRequestToJoinNotConfirmedByControlNode()` - Ensure that decision made by event sender cannot be overriden by other event senders - `testEventSenderCannotOverrideRequestToJoinState()` These test cases live in three test suites for different event sender types respectively - `OwnerWithoutCommunityKeyCommunityEventsSuite` - `TokenMasterCommunityEventsSuite` - `AdminCommunityEventsSuite` In addition to the changes mentioned above, there's also a smaller changes that ensures membership requests to *not* attached revealed wallet addresses when the requests are sent to event senders (in addition to control nodes). Requests send to a control node will still include revealed addresses as the control node needs them to verify token permissions. This commit does not yet handle the case of event senders attempting to kick and ban members. Similar to accepting and rejecting membership requests, kicking and banning need a new pending state. However, we don't track such state in local databases yet so those two cases will be handled in future commit to not have this commit grow larger.
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sentRequest := response.RequestsToJoinCommunity()[0]
refactor: EventSenders forward RequestToJoin decision to control node This is a bigger change in how community membership requests are handled among admins, token masters, owners, and control nodes. Prior to this commit, all privileged users, also known as `EventSenders`, were able to accept and reject community membership requests and those changes would be applied by all users. This commit changes this behaviour such that: 1. EventSenders can make a decision (accept, reject), but merely forward their decision to the control node, which ultimately has to confirm it 2. EventSenders are no longer removing or adding members to and from communities 3. When an eventsender signaled a decision, the membership request will enter a pending state (acceptedPending or rejectedPending) 4. Once a decision was made by one eventsender, no other eventsender can override that decision This implementation is covered with a bunch of tests: - Ensure that decision made by event sender is shared with other event senders - `testAcceptMemberRequestToJoinResponseSharedWithOtherEventSenders()` - `testRejectMemberRequestToJoinResponseSharedWithOtherEventSenders()` - Ensure memebrship request stays pending, until control node has confirmed decision by event senders - `testAcceptMemberRequestToJoinNotConfirmedByControlNode()` - `testRejectMemberRequestToJoinNotConfirmedByControlNode()` - Ensure that decision made by event sender cannot be overriden by other event senders - `testEventSenderCannotOverrideRequestToJoinState()` These test cases live in three test suites for different event sender types respectively - `OwnerWithoutCommunityKeyCommunityEventsSuite` - `TokenMasterCommunityEventsSuite` - `AdminCommunityEventsSuite` In addition to the changes mentioned above, there's also a smaller changes that ensures membership requests to *not* attached revealed wallet addresses when the requests are sent to event senders (in addition to control nodes). Requests send to a control node will still include revealed addresses as the control node needs them to verify token permissions. This commit does not yet handle the case of event senders attempting to kick and ban members. Similar to accepting and rejecting membership requests, kicking and banning need a new pending state. However, we don't track such state in local databases yet so those two cases will be handled in future commit to not have this commit grow larger.
2023-08-02 12:04:47 +00:00
// event sender receives request to join
_, err = WaitOnMessengerResponse(
base.GetEventSender(),
func(r *MessengerResponse) bool { return len(r.RequestsToJoinCommunity()) > 0 },
refactor: EventSenders forward RequestToJoin decision to control node This is a bigger change in how community membership requests are handled among admins, token masters, owners, and control nodes. Prior to this commit, all privileged users, also known as `EventSenders`, were able to accept and reject community membership requests and those changes would be applied by all users. This commit changes this behaviour such that: 1. EventSenders can make a decision (accept, reject), but merely forward their decision to the control node, which ultimately has to confirm it 2. EventSenders are no longer removing or adding members to and from communities 3. When an eventsender signaled a decision, the membership request will enter a pending state (acceptedPending or rejectedPending) 4. Once a decision was made by one eventsender, no other eventsender can override that decision This implementation is covered with a bunch of tests: - Ensure that decision made by event sender is shared with other event senders - `testAcceptMemberRequestToJoinResponseSharedWithOtherEventSenders()` - `testRejectMemberRequestToJoinResponseSharedWithOtherEventSenders()` - Ensure memebrship request stays pending, until control node has confirmed decision by event senders - `testAcceptMemberRequestToJoinNotConfirmedByControlNode()` - `testRejectMemberRequestToJoinNotConfirmedByControlNode()` - Ensure that decision made by event sender cannot be overriden by other event senders - `testEventSenderCannotOverrideRequestToJoinState()` These test cases live in three test suites for different event sender types respectively - `OwnerWithoutCommunityKeyCommunityEventsSuite` - `TokenMasterCommunityEventsSuite` - `AdminCommunityEventsSuite` In addition to the changes mentioned above, there's also a smaller changes that ensures membership requests to *not* attached revealed wallet addresses when the requests are sent to event senders (in addition to control nodes). Requests send to a control node will still include revealed addresses as the control node needs them to verify token permissions. This commit does not yet handle the case of event senders attempting to kick and ban members. Similar to accepting and rejecting membership requests, kicking and banning need a new pending state. However, we don't track such state in local databases yet so those two cases will be handled in future commit to not have this commit grow larger.
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"event sender did not receive community request to join",
)
s.Require().NoError(err)
// event sender 2 receives request to join
_, err = WaitOnMessengerResponse(
additionalEventSender,
func(r *MessengerResponse) bool { return len(r.RequestsToJoinCommunity()) > 0 },
refactor: EventSenders forward RequestToJoin decision to control node This is a bigger change in how community membership requests are handled among admins, token masters, owners, and control nodes. Prior to this commit, all privileged users, also known as `EventSenders`, were able to accept and reject community membership requests and those changes would be applied by all users. This commit changes this behaviour such that: 1. EventSenders can make a decision (accept, reject), but merely forward their decision to the control node, which ultimately has to confirm it 2. EventSenders are no longer removing or adding members to and from communities 3. When an eventsender signaled a decision, the membership request will enter a pending state (acceptedPending or rejectedPending) 4. Once a decision was made by one eventsender, no other eventsender can override that decision This implementation is covered with a bunch of tests: - Ensure that decision made by event sender is shared with other event senders - `testAcceptMemberRequestToJoinResponseSharedWithOtherEventSenders()` - `testRejectMemberRequestToJoinResponseSharedWithOtherEventSenders()` - Ensure memebrship request stays pending, until control node has confirmed decision by event senders - `testAcceptMemberRequestToJoinNotConfirmedByControlNode()` - `testRejectMemberRequestToJoinNotConfirmedByControlNode()` - Ensure that decision made by event sender cannot be overriden by other event senders - `testEventSenderCannotOverrideRequestToJoinState()` These test cases live in three test suites for different event sender types respectively - `OwnerWithoutCommunityKeyCommunityEventsSuite` - `TokenMasterCommunityEventsSuite` - `AdminCommunityEventsSuite` In addition to the changes mentioned above, there's also a smaller changes that ensures membership requests to *not* attached revealed wallet addresses when the requests are sent to event senders (in addition to control nodes). Requests send to a control node will still include revealed addresses as the control node needs them to verify token permissions. This commit does not yet handle the case of event senders attempting to kick and ban members. Similar to accepting and rejecting membership requests, kicking and banning need a new pending state. However, we don't track such state in local databases yet so those two cases will be handled in future commit to not have this commit grow larger.
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"event sender did not receive community request to join",
)
s.Require().NoError(err)
// control node receives request to join
_, err = WaitOnMessengerResponse(
base.GetControlNode(),
func(r *MessengerResponse) bool { return len(r.RequestsToJoinCommunity()) > 0 },
refactor: EventSenders forward RequestToJoin decision to control node This is a bigger change in how community membership requests are handled among admins, token masters, owners, and control nodes. Prior to this commit, all privileged users, also known as `EventSenders`, were able to accept and reject community membership requests and those changes would be applied by all users. This commit changes this behaviour such that: 1. EventSenders can make a decision (accept, reject), but merely forward their decision to the control node, which ultimately has to confirm it 2. EventSenders are no longer removing or adding members to and from communities 3. When an eventsender signaled a decision, the membership request will enter a pending state (acceptedPending or rejectedPending) 4. Once a decision was made by one eventsender, no other eventsender can override that decision This implementation is covered with a bunch of tests: - Ensure that decision made by event sender is shared with other event senders - `testAcceptMemberRequestToJoinResponseSharedWithOtherEventSenders()` - `testRejectMemberRequestToJoinResponseSharedWithOtherEventSenders()` - Ensure memebrship request stays pending, until control node has confirmed decision by event senders - `testAcceptMemberRequestToJoinNotConfirmedByControlNode()` - `testRejectMemberRequestToJoinNotConfirmedByControlNode()` - Ensure that decision made by event sender cannot be overriden by other event senders - `testEventSenderCannotOverrideRequestToJoinState()` These test cases live in three test suites for different event sender types respectively - `OwnerWithoutCommunityKeyCommunityEventsSuite` - `TokenMasterCommunityEventsSuite` - `AdminCommunityEventsSuite` In addition to the changes mentioned above, there's also a smaller changes that ensures membership requests to *not* attached revealed wallet addresses when the requests are sent to event senders (in addition to control nodes). Requests send to a control node will still include revealed addresses as the control node needs them to verify token permissions. This commit does not yet handle the case of event senders attempting to kick and ban members. Similar to accepting and rejecting membership requests, kicking and banning need a new pending state. However, we don't track such state in local databases yet so those two cases will be handled in future commit to not have this commit grow larger.
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"event sender did not receive community request to join",
)
s.Require().NoError(err)
// event sender 1 rejects request to join
rejectRequestToJoin := &requests.DeclineRequestToJoinCommunity{ID: sentRequest.ID}
_, err = base.GetEventSender().DeclineRequestToJoinCommunity(rejectRequestToJoin)
s.Require().NoError(err)
// request to join is now marked as rejected pending for event sender 1
rejectedPendingRequests, err := base.GetEventSender().DeclinedPendingRequestsToJoinForCommunity(community.ID())
s.Require().NoError(err)
s.Require().NotNil(rejectedPendingRequests)
s.Require().Len(rejectedPendingRequests, 1)
// control node receives event sender 1's and 2's decision
_, err = WaitOnMessengerResponse(
base.GetControlNode(),
func(r *MessengerResponse) bool { return len(r.RequestsToJoinCommunity()) > 0 },
refactor: EventSenders forward RequestToJoin decision to control node This is a bigger change in how community membership requests are handled among admins, token masters, owners, and control nodes. Prior to this commit, all privileged users, also known as `EventSenders`, were able to accept and reject community membership requests and those changes would be applied by all users. This commit changes this behaviour such that: 1. EventSenders can make a decision (accept, reject), but merely forward their decision to the control node, which ultimately has to confirm it 2. EventSenders are no longer removing or adding members to and from communities 3. When an eventsender signaled a decision, the membership request will enter a pending state (acceptedPending or rejectedPending) 4. Once a decision was made by one eventsender, no other eventsender can override that decision This implementation is covered with a bunch of tests: - Ensure that decision made by event sender is shared with other event senders - `testAcceptMemberRequestToJoinResponseSharedWithOtherEventSenders()` - `testRejectMemberRequestToJoinResponseSharedWithOtherEventSenders()` - Ensure memebrship request stays pending, until control node has confirmed decision by event senders - `testAcceptMemberRequestToJoinNotConfirmedByControlNode()` - `testRejectMemberRequestToJoinNotConfirmedByControlNode()` - Ensure that decision made by event sender cannot be overriden by other event senders - `testEventSenderCannotOverrideRequestToJoinState()` These test cases live in three test suites for different event sender types respectively - `OwnerWithoutCommunityKeyCommunityEventsSuite` - `TokenMasterCommunityEventsSuite` - `AdminCommunityEventsSuite` In addition to the changes mentioned above, there's also a smaller changes that ensures membership requests to *not* attached revealed wallet addresses when the requests are sent to event senders (in addition to control nodes). Requests send to a control node will still include revealed addresses as the control node needs them to verify token permissions. This commit does not yet handle the case of event senders attempting to kick and ban members. Similar to accepting and rejecting membership requests, kicking and banning need a new pending state. However, we don't track such state in local databases yet so those two cases will be handled in future commit to not have this commit grow larger.
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"control node did not receive event senders decision",
)
s.Require().NoError(err)
err = tt.RetryWithBackOff(func() error {
// request to join is now marked as rejected
rejectedRequests, err := base.GetControlNode().DeclinedRequestsToJoinForCommunity(community.ID())
if err != nil {
return err
}
if len(rejectedRequests) != 1 {
return errors.New("rejected requests should be 1")
}
return nil
})
refactor: EventSenders forward RequestToJoin decision to control node This is a bigger change in how community membership requests are handled among admins, token masters, owners, and control nodes. Prior to this commit, all privileged users, also known as `EventSenders`, were able to accept and reject community membership requests and those changes would be applied by all users. This commit changes this behaviour such that: 1. EventSenders can make a decision (accept, reject), but merely forward their decision to the control node, which ultimately has to confirm it 2. EventSenders are no longer removing or adding members to and from communities 3. When an eventsender signaled a decision, the membership request will enter a pending state (acceptedPending or rejectedPending) 4. Once a decision was made by one eventsender, no other eventsender can override that decision This implementation is covered with a bunch of tests: - Ensure that decision made by event sender is shared with other event senders - `testAcceptMemberRequestToJoinResponseSharedWithOtherEventSenders()` - `testRejectMemberRequestToJoinResponseSharedWithOtherEventSenders()` - Ensure memebrship request stays pending, until control node has confirmed decision by event senders - `testAcceptMemberRequestToJoinNotConfirmedByControlNode()` - `testRejectMemberRequestToJoinNotConfirmedByControlNode()` - Ensure that decision made by event sender cannot be overriden by other event senders - `testEventSenderCannotOverrideRequestToJoinState()` These test cases live in three test suites for different event sender types respectively - `OwnerWithoutCommunityKeyCommunityEventsSuite` - `TokenMasterCommunityEventsSuite` - `AdminCommunityEventsSuite` In addition to the changes mentioned above, there's also a smaller changes that ensures membership requests to *not* attached revealed wallet addresses when the requests are sent to event senders (in addition to control nodes). Requests send to a control node will still include revealed addresses as the control node needs them to verify token permissions. This commit does not yet handle the case of event senders attempting to kick and ban members. Similar to accepting and rejecting membership requests, kicking and banning need a new pending state. However, we don't track such state in local databases yet so those two cases will be handled in future commit to not have this commit grow larger.
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s.Require().NoError(err)
// event sender 2 accepts request to join
acceptRequestToJoin := &requests.AcceptRequestToJoinCommunity{ID: sentRequest.ID}
_, err = additionalEventSender.AcceptRequestToJoinCommunity(acceptRequestToJoin)
refactor: EventSenders forward RequestToJoin decision to control node This is a bigger change in how community membership requests are handled among admins, token masters, owners, and control nodes. Prior to this commit, all privileged users, also known as `EventSenders`, were able to accept and reject community membership requests and those changes would be applied by all users. This commit changes this behaviour such that: 1. EventSenders can make a decision (accept, reject), but merely forward their decision to the control node, which ultimately has to confirm it 2. EventSenders are no longer removing or adding members to and from communities 3. When an eventsender signaled a decision, the membership request will enter a pending state (acceptedPending or rejectedPending) 4. Once a decision was made by one eventsender, no other eventsender can override that decision This implementation is covered with a bunch of tests: - Ensure that decision made by event sender is shared with other event senders - `testAcceptMemberRequestToJoinResponseSharedWithOtherEventSenders()` - `testRejectMemberRequestToJoinResponseSharedWithOtherEventSenders()` - Ensure memebrship request stays pending, until control node has confirmed decision by event senders - `testAcceptMemberRequestToJoinNotConfirmedByControlNode()` - `testRejectMemberRequestToJoinNotConfirmedByControlNode()` - Ensure that decision made by event sender cannot be overriden by other event senders - `testEventSenderCannotOverrideRequestToJoinState()` These test cases live in three test suites for different event sender types respectively - `OwnerWithoutCommunityKeyCommunityEventsSuite` - `TokenMasterCommunityEventsSuite` - `AdminCommunityEventsSuite` In addition to the changes mentioned above, there's also a smaller changes that ensures membership requests to *not* attached revealed wallet addresses when the requests are sent to event senders (in addition to control nodes). Requests send to a control node will still include revealed addresses as the control node needs them to verify token permissions. This commit does not yet handle the case of event senders attempting to kick and ban members. Similar to accepting and rejecting membership requests, kicking and banning need a new pending state. However, we don't track such state in local databases yet so those two cases will be handled in future commit to not have this commit grow larger.
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s.Require().NoError(err)
// request to join is now marked as accepted pending for event sender 2
acceptedPendingRequests, err := additionalEventSender.AcceptedPendingRequestsToJoinForCommunity(community.ID())
s.Require().NoError(err)
s.Require().NotNil(acceptedPendingRequests)
s.Require().Len(acceptedPendingRequests, 1)
// control node now receives event sender 2's decision
_, err = WaitOnMessengerResponse(
base.GetControlNode(),
func(r *MessengerResponse) bool { return len(r.Communities()) > 0 },
"control node did not receive event senders decision",
)
s.Require().NoError(err)
err = tt.RetryWithBackOff(func() error {
rejectedRequests, err := base.GetControlNode().DeclinedRequestsToJoinForCommunity(community.ID())
if err != nil {
return err
}
if len(rejectedRequests) != 1 {
return errors.New("rejected requests should be 1")
}
// we expect user's request to join still to be rejected
if rejectedRequests[0].PublicKey != common.PubkeyToHex(&user.identity.PublicKey) {
return errors.New("public key of rejected request not matching")
}
return nil
})
refactor: EventSenders forward RequestToJoin decision to control node This is a bigger change in how community membership requests are handled among admins, token masters, owners, and control nodes. Prior to this commit, all privileged users, also known as `EventSenders`, were able to accept and reject community membership requests and those changes would be applied by all users. This commit changes this behaviour such that: 1. EventSenders can make a decision (accept, reject), but merely forward their decision to the control node, which ultimately has to confirm it 2. EventSenders are no longer removing or adding members to and from communities 3. When an eventsender signaled a decision, the membership request will enter a pending state (acceptedPending or rejectedPending) 4. Once a decision was made by one eventsender, no other eventsender can override that decision This implementation is covered with a bunch of tests: - Ensure that decision made by event sender is shared with other event senders - `testAcceptMemberRequestToJoinResponseSharedWithOtherEventSenders()` - `testRejectMemberRequestToJoinResponseSharedWithOtherEventSenders()` - Ensure memebrship request stays pending, until control node has confirmed decision by event senders - `testAcceptMemberRequestToJoinNotConfirmedByControlNode()` - `testRejectMemberRequestToJoinNotConfirmedByControlNode()` - Ensure that decision made by event sender cannot be overriden by other event senders - `testEventSenderCannotOverrideRequestToJoinState()` These test cases live in three test suites for different event sender types respectively - `OwnerWithoutCommunityKeyCommunityEventsSuite` - `TokenMasterCommunityEventsSuite` - `AdminCommunityEventsSuite` In addition to the changes mentioned above, there's also a smaller changes that ensures membership requests to *not* attached revealed wallet addresses when the requests are sent to event senders (in addition to control nodes). Requests send to a control node will still include revealed addresses as the control node needs them to verify token permissions. This commit does not yet handle the case of event senders attempting to kick and ban members. Similar to accepting and rejecting membership requests, kicking and banning need a new pending state. However, we don't track such state in local databases yet so those two cases will be handled in future commit to not have this commit grow larger.
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s.Require().NoError(err)
}
func testCreateEditDeleteCategories(base CommunityEventsTestsInterface, community *communities.Community) {
newCategory := &requests.CreateCommunityCategory{
CommunityID: community.ID(),
CategoryName: "event-sender-category-name",
}
categoryID := createCommunityCategory(base, community, newCategory)
editCategory := &requests.EditCommunityCategory{
CommunityID: community.ID(),
CategoryID: categoryID,
CategoryName: "edited-event-sender-category-name",
}
editCommunityCategory(base, community.IDString(), editCategory)
deleteCategory := &requests.DeleteCommunityCategory{
CommunityID: community.ID(),
CategoryID: categoryID,
}
deleteCommunityCategory(base, community.IDString(), deleteCategory)
}
func testReorderChannelsAndCategories(base CommunityEventsTestsInterface, community *communities.Community) {
newCategory := &requests.CreateCommunityCategory{
CommunityID: community.ID(),
CategoryName: "event-sender-category-name",
}
_ = createCommunityCategory(base, community, newCategory)
newCategory.CategoryName = "event-sender-category-name2"
categoryID2 := createCommunityCategory(base, community, newCategory)
chat := &protobuf.CommunityChat{
Permissions: &protobuf.CommunityPermissions{
Access: protobuf.CommunityPermissions_AUTO_ACCEPT,
},
Identity: &protobuf.ChatIdentity{
DisplayName: "chat from event-sender",
Emoji: "",
Description: "chat created by an event-sender",
},
}
chatID := createCommunityChannel(base, community, chat)
reorderCommunityRequest := requests.ReorderCommunityCategories{
CommunityID: community.ID(),
CategoryID: categoryID2,
Position: 0,
}
reorderCategory(base, &reorderCommunityRequest)
reorderChatRequest := requests.ReorderCommunityChat{
CommunityID: community.ID(),
CategoryID: categoryID2,
ChatID: chatID,
Position: 0,
}
reorderChannel(base, &reorderChatRequest)
}
func testEventSenderKickTheSameRole(base CommunityEventsTestsInterface, community *communities.Community) {
// event sender tries to kick the member with the same role
_, err := base.GetEventSender().RemoveUserFromCommunity(
community.ID(),
common.PubkeyToHex(&base.GetEventSender().identity.PublicKey),
)
s := base.GetSuite()
s.Require().Error(err)
s.Require().EqualError(err, "not allowed to remove admin or owner")
}
func testEventSenderKickControlNode(base CommunityEventsTestsInterface, community *communities.Community) {
// event sender tries to kick the control node
_, err := base.GetEventSender().RemoveUserFromCommunity(
community.ID(),
common.PubkeyToHex(&base.GetControlNode().identity.PublicKey),
)
s := base.GetSuite()
s.Require().Error(err)
s.Require().EqualError(err, "not allowed to remove admin or owner")
}
func testOwnerBanTheSameRole(base CommunityEventsTestsInterface, community *communities.Community) {
_, err := base.GetEventSender().BanUserFromCommunity(
context.Background(),
&requests.BanUserFromCommunity{
CommunityID: community.ID(),
User: common.PubkeyToHexBytes(&base.GetEventSender().identity.PublicKey),
},
)
s := base.GetSuite()
s.Require().Error(err)
s.Require().EqualError(err, "not allowed to ban admin or owner")
}
func testOwnerBanControlNode(base CommunityEventsTestsInterface, community *communities.Community) {
_, err := base.GetEventSender().BanUserFromCommunity(
context.Background(),
&requests.BanUserFromCommunity{
CommunityID: community.ID(),
User: common.PubkeyToHexBytes(&base.GetControlNode().identity.PublicKey),
},
)
s := base.GetSuite()
s.Require().Error(err)
s.Require().EqualError(err, "not allowed to ban admin or owner")
}
func testBanUnbanMember(base CommunityEventsTestsInterface, community *communities.Community) {
// verify that event sender can't ban a control node
_, err := base.GetEventSender().BanUserFromCommunity(
context.Background(),
&requests.BanUserFromCommunity{
CommunityID: community.ID(),
User: common.PubkeyToHexBytes(&base.GetControlNode().identity.PublicKey),
},
)
s := base.GetSuite()
s.Require().Error(err)
banRequest := &requests.BanUserFromCommunity{
CommunityID: community.ID(),
User: common.PubkeyToHexBytes(&base.GetMember().identity.PublicKey),
}
banMember(base, banRequest)
unbanRequest := &requests.UnbanUserFromCommunity{
CommunityID: community.ID(),
User: common.PubkeyToHexBytes(&base.GetMember().identity.PublicKey),
}
unbanMember(base, unbanRequest)
}
func testDeleteAnyMessageInTheCommunity(base CommunityEventsTestsInterface, community *communities.Community) {
chatID := community.ChatIDs()[0]
inputMessage := common.NewMessage()
inputMessage.ChatId = chatID
inputMessage.ContentType = protobuf.ChatMessage_TEXT_PLAIN
inputMessage.Text = "control node text"
messageID := controlNodeSendMessage(base, inputMessage)
deleteControlNodeMessage(base, messageID)
}
func testEventSenderPinMessage(base CommunityEventsTestsInterface, community *communities.Community) {
s := base.GetSuite()
s.Require().False(community.AllowsAllMembersToPinMessage())
chatID := community.ChatIDs()[0]
inputMessage := common.NewMessage()
inputMessage.ChatId = chatID
inputMessage.ContentType = protobuf.ChatMessage_TEXT_PLAIN
inputMessage.Text = "control node text"
messageID := controlNodeSendMessage(base, inputMessage)
pinnedMessage := common.NewPinMessage()
pinnedMessage.MessageId = messageID
pinnedMessage.ChatId = chatID
pinnedMessage.Pinned = true
pinControlNodeMessage(base, pinnedMessage)
}
func testMemberReceiveEventsWhenControlNodeOffline(base CommunityEventsTestsInterface, community *communities.Community) {
// To simulate behavior when control node is offline, we will not use control node for listening new events
// In this scenario member will reveive list of events
s := base.GetSuite()
member := base.GetMember()
eventSender := base.GetEventSender()
newAdminChat := &protobuf.CommunityChat{
Permissions: &protobuf.CommunityPermissions{
Access: protobuf.CommunityPermissions_AUTO_ACCEPT,
},
Identity: &protobuf.ChatIdentity{
DisplayName: "chat from event sender",
Emoji: "",
Description: "chat created by an event sender",
},
}
checkChannelCreated := func(response *MessengerResponse) error {
modifiedCommmunity, err := getModifiedCommunity(response, community.IDString())
if err != nil {
return err
}
for _, chat := range modifiedCommmunity.Chats() {
if chat.GetIdentity().GetDisplayName() == newAdminChat.GetIdentity().GetDisplayName() {
return nil
}
}
return errors.New("couldn't find created chat in response")
}
response, err := eventSender.CreateCommunityChat(community.ID(), newAdminChat)
s.Require().NoError(err)
s.Require().NoError(checkChannelCreated(response))
s.Require().Len(response.CommunityChanges, 1)
s.Require().Len(response.CommunityChanges[0].ChatsAdded, 1)
var addedChatID string
for addedChatID = range response.CommunityChanges[0].ChatsAdded {
break
}
waitOnMessengerResponse(s, checkChannelCreated, member)
waitOnMessengerResponse(s, checkChannelCreated, eventSender)
newAdminChat.Identity.DisplayName = "modified chat from event sender"
checkChannelEdited := func(response *MessengerResponse) error {
modifiedCommmunity, err := getModifiedCommunity(response, community.IDString())
if err != nil {
return err
}
for _, chat := range modifiedCommmunity.Chats() {
if chat.GetIdentity().GetDisplayName() == newAdminChat.GetIdentity().GetDisplayName() {
return nil
}
}
return errors.New("couldn't find modified chat in response")
}
response, err = eventSender.EditCommunityChat(community.ID(), addedChatID, newAdminChat)
s.Require().NoError(err)
s.Require().NoError(checkChannelEdited(response))
waitOnMessengerResponse(s, checkChannelEdited, member)
waitOnMessengerResponse(s, checkChannelEdited, eventSender)
checkChannelDeleted := func(response *MessengerResponse) error {
modifiedCommmunity, err := getModifiedCommunity(response, community.IDString())
if err != nil {
return err
}
if _, exists := modifiedCommmunity.Chats()[addedChatID]; exists {
return errors.New("channel was not deleted")
}
return nil
}
response, err = eventSender.DeleteCommunityChat(community.ID(), addedChatID)
s.Require().NoError(err)
s.Require().NoError(checkChannelDeleted(response))
waitOnMessengerResponse(s, checkChannelDeleted, member)
waitOnMessengerResponse(s, checkChannelDeleted, eventSender)
}
func testEventSenderCannotDeletePrivilegedCommunityPermission(base CommunityEventsTestsInterface, community *communities.Community,
testPermissionType protobuf.CommunityTokenPermission_Type, rolePermissionType protobuf.CommunityTokenPermission_Type) {
// Community should have eventSenderRole permission or eventSender will loose his role
// after control node create a new community permission
if testPermissionType != rolePermissionType {
rolePermission := createTestPermissionRequest(community, rolePermissionType)
controlNodeCreatesCommunityPermission(base, community, rolePermission)
}
permissionRequest := createTestPermissionRequest(community, testPermissionType)
tokenPermissionID := controlNodeCreatesCommunityPermission(base, community, permissionRequest)
deleteTokenPermission := &requests.DeleteCommunityTokenPermission{
CommunityID: community.ID(),
PermissionID: tokenPermissionID,
}
// then event sender tries to delete permission which should fail
response, err := base.GetEventSender().DeleteCommunityTokenPermission(deleteTokenPermission)
s := base.GetSuite()
s.Require().Error(err)
s.Require().Nil(response)
}
func testEventSenderCannotEditPrivilegedCommunityPermission(base CommunityEventsTestsInterface, community *communities.Community,
testPermissionType protobuf.CommunityTokenPermission_Type, rolePermissionType protobuf.CommunityTokenPermission_Type) {
// Community should have eventSenderRole permission or eventSender will loose his role
// after control node create a new community permission
if testPermissionType != rolePermissionType {
rolePermission := createTestPermissionRequest(community, rolePermissionType)
controlNodeCreatesCommunityPermission(base, community, rolePermission)
}
permissionRequest := createTestPermissionRequest(community, testPermissionType)
tokenPermissionID := controlNodeCreatesCommunityPermission(base, community, permissionRequest)
permissionRequest.TokenCriteria[0].Symbol = "UPDATED"
permissionRequest.TokenCriteria[0].AmountInWei = "200000000000000000000"
permissionEditRequest := &requests.EditCommunityTokenPermission{
PermissionID: tokenPermissionID,
CreateCommunityTokenPermission: *permissionRequest,
}
// then, event sender tries to edit permission
response, err := base.GetEventSender().EditCommunityTokenPermission(permissionEditRequest)
s := base.GetSuite()
s.Require().Error(err)
s.Require().Nil(response)
}
func testAddAndSyncTokenFromControlNode(base CommunityEventsTestsInterface, community *communities.Community,
privilegesLvl token.PrivilegesLevel) {
tokenERC721 := createCommunityToken(community.IDString(), privilegesLvl)
addCommunityTokenToCommunityTokensService(base, tokenERC721)
s := base.GetSuite()
_, err := base.GetControlNode().SaveCommunityToken(tokenERC721, nil)
s.Require().NoError(err)
err = base.GetControlNode().AddCommunityToken(tokenERC721.CommunityID, tokenERC721.ChainID, tokenERC721.Address)
s.Require().NoError(err)
tokens, err := base.GetEventSender().communitiesManager.GetAllCommunityTokens()
s.Require().NoError(err)
s.Require().Len(tokens, 0)
checkTokenAdded := func(response *MessengerResponse) error {
modifiedCommmunity, err := getModifiedCommunity(response, community.IDString())
if err != nil {
return err
}
if privilegesLvl != token.CommunityLevel && len(modifiedCommmunity.TokenPermissions()) == 0 {
return errors.New("Token permissions was not found")
}
for _, tokenMetadata := range modifiedCommmunity.CommunityTokensMetadata() {
if tokenMetadata.Name == tokenERC721.Name {
return nil
}
}
return errors.New("Token was not found")
}
waitOnMessengerResponse(s, checkTokenAdded, base.GetMember())
waitOnMessengerResponse(s, checkTokenAdded, base.GetEventSender())
// check CommunityToken was added to the DB
syncTokens, err := base.GetEventSender().communitiesManager.GetAllCommunityTokens()
s.Require().NoError(err)
s.Require().Len(syncTokens, 1)
s.Require().Equal(syncTokens[0].PrivilegesLevel, privilegesLvl)
// check CommunityToken was added to the DB
syncTokens, err = base.GetMember().communitiesManager.GetAllCommunityTokens()
s.Require().NoError(err)
s.Require().Len(syncTokens, 1)
}
func testAddAndSyncOwnerTokenFromControlNode(base CommunityEventsTestsInterface, community *communities.Community,
privilegesLvl token.PrivilegesLevel) {
tokenERC721 := createCommunityToken(community.IDString(), privilegesLvl)
addCommunityTokenToCommunityTokensService(base, tokenERC721)
s := base.GetSuite()
_, err := base.GetControlNode().SaveCommunityToken(tokenERC721, nil)
s.Require().NoError(err)
err = base.GetControlNode().AddCommunityToken(tokenERC721.CommunityID, tokenERC721.ChainID, tokenERC721.Address)
s.Require().NoError(err)
tokens, err := base.GetEventSender().communitiesManager.GetAllCommunityTokens()
s.Require().NoError(err)
s.Require().Len(tokens, 0)
// we only check that the community has been queued for validation
checkTokenAdded := func(response *MessengerResponse) error {
member := base.GetMember()
communitiesToValidate, err := member.communitiesManager.CommunitiesToValidate()
if err != nil {
return err
}
if len(communitiesToValidate) == 0 || communitiesToValidate[community.IDString()] == nil {
return errors.New("no communities to validate")
}
return nil
}
waitOnMessengerResponse(s, checkTokenAdded, base.GetMember())
}
func testEventSenderCannotCreatePrivilegedCommunityPermission(base CommunityEventsTestsInterface, community *communities.Community, pType protobuf.CommunityTokenPermission_Type) {
permissionRequest := createTestPermissionRequest(community, pType)
response, err := base.GetEventSender().CreateCommunityTokenPermission(permissionRequest)
s := base.GetSuite()
s.Require().Nil(response)
s.Require().Error(err)
}
func createCommunityToken(communityID string, privilegesLevel token.PrivilegesLevel) *token.CommunityToken {
return &token.CommunityToken{
CommunityID: communityID,
TokenType: protobuf.CommunityTokenType_ERC721,
Address: "0x123",
Name: "StatusToken",
Symbol: "STT",
Description: "desc",
Supply: &bigint.BigInt{Int: big.NewInt(123)},
InfiniteSupply: false,
Transferable: true,
RemoteSelfDestruct: true,
ChainID: 1,
DeployState: token.Deployed,
Base64Image: "ABCD",
PrivilegesLevel: privilegesLevel,
}
}
func testAddAndSyncTokenFromEventSenderByControlNode(base CommunityEventsTestsInterface, community *communities.Community,
privilegesLvl token.PrivilegesLevel) {
tokenERC721 := createCommunityToken(community.IDString(), privilegesLvl)
addCommunityTokenToCommunityTokensService(base, tokenERC721)
s := base.GetSuite()
_, err := base.GetEventSender().SaveCommunityToken(tokenERC721, nil)
s.Require().NoError(err)
err = base.GetEventSender().AddCommunityToken(tokenERC721.CommunityID, tokenERC721.ChainID, tokenERC721.Address)
s.Require().NoError(err)
tokens, err := base.GetControlNode().communitiesManager.GetAllCommunityTokens()
s.Require().NoError(err)
s.Require().Len(tokens, 0)
checkTokenAdded := func(response *MessengerResponse) error {
modifiedCommmunity, err := getModifiedCommunity(response, community.IDString())
if err != nil {
return err
}
for _, tokenMetadata := range modifiedCommmunity.CommunityTokensMetadata() {
if tokenMetadata.Name == tokenERC721.Name {
return nil
}
}
return errors.New("Token was not found")
}
checkClientsReceivedAdminEvent(base, checkTokenAdded)
// check event sender sent sync message to the control node
_, err = WaitOnMessengerResponse(
base.GetControlNode(),
func(r *MessengerResponse) bool {
tokens, err := base.GetControlNode().communitiesManager.GetAllCommunityTokens()
return err == nil && len(tokens) == 1
},
"no token sync message from event sender",
)
s.Require().NoError(err)
// check member received sync message with the token
_, err = WaitOnMessengerResponse(
base.GetMember(),
func(r *MessengerResponse) bool {
tokens, err := base.GetMember().communitiesManager.GetAllCommunityTokens()
return err == nil && len(tokens) == 1
},
"no token sync message from event sender",
)
s.Require().NoError(err)
}
func testEventSenderAddTokenMasterAndOwnerToken(base CommunityEventsTestsInterface, community *communities.Community) {
ownerToken := createCommunityToken(community.IDString(), token.OwnerLevel)
addCommunityTokenToCommunityTokensService(base, ownerToken)
s := base.GetSuite()
_, err := base.GetEventSender().SaveCommunityToken(ownerToken, nil)
s.Require().NoError(err)
err = base.GetEventSender().AddCommunityToken(ownerToken.CommunityID, ownerToken.ChainID, ownerToken.Address)
s.Require().Error(err, communities.ErrInvalidManageTokensPermission)
tokenMasterToken := ownerToken
tokenMasterToken.PrivilegesLevel = token.MasterLevel
tokenMasterToken.Address = "0x124"
_, err = base.GetEventSender().SaveCommunityToken(tokenMasterToken, nil)
s.Require().NoError(err)
err = base.GetEventSender().AddCommunityToken(ownerToken.CommunityID, ownerToken.ChainID, ownerToken.Address)
s.Require().Error(err, communities.ErrInvalidManageTokensPermission)
}
func addCommunityTokenToCommunityTokensService(base CommunityEventsTestsInterface, token *token.CommunityToken) {
data := &communitytokens.CollectibleContractData{
TotalSupply: token.Supply,
Transferable: token.Transferable,
RemoteBurnable: token.RemoteSelfDestruct,
InfiniteSupply: token.InfiniteSupply,
}
base.GetCollectiblesServiceMock().SetMockCollectibleContractData(uint64(token.ChainID), token.Address, data)
}
func testJoinedPrivilegedMemberReceiveRequestsToJoin(base CommunityEventsTestsInterface, community *communities.Community,
bob *Messenger, newPrivilegedUser *Messenger, tokenPermissionType protobuf.CommunityTokenPermission_Type) {
// create community permission
rolePermission := createTestPermissionRequest(community, tokenPermissionType)
controlNodeCreatesCommunityPermission(base, community, rolePermission)
s := base.GetSuite()
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advertiseCommunityToUserOldWay(s, community, base.GetControlNode(), bob)
advertiseCommunityToUserOldWay(s, community, base.GetControlNode(), newPrivilegedUser)
requestNewPrivilegedUser := &requests.RequestToJoinCommunity{
CommunityID: community.ID(),
AddressesToReveal: []string{eventsSenderAccountAddress},
ENSName: "newPrivilegedUser",
AirdropAddress: eventsSenderAccountAddress,
}
requestToJoinID := requestToJoinCommunity(s, base.GetControlNode(), newPrivilegedUser, requestNewPrivilegedUser)
// accept join request
acceptRequestToJoin := &requests.AcceptRequestToJoinCommunity{ID: requestToJoinID}
response, err := base.GetControlNode().AcceptRequestToJoinCommunity(acceptRequestToJoin)
s.Require().NoError(err)
s.Require().NotNil(response)
updatedCommunity := response.Communities()[0]
s.Require().NotNil(updatedCommunity)
s.Require().True(updatedCommunity.HasMember(&newPrivilegedUser.identity.PublicKey))
_, err = WaitOnMessengerResponse(
base.GetEventSender(),
func(r *MessengerResponse) bool {
return len(r.Communities()) > 0 &&
len(r.Communities()[0].TokenPermissionsByType(tokenPermissionType)) > 0 &&
r.Communities()[0].HasPermissionToSendCommunityEvents()
},
"newPrivilegedUser did not receive privileged role",
)
s.Require().NoError(err)
expectedLength := 3
// newPrivilegedUser user should receive all requests to join with shared addresses from the control node
waitAndCheckRequestsToJoin(s, newPrivilegedUser, expectedLength, community.ID(), tokenPermissionType == protobuf.CommunityTokenPermission_BECOME_TOKEN_MASTER)
// bob joins the community
requestMember := &requests.RequestToJoinCommunity{
CommunityID: community.ID(),
AddressesToReveal: []string{bobAccountAddress},
ENSName: "bob",
AirdropAddress: bobAccountAddress,
}
bobRequestToJoinID := requestToJoinCommunity(s, base.GetControlNode(), bob, requestMember)
// accept join request
acceptRequestToJoin = &requests.AcceptRequestToJoinCommunity{ID: bobRequestToJoinID}
_, err = base.GetControlNode().AcceptRequestToJoinCommunity(acceptRequestToJoin)
s.Require().NoError(err)
expectedLength = 4
waitAndCheckRequestsToJoin(s, newPrivilegedUser, expectedLength, community.ID(), tokenPermissionType == protobuf.CommunityTokenPermission_BECOME_TOKEN_MASTER)
}
func testMemberReceiveRequestsToJoinAfterGettingNewRole(base CommunityEventsTestsInterface, bob *Messenger, tokenPermissionType protobuf.CommunityTokenPermission_Type) {
tcs2, err := base.GetControlNode().communitiesManager.All()
s := base.GetSuite()
s.Require().NoError(err, "eventSender.communitiesManager.All")
s.Len(tcs2, 1, "Must have 1 community")
// control node creates a community and chat
community := createTestCommunity(base, protobuf.CommunityPermissions_MANUAL_ACCEPT)
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advertiseCommunityToUserOldWay(s, community, base.GetControlNode(), base.GetEventSender())
advertiseCommunityToUserOldWay(s, community, base.GetControlNode(), base.GetMember())
advertiseCommunityToUserOldWay(s, community, base.GetControlNode(), bob)
requestAlice := &requests.RequestToJoinCommunity{
CommunityID: community.ID(),
AddressesToReveal: []string{aliceAccountAddress},
ENSName: "alice",
AirdropAddress: aliceAccountAddress,
}
requestToJoinCommunity(s, base.GetControlNode(), base.GetMember(), requestAlice)
requestBob := &requests.RequestToJoinCommunity{
CommunityID: community.ID(),
AddressesToReveal: []string{bobAccountAddress},
ENSName: "bob",
AirdropAddress: bobAccountAddress,
}
requestToJoinCommunity(s, base.GetControlNode(), bob, requestBob)
requestEventSender := &requests.RequestToJoinCommunity{
CommunityID: community.ID(),
AddressesToReveal: []string{eventsSenderAccountAddress},
ENSName: "eventSender",
AirdropAddress: eventsSenderAccountAddress,
}
// event sender joins as simple user
joinOnRequestCommunity(s, community, base.GetControlNode(), base.GetEventSender(), requestEventSender)
// create community permission
rolePermission := createTestPermissionRequest(community, tokenPermissionType)
response, err := base.GetControlNode().CreateCommunityTokenPermission(rolePermission)
s.Require().NoError(err)
var tokenPermissionID string
for id := range response.CommunityChanges[0].TokenPermissionsAdded {
tokenPermissionID = id
}
s.Require().NotEqual(tokenPermissionID, "")
ownerCommunity, err := base.GetControlNode().communitiesManager.GetByID(community.ID())
s.Require().NoError(err)
assertCheckTokenPermissionCreated(s, ownerCommunity, rolePermission.Type)
_, err = WaitOnMessengerResponse(
base.GetEventSender(),
func(r *MessengerResponse) bool {
return len(r.Communities()) > 0 &&
len(r.Communities()[0].TokenPermissionsByType(tokenPermissionType)) > 0 &&
r.Communities()[0].HasPermissionToSendCommunityEvents()
},
"event sender did not receive privileged role",
)
s.Require().NoError(err)
expectedLength := 3
waitAndCheckRequestsToJoin(s, base.GetEventSender(), expectedLength, community.ID(), tokenPermissionType == protobuf.CommunityTokenPermission_BECOME_TOKEN_MASTER)
}
func waitAndCheckRequestsToJoin(s *suite.Suite, user *Messenger, expectedLength int, communityID types.HexBytes, checkRevealedAddresses bool) {
_, err := WaitOnMessengerResponse(
user,
func(r *MessengerResponse) bool {
requestsToJoin, err := user.communitiesManager.GetCommunityRequestsToJoinWithRevealedAddresses(communityID)
if err != nil {
return false
}
if len(requestsToJoin) != expectedLength {
s.T().Log("invalid requests to join count:", len(requestsToJoin))
return false
}
for _, request := range requestsToJoin {
if request.PublicKey == common.PubkeyToHex(&user.identity.PublicKey) {
if len(request.RevealedAccounts) != 1 {
s.T().Log("our own requests to join must always have accounts revealed")
return false
}
} else if checkRevealedAddresses {
if len(request.RevealedAccounts) != 1 {
s.T().Log("no accounts revealed")
return false
}
} else {
if len(request.RevealedAccounts) != 0 {
s.T().Log("unexpected accounts revealed")
return false
}
}
}
return true
},
"user did not receive all requests to join from the control node",
)
s.Require().NoError(err)
}
func testPrivilegedMemberAcceptsRequestToJoinAfterMemberLeave(base CommunityEventsTestsInterface, community *communities.Community, user *Messenger) {
s := base.GetSuite()
advertiseCommunityToUserOldWay(s, community, base.GetControlNode(), user)
// user sends request to join
requestToJoin := &requests.RequestToJoinCommunity{CommunityID: community.ID(), ENSName: "testName"}
response, err := user.RequestToJoinCommunity(requestToJoin)
s.Require().NoError(err)
s.Require().NotNil(response)
s.Require().Len(response.RequestsToJoinCommunity(), 1)
sentRequest := response.RequestsToJoinCommunity()[0]
checkRequestToJoin := func(r *MessengerResponse) bool {
if len(r.RequestsToJoinCommunity()) == 0 {
return false
}
for _, request := range r.RequestsToJoinCommunity() {
if request.ENSName == requestToJoin.ENSName {
return true
}
}
return false
}
// event sender receives request to join
response, err = WaitOnMessengerResponse(
base.GetEventSender(),
checkRequestToJoin,
"event sender did not receive community request to join",
)
s.Require().NoError(err)
s.Require().Len(response.RequestsToJoinCommunity(), 1)
// control node receives request to join
_, err = WaitOnMessengerResponse(
base.GetControlNode(),
checkRequestToJoin,
"event sender did not receive community request to join",
)
s.Require().NoError(err)
acceptRequestToJoin := &requests.AcceptRequestToJoinCommunity{ID: sentRequest.ID}
response, err = base.GetEventSender().AcceptRequestToJoinCommunity(acceptRequestToJoin)
s.Require().NoError(err)
s.Require().NotNil(response)
s.Require().Len(response.Communities(), 1)
// we don't expect `user` to be a member already, because `eventSender` merely
// forwards its accept decision to the control node
s.Require().False(response.Communities()[0].HasMember(&user.identity.PublicKey))
// at this point, the request to join is marked as accepted by GetEventSender node
acceptedRequestsPending, err := base.GetEventSender().AcceptedPendingRequestsToJoinForCommunity(community.ID())
s.Require().NoError(err)
s.Require().Len(acceptedRequestsPending, 1)
s.Require().Equal(acceptedRequestsPending[0].PublicKey, common.PubkeyToHex(&user.identity.PublicKey))
// control node receives community event with accepted membership request
_, err = WaitOnMessengerResponse(
base.GetControlNode(),
func(r *MessengerResponse) bool {
return len(r.Communities()) > 0 && r.Communities()[0].HasMember(&user.identity.PublicKey)
},
"control node did not receive community request to join response",
)
s.Require().NoError(err)
// at this point, the request to join is marked as accepted by control node
acceptedRequests, err := base.GetControlNode().AcceptedRequestsToJoinForCommunity(community.ID())
s.Require().NoError(err)
// we expect 3 here (1 event senders, 1 member + 1 from user)
s.Require().Len(acceptedRequests, 3)
s.Require().Equal(acceptedRequests[2].PublicKey, common.PubkeyToHex(&user.identity.PublicKey))
// user receives updated community
_, err = WaitOnMessengerResponse(
user,
func(r *MessengerResponse) bool {
return len(r.Communities()) > 0 && r.Communities()[0].HasMember(&user.identity.PublicKey)
},
"alice did not receive community request to join response",
)
s.Require().NoError(err)
// event sender receives updated community
_, err = WaitOnMessengerResponse(
base.GetEventSender(),
func(r *MessengerResponse) bool {
return len(r.Communities()) > 0 && r.Communities()[0].HasMember(&user.identity.PublicKey)
},
"event sender did not receive community with the new member",
)
s.Require().NoError(err)
// check control node notify event sender about accepting request to join
_, err = WaitOnMessengerResponse(
base.GetEventSender(),
func(r *MessengerResponse) bool {
acceptedRequests, err := base.GetEventSender().AcceptedRequestsToJoinForCommunity(community.ID())
return err == nil && len(acceptedRequests) == 2 && (acceptedRequests[1].PublicKey == common.PubkeyToHex(&user.identity.PublicKey))
},
"no updates from control node",
)
s.Require().NoError(err)
acceptedRequestsPending, err = base.GetEventSender().AcceptedPendingRequestsToJoinForCommunity(community.ID())
s.Require().NoError(err)
s.Require().Len(acceptedRequestsPending, 0)
// user leaves the community
response, err = user.LeaveCommunity(community.ID())
s.Require().NoError(err)
s.Require().Len(response.Communities(), 1)
s.Require().False(response.Communities()[0].Joined())
checkMemberLeave := func(r *MessengerResponse) bool {
return len(r.Communities()) > 0 && !r.Communities()[0].HasMember(&user.identity.PublicKey)
}
// check control node received member leave msg
_, err = WaitOnMessengerResponse(
base.GetControlNode(),
checkMemberLeave,
"control node did not receive member leave msg",
)
s.Require().NoError(err)
// check event sender received member leave update from ControlNode
_, err = WaitOnMessengerResponse(
base.GetEventSender(),
checkMemberLeave,
"event sender did not receive member leave update",
)
s.Require().NoError(err)
// user tries to rejoin again
response, err = user.RequestToJoinCommunity(requestToJoin)
s.Require().NoError(err)
s.Require().NotNil(response)
s.Require().Len(response.RequestsToJoinCommunity(), 1)
// event sender receives request to join
response, err = WaitOnMessengerResponse(
base.GetEventSender(),
checkRequestToJoin,
"event sender did not receive community request to join",
)
s.Require().NoError(err)
s.Require().Len(response.RequestsToJoinCommunity(), 1)
// control node receives request to join
_, err = WaitOnMessengerResponse(
base.GetControlNode(),
checkRequestToJoin,
"event sender did not receive community request to join",
)
s.Require().NoError(err)
response, err = base.GetEventSender().AcceptRequestToJoinCommunity(acceptRequestToJoin)
s.Require().NoError(err)
s.Require().NotNil(response)
s.Require().Len(response.Communities(), 1)
// we don't expect `user` to be a member already, because `eventSender` merely
// forwards its accept decision to the control node
s.Require().False(response.Communities()[0].HasMember(&user.identity.PublicKey))
// at this point, the request to join is marked as accepted pending by GetEventSender node
acceptedRequestsPending, err = base.GetEventSender().AcceptedPendingRequestsToJoinForCommunity(community.ID())
s.Require().NoError(err)
s.Require().Len(acceptedRequestsPending, 1)
s.Require().Equal(acceptedRequestsPending[0].PublicKey, common.PubkeyToHex(&user.identity.PublicKey))
// control node receives community event with accepted membership request
_, err = WaitOnMessengerResponse(
base.GetControlNode(),
func(r *MessengerResponse) bool {
return len(r.Communities()) > 0 && r.Communities()[0].HasMember(&user.identity.PublicKey)
},
"control node did not receive community request to join response",
)
s.Require().NoError(err)
// at this point, the request to join is marked as accepted by control node
acceptedRequests, err = base.GetControlNode().AcceptedRequestsToJoinForCommunity(community.ID())
s.Require().NoError(err)
// we expect 3 here (1 event senders, 1 member + 1 from user)
s.Require().Len(acceptedRequests, 3)
s.Require().Equal(acceptedRequests[2].PublicKey, common.PubkeyToHex(&user.identity.PublicKey))
// user receives updated community
_, err = WaitOnMessengerResponse(
user,
func(r *MessengerResponse) bool {
return len(r.Communities()) > 0 && r.Communities()[0].HasMember(&user.identity.PublicKey)
},
"user did not receive community request to join response",
)
s.Require().NoError(err)
// event sender receives updated community
_, err = WaitOnMessengerResponse(
base.GetEventSender(),
func(r *MessengerResponse) bool {
return len(r.Communities()) > 0 && r.Communities()[0].HasMember(&user.identity.PublicKey)
},
"event sender did not receive community with the new member",
)
s.Require().NoError(err)
// check control node notify event sender about accepting request to join
_, err = WaitOnMessengerResponse(
base.GetEventSender(),
func(r *MessengerResponse) bool {
acceptedRequests, err := base.GetEventSender().AcceptedRequestsToJoinForCommunity(community.ID())
return err == nil && len(acceptedRequests) == 2 && (acceptedRequests[1].PublicKey == common.PubkeyToHex(&user.identity.PublicKey))
},
"no updates from control node",
)
s.Require().NoError(err)
acceptedRequestsPending, err = base.GetEventSender().AcceptedPendingRequestsToJoinForCommunity(community.ID())
s.Require().NoError(err)
s.Require().Len(acceptedRequestsPending, 0)
}
func testBanMemberWithDeletingAllMessages(base CommunityEventsTestsInterface, community *communities.Community) {
// verify that event sender can't ban a control node and delete his messages
banRequest := &requests.BanUserFromCommunity{
CommunityID: community.ID(),
User: common.PubkeyToHexBytes(&base.GetControlNode().identity.PublicKey),
DeleteAllMessages: true,
}
_, err := base.GetEventSender().BanUserFromCommunity(
context.Background(),
banRequest,
)
s := base.GetSuite()
s.Require().Error(err)
chatIds := community.ChatIDs()
s.Require().Len(chatIds, 1)
chat := base.GetEventSender().Chat(chatIds[0])
s.Require().NotNil(chat)
inputMessage := buildTestMessage(*chat)
sendResponse, err := base.GetMember().SendChatMessage(context.Background(), inputMessage)
s.NoError(err)
s.Require().NotNil(sendResponse)
s.Require().Len(sendResponse.Messages(), 1)
messageID := sendResponse.Messages()[0].ID
checkMsgDelivered := func(response *MessengerResponse) error {
if len(response.Messages()) == 0 {
return errors.New("response does not contain message")
}
for _, message := range response.Messages() {
if message.ID == messageID {
return nil
}
}
return errors.New("messages was not found in the response")
}
waitOnMessengerResponse(s, checkMsgDelivered, base.GetControlNode())
waitOnMessengerResponse(s, checkMsgDelivered, base.GetEventSender())
banRequest.User = common.PubkeyToHexBytes(&base.GetMember().identity.PublicKey)
banMember(base, banRequest)
}