status-go/vendor/github.com/huin/goupnp/httpu/httpu.go

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package httpu
import (
"bufio"
"bytes"
"errors"
"fmt"
"log"
"net"
"net/http"
"sync"
"time"
)
// ClientInterface is the general interface provided to perform HTTP-over-UDP
// requests.
type ClientInterface interface {
// Do performs a request. The timeout is how long to wait for before returning
// the responses that were received. An error is only returned for failing to
// send the request. Failures in receipt simply do not add to the resulting
// responses.
Do(
req *http.Request,
timeout time.Duration,
numSends int,
) ([]*http.Response, error)
}
// HTTPUClient is a client for dealing with HTTPU (HTTP over UDP). Its typical
// function is for HTTPMU, and particularly SSDP.
type HTTPUClient struct {
connLock sync.Mutex // Protects use of conn.
conn net.PacketConn
}
var _ ClientInterface = &HTTPUClient{}
// NewHTTPUClient creates a new HTTPUClient, opening up a new UDP socket for the
// purpose.
func NewHTTPUClient() (*HTTPUClient, error) {
conn, err := net.ListenPacket("udp", ":0")
if err != nil {
return nil, err
}
return &HTTPUClient{conn: conn}, nil
}
// NewHTTPUClientAddr creates a new HTTPUClient which will broadcast packets
// from the specified address, opening up a new UDP socket for the purpose
func NewHTTPUClientAddr(addr string) (*HTTPUClient, error) {
ip := net.ParseIP(addr)
if ip == nil {
return nil, errors.New("Invalid listening address")
}
conn, err := net.ListenPacket("udp", ip.String()+":0")
if err != nil {
return nil, err
}
return &HTTPUClient{conn: conn}, nil
}
// Close shuts down the client. The client will no longer be useful following
// this.
func (httpu *HTTPUClient) Close() error {
httpu.connLock.Lock()
defer httpu.connLock.Unlock()
return httpu.conn.Close()
}
// Do implements ClientInterface.Do.
//
// Note that at present only one concurrent connection will happen per
// HTTPUClient.
func (httpu *HTTPUClient) Do(
req *http.Request,
timeout time.Duration,
numSends int,
) ([]*http.Response, error) {
httpu.connLock.Lock()
defer httpu.connLock.Unlock()
// Create the request. This is a subset of what http.Request.Write does
// deliberately to avoid creating extra fields which may confuse some
// devices.
var requestBuf bytes.Buffer
method := req.Method
if method == "" {
method = "GET"
}
if _, err := fmt.Fprintf(&requestBuf, "%s %s HTTP/1.1\r\n", method, req.URL.RequestURI()); err != nil {
return nil, err
}
if err := req.Header.Write(&requestBuf); err != nil {
return nil, err
}
if _, err := requestBuf.Write([]byte{'\r', '\n'}); err != nil {
return nil, err
}
destAddr, err := net.ResolveUDPAddr("udp", req.Host)
if err != nil {
return nil, err
}
if err = httpu.conn.SetDeadline(time.Now().Add(timeout)); err != nil {
return nil, err
}
// Send request.
for i := 0; i < numSends; i++ {
if n, err := httpu.conn.WriteTo(requestBuf.Bytes(), destAddr); err != nil {
return nil, err
} else if n < len(requestBuf.Bytes()) {
return nil, fmt.Errorf("httpu: wrote %d bytes rather than full %d in request",
n, len(requestBuf.Bytes()))
}
time.Sleep(5 * time.Millisecond)
}
// Await responses until timeout.
var responses []*http.Response
responseBytes := make([]byte, 2048)
for {
// 2048 bytes should be sufficient for most networks.
n, _, err := httpu.conn.ReadFrom(responseBytes)
if err != nil {
if err, ok := err.(net.Error); ok {
if err.Timeout() {
break
}
if err.Temporary() {
// Sleep in case this is a persistent error to avoid pegging CPU until deadline.
time.Sleep(10 * time.Millisecond)
continue
}
}
return nil, err
}
// Parse response.
response, err := http.ReadResponse(bufio.NewReader(bytes.NewBuffer(responseBytes[:n])), req)
if err != nil {
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log.Printf("httpu: error while parsing response: %v", err)
continue
}
responses = append(responses, response)
}
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// Timeout reached - return discovered responses.
return responses, nil
}