status-go/vendor/github.com/libp2p/go-ws-transport/conn.go

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package websocket
import (
"io"
"net"
"sync"
"time"
ws "github.com/gorilla/websocket"
)
// GracefulCloseTimeout is the time to wait trying to gracefully close a
// connection before simply cutting it.
var GracefulCloseTimeout = 100 * time.Millisecond
var _ net.Conn = (*Conn)(nil)
// Conn implements net.Conn interface for gorilla/websocket.
type Conn struct {
*ws.Conn
DefaultMessageType int
reader io.Reader
closeOnce sync.Once
}
func (c *Conn) Read(b []byte) (int, error) {
if c.reader == nil {
if err := c.prepNextReader(); err != nil {
return 0, err
}
}
for {
n, err := c.reader.Read(b)
switch err {
case io.EOF:
c.reader = nil
if n > 0 {
return n, nil
}
if err := c.prepNextReader(); err != nil {
return 0, err
}
// explicitly looping
default:
return n, err
}
}
}
func (c *Conn) prepNextReader() error {
t, r, err := c.Conn.NextReader()
if err != nil {
if wserr, ok := err.(*ws.CloseError); ok {
if wserr.Code == 1000 || wserr.Code == 1005 {
return io.EOF
}
}
return err
}
if t == ws.CloseMessage {
return io.EOF
}
c.reader = r
return nil
}
func (c *Conn) Write(b []byte) (n int, err error) {
if err := c.Conn.WriteMessage(c.DefaultMessageType, b); err != nil {
return 0, err
}
return len(b), nil
}
// Close closes the connection. Only the first call to Close will receive the
// close error, subsequent and concurrent calls will return nil.
// This method is thread-safe.
func (c *Conn) Close() error {
var err error
c.closeOnce.Do(func() {
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err1 := c.Conn.WriteControl(ws.CloseMessage, nil, time.Now().Add(GracefulCloseTimeout))
err2 := c.Conn.Close()
switch {
case err1 != nil:
err = err1
case err2 != nil:
err = err2
}
})
return err
}
func (c *Conn) LocalAddr() net.Addr {
return NewAddr(c.Conn.LocalAddr().String())
}
func (c *Conn) RemoteAddr() net.Addr {
return NewAddr(c.Conn.RemoteAddr().String())
}
func (c *Conn) SetDeadline(t time.Time) error {
if err := c.SetReadDeadline(t); err != nil {
return err
}
return c.SetWriteDeadline(t)
}
func (c *Conn) SetReadDeadline(t time.Time) error {
return c.Conn.SetReadDeadline(t)
}
func (c *Conn) SetWriteDeadline(t time.Time) error {
return c.Conn.SetWriteDeadline(t)
}
// NewConn creates a Conn given a regular gorilla/websocket Conn.
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func NewConn(raw *ws.Conn) *Conn {
return &Conn{
Conn: raw,
DefaultMessageType: ws.BinaryMessage,
}
}