status-go/protocol/protobuf/chat_message.proto

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syntax = "proto3";
option go_package = "./;protobuf";
package protobuf;
import "enums.proto";
message StickerMessage {
string hash = 1;
int32 pack = 2;
}
message ImageMessage {
bytes payload = 1;
ImageType type = 2;
}
message AudioMessage {
bytes payload = 1;
AudioType type = 2;
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uint64 duration_ms = 3;
enum AudioType {
UNKNOWN_AUDIO_TYPE = 0;
AAC = 1;
AMR = 2;
}
}
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message EditMessage {
uint64 clock = 1;
// Text of the message
string text = 2;
string chat_id = 3;
string message_id = 4;
// Grant for community edit messages
bytes grant = 5;
// The type of message (public/one-to-one/private-group-chat)
MessageType message_type = 6;
}
message DeleteMessage {
uint64 clock = 1;
string chat_id = 2;
string message_id = 3;
// Grant for community delete messages
bytes grant = 4;
// The type of message (public/one-to-one/private-group-chat)
MessageType message_type = 5;
}
feat: introduce messenger APIs to extract discord channels As part of the new Discord <-> Status Community Import functionality, we're adding an API that extracts all discord categories and channels from a previously exported discord export file. These APIs can be used in clients to show the user what categories and channels will be imported later on. There are two APIs: 1. `Messenger.ExtractDiscordCategoriesAndChannels(filesToimport []string) (*MessengerResponse, map[string]*discord.ImportError)` This takes a list of exported discord export (JSON) files (typically one per channel), reads them, and extracts the categories and channels into dedicated data structures (`[]DiscordChannel` and `[]DiscordCategory`) It also returns the oldest message timestamp found in all extracted channels. The API is synchronous and returns the extracted data as a `*MessengerResponse`. This allows to make the API available status-go's RPC interface. The error case is a `map[string]*discord.ImportError` where each key is a file path of a JSON file that we tried to extract data from, and the value a `discord.ImportError` which holds an error message and an error code, allowing for distinguishing between "critical" errors and "non-critical" errors. 2. `Messenger.RequestExtractDiscordCategoriesAndChannels(filesToImport []string)` This is the asynchronous counterpart to `ExtractDiscordCategoriesAndChannels`. The reason this API has been added is because discord servers can have a lot of message and channel data, which causes `ExtractDiscordCategoriesAndChannels` to block the thread for too long, making apps potentially feel like they are stuck. This API runs inside a go routine, eventually calls `ExtractDiscordCategoriesAndChannels`, and then emits a newly introduced `DiscordCategoriesAndChannelsExtractedSignal` that clients can react to. Failure of extraction has to be determined by the `discord.ImportErrors` emitted by the signal. **A note about exported discord history files** We expect users to export their discord histories via the [DiscordChatExporter](https://github.com/Tyrrrz/DiscordChatExporter/wiki/GUI%2C-CLI-and-Formats-explained#exportguild) tool. The tool allows to export the data in different formats, such as JSON, HTML and CSV. We expect users to have their data exported as JSON. Closes: https://github.com/status-im/status-desktop/issues/6690
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message DiscordMessage {
string id = 1;
string type = 2;
string timestamp = 3;
string timestampEdited = 4;
string content = 5;
DiscordMessageAuthor author = 6;
DiscordMessageReference reference = 7;
feat: introduce messenger APIs to extract discord channels As part of the new Discord <-> Status Community Import functionality, we're adding an API that extracts all discord categories and channels from a previously exported discord export file. These APIs can be used in clients to show the user what categories and channels will be imported later on. There are two APIs: 1. `Messenger.ExtractDiscordCategoriesAndChannels(filesToimport []string) (*MessengerResponse, map[string]*discord.ImportError)` This takes a list of exported discord export (JSON) files (typically one per channel), reads them, and extracts the categories and channels into dedicated data structures (`[]DiscordChannel` and `[]DiscordCategory`) It also returns the oldest message timestamp found in all extracted channels. The API is synchronous and returns the extracted data as a `*MessengerResponse`. This allows to make the API available status-go's RPC interface. The error case is a `map[string]*discord.ImportError` where each key is a file path of a JSON file that we tried to extract data from, and the value a `discord.ImportError` which holds an error message and an error code, allowing for distinguishing between "critical" errors and "non-critical" errors. 2. `Messenger.RequestExtractDiscordCategoriesAndChannels(filesToImport []string)` This is the asynchronous counterpart to `ExtractDiscordCategoriesAndChannels`. The reason this API has been added is because discord servers can have a lot of message and channel data, which causes `ExtractDiscordCategoriesAndChannels` to block the thread for too long, making apps potentially feel like they are stuck. This API runs inside a go routine, eventually calls `ExtractDiscordCategoriesAndChannels`, and then emits a newly introduced `DiscordCategoriesAndChannelsExtractedSignal` that clients can react to. Failure of extraction has to be determined by the `discord.ImportErrors` emitted by the signal. **A note about exported discord history files** We expect users to export their discord histories via the [DiscordChatExporter](https://github.com/Tyrrrz/DiscordChatExporter/wiki/GUI%2C-CLI-and-Formats-explained#exportguild) tool. The tool allows to export the data in different formats, such as JSON, HTML and CSV. We expect users to have their data exported as JSON. Closes: https://github.com/status-im/status-desktop/issues/6690
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}
message DiscordMessageAuthor {
string id = 1;
string name = 2;
string discriminator = 3;
string nickname = 4;
string avatarUrl = 5;
}
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message DiscordMessageReference {
string messageId = 1;
string channelId = 2;
string guildId = 3;
}
message ChatMessage {
// Lamport timestamp of the chat message
uint64 clock = 1;
// Unix timestamps in milliseconds, currently not used as we use whisper as more reliable, but here
// so that we don't rely on it
uint64 timestamp = 2;
// Text of the message
string text = 3;
// Id of the message that we are replying to
string response_to = 4;
// Ens name of the sender
string ens_name = 5;
// Chat id, this field is symmetric for public-chats and private group chats,
// but asymmetric in case of one-to-ones, as the sender will use the chat-id
// of the received, while the receiver will use the chat-id of the sender.
// Probably should be the concatenation of sender-pk & receiver-pk in alphabetical order
string chat_id = 6;
// The type of message (public/one-to-one/private-group-chat)
MessageType message_type = 7;
// The type of the content of the message
ContentType content_type = 8;
oneof payload {
StickerMessage sticker = 9;
ImageMessage image = 10;
AudioMessage audio = 11;
bytes community = 12;
DiscordMessage discord_message = 99;
}
// Grant for community chat messages
bytes grant = 13;
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// Message author's display name, introduced in version 1
string display_name = 14;
ContactRequestSignature sent_contact_request_signature = 15;
ContactRequestSignature received_contact_request_signature = 16;
bool contact_message = 17;
enum ContentType {
UNKNOWN_CONTENT_TYPE = 0;
TEXT_PLAIN = 1;
STICKER = 2;
STATUS = 3;
EMOJI = 4;
TRANSACTION_COMMAND = 5;
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// Only local
SYSTEM_MESSAGE_CONTENT_PRIVATE_GROUP = 6;
IMAGE = 7;
AUDIO = 8;
COMMUNITY = 9;
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// Only local
SYSTEM_MESSAGE_GAP = 10;
CONTACT_REQUEST = 11;
DISCORD_MESSAGE = 12;
}
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}
message ContactRequestSignature {
bytes signature = 1;
uint64 timestamp = 2;
}