status-go/protocol/messenger_status_updates.go

325 lines
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package protocol
import (
"context"
"fmt"
"time"
"github.com/golang/protobuf/proto"
"go.uber.org/zap"
Sync Settings (#2478) * Sync Settings * Added valueHandlers and Database singleton Some issues remain, need a way to comparing incoming sql.DB to check if the connection is to a different file or not. Maybe make singleton instance per filename * Added functionality to check the sqlite filename * Refactor of Database.SaveSyncSettings to be used as a handler * Implemented inteface for setting sync protobuf factories * Refactored and completed adhoc send setting sync * Tidying up * Immutability refactor * Refactor settings into dedicated package * Breakout structs * Tidy up * Refactor of bulk settings sync * Bug fixes * Addressing feedback * Fix code dropped during rebase * Fix for db closed * Fix for node config related crashes * Provisional fix for type assertion - issue 2 * Adding robust type assertion checks * Partial fix for null literal db storage and json encoding * Fix for passively handling nil sql.DB, and checking if elem has len and if len is 0 * Added test for preferred name behaviour * Adding saved sync settings to MessengerResponse * Completed granular initial sync and clock from network on save * add Settings to isEmpty * Refactor of protobufs, partially done * Added syncSetting receiver handling, some bug fixes * Fix for sticker packs * Implement inactive flag on sync protobuf factory * Refactor of types and structs * Added SettingField.CanSync functionality * Addressing rebase artifact * Refactor of Setting SELECT queries * Refactor of string return queries * VERSION bump and migration index bump * Deactiveate Sync Settings * Deactiveated preferred_name and send_status_updates Co-authored-by: Andrea Maria Piana <andrea.maria.piana@gmail.com>
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"github.com/status-im/status-go/multiaccounts/settings"
"github.com/status-im/status-go/protocol/common"
"github.com/status-im/status-go/protocol/communities"
"github.com/status-im/status-go/protocol/protobuf"
"github.com/status-im/status-go/protocol/transport"
)
func (m *Messenger) GetCurrentUserStatus() (*UserStatus, error) {
status := &UserStatus{
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StatusType: int(protobuf.StatusUpdate_AUTOMATIC),
Clock: 0,
CustomText: "",
}
err := m.settings.GetCurrentStatus(status)
if err != nil {
m.logger.Debug("Error obtaining latest status", zap.Error(err))
return nil, err
}
return status, nil
}
func (m *Messenger) sendUserStatus(ctx context.Context, status UserStatus) error {
shouldBroadcastUserStatus, err := m.settings.ShouldBroadcastUserStatus()
if err != nil {
return err
}
if !shouldBroadcastUserStatus {
m.logger.Debug("user status should not be broadcasted")
return nil
}
status.Clock = uint64(time.Now().Unix())
Sync Settings (#2478) * Sync Settings * Added valueHandlers and Database singleton Some issues remain, need a way to comparing incoming sql.DB to check if the connection is to a different file or not. Maybe make singleton instance per filename * Added functionality to check the sqlite filename * Refactor of Database.SaveSyncSettings to be used as a handler * Implemented inteface for setting sync protobuf factories * Refactored and completed adhoc send setting sync * Tidying up * Immutability refactor * Refactor settings into dedicated package * Breakout structs * Tidy up * Refactor of bulk settings sync * Bug fixes * Addressing feedback * Fix code dropped during rebase * Fix for db closed * Fix for node config related crashes * Provisional fix for type assertion - issue 2 * Adding robust type assertion checks * Partial fix for null literal db storage and json encoding * Fix for passively handling nil sql.DB, and checking if elem has len and if len is 0 * Added test for preferred name behaviour * Adding saved sync settings to MessengerResponse * Completed granular initial sync and clock from network on save * add Settings to isEmpty * Refactor of protobufs, partially done * Added syncSetting receiver handling, some bug fixes * Fix for sticker packs * Implement inactive flag on sync protobuf factory * Refactor of types and structs * Added SettingField.CanSync functionality * Addressing rebase artifact * Refactor of Setting SELECT queries * Refactor of string return queries * VERSION bump and migration index bump * Deactiveate Sync Settings * Deactiveated preferred_name and send_status_updates Co-authored-by: Andrea Maria Piana <andrea.maria.piana@gmail.com>
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err = m.settings.SaveSettingField(settings.CurrentUserStatus, status)
if err != nil {
return err
}
statusUpdate := &protobuf.StatusUpdate{
Clock: status.Clock,
StatusType: protobuf.StatusUpdate_StatusType(status.StatusType),
CustomText: status.CustomText,
}
encodedMessage, err := proto.Marshal(statusUpdate)
if err != nil {
return err
}
contactCodeTopic := transport.ContactCodeTopic(&m.identity.PublicKey)
rawMessage := common.RawMessage{
LocalChatID: contactCodeTopic,
Payload: encodedMessage,
MessageType: protobuf.ApplicationMetadataMessage_STATUS_UPDATE,
ResendAutomatically: true,
}
_, err = m.sender.SendPublic(ctx, contactCodeTopic, rawMessage)
if err != nil {
return err
}
joinedCommunities, err := m.communitiesManager.Joined()
if err != nil {
return err
}
for _, community := range joinedCommunities {
rawMessage.LocalChatID = community.StatusUpdatesChannelID()
_, err = m.sender.SendPublic(ctx, rawMessage.LocalChatID, rawMessage)
if err != nil {
return err
}
}
return nil
}
func (m *Messenger) sendCurrentUserStatus(ctx context.Context) {
err := m.persistence.CleanOlderStatusUpdates()
if err != nil {
m.logger.Debug("Error cleaning status updates", zap.Error(err))
return
}
shouldBroadcastUserStatus, err := m.settings.ShouldBroadcastUserStatus()
if err != nil {
m.logger.Debug("Error while getting status broadcast setting", zap.Error(err))
return
}
if !shouldBroadcastUserStatus {
m.logger.Debug("user status should not be broadcasted")
return
}
currStatus, err := m.GetCurrentUserStatus()
if err != nil {
m.logger.Debug("Error obtaining latest status", zap.Error(err))
return
}
if err := m.sendUserStatus(ctx, *currStatus); err != nil {
m.logger.Debug("Error when sending the latest user status", zap.Error(err))
}
}
func (m *Messenger) sendCurrentUserStatusToCommunity(ctx context.Context, community *communities.Community) error {
logger := m.logger.Named("sendCurrentUserStatusToCommunity")
shouldBroadcastUserStatus, err := m.settings.ShouldBroadcastUserStatus()
if err != nil {
logger.Debug("m.settings.ShouldBroadcastUserStatus error", zap.Error(err))
return err
}
if !shouldBroadcastUserStatus {
logger.Debug("user status should not be broadcasted")
return nil
}
status, err := m.GetCurrentUserStatus()
if err != nil {
logger.Debug("Error obtaining latest status", zap.Error(err))
return err
}
status.Clock = uint64(time.Now().Unix())
Sync Settings (#2478) * Sync Settings * Added valueHandlers and Database singleton Some issues remain, need a way to comparing incoming sql.DB to check if the connection is to a different file or not. Maybe make singleton instance per filename * Added functionality to check the sqlite filename * Refactor of Database.SaveSyncSettings to be used as a handler * Implemented inteface for setting sync protobuf factories * Refactored and completed adhoc send setting sync * Tidying up * Immutability refactor * Refactor settings into dedicated package * Breakout structs * Tidy up * Refactor of bulk settings sync * Bug fixes * Addressing feedback * Fix code dropped during rebase * Fix for db closed * Fix for node config related crashes * Provisional fix for type assertion - issue 2 * Adding robust type assertion checks * Partial fix for null literal db storage and json encoding * Fix for passively handling nil sql.DB, and checking if elem has len and if len is 0 * Added test for preferred name behaviour * Adding saved sync settings to MessengerResponse * Completed granular initial sync and clock from network on save * add Settings to isEmpty * Refactor of protobufs, partially done * Added syncSetting receiver handling, some bug fixes * Fix for sticker packs * Implement inactive flag on sync protobuf factory * Refactor of types and structs * Added SettingField.CanSync functionality * Addressing rebase artifact * Refactor of Setting SELECT queries * Refactor of string return queries * VERSION bump and migration index bump * Deactiveate Sync Settings * Deactiveated preferred_name and send_status_updates Co-authored-by: Andrea Maria Piana <andrea.maria.piana@gmail.com>
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err = m.settings.SaveSettingField(settings.CurrentUserStatus, status)
if err != nil {
logger.Debug("m.settings.SaveSetting error",
zap.Any("current-user-status", status),
zap.Error(err))
return err
}
statusUpdate := &protobuf.StatusUpdate{
Clock: status.Clock,
StatusType: protobuf.StatusUpdate_StatusType(status.StatusType),
CustomText: status.CustomText,
}
encodedMessage, err := proto.Marshal(statusUpdate)
if err != nil {
logger.Debug("proto.Marshal error",
zap.Any("protobuf.StatusUpdate", statusUpdate),
zap.Error(err))
return err
}
rawMessage := common.RawMessage{
LocalChatID: community.StatusUpdatesChannelID(),
Payload: encodedMessage,
MessageType: protobuf.ApplicationMetadataMessage_STATUS_UPDATE,
ResendAutomatically: true,
}
_, err = m.sender.SendPublic(ctx, rawMessage.LocalChatID, rawMessage)
if err != nil {
logger.Debug("m.sender.SendPublic error", zap.Error(err))
return err
}
return nil
}
func (m *Messenger) broadcastLatestUserStatus() {
m.logger.Debug("broadcasting user status")
ctx := context.Background()
go func() {
// Ensure that we are connected before sending a message
time.Sleep(5 * time.Second)
m.sendCurrentUserStatus(ctx)
}()
go func() {
for {
select {
case <-time.After(5 * time.Minute):
m.sendCurrentUserStatus(ctx)
case <-m.quit:
return
}
}
}()
}
func (m *Messenger) SetUserStatus(ctx context.Context, newStatus int, newCustomText string) error {
if len([]rune(newCustomText)) > maxStatusMessageText {
return fmt.Errorf("custom text shouldn't be longer than %d", maxStatusMessageText)
}
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if newStatus != int(protobuf.StatusUpdate_AUTOMATIC) &&
newStatus != int(protobuf.StatusUpdate_DO_NOT_DISTURB) &&
newStatus != int(protobuf.StatusUpdate_ALWAYS_ONLINE) &&
newStatus != int(protobuf.StatusUpdate_INACTIVE) {
return fmt.Errorf("unknown status type")
}
currStatus, err := m.GetCurrentUserStatus()
if err != nil {
m.logger.Debug("Error obtaining latest status", zap.Error(err))
return err
}
if newStatus == currStatus.StatusType && newCustomText == currStatus.CustomText {
m.logger.Debug("Status type did not change")
return nil
}
currStatus.StatusType = newStatus
currStatus.CustomText = newCustomText
return m.sendUserStatus(ctx, *currStatus)
}
func (m *Messenger) HandleStatusUpdate(state *ReceivedMessageState, statusMessage protobuf.StatusUpdate) error {
if err := ValidateStatusUpdate(statusMessage); err != nil {
return err
}
if common.IsPubKeyEqual(state.CurrentMessageState.PublicKey, &m.identity.PublicKey) { // Status message is ours
currentStatus, err := m.GetCurrentUserStatus()
if err != nil {
m.logger.Debug("Error obtaining latest status", zap.Error(err))
return err
}
if currentStatus.Clock >= statusMessage.Clock {
return nil // older status message, or status does not change ignoring it
}
newStatus := ToUserStatus(statusMessage)
Sync Settings (#2478) * Sync Settings * Added valueHandlers and Database singleton Some issues remain, need a way to comparing incoming sql.DB to check if the connection is to a different file or not. Maybe make singleton instance per filename * Added functionality to check the sqlite filename * Refactor of Database.SaveSyncSettings to be used as a handler * Implemented inteface for setting sync protobuf factories * Refactored and completed adhoc send setting sync * Tidying up * Immutability refactor * Refactor settings into dedicated package * Breakout structs * Tidy up * Refactor of bulk settings sync * Bug fixes * Addressing feedback * Fix code dropped during rebase * Fix for db closed * Fix for node config related crashes * Provisional fix for type assertion - issue 2 * Adding robust type assertion checks * Partial fix for null literal db storage and json encoding * Fix for passively handling nil sql.DB, and checking if elem has len and if len is 0 * Added test for preferred name behaviour * Adding saved sync settings to MessengerResponse * Completed granular initial sync and clock from network on save * add Settings to isEmpty * Refactor of protobufs, partially done * Added syncSetting receiver handling, some bug fixes * Fix for sticker packs * Implement inactive flag on sync protobuf factory * Refactor of types and structs * Added SettingField.CanSync functionality * Addressing rebase artifact * Refactor of Setting SELECT queries * Refactor of string return queries * VERSION bump and migration index bump * Deactiveate Sync Settings * Deactiveated preferred_name and send_status_updates Co-authored-by: Andrea Maria Piana <andrea.maria.piana@gmail.com>
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err = m.settings.SaveSettingField(settings.CurrentUserStatus, newStatus)
if err != nil {
return err
}
state.Response.SetCurrentStatus(newStatus)
} else {
statusUpdate := ToUserStatus(statusMessage)
statusUpdate.PublicKey = state.CurrentMessageState.Contact.ID
err := m.persistence.InsertStatusUpdate(statusUpdate)
if err != nil {
return err
}
state.Response.AddStatusUpdate(statusUpdate)
}
return nil
}
func (m *Messenger) StatusUpdates() ([]UserStatus, error) {
return m.persistence.StatusUpdates()
}
func (m *Messenger) timeoutStatusUpdates(fromClock uint64, tillClock uint64) {
// Most of the time we only need to time out just one status update,
// but the range covers special cases like, other status updates had the same clock value
// or the received another status update with higher clock value than the reference clock but
// lower clock value than the nextClock
deactivatedStatusUpdates, err := m.persistence.DeactivatedAutomaticStatusUpdates(fromClock, tillClock)
// Send deactivatedStatusUpdates to Client
if err == nil {
m.config.messengerSignalsHandler.StatusUpdatesTimedOut(&deactivatedStatusUpdates)
} else {
m.logger.Debug("Unable to get deactivated automatic status updates from db", zap.Error(err))
}
}
func (m *Messenger) timeoutAutomaticStatusUpdates() {
nextClock := uint64(0)
waitDuration := uint64(10) // Initial 10 sec wait, to make sure new status updates are fetched before starting timing out loop
fiveMinutes := uint64(5 * 60)
referenceClock := uint64(time.Now().Unix()) - fiveMinutes
go func() {
for {
select {
case <-time.After(time.Duration(waitDuration) * time.Second):
tempNextClock, err := m.persistence.NextHigherClockValueOfAutomaticStatusUpdates(referenceClock)
if err == nil {
if nextClock == 0 || tempNextClock > nextClock {
nextClock = tempNextClock
// Extra 5 sec wait (broadcast receiving delay)
waitDuration = tempNextClock + fiveMinutes + 5 - uint64(time.Now().Unix())
if waitDuration < 0 {
waitDuration = 0
}
} else {
m.timeoutStatusUpdates(referenceClock, tempNextClock)
waitDuration = 0
referenceClock = tempNextClock
}
} else if err == common.ErrRecordNotFound {
// No More status updates to timeout, keep loop running at five minutes interval
waitDuration = fiveMinutes
} else {
m.logger.Debug("Unable to timeout automatic status updates", zap.Error(err))
return
}
case <-m.quit:
return
}
}
}()
}