112 lines
3.0 KiB
Go
112 lines
3.0 KiB
Go
|
package dtls
|
||
|
|
||
|
import (
|
||
|
"github.com/pion/dtls/v2/pkg/protocol"
|
||
|
"github.com/pion/dtls/v2/pkg/protocol/handshake"
|
||
|
"github.com/pion/dtls/v2/pkg/protocol/recordlayer"
|
||
|
)
|
||
|
|
||
|
type fragment struct {
|
||
|
recordLayerHeader recordlayer.Header
|
||
|
handshakeHeader handshake.Header
|
||
|
data []byte
|
||
|
}
|
||
|
|
||
|
type fragmentBuffer struct {
|
||
|
// map of MessageSequenceNumbers that hold slices of fragments
|
||
|
cache map[uint16][]*fragment
|
||
|
|
||
|
currentMessageSequenceNumber uint16
|
||
|
}
|
||
|
|
||
|
func newFragmentBuffer() *fragmentBuffer {
|
||
|
return &fragmentBuffer{cache: map[uint16][]*fragment{}}
|
||
|
}
|
||
|
|
||
|
// Attempts to push a DTLS packet to the fragmentBuffer
|
||
|
// when it returns true it means the fragmentBuffer has inserted and the buffer shouldn't be handled
|
||
|
// when an error returns it is fatal, and the DTLS connection should be stopped
|
||
|
func (f *fragmentBuffer) push(buf []byte) (bool, error) {
|
||
|
frag := new(fragment)
|
||
|
if err := frag.recordLayerHeader.Unmarshal(buf); err != nil {
|
||
|
return false, err
|
||
|
}
|
||
|
|
||
|
// fragment isn't a handshake, we don't need to handle it
|
||
|
if frag.recordLayerHeader.ContentType != protocol.ContentTypeHandshake {
|
||
|
return false, nil
|
||
|
}
|
||
|
|
||
|
for buf = buf[recordlayer.HeaderSize:]; len(buf) != 0; frag = new(fragment) {
|
||
|
if err := frag.handshakeHeader.Unmarshal(buf); err != nil {
|
||
|
return false, err
|
||
|
}
|
||
|
|
||
|
if _, ok := f.cache[frag.handshakeHeader.MessageSequence]; !ok {
|
||
|
f.cache[frag.handshakeHeader.MessageSequence] = []*fragment{}
|
||
|
}
|
||
|
|
||
|
// end index should be the length of handshake header but if the handshake
|
||
|
// was fragmented, we should keep them all
|
||
|
end := int(handshake.HeaderLength + frag.handshakeHeader.Length)
|
||
|
if size := len(buf); end > size {
|
||
|
end = size
|
||
|
}
|
||
|
|
||
|
// Discard all headers, when rebuilding the packet we will re-build
|
||
|
frag.data = append([]byte{}, buf[handshake.HeaderLength:end]...)
|
||
|
f.cache[frag.handshakeHeader.MessageSequence] = append(f.cache[frag.handshakeHeader.MessageSequence], frag)
|
||
|
buf = buf[end:]
|
||
|
}
|
||
|
|
||
|
return true, nil
|
||
|
}
|
||
|
|
||
|
func (f *fragmentBuffer) pop() (content []byte, epoch uint16) {
|
||
|
frags, ok := f.cache[f.currentMessageSequenceNumber]
|
||
|
if !ok {
|
||
|
return nil, 0
|
||
|
}
|
||
|
|
||
|
// Go doesn't support recursive lambdas
|
||
|
var appendMessage func(targetOffset uint32) bool
|
||
|
|
||
|
rawMessage := []byte{}
|
||
|
appendMessage = func(targetOffset uint32) bool {
|
||
|
for _, f := range frags {
|
||
|
if f.handshakeHeader.FragmentOffset == targetOffset {
|
||
|
fragmentEnd := (f.handshakeHeader.FragmentOffset + f.handshakeHeader.FragmentLength)
|
||
|
if fragmentEnd != f.handshakeHeader.Length {
|
||
|
if !appendMessage(fragmentEnd) {
|
||
|
return false
|
||
|
}
|
||
|
}
|
||
|
|
||
|
rawMessage = append(f.data, rawMessage...)
|
||
|
return true
|
||
|
}
|
||
|
}
|
||
|
return false
|
||
|
}
|
||
|
|
||
|
// Recursively collect up
|
||
|
if !appendMessage(0) {
|
||
|
return nil, 0
|
||
|
}
|
||
|
|
||
|
firstHeader := frags[0].handshakeHeader
|
||
|
firstHeader.FragmentOffset = 0
|
||
|
firstHeader.FragmentLength = firstHeader.Length
|
||
|
|
||
|
rawHeader, err := firstHeader.Marshal()
|
||
|
if err != nil {
|
||
|
return nil, 0
|
||
|
}
|
||
|
|
||
|
messageEpoch := frags[0].recordLayerHeader.Epoch
|
||
|
|
||
|
delete(f.cache, f.currentMessageSequenceNumber)
|
||
|
f.currentMessageSequenceNumber++
|
||
|
return append(rawHeader, rawMessage...), messageEpoch
|
||
|
}
|