status-go/vendor/github.com/avast/retry-go/v4/options.go

275 lines
6.8 KiB
Go
Raw Normal View History

2024-01-05 20:43:05 +00:00
package retry
import (
"context"
"math"
"math/rand"
"time"
)
// Function signature of retry if function
type RetryIfFunc func(error) bool
// Function signature of OnRetry function
// n = count of attempts
type OnRetryFunc func(n uint, err error)
// DelayTypeFunc is called to return the next delay to wait after the retriable function fails on `err` after `n` attempts.
type DelayTypeFunc func(n uint, err error, config *Config) time.Duration
// Timer represents the timer used to track time for a retry.
type Timer interface {
After(time.Duration) <-chan time.Time
}
type Config struct {
attempts uint
attemptsForError map[error]uint
delay time.Duration
maxDelay time.Duration
maxJitter time.Duration
onRetry OnRetryFunc
retryIf RetryIfFunc
delayType DelayTypeFunc
lastErrorOnly bool
context context.Context
timer Timer
wrapContextErrorWithLastError bool
maxBackOffN uint
}
// Option represents an option for retry.
type Option func(*Config)
func emptyOption(c *Config) {}
// return the direct last error that came from the retried function
// default is false (return wrapped errors with everything)
func LastErrorOnly(lastErrorOnly bool) Option {
return func(c *Config) {
c.lastErrorOnly = lastErrorOnly
}
}
// Attempts set count of retry. Setting to 0 will retry until the retried function succeeds.
// default is 10
func Attempts(attempts uint) Option {
return func(c *Config) {
c.attempts = attempts
}
}
// AttemptsForError sets count of retry in case execution results in given `err`
// Retries for the given `err` are also counted against total retries.
// The retry will stop if any of given retries is exhausted.
//
// added in 4.3.0
func AttemptsForError(attempts uint, err error) Option {
return func(c *Config) {
c.attemptsForError[err] = attempts
}
}
// Delay set delay between retry
// default is 100ms
func Delay(delay time.Duration) Option {
return func(c *Config) {
c.delay = delay
}
}
// MaxDelay set maximum delay between retry
// does not apply by default
func MaxDelay(maxDelay time.Duration) Option {
return func(c *Config) {
c.maxDelay = maxDelay
}
}
// MaxJitter sets the maximum random Jitter between retries for RandomDelay
func MaxJitter(maxJitter time.Duration) Option {
return func(c *Config) {
c.maxJitter = maxJitter
}
}
// DelayType set type of the delay between retries
// default is BackOff
func DelayType(delayType DelayTypeFunc) Option {
if delayType == nil {
return emptyOption
}
return func(c *Config) {
c.delayType = delayType
}
}
// BackOffDelay is a DelayType which increases delay between consecutive retries
func BackOffDelay(n uint, _ error, config *Config) time.Duration {
// 1 << 63 would overflow signed int64 (time.Duration), thus 62.
const max uint = 62
if config.maxBackOffN == 0 {
if config.delay <= 0 {
config.delay = 1
}
config.maxBackOffN = max - uint(math.Floor(math.Log2(float64(config.delay))))
}
if n > config.maxBackOffN {
n = config.maxBackOffN
}
return config.delay << n
}
// FixedDelay is a DelayType which keeps delay the same through all iterations
func FixedDelay(_ uint, _ error, config *Config) time.Duration {
return config.delay
}
// RandomDelay is a DelayType which picks a random delay up to config.maxJitter
func RandomDelay(_ uint, _ error, config *Config) time.Duration {
return time.Duration(rand.Int63n(int64(config.maxJitter)))
}
// CombineDelay is a DelayType the combines all of the specified delays into a new DelayTypeFunc
func CombineDelay(delays ...DelayTypeFunc) DelayTypeFunc {
const maxInt64 = uint64(math.MaxInt64)
return func(n uint, err error, config *Config) time.Duration {
var total uint64
for _, delay := range delays {
total += uint64(delay(n, err, config))
if total > maxInt64 {
total = maxInt64
}
}
return time.Duration(total)
}
}
// OnRetry function callback are called each retry
//
// log each retry example:
//
// retry.Do(
// func() error {
// return errors.New("some error")
// },
// retry.OnRetry(func(n uint, err error) {
// log.Printf("#%d: %s\n", n, err)
// }),
// )
func OnRetry(onRetry OnRetryFunc) Option {
if onRetry == nil {
return emptyOption
}
return func(c *Config) {
c.onRetry = onRetry
}
}
// RetryIf controls whether a retry should be attempted after an error
// (assuming there are any retry attempts remaining)
//
// skip retry if special error example:
//
// retry.Do(
// func() error {
// return errors.New("special error")
// },
// retry.RetryIf(func(err error) bool {
// if err.Error() == "special error" {
// return false
// }
// return true
// })
// )
//
// By default RetryIf stops execution if the error is wrapped using `retry.Unrecoverable`,
// so above example may also be shortened to:
//
// retry.Do(
// func() error {
// return retry.Unrecoverable(errors.New("special error"))
// }
// )
func RetryIf(retryIf RetryIfFunc) Option {
if retryIf == nil {
return emptyOption
}
return func(c *Config) {
c.retryIf = retryIf
}
}
// Context allow to set context of retry
// default are Background context
//
// example of immediately cancellation (maybe it isn't the best example, but it describes behavior enough; I hope)
//
// ctx, cancel := context.WithCancel(context.Background())
// cancel()
//
// retry.Do(
// func() error {
// ...
// },
// retry.Context(ctx),
// )
func Context(ctx context.Context) Option {
return func(c *Config) {
c.context = ctx
}
}
// WithTimer provides a way to swap out timer module implementations.
// This primarily is useful for mocking/testing, where you may not want to explicitly wait for a set duration
// for retries.
//
// example of augmenting time.After with a print statement
//
// type struct MyTimer {}
//
// func (t *MyTimer) After(d time.Duration) <- chan time.Time {
// fmt.Print("Timer called!")
// return time.After(d)
// }
//
// retry.Do(
// func() error { ... },
// retry.WithTimer(&MyTimer{})
// )
func WithTimer(t Timer) Option {
return func(c *Config) {
c.timer = t
}
}
// WrapContextErrorWithLastError allows the context error to be returned wrapped with the last error that the
// retried function returned. This is only applicable when Attempts is set to 0 to retry indefinitly and when
// using a context to cancel / timeout
//
// default is false
//
// ctx, cancel := context.WithCancel(context.Background())
// defer cancel()
//
// retry.Do(
// func() error {
// ...
// },
// retry.Context(ctx),
// retry.Attempts(0),
// retry.WrapContextErrorWithLastError(true),
// )
func WrapContextErrorWithLastError(wrapContextErrorWithLastError bool) Option {
return func(c *Config) {
c.wrapContextErrorWithLastError = wrapContextErrorWithLastError
}
}