refactor to make arrow key handlers into methods of *View
Signed-off-by: Jakub Sokołowski <jakub@status.im>
This commit is contained in:
parent
ccad242463
commit
176330a41f
46
keys.go
46
keys.go
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@ -12,26 +12,32 @@ type Binding struct {
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Handler func(g *gocui.Gui, v *gocui.View) error
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}
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func HandlerCursorDispenser(mod int) func(g *gocui.Gui, v *gocui.View) error {
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return func(g *gocui.Gui, v *gocui.View) error {
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if v == nil {
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return nil
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}
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_, my := v.Size()
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cx, cy := v.Cursor()
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log.Printf("my: %d, cx: %d, cy: %d", my, cx, cy)
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if cy+mod < 0 || cy+mod == my {
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return nil
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}
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if err := v.SetCursor(cx, cy+mod); err != nil {
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if mod == -1 {
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return nil
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}
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ox, oy := v.Origin()
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if err := v.SetOrigin(ox, oy+mod); err != nil {
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return err
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}
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}
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func (vc *View) CursorUp(g *gocui.Gui, v *gocui.View) error {
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return MoveCursor(-1, g, v)
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}
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func (vc *View) CursorDown(g *gocui.Gui, v *gocui.View) error {
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return MoveCursor(1, g, v)
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}
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func MoveCursor(mod int, g *gocui.Gui, v *gocui.View) error {
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if v == nil {
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return nil
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}
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_, my := v.Size()
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cx, cy := v.Cursor()
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log.Printf("my: %d, cx: %d, cy: %d", my, cx, cy)
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if cy+mod < 0 || cy+mod == my {
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return nil
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}
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if err := v.SetCursor(cx, cy+mod); err != nil {
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if mod == -1 {
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return nil
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}
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ox, oy := v.Origin()
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if err := v.SetOrigin(ox, oy+mod); err != nil {
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return err
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}
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}
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return nil
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}
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63
main.go
63
main.go
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@ -28,40 +28,41 @@ func main() {
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}
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defer g.Close()
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views := []*View{
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&View{
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Name: "main",
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Title: "Peers",
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Placeholder: "Loading peers...",
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Cursor: true,
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Highlight: true,
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Current: true,
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SelFgColor: gocui.ColorBlack,
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SelBgColor: gocui.ColorGreen,
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Keybindings: []Binding{
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Binding{gocui.KeyCtrlC, gocui.ModNone, quit},
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Binding{gocui.KeyArrowUp, gocui.ModNone, HandlerCursorDispenser(-1)},
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Binding{gocui.KeyArrowDown, gocui.ModNone, HandlerCursorDispenser(1)},
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},
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TopLeft: func(mx, my int) (int, int) {
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return 0, 0
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},
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BotRight: func(mx, my int) (int, int) {
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return mx - 1, my / 2
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},
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mainView := &View{
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Name: "main",
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Title: "Peers",
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Placeholder: "Loading peers...",
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Cursor: true,
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Highlight: true,
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Current: true,
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SelFgColor: gocui.ColorBlack,
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SelBgColor: gocui.ColorGreen,
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TopLeft: func(mx, my int) (int, int) {
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return 0, 0
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},
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&View{
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Name: "info",
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Title: "Details",
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Placeholder: "Loading details...",
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TopLeft: func(mx, my int) (int, int) {
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return 0, my/2 + 1
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},
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BotRight: func(mx, my int) (int, int) {
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return mx - 1, my - 1
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},
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BotRight: func(mx, my int) (int, int) {
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return mx - 1, my / 2
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},
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}
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// bindings defined separately so handlers can reference mainView
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mainView.Keybindings = []Binding{
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Binding{gocui.KeyCtrlC, gocui.ModNone, quit},
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Binding{gocui.KeyArrowUp, gocui.ModNone, mainView.CursorUp},
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Binding{gocui.KeyArrowDown, gocui.ModNone, mainView.CursorDown},
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}
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infoView := &View{
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Name: "info",
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Title: "Details",
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Placeholder: "Loading details...",
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TopLeft: func(mx, my int) (int, int) {
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return 0, my/2 + 1
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},
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BotRight: func(mx, my int) (int, int) {
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return mx - 1, my - 1
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},
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}
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views := []*View{mainView, infoView}
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vm := NewViewManager(g, views)
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