status-go-monitor/state.go

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package main
import (
"log"
"github.com/dannypsnl/redux/v2/rematch"
"github.com/dannypsnl/redux/v2/store"
)
// This might need renaming, since it also contains the Client.
// I need the client to make the RPC calls.
type State struct {
Reducer *AppModel
Store *store.Store
Client *StatusGoClient
updatePeers *rematch.Action
setCurrent *rematch.Action
}
func NewState(client *StatusGoClient) *State {
// Generate the reducer from our model.
Reducer := &AppModel{
State: AppState{
Peers: make([]Peer, 0),
Current: -1, // Should mean non selected.
},
}
// Instantiate the redux state from the reducer.
return &State{
Reducer: Reducer,
// Define the store.
Store: store.New(Reducer),
// Client for RPC calls.
Client: client,
// Define available reducers for the store.
updatePeers: Reducer.Action(Reducer.Update),
setCurrent: Reducer.Action(Reducer.Current),
}
}
// Helpers for shorter calls.
func (s *State) Update(peers []Peer) {
s.Store.Dispatch(s.updatePeers.With(peers))
}
func (s *State) GetCurrent() *Peer {
state := s.GetState()
if state.Current == -1 {
return nil
}
return &state.Peers[state.Current]
}
func (s *State) SetCurrent(index int) {
s.Store.Dispatch(s.setCurrent.With(index))
}
func (s *State) GetState() AppState {
return s.Store.StateOf(s.Reducer).(AppState)
}
// For fetching current state of peers from status-go
func (s *State) Fetch() {
peers, err := s.Client.getPeers()
if err != nil {
log.Panicln(err)
}
ps := s.GetState()
s.Update(peers)
if ps.Current == -1 {
s.SetCurrent(0)
}
}
// For removing a selected peer from connected to status-go
func (s *State) Remove(peer *Peer) error {
success, err := s.Client.removePeer(peer.Enode)
if err != nil || success != true {
log.Panicln(err)
}
s.Fetch()
return nil
}