status-desktop/ui/main.qml

308 lines
8.2 KiB
QML

import QtQuick 2.13
import QtQuick.Controls 2.13
import QtQuick.Layouts 1.13
import Qt.labs.platform 1.1
import QtQml.StateMachine 1.14 as DSM
import QtMultimedia 5.13
import Qt.labs.settings 1.0
import QtQuick.Window 2.12
import QtQml 2.13
import QtQuick.Window 2.0
import QtQuick.Controls.Universal 2.12
import "./onboarding"
import "./app"
import "./sounds"
import "./shared"
import "./imports"
ApplicationWindow {
property bool hasAccounts: !!loginModel.rowCount()
Universal.theme: Universal.System
id: applicationWindow
minimumWidth: 800
minimumHeight: 600
width: 1232
height: 770
color: Style.current.background
title: {
// Set application settings
//% "Status Desktop"
Qt.application.name = qsTrId("status-desktop")
Qt.application.organization = "Status"
Qt.application.domain = "status.im"
return Qt.application.name
}
visible: true
Component.onCompleted: {
// Change the theme to the system theme (dark/light) until we get the
// user's saved setting from status-go (after login)
Style.changeTheme(Universal.theme === Universal.Dark ? "dark" : "light")
setX(Qt.application.screens[0].width / 2 - width / 2);
setY(Qt.application.screens[0].height / 2 - height / 2);
}
signal navigateTo(string path)
ErrorSound {
id: errorSound
}
Audio {
id: sendMessageSound
audioRole: Audio.NotificationRole
source: "../../../../sounds/send_message.wav"
volume: appSettings.volume
muted: !appSettings.notificationSoundsEnabled
}
Audio {
id: notificationSound
audioRole: Audio.NotificationRole
source: "../../../../sounds/notification.wav"
volume: appSettings.volume
muted: !appSettings.notificationSoundsEnabled
}
signal settingsLoaded()
Settings {
id: appSettings
fileName: profileModel.profileSettingsFile
property var chatSplitView
property var walletSplitView
property var profileSplitView
property bool walletEnabled: false
property bool browserEnabled: false
property bool displayChatImages: false
property bool compactMode
property string locale: "en"
property var recentEmojis: []
property real volume: 0.2
property int notificationSetting: 0
property bool notificationSoundsEnabled: true
property var whitelistedUnfurlingSites: ({})
property bool neverAskAboutUnfurlingAgain: false
// Browser settings
property bool autoLoadImages: true
property bool javaScriptEnabled: true
property bool errorPageEnabled: true
property bool pluginsEnabled: true
property bool autoLoadIconsForPage: true
property bool touchIconsEnabled: true
property bool webRTCPublicInterfacesOnly: false
property bool devToolsEnabled: false
property bool pdfViewerEnabled: true
property bool compatibilityMode: true
}
signal whitelistChanged()
function changeUnfurlingWhitelist(site, enabled) {
appSettings.whitelistedUnfurlingSites[site] = enabled
applicationWindow.whitelistChanged()
}
Connections {
target: profileModel
onProfileSettingsFileChanged: {
settingsLoaded()
if (appSettings.locale !== "en") {
profileModel.changeLocale(appSettings.locale)
}
}
}
SystemTrayIcon {
visible: true
icon.source: "shared/img/status-logo.png"
menu: Menu {
MenuItem {
//% "Quit"
text: qsTrId("quit")
onTriggered: Qt.quit()
}
}
onActivated: {
applicationWindow.show()
applicationWindow.raise()
applicationWindow.requestActivate()
}
}
DSM.StateMachine {
id: stateMachine
initialState: onboardingState
running: true
DSM.State {
id: onboardingState
initialState: hasAccounts ? stateLogin : stateIntro
DSM.State {
id: stateIntro
onEntered: loader.sourceComponent = intro
}
DSM.State {
id: keysMainState
onEntered: loader.sourceComponent = keysMain
DSM.SignalTransition {
targetState: genKeyState
signal: applicationWindow.navigateTo
guard: path === "GenKey"
}
}
DSM.State {
id: existingKeyState
onEntered: loader.sourceComponent = existingKey
DSM.SignalTransition {
targetState: appState
signal: onboardingModel.loginResponseChanged
guard: !error
}
}
DSM.State {
id: genKeyState
onEntered: loader.sourceComponent = genKey
DSM.SignalTransition {
targetState: appState
signal: onboardingModel.loginResponseChanged
guard: !error
}
}
DSM.State {
id: stateLogin
onEntered: loader.sourceComponent = login
DSM.SignalTransition {
targetState: appState
signal: loginModel.loginResponseChanged
guard: !error
}
DSM.SignalTransition {
targetState: genKeyState
signal: applicationWindow.navigateTo
guard: path === "GenKey"
}
}
DSM.SignalTransition {
targetState: hasAccounts ? stateLogin : stateIntro
signal: applicationWindow.navigateTo
guard: path === "InitialState"
}
DSM.SignalTransition {
targetState: existingKeyState
signal: applicationWindow.navigateTo
guard: path === "ExistingKey"
}
DSM.SignalTransition {
targetState: keysMainState
signal: applicationWindow.navigateTo
guard: path === "KeysMain"
}
DSM.FinalState {
id: onboardingDoneState
}
}
DSM.State {
id: appState
onEntered: loader.sourceComponent = app
DSM.SignalTransition {
targetState: stateLogin
signal: loginModel.onLoggedOut
}
}
}
Loader {
id: loader
anchors.fill: parent
}
Component {
id: app
AppMain {}
}
Component {
id: intro
Intro {
btnGetStarted.onClicked: applicationWindow.navigateTo("KeysMain")
}
}
Component {
id: keysMain
KeysMain {
btnGenKey.onClicked: applicationWindow.navigateTo("GenKey")
btnExistingKey.onClicked: applicationWindow.navigateTo("ExistingKey")
}
}
Component {
id: existingKey
ExistingKey {
onClosed: function () {
if (hasAccounts) {
applicationWindow.navigateTo("InitialState")
} else {
applicationWindow.navigateTo("KeysMain")
}
}
}
}
Component {
id: genKey
GenKey {
onClosed: function () {
if (hasAccounts) {
applicationWindow.navigateTo("InitialState")
} else {
applicationWindow.navigateTo("KeysMain")
}
}
}
}
Component {
id: login
Login {
onGenKeyClicked: function () {
applicationWindow.navigateTo("GenKey")
}
onExistingKeyClicked: function () {
applicationWindow.navigateTo("ExistingKey")
}
}
}
NotificationWindow {
id: notificationWindow
}
}
/*##^##
Designer {
D{i:0;formeditorZoom:0.5}
}
##^##*/