status-desktop/ui/main.qml

315 lines
8.0 KiB
QML

import QtQuick 2.13
import QtQuick.Controls 2.13
import QtQuick.Layouts 1.13
import Qt.labs.platform 1.1
import QtQml.StateMachine 1.14 as DSM
import Qt.labs.settings 1.0
import QtQuick.Window 2.12
import QtQml 2.13
import QtQuick.Window 2.0
import QtQuick.Controls.Universal 2.12
import "./onboarding"
import "./app"
import "./sounds"
import "./shared"
import "./imports"
ApplicationWindow {
property bool hasAccounts: !!loginModel.rowCount()
property bool removeMnemonicAfterLogin: false
Universal.theme: Universal.System
id: applicationWindow
minimumWidth: 800
minimumHeight: 600
width: 1232
height: 770
color: Style.current.background
title: {
// Set application settings
//% "Status Desktop"
Qt.application.name = qsTrId("status-desktop")
Qt.application.organization = "Status"
Qt.application.domain = "status.im"
return Qt.application.name
}
visible: true
Action {
shortcut: StandardKey.FullScreen
onTriggered: {
if (visibility === Window.FullScreen) {
showNormal()
} else {
showFullScreen()
}
}
}
Action {
shortcut: "Ctrl+M"
onTriggered: {
if (visibility === Window.Minimized) {
showNormal()
} else {
showMinimized()
}
}
}
Action {
shortcut: "Ctrl+W"
onTriggered: {
applicationWindow.visible = false;
}
}
Action {
shortcut: "Ctrl+Q"
onTriggered: {
Qt.quit()
}
}
onClosing: {
if(loader.sourceComponent == app){
if(loader.item.appSettings.quitOnClose){
Qt.quit();
} else {
applicationWindow.visible = false;
close.accepted = false;
}
}
}
Component.onCompleted: {
// Change the theme to the system theme (dark/light) until we get the
// user's saved setting from status-go (after login)
Style.changeTheme(Universal.theme === Universal.Dark ? "dark" : "light")
setX(Qt.application.screens[0].width / 2 - width / 2);
setY(Qt.application.screens[0].height / 2 - height / 2);
}
signal navigateTo(string path)
property bool currentlyHasANotification: false
onActiveChanged: {
if (active && currentlyHasANotification) {
currentlyHasANotification = false
// QML doesn't have a function to hide notifications, but this does the trick
systemTray.hide()
systemTray.show()
}
}
SystemTrayIcon {
id: systemTray
visible: true
icon.source: applicationWindow.Universal.theme === Universal.Dark ?
"shared/img/status-logo.svg" :
"shared/img/status-logo-light-theme.svg";
menu: Menu {
MenuItem {
visible: !applicationWindow.visible
text: qsTr("Open Status")
onTriggered: {
applicationWindow.visible = true;
applicationWindow.requestActivate();
}
}
MenuSeparator {
visible: !applicationWindow.visible
}
MenuItem {
//% "Quit"
text: qsTrId("quit")
onTriggered: Qt.quit()
}
}
onActivated: {
applicationWindow.show()
applicationWindow.raise()
applicationWindow.requestActivate()
}
}
DSM.StateMachine {
id: stateMachine
initialState: onboardingState
running: true
DSM.State {
id: onboardingState
initialState: hasAccounts ? stateLogin : keysMainState
DSM.State {
id: stateIntro
onEntered: loader.sourceComponent = intro
}
DSM.State {
id: keysMainState
onEntered: loader.sourceComponent = keysMain
DSM.SignalTransition {
targetState: genKeyState
signal: applicationWindow.navigateTo
guard: path === "GenKey"
}
}
DSM.State {
id: existingKeyState
onEntered: loader.sourceComponent = existingKey
DSM.SignalTransition {
targetState: appState
signal: onboardingModel.loginResponseChanged
guard: !error
}
}
DSM.State {
id: genKeyState
onEntered: loader.sourceComponent = genKey
DSM.SignalTransition {
targetState: appState
signal: onboardingModel.loginResponseChanged
guard: !error
}
}
DSM.State {
id: stateLogin
onEntered: loader.sourceComponent = login
DSM.SignalTransition {
targetState: appState
signal: loginModel.loginResponseChanged
guard: !error
}
DSM.SignalTransition {
targetState: genKeyState
signal: applicationWindow.navigateTo
guard: path === "GenKey"
}
}
DSM.SignalTransition {
targetState: hasAccounts ? stateLogin : stateIntro
signal: applicationWindow.navigateTo
guard: path === "InitialState"
}
DSM.SignalTransition {
targetState: existingKeyState
signal: applicationWindow.navigateTo
guard: path === "ExistingKey"
}
DSM.SignalTransition {
targetState: keysMainState
signal: applicationWindow.navigateTo
guard: path === "KeysMain"
}
DSM.FinalState {
id: onboardingDoneState
}
}
DSM.State {
id: appState
onEntered: loader.sourceComponent = app
DSM.SignalTransition {
targetState: stateLogin
signal: loginModel.onLoggedOut
}
}
}
Loader {
id: loader
anchors.fill: parent
property var appSettings
}
Component {
id: app
AppMain {}
}
Component {
id: intro
Intro {
btnGetStarted.onClicked: applicationWindow.navigateTo("KeysMain")
}
}
Component {
id: keysMain
KeysMain {
btnGenKey.onClicked: applicationWindow.navigateTo("GenKey")
btnExistingKey.onClicked: applicationWindow.navigateTo("ExistingKey")
}
}
Component {
id: existingKey
ExistingKey {
onClosed: function () {
removeMnemonicAfterLogin = false
if (hasAccounts) {
applicationWindow.navigateTo("InitialState")
} else {
applicationWindow.navigateTo("KeysMain")
}
}
}
}
Component {
id: genKey
GenKey {
onClosed: function () {
if (hasAccounts) {
applicationWindow.navigateTo("InitialState")
} else {
applicationWindow.navigateTo("KeysMain")
}
}
}
}
Component {
id: login
Login {
onGenKeyClicked: function () {
applicationWindow.navigateTo("GenKey")
}
onExistingKeyClicked: function () {
applicationWindow.navigateTo("ExistingKey")
}
}
}
NotificationWindow {
id: notificationWindow
}
}
/*##^##
Designer {
D{i:0;formeditorZoom:0.5}
}
##^##*/