105 lines
3.1 KiB
QML
105 lines
3.1 KiB
QML
import QtQuick 2.13
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import QtQuick.Controls 2.13
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import StatusQ.Core 0.1
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import StatusQ.Core.Theme 0.1
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import StatusQ.Components 0.1
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import StatusQ.Controls 0.1
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import shared.panels 1.0
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import utils 1.0
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import "collectibles"
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Item {
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id: root
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property var collectiblesModel
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width: parent.width
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signal collectibleClicked(int chainId, string contractAddress, string tokenId)
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Loader {
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id: contentLoader
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width: parent.width
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height: parent.height
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sourceComponent: {
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/* TODO: Issue #11635
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if (!root.collectiblesModel.hasMore && root.collectiblesModel.count === 0)
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return empty;
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*/
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return loaded;
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}
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}
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Component {
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id: empty
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Item {
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StyledText {
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anchors.verticalCenter: parent.verticalCenter
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anchors.horizontalCenter: parent.horizontalCenter
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color: Style.current.secondaryText
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text: qsTr("Collectibles will appear here")
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font.pixelSize: 15
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}
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}
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}
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Component {
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id: loaded
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StatusGridView {
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id: gridView
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anchors.fill: parent
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model: root.collectiblesModel
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cellHeight: 229
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cellWidth: 176
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delegate: CollectibleView {
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height: gridView.cellHeight
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width: gridView.cellWidth
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title: model.name ? model.name : "..."
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subTitle: model.collectionName ?? ""
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mediaUrl: model.mediaUrl ?? ""
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mediaType: model.mediaType ?? ""
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fallbackImageUrl: model.imageUrl ?? ""
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backgroundColor: model.backgroundColor ? model.backgroundColor : "transparent"
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isLoading: !!model.isLoading
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onClicked: root.collectibleClicked(model.chainId, model.contractAddress, model.tokenId)
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}
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ScrollBar.vertical: StatusScrollBar {}
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// For some reason fetchMore is not working properly.
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// Adding some logic here as a workaround.
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visibleArea.onYPositionChanged: checkLoadMore()
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visibleArea.onHeightRatioChanged: checkLoadMore()
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Connections {
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target: gridView
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function onVisibleChanged() {
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checkLoadMore()
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}
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}
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Connections {
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target: root.collectiblesModel
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function onHasMoreChanged() {
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checkLoadMore()
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}
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function onIsFetchingChanged() {
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checkLoadMore()
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}
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}
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function checkLoadMore() {
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// If there is no more items to load or we're already fetching, return
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if (!gridView.visible || !root.collectiblesModel.hasMore || root.collectiblesModel.isFetching)
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return
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// Only trigger if close to the bottom of the list
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if (visibleArea.yPosition + visibleArea.heightRatio > 0.9)
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root.collectiblesModel.loadMore()
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}
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}
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}
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}
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