status-desktop/ui/shared/ImageCropper.qml
Eric Mastro 9e6bd7a2da fix: create community and channel name validation
Fixes #2050.

This PR contains changes to fix the name validation for new communities and new channels in communities. In the process of updating this, better validation was also added to both popups (create community and create channel), including the prevention of the "Create" button from being enabled until all form fields were valid.

During this process, it was noticed that the community image cropper was not actually cropping the image *in the preview*. Once the community was created, status-go was successfully cropping the image as the user intended. However, the preview thumbnail prior to creation was not accurately showing the cropped image preview and showing the entire image centred instead. *This is still yet to be fixed.* One solution is to upgrade Qt to `5.15` to take advantage of Image QML's `sourceClipRect`.
2021-04-19 20:19:43 +10:00

212 lines
6.9 KiB
QML

import QtQuick 2.13
import "."
import "../imports"
Item {
id: root
property Image image
property alias selectorRectangle: selectorRectangle
property string ratio: ""
property var splitRatio: !!ratio ? ratio.split(":") : null
property int widthRatio: !!ratio ? parseInt(splitRatio[0]) : -1
property int heightRatio: !!ratio ? parseInt(splitRatio[1]) : -1
property bool settingCorners: false
property int draggedCorner: 0
property bool ready: false
readonly property int topLeft: 0
readonly property int topRight: 1
readonly property int bottomLeft: 2
readonly property int bottomRight: 3
width: image.width
height: image.height
Rectangle {
id: selectorRectangle
visible: false
x: 0
y: 0
border.width: 2
border.color: Style.current.orange
color: Style.current.transparent
function fitRatio(makeBigger) {
if (!!ratio) {
if ((makeBigger && selectorRectangle.width < selectorRectangle.height) || (!makeBigger && selectorRectangle.width > selectorRectangle.height)) {
selectorRectangle.width = (selectorRectangle.height/heightRatio) * widthRatio
} else {
selectorRectangle.height = (selectorRectangle.width/widthRatio) * heightRatio
}
}
}
function initialSetup() {
selectorRectangle.width = image.width
selectorRectangle.height = image.height
fitRatio()
topLeftCorner.x = 0
topLeftCorner.y = 0
topRightCorner.x = selectorRectangle.width - topRightCorner.width
topRightCorner.y = 0
bottomLeftCorner.x = 0
bottomLeftCorner.y = selectorRectangle.height - topRightCorner.height
bottomRightCorner.x = selectorRectangle.width - topRightCorner.width
bottomRightCorner.y = selectorRectangle.height - topRightCorner.height
}
function adjustRectangleSize() {
if (!selectorRectangle.visible) {
return
}
selectorRectangle.width = bottomRightCorner.x + bottomRightCorner.width - topLeftCorner.x
selectorRectangle.height = bottomRightCorner.y + bottomRightCorner.height - topLeftCorner.y
selectorRectangle.x = topLeftCorner.x
selectorRectangle.y = topLeftCorner.y
if (!!ratio) {
// FIXME with a ratio that is not 1:1, the rectangle can go out of bounds
fitRatio()
switch(draggedCorner) {
case topLeft:
selectorRectangle.x = topLeftCorner.x
selectorRectangle.y = topLeftCorner.y
break
case topRight:
selectorRectangle.x = topRightCorner.x - selectorRectangle.width + topRightCorner.width
selectorRectangle.y = topRightCorner.y
break
case bottomLeft:
selectorRectangle.x = bottomLeftCorner.x
selectorRectangle.y = bottomLeftCorner.y - selectorRectangle.height + bottomLeftCorner.height
break
case bottomRight:
selectorRectangle.x = bottomRightCorner.x - selectorRectangle.width + bottomRightCorner.width
selectorRectangle.y = bottomRightCorner.y - selectorRectangle.height + bottomRightCorner.height
break
}
}
}
Connections {
target: image
onStatusChanged: {
if (image.status === Image.Ready) {
selectorRectangle.initialSetup()
selectorRectangle.visible = true
root.ready = true
}
}
}
}
function putCorners() {
settingCorners = true
topLeftCorner.x = selectorRectangle.x
topLeftCorner.y = selectorRectangle.y
topRightCorner.x = selectorRectangle.x + selectorRectangle.width - topRightCorner.width
topRightCorner.y = selectorRectangle.y
bottomLeftCorner.x = selectorRectangle.x
bottomLeftCorner.y = selectorRectangle.y + selectorRectangle.height - topRightCorner.height
bottomRightCorner.x = selectorRectangle.x + selectorRectangle.width - topRightCorner.width
bottomRightCorner.y = selectorRectangle.y + selectorRectangle.height - topRightCorner.height
settingCorners = false
}
// Size calculations are only done on top-left and bottom-right, because the other two corners follow them
CropCornerRectangle {
id: topLeftCorner
onXChanged: {
if (settingCorners) return
if (x < 0) x = 0
if (x > topRightCorner.x - width) x = topRightCorner.x - width
bottomLeftCorner.x = x
selectorRectangle.adjustRectangleSize()
}
onYChanged: {
if (settingCorners) return
if (y < 0) y = 0
if (y > bottomRightCorner.y - height) y = bottomRightCorner.y - height
topRightCorner.y = y
selectorRectangle.adjustRectangleSize()
}
onPressed: {
draggedCorner = topLeft
}
onReleased: {
putCorners()
}
}
CropCornerRectangle {
id: topRightCorner
onXChanged: {
if (settingCorners) return
bottomRightCorner.x = x
}
onYChanged: {
if (settingCorners) return
topLeftCorner.y = y
}
onPressed: {
draggedCorner = topRight
}
onReleased: {
putCorners()
}
}
CropCornerRectangle {
id: bottomLeftCorner
onXChanged: {
if (settingCorners) return
topLeftCorner.x = x
}
onYChanged: {
if (settingCorners) return
bottomRightCorner.y = y
}
onPressed: {
draggedCorner = bottomLeft
}
onReleased: {
putCorners()
}
}
CropCornerRectangle {
id: bottomRightCorner
onXChanged: {
if (settingCorners) return
if (x < topLeftCorner.x + topLeftCorner.width) x = topLeftCorner.x + topLeftCorner.width
if (x > image.width - width) x = image.width - width
topRightCorner.x = x
selectorRectangle.adjustRectangleSize()
}
onYChanged: {
if (settingCorners) return
if (y < topRightCorner.y + topRightCorner.height) y = topRightCorner.y + topRightCorner.height
if (y > image.height - height) y = image.height - height
bottomLeftCorner.y = y
selectorRectangle.adjustRectangleSize()
}
onPressed: {
draggedCorner = bottomRight
}
onReleased: {
putCorners()
}
}
}