status-desktop/ui/imports/shared/status/StatusChatImageLoader.qml

118 lines
3.9 KiB
QML

import QtQuick 2.3
import QtGraphicalEffects 1.13
import shared 1.0
import shared.panels 1.0
import utils 1.0
Item {
property int verticalPadding: 0
property int imageWidth: 350
property bool isCurrentUser: false
property url source
property bool playing: Global.applicationWindow.active
property bool isAnimated: !!source && source.toString().endsWith('.gif')
signal clicked(var image, var mouse)
property var container
property alias imageAlias: imageMessage
property bool allCornersRounded: false
id: imageContainer
width: loadingImageLoader.active ? loadingImageLoader.width : imageMessage.width
height: loadingImageLoader.active ? loadingImageLoader.height : imageMessage.paintedHeight
Connections {
target: Global.applicationWindow
onActiveChanged: {
if (Global.applicationWindow.active === false) {
imageMessage.playing = false
} else {
imageMessage.playing = Qt.binding(function () {return imageContainer.playing})
}
}
}
AnimatedImage {
id: imageMessage
width: sourceSize.width > imageWidth ? imageWidth : sourceSize.width
fillMode: Image.PreserveAspectFit
source: imageContainer.source
playing: isAnimated
layer.enabled: true
layer.effect: OpacityMask {
maskSource: Item {
width: imageMessage.width
height: imageMessage.height
Rectangle {
anchors.top: parent.top
anchors.left: parent.left
width: imageMessage.width
height: imageMessage.height
radius: 16
}
Rectangle {
anchors.bottom: parent.bottom
anchors.left: parent.left
width: 32
height: 32
radius: 4
visible: !imageContainer.isCurrentUser && !allCornersRounded
}
Rectangle {
anchors.bottom: parent.bottom
anchors.right: parent.right
width: 32
height: 32
radius: 4
visible: imageContainer.isCurrentUser && !allCornersRounded
}
}
}
MouseArea {
cursorShape: Qt.PointingHandCursor
acceptedButtons: Qt.LeftButton | Qt.RightButton
anchors.fill: parent
onClicked: {
if (imageContainer.isAnimated) {
// FIXME the ListView completely removes Items that scroll out of view
// so when we scroll backto the image, it gets reloaded and playing is reset
imageContainer.playing = !imageContainer.playing
return
}
imageContainer.clicked(imageMessage, mouse)
}
}
}
Loader {
id: loadingImageLoader
active: imageMessage.status === Image.Loading
|| imageMessage.status === Image.Error
width: 300
height: width
sourceComponent: Rectangle {
anchors.fill: parent
border.width: 1
border.color: Style.current.border
radius: Style.current.radius
StyledText {
anchors.centerIn: parent
text: imageMessage.status === Image.Error?
//% "Error loading the image"
qsTrId("error-loading-the-image") :
//% "Loading image..."
qsTrId("loading-image---")
color: imageMessage.status === Image.Error?
Style.current.red :
Style.current.textColor
font.pixelSize: 15
}
}
}
}