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https://github.com/status-im/status-desktop.git
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1e8c851283
Considerations - Use versioned files. Versioned Qt CMake APIs are disabled to force explicit calls and say that we don't support older `QT`s - Don't use blobbing. Use `target_sources` and `qt_target_qml_sources` - Distribute `CMake` definitions closer to the context: main folders with their own `CMakeLists.txt` - Everything in libraries under `Status` namespace for cleaner code. - Includes are exposed with Module folder externally and without prefix internally - File/Folders name matches definitions they contain for uniformity that leads to cleaner code - All source files (cpp, qml, js ...) have to be added to one of the CMakeLists.txt files to be tracked by CMake build system. - Use BUILD_DEBUG, BUILD_RELEASE and BUILD_DEVELOPMENT variables from Helpers library - Avoid Include directories. Not needed anymore CMake `target_*` APIs handles this through `INTERFACE`, `PUBLIC` and `PRIVATE` scope identifiers - `StatusQ` is meant to be compiled as an external library, therefore StatusQ tests are kept inside its own directory - Forced CMake version to `3.21` for the latest features and fixes. It is desired to be kept as recent as possible due to its backward compatibility. Following Qt's shipped version might be an option - Depends on status-go changes to allow forcing of arm for apple silicon Found limitations to CMake Qt API with Qt 6.3 - Having `0` as major version when using `qt_add_qml_module` doesn't work. Qml engine reports loading the `qmldir` but won't load the plugin library and no error is reported outside that exposed types are not found. - `qt_target_qml_sources` doesn't work now, it generate a double copy error when deploying qml files in bin-directory. For now we stick with adding files using `qt_add_qml_module` central place - Need to add `OUTPUT_DIRECTORY` to `qt_add_qml_module` to use the workaround - If `MACOSX_BUNDLE` target property is set breaks importing of QML files. Disabled until fixed or workaround found - For an unknown reason application executable tries to include the `QML_ELEMENT` include files, therefore for now I include all the C++ qml elements in INTERFACE
67 lines
1.5 KiB
QML
67 lines
1.5 KiB
QML
import QtQml
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import QtQuick
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import QtQuick.Controls
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import Status.Application
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import Status.Onboarding
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/// Has entry responsibility for the main workflows
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Item {
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id: root
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implicitWidth: d.isViewLoaded ? d.loadedView.implicitWidth : 800
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implicitHeight: d.isViewLoaded ? d.loadedView.implicitHeight : 600
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QtObject {
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id: d
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readonly property bool isViewLoaded: contentLoader.status === Loader.Ready
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readonly property Item loadedView: isViewLoaded ? contentLoader.item : null
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}
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Component {
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id: onboardingViewComponent
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OnboardingView {
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onUserLoggedIn: {
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splashScreenPopup.open()
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contentLoader.sourceComponent = mainViewComponent
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}
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}
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}
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Component {
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id: mainViewComponent
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MainView {
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onReady: splashScreenPopup.close()
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}
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}
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Popup {
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id: splashScreenPopup
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onAboutToShow: splashScreenLoader.active = true
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onClosed: splashScreenLoader.active = false
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anchors.centerIn: Overlay.overlay
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Loader {
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id: splashScreenLoader
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active: false
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sourceComponent: SplashScreen {
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id: splasScreen
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onAnimationFinished: splashScreenPopup.close()
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}
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onStatusChanged: if(status === Loader.Ready) item.show()
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}
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background: Item {}
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}
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Loader {
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id: contentLoader
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anchors.fill: parent
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sourceComponent: onboardingViewComponent
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}
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}
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