status-desktop/libs/Assets/CMakeLists.txt
Stefan 1e8c851283 chore(CPP): Basic project configuration setup using Qt6
Considerations

- Use versioned files. Versioned Qt CMake APIs are disabled to force explicit calls and say that we don't support older `QT`s
- Don't use blobbing. Use `target_sources` and `qt_target_qml_sources`
- Distribute `CMake` definitions closer to the context: main folders with their own `CMakeLists.txt`
- Everything in libraries under `Status` namespace for cleaner code.
- Includes are exposed with Module folder externally and without prefix internally
- File/Folders name matches definitions they contain for uniformity that leads to cleaner code
- All source files (cpp, qml, js ...) have to be added to one of the CMakeLists.txt files to be tracked by CMake build system.
- Use BUILD_DEBUG, BUILD_RELEASE and BUILD_DEVELOPMENT variables from Helpers library
- Avoid Include directories. Not needed anymore CMake `target_*` APIs handles this through `INTERFACE`, `PUBLIC` and `PRIVATE` scope identifiers
- `StatusQ` is meant to be compiled as an external library, therefore StatusQ tests are kept inside its own directory
- Forced CMake version to `3.21` for the latest features and fixes. It is desired to be kept as recent as possible due to its backward compatibility. Following Qt's shipped version might be an option
- Depends on status-go changes to allow forcing of arm for apple silicon

Found limitations to CMake Qt API with Qt 6.3

- Having `0` as major version when using `qt_add_qml_module` doesn't work. Qml engine reports loading the `qmldir` but won't load the plugin library and no error is reported outside that exposed types are not found.
- `qt_target_qml_sources` doesn't work now, it generate a double copy error when deploying qml files in bin-directory. For now we stick with adding files using `qt_add_qml_module` central place
  - Need to add `OUTPUT_DIRECTORY` to `qt_add_qml_module` to use the workaround
- If `MACOSX_BUNDLE` target property is set breaks importing of QML files. Disabled until fixed or workaround found
- For an unknown reason application executable tries to include the `QML_ELEMENT` include files, therefore for now I include all the C++ qml elements in INTERFACE
2022-06-30 12:16:33 +02:00

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1.1 KiB
CMake

# Global not theme dependent assets
# TODO: refactor it when switching to C++ code into Assets resource library linked or embed with the app
#
cmake_minimum_required(VERSION 3.21)
project(Assets
VERSION 0.1.0
LANGUAGES CXX)
set(QT_NO_CREATE_VERSIONLESS_FUNCTIONS true)
find_package(Qt6 ${STATUS_QT_VERSION} COMPONENTS Qml REQUIRED)
qt6_standard_project_setup()
set_source_files_properties(qml/Status/Assets/Resources.qml PROPERTIES
QT_QML_SINGLETON_TYPE TRUE
)
qt6_add_qml_module(${PROJECT_NAME}
URI Status.Assets
VERSION 1.0
# TODO: temporary until we make qt_target_qml_sources work
QML_FILES
qml/Status/Assets/Resources.qml
# Required to suppress "qmllint may not work" warning
OUTPUT_DIRECTORY ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/Status/Assets/
)
target_link_libraries(${PROJECT_NAME}
PRIVATE
Qt6::Qml
# TODO: refactor when moved to C++ code
UiAssets
)
# QtCreator needs this
set(QML_IMPORT_PATH ${CMAKE_CURRENT_SOURCE_DIR}/qml;${QML_IMPORT_PATH} CACHE STRING "For QtCreator" FORCE)
list(REMOVE_DUPLICATES QML_IMPORT_PATH)