238 lines
5.9 KiB
QML
238 lines
5.9 KiB
QML
import QtQuick 2.13
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import QtQuick.Controls 2.13
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import QtQuick.Layouts 1.13
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import Qt.labs.platform 1.1
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import QtQml.StateMachine 1.14 as DSM
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import QtMultimedia 5.13
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import Qt.labs.settings 1.0
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import QtQml 2.13
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import "./onboarding"
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import "./app"
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import "./sounds"
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import "./imports"
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ApplicationWindow {
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property alias appSettings: settings
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property bool hasAccounts: !!loginModel.rowCount()
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id: applicationWindow
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width: 1232
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height: 770
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color: Style.current.white
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title: {
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// Set application settings
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//% "Nim Status Client"
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Qt.application.name = qsTrId("nim-status-client")
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Qt.application.organization = "Status"
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Qt.application.domain = "status.im"
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return Qt.application.name
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}
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visible: true
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signal navigateTo(string path)
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ErrorSound {
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id: errorSound
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}
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Audio {
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id: sendMessageSound
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audioRole: Audio.NotificationRole
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source: "../../../../sounds/send_message.wav"
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}
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Settings {
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id: settings
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property var chatSplitView
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property var walletSplitView
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property var profileSplitView
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}
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SystemTrayIcon {
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visible: true
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icon.source: "shared/img/status-logo.png"
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menu: Menu {
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MenuItem {
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//% "Quit"
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text: qsTrId("quit")
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onTriggered: Qt.quit()
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}
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}
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onActivated: {
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applicationWindow.show()
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applicationWindow.raise()
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applicationWindow.requestActivate()
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}
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}
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DSM.StateMachine {
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id: stateMachine
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initialState: onboardingState
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running: true
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DSM.State {
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id: onboardingState
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initialState: hasAccounts ? stateLogin : stateIntro
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DSM.State {
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id: stateIntro
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onEntered: loader.sourceComponent = intro
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}
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DSM.State {
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id: keysMainState
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onEntered: loader.sourceComponent = keysMain
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DSM.SignalTransition {
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targetState: genKeyState
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signal: applicationWindow.navigateTo
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guard: path === "GenKey"
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}
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}
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DSM.State {
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id: existingKeyState
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onEntered: loader.sourceComponent = existingKey
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DSM.SignalTransition {
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targetState: appState
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signal: onboardingModel.loginResponseChanged
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guard: !error
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}
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}
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DSM.State {
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id: genKeyState
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onEntered: loader.sourceComponent = genKey
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DSM.SignalTransition {
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targetState: appState
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signal: onboardingModel.loginResponseChanged
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guard: !error
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}
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}
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DSM.State {
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id: stateLogin
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onEntered: loader.sourceComponent = login
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DSM.SignalTransition {
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targetState: appState
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signal: loginModel.loginResponseChanged
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guard: !error
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}
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DSM.SignalTransition {
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targetState: genKeyState
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signal: applicationWindow.navigateTo
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guard: path === "GenKey"
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}
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}
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DSM.SignalTransition {
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targetState: hasAccounts ? stateLogin : stateIntro
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signal: applicationWindow.navigateTo
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guard: path === "InitialState"
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}
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DSM.SignalTransition {
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targetState: existingKeyState
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signal: applicationWindow.navigateTo
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guard: path === "ExistingKey"
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}
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DSM.SignalTransition {
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targetState: keysMainState
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signal: applicationWindow.navigateTo
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guard: path === "KeysMain"
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}
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DSM.FinalState {
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id: onboardingDoneState
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}
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}
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DSM.State {
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id: appState
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onEntered: loader.sourceComponent = app
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DSM.SignalTransition {
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targetState: stateLogin
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signal: loginModel.onLoggedOut
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}
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}
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}
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Loader {
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id: loader
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anchors.fill: parent
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}
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Component {
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id: app
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AppMain {
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appSettings: applicationWindow.appSettings
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}
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}
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Component {
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id: intro
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Intro {
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btnGetStarted.onClicked: applicationWindow.navigateTo("KeysMain")
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}
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}
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Component {
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id: keysMain
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KeysMain {
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btnGenKey.onClicked: applicationWindow.navigateTo("GenKey")
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btnExistingKey.onClicked: applicationWindow.navigateTo("ExistingKey")
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}
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}
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Component {
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id: existingKey
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ExistingKey {
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onClosed: function () {
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if (hasAccounts) {
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applicationWindow.navigateTo("InitialState")
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} else {
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applicationWindow.navigateTo("KeysMain")
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}
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}
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}
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}
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Component {
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id: genKey
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GenKey {
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onClosed: function () {
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if (hasAccounts) {
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applicationWindow.navigateTo("InitialState")
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} else {
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applicationWindow.navigateTo("KeysMain")
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}
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}
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}
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}
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Component {
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id: login
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Login {
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onGenKeyClicked: function () {
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applicationWindow.navigateTo("GenKey")
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}
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onExistingKeyClicked: function () {
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applicationWindow.navigateTo("ExistingKey")
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}
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}
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}
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}
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/*##^##
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Designer {
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D{i:0;formeditorZoom:0.5}
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}
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##^##*/
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