import QtQuick 2.15 import QtQuick.Controls 2.15 import QtQuick.Window 2.15 import QtQuick.Layouts 1.15 import QtGraphicalEffects 1.15 import StatusQ.Popups.Dialog 0.1 import StatusQ.Components 0.1 import StatusQ.Core.Theme 0.1 import utils 1.0 import shared.popups 1.0 StatusDialog { id: root property var store property var image property string url: "" property bool plain: false width: Math.min(root.image.sourceSize.width, d.maxWidth) height: Math.min(root.image.sourceSize.height, d.maxHeight) padding: 0 background: null standardButtons: Dialog.NoButton closePolicy: Popup.CloseOnEscape | Popup.CloseOnPressOutside QtObject { id: d property int maxHeight: root.contentItem.Window.window.height - 80 property int maxWidth: root.contentItem.Window.window.width - 80 readonly property int radius: Style.current.radius } onOpened: imageLoader.source = root.image.source; onClosed: imageLoader.source = "" contentItem: Loader { id: imageLoader readonly property bool isError: status === Loader.Error || (imageLoader.item && imageLoader.item.status === Image.Error) readonly property bool isLoading: status === Loader.Loading || (imageLoader.item && imageLoader.item.status === Image.Loading) property string source anchors.fill: parent active: true sourceComponent: root.plain ? plainImage : animatedImage MouseArea { anchors.fill: parent acceptedButtons: Qt.LeftButton | Qt.RightButton onClicked: { if (mouse.button === Qt.LeftButton) root.close() if (imageLoader.isError || imageLoader.isLoading || mouse.button !== Qt.RightButton) return const isGif = (!root.plain && imageLoader.item && imageLoader.item.playing) Global.openMenu(imageContextMenu, imageLoader.item, { imageSource: imageLoader.source, url: root.url, isGif: isGif}) } } Loader { anchors.centerIn: parent width: Math.min(root.width, 300) height: Math.min(root.height, 300) active: imageLoader.isError sourceComponent: LoadingErrorComponent { radius: d.radius } } Loader { anchors.fill: parent active: imageLoader.isLoading sourceComponent: LoadingComponent {radius: d.radius} } } Component { id: animatedImage AnimatedImage { asynchronous: true fillMode: Image.PreserveAspectFit mipmap: true smooth: false onStatusChanged: playing = (status == AnimatedImage.Ready) source: imageLoader.source } } Component { id: plainImage Image { asynchronous: true fillMode: Image.PreserveAspectFit mipmap: true smooth: false source: imageLoader.source } } Component { id: imageContextMenu ImageContextMenu { isVideo: false onClosed: { destroy() } } } }