import QtQuick 2.13 import QtQuick.Controls 2.13 import StatusQ.Core 0.1 import StatusQ.Core.Theme 0.1 import StatusQ.Components 0.1 import StatusQ.Controls 0.1 import shared.panels 1.0 import utils 1.0 import "collectibles" Item { id: root property var collectiblesModel width: parent.width signal collectibleClicked(int chainId, string contractAddress, string tokenId) Loader { id: contentLoader width: parent.width height: parent.height sourceComponent: { /* TODO: Issue #11635 if (!root.collectiblesModel.hasMore && root.collectiblesModel.count === 0) return empty; */ return loaded; } } Component { id: empty Item { StyledText { anchors.verticalCenter: parent.verticalCenter anchors.horizontalCenter: parent.horizontalCenter color: Style.current.secondaryText text: qsTr("Collectibles will appear here") font.pixelSize: 15 } } } Component { id: loaded StatusGridView { id: gridView anchors.fill: parent model: root.collectiblesModel cellHeight: 229 cellWidth: 176 delegate: CollectibleView { height: gridView.cellHeight width: gridView.cellWidth title: model.name ? model.name : "..." subTitle: model.collectionName ?? "" mediaUrl: model.mediaUrl ?? "" mediaType: model.mediaType ?? "" fallbackImageUrl: model.imageUrl ?? "" backgroundColor: model.backgroundColor ? model.backgroundColor : "transparent" isLoading: !!model.isLoading onClicked: root.collectibleClicked(model.chainId, model.contractAddress, model.tokenId) } ScrollBar.vertical: StatusScrollBar {} // For some reason fetchMore is not working properly. // Adding some logic here as a workaround. visibleArea.onYPositionChanged: checkLoadMore() visibleArea.onHeightRatioChanged: checkLoadMore() Connections { target: gridView function onVisibleChanged() { checkLoadMore() } } Connections { target: root.collectiblesModel function onHasMoreChanged() { checkLoadMore() } function onIsFetchingChanged() { checkLoadMore() } } function checkLoadMore() { // If there is no more items to load or we're already fetching, return if (!gridView.visible || !root.collectiblesModel.hasMore || root.collectiblesModel.isFetching) return // Only trigger if close to the bottom of the list if (visibleArea.yPosition + visibleArea.heightRatio > 0.9) root.collectiblesModel.loadMore() } } } }