#include "sandboxapp.h" #include #include #include #include #include SandboxApp::SandboxApp(int &argc, char **argv) : QGuiApplication(argc, argv) { registerStatusQTypes(); #ifdef QT_DEBUG connect(&m_watcher, &QFileSystemWatcher::fileChanged, this, [this](const QString& path) { qDebug().noquote() << QString("File change detected in '%1'").arg(path); restartEngine(); }); #endif } #ifdef QT_DEBUG void SandboxApp::watchDirectoryChanges(const QString& path) { qDebug() << "Iterating to watch over:" << path; const auto dirFilters = QDir::Files | QDir::NoDotAndDotDot; const auto fileNameFilters = QStringList { "*.qml" }; for (QDirIterator it(path, fileNameFilters, dirFilters, QDirIterator::Subdirectories); it.hasNext(); it.next()) { if (!it.filePath().isEmpty()) { m_watcher.addPath(it.filePath()); } } } #endif void SandboxApp::startEngine() { #ifdef QT_DEBUG watchDirectoryChanges(SANDBOX_SRC_DIR); watchDirectoryChanges(STATUSQ_MODULE_IMPORT_PATH); #endif restartEngine(); } void SandboxApp::restartEngine() { const bool firstRun { !m_engine }; if (!firstRun) qDebug() << "Restarting QML engine"; m_engine = std::make_unique(); m_engine->addImportPath(STATUSQ_MODULE_IMPORT_PATH); if (firstRun) qDebug() << "QQmlEngine import paths: " << m_engine->importPathList(); QObject::connect(m_engine.get(), &QQmlApplicationEngine::objectCreated, this, [this](QObject *obj, const QUrl &objUrl) { if (!obj && m_url == objUrl) QCoreApplication::exit(-1); }, Qt::QueuedConnection); m_engine->load(m_url); }