import QtQuick 2.13 import QtQuick.Controls 2.13 import QtQuick.Window 2.13 import QtQuick.Layouts 1.13 import QtQml.Models 2.13 import QtGraphicalEffects 1.13 import QtQuick.Dialogs 1.3 import utils 1.0 import shared 1.0 import shared.views 1.0 import shared.panels 1.0 import shared.popups 1.0 import shared.status 1.0 import shared.controls 1.0 import shared.views.chat 1.0 import "../controls" Item { id: root //anchors.fill: parent property var store property var messageStore property var contactsStore property bool stickersLoaded: false property alias chatLogView: chatLogView property alias scrollToMessage: chatLogView.scrollToMessage property var messageContextMenuInst property real scrollY: chatLogView.visibleArea.yPosition * chatLogView.contentHeight property int newMessages: 0 property int countOnStartUp: 0 signal openStickerPackPopup(string stickerPackId) signal showReplyArea(string messageId, string author) Item { id: loadingMessagesIndicator visible: messageStore.messageModule? messageStore.messageModule.loadingHistoryMessagesInProgress : false anchors.top: parent.top anchors.left: parent.left height: visible? 20 : 0 width: parent.width Loader { active: messageStore.messageModule? messageStore.messageModule.loadingHistoryMessagesInProgress : false anchors.horizontalCenter: parent.horizontalCenter anchors.verticalCenter: parent.verticalCenter sourceComponent: Component { LoadingAnimation { width: 18 height: 18 } } } } ListView { id: chatLogView anchors.top: loadingMessagesIndicator.bottom anchors.bottom: parent.bottom anchors.left: parent.left anchors.right: parent.right spacing: 0 boundsBehavior: Flickable.StopAtBounds clip: true verticalLayoutDirection: ListView.BottomToTop // This header and Connections is to create an invisible padding so that the chat identifier is at the top // The Connections is necessary, because doing the check inside the header created a binding loop (the contentHeight includes the header height // If the content height is smaller than the full height, we "show" the padding so that the chat identifier is at the top, otherwise we disable the Connections header: Item { height: 0 width: chatLogView.width } function checkHeaderHeight() { if (!chatLogView.headerItem) { return } if (chatLogView.contentItem.height - chatLogView.headerItem.height < chatLogView.height) { chatLogView.headerItem.height = chatLogView.height - (chatLogView.contentItem.height - chatLogView.headerItem.height) - 36 } else { chatLogView.headerItem.height = 0 } } property var scrollToMessage: function (messageId, isSearch = false) { // Not Refactored Yet // delayPositioningViewTimer.msgId = messageId; // delayPositioningViewTimer.isSearch = isSearch; // delayPositioningViewTimer.restart(); } // Timer { // id: delayPositioningViewTimer // interval: 1000 // property string msgId // property bool isSearch // onTriggered: { // let item // for (let i = 0; i < messages.rowCount(); i++) { // item = messageListDelegate.items.get(i); // if (item.model.messageId === msgId) { // chatLogView.positionViewAtIndex(i, ListView.Beginning); // if (isSearch) { // chatLogView.itemAtIndex(i).startMessageFoundAnimation(); // } // } // } // msgId = ""; // isSearch = false; // } // } ScrollBar.vertical: ScrollBar { visible: chatLogView.visibleArea.heightRatio < 1 } // Connections { // id: contentHeightConnection // enabled: true // target: chatLogView // onContentHeightChanged: { // chatLogView.checkHeaderHeight() // } // onHeightChanged: { // chatLogView.checkHeaderHeight() // } // } Timer { id: timer } Button { readonly property int buttonPadding: 5 id: scrollDownButton visible: false height: 32 width: nbMessages.width + arrowImage.width + 2 * Style.current.halfPadding + (nbMessages.visible ? scrollDownButton.buttonPadding : 0) anchors.bottom: parent.bottom anchors.right: parent.right anchors.rightMargin: Style.current.padding background: Rectangle { color: Style.current.buttonSecondaryColor border.width: 0 radius: 16 } onClicked: { newMessages = 0 scrollDownButton.visible = false chatLogView.scrollToBottom(true) } StyledText { id: nbMessages visible: newMessages > 0 width: visible ? implicitWidth : 0 text: newMessages anchors.verticalCenter: parent.verticalCenter anchors.left: parent.left color: Style.current.pillButtonTextColor font.pixelSize: 15 anchors.leftMargin: Style.current.halfPadding } SVGImage { id: arrowImage width: 24 height: 24 anchors.verticalCenter: parent.verticalCenter anchors.left: nbMessages.right source: Style.svg("leave_chat") anchors.leftMargin: nbMessages.visible ? scrollDownButton.buttonPadding : 0 rotation: -90 ColorOverlay { anchors.fill: parent source: parent color: Style.current.pillButtonTextColor } } MouseArea { cursorShape: Qt.PointingHandCursor anchors.fill: parent onPressed: mouse.accepted = false } } function scrollToBottom(force, caller) { if (!force && !chatLogView.atYEnd) { // User has scrolled up, we don't want to scroll back return false } if (caller && caller !== chatLogView.itemAtIndex(chatLogView.count - 1)) { // If we have a caller, only accept its request if it's the last message return false } // Call this twice and with a timer since the first scroll to bottom might have happened before some stuff loads // meaning that the scroll will not actually be at the bottom on switch // Add a small delay because images, even though they say they say they are loaed, they aren't shown yet Qt.callLater(chatLogView.positionViewAtBeginning) timer.setTimeout(function() { Qt.callLater(chatLogView.positionViewAtBeginning) }, 100); return true } // Connections { // Not Refactored Yet // target: root.store.chatsModelInst // onAppReady: { // chatLogView.scrollToBottom(true) // } // } Connections { target: messageStore.messageModule onMessageSuccessfullySent: { chatLogView.scrollToBottom(true) } onSendingMessageFailed: { sendingMsgFailedPopup.open(); } // Not Refactored Yet // onNewMessagePushed: { // if (!chatLogView.scrollToBottom()) { // newMessages++ // } // } } // Connections { // Not Refactored Yet // target: root.store.chatsModelInst.communities // // Note: // // Whole this Connection object (both slots) should be moved to the nim side. // // Left here only cause we don't have a way to deal with translations on the nim side. // onMembershipRequestChanged: function (communityId, communityName, accepted) { // chatColumnLayout.currentNotificationChatId = null // chatColumnLayout.currentNotificationCommunityId = communityId // const title = "Status" // const message = //% "You have been accepted into the ‘%1’ community" // accepted ? qsTrId("you-have-been-accepted-into-the---1--community").arg(communityName) : // //% "Your request to join the ‘%1’ community was declined" // qsTrId("your-request-to-join-the---1--community-was-declined").arg(communityName) // if (Qt.platform.os === "linux") { // // Linux Notifications are not implemented in Nim/C++ yet // return systemTray.showMessage(title, message, systemTray.icon.source, 4000) // } // root.store.chatsModelInst.showOSNotification(title, // message, // accepted? Constants.osNotificationType.acceptedIntoCommunity : // Constants.osNotificationType.rejectedByCommunity, // communityId, // "", // "", // localAccountSensitiveSettings.useOSNotifications) // } // onMembershipRequestPushed: function (communityId, communityName, pubKey) { // chatColumnLayout.currentNotificationChatId = null // chatColumnLayout.currentNotificationCommunityId = communityId // //% "New membership request" // const title = qsTrId("new-membership-request") // //% "%1 asks to join ‘%2’" // const message = qsTrId("-1-asks-to-join---2-").arg(Utils.getContactDetailsAsJson(pubKey).displayName).arg(communityName) // if (Qt.platform.os === "linux") { // // Linux Notifications are not implemented in Nim/C++ yet // return systemTray.showMessage(title, message, systemTray.icon.source, 4000) // } // root.store.chatsModelInst.showOSNotification(title, // message, // Constants.osNotificationType.joinCommunityRequest, // communityId, // "", // "", // localAccountSensitiveSettings.useOSNotifications) // } // } onContentYChanged: { scrollDownButton.visible = contentHeight - (scrollY + height) > 400 let loadMore = scrollDownButton.visible && scrollY < 500 if(loadMore){ messageStore.loadMoreMessages() } } model: messageStore.messagesModel // Not Refactored Yet //Component.onCompleted: scrollToBottom(true) delegate: MessageView { id: msgDelegate messageStore: root.messageStore contactsStore: root.contactsStore messageContextMenu: messageContextMenuInst messageId: model.id responseToMessageWithId: model.responseToMessageWithId senderId: model.senderId senderDisplayName: model.senderDisplayName senderLocalName: model.senderLocalName senderIcon: model.senderIcon isSenderIconIdenticon: model.isSenderIconIdenticon amISender: model.amISender message: model.messageText messageImage: model.messageImage messageTimestamp: model.timestamp messageOutgoingStatus: model.outgoingStatus messageContentType: model.contentType pinnedMessage: model.pinned messagePinnedBy: model.pinnedBy reactionsModel: model.reactions sticker: model.sticker stickerPack: model.stickerPack // This is possible since we have all data loaded before we load qml. // When we fetch messages to fulfill a gap we have to set them at once. // Also one important thing here is that messages are set in descending order // in terms of `timestamp` of a message, that means a message with the most // recent time is added at index 0. prevMessageIndex: index + 1 prevMessageAsJsonObj: messageStore.getMessageByIndexAsJson(index + 1) nextMessageIndex: index - 1 nextMessageAsJsonObj: messageStore.getMessageByIndexAsJson(index - 1) onOpenStickerPackPopup: { root.openStickerPackPopup(stickerPackId); } onShowReplyArea: { root.showReplyArea(messageId, author) } stickersLoaded: root.stickersLoaded } } MessageDialog { id: sendingMsgFailedPopup standardButtons: StandardButton.Ok //% "Failed to send message." text: qsTrId("failed-to-send-message-") icon: StandardIcon.Critical } }