import QtQuick 2.15 import QtQuick.Controls 2.15 import QtQuick.Layouts 1.15 import QtQml.Models 2.15 import StatusQ 0.1 import StatusQ.Controls 0.1 import StatusQ.Core 0.1 import StatusQ.Core.Theme 0.1 import StatusQ.Core.Utils 0.1 import StatusQ.Popups.Dialog 0.1 import AppLayouts.Wallet.views 1.0 import utils 1.0 import SortFilterProxyModel 0.2 /** Panel holding search field and two-levels list of collectibles. */ Control { id: root /** Expected model structure: groupName [string] - group name icon [url] - icon image of a group type [string] - group type, can be "community" or "other" subitems [model] - submodel of collectibles/collections of the group key [string] - balance name [string] - name of the subitem balance [int] - balance of the subitem icon [url] - icon of the subitem **/ property alias model: sfpm.sourceModel signal collectionSelected(string key) signal collectibleSelected(string key) property string highlightedKey: "" readonly property alias currentItem: collectiblesStackView.currentItem SortFilterProxyModel { id: sfpm filters: SearchFilter { roleName: "groupName" searchPhrase: collectiblesSearchBox.text } } contentItem: StackView { id: collectiblesStackView initialItem: ColumnLayout { spacing: 0 TokenSearchBox { id: collectiblesSearchBox Layout.fillWidth: true placeholderText: qsTr("Search collectibles") } StatusDialogDivider { Layout.fillWidth: true visible: collectiblesListView.count } StatusListView { id: collectiblesListView Layout.fillWidth: true Layout.fillHeight: true Layout.preferredHeight: contentHeight clip: true model: sfpm delegate: TokenSelectorCollectibleDelegate { required property var model readonly property int subitemsCount: model.subitems.ModelCount.count readonly property bool isCommunity: model.type === "community" readonly property bool showCount: subitemsCount > 1 || isCommunity name: model.groupName balance: showCount ? subitemsCount : "" image: model.icon goDeeperIconVisible: subitemsCount > 1 || isCommunity highlighted: subitemsCount === 1 && !isCommunity ? ModelUtils.get(model.subitems, 0, "key") === root.highlightedKey : false onClicked: { if (subitemsCount === 1 && !isCommunity) { const key = ModelUtils.get(model.subitems, 0, "key") root.collectibleSelected(key) return } const parameters = { index: sfpm.index(model.index, 0), model: model.subitems, isCommunity: isCommunity } collectiblesStackView.push( collectiblesSublistComponent, parameters, StackView.Immediate) } } section.property: "type" section.delegate: StatusBaseText { width: ListView.view.width // Fixed height as a workaround for the // https://bugreports.qt.io/browse/QTBUG-62411 bug // causing improper first item positioning in some cases // (overlapping with the section delegate) height: 50 color: Theme.palette.baseColor1 padding: Style.current.padding bottomPadding: 0 elide: Text.ElideRight text: section === "community" ? qsTr("Community minted") : qsTr("Other") } } } } Component { id: collectiblesSublistComponent ColumnLayout { property var index property alias model: sublistSfpm.sourceModel property bool isCommunity spacing: 0 SortFilterProxyModel { id: sublistSfpm filters: SearchFilter { roleName: "name" searchPhrase: collectiblesSublistSearchBox.text } } StatusIconTextButton { id: backButton statusIcon: "previous" icon.width: 12 icon.height: 12 text: qsTr("Back") horizontalPadding: 21 bottomPadding: Style.current.halfPadding onClicked: collectiblesStackView.pop(StackView.Immediate) } StatusDialogDivider { Layout.fillWidth: true visible: collectiblesListView.count } TokenSearchBox { id: collectiblesSublistSearchBox Layout.fillWidth: true placeholderText: qsTr("Search collectibles") } StatusDialogDivider { Layout.fillWidth: true visible: collectiblesListView.count } StatusListView { id: sublist Layout.fillWidth: true Layout.fillHeight: true Layout.preferredHeight: contentHeight model: sublistSfpm clip: true delegate: TokenSelectorCollectibleDelegate { required property var model name: model.name balance: model.balance > 1 ? model.balance : "" image: model.icon goDeeperIconVisible: false highlighted: model.key === root.highlightedKey onClicked: { if (isCommunity) root.collectionSelected(model.key) else root.collectibleSelected(model.key) } } } // Detection if the related model entry has been removed. // Using model.Component.destruction.connect is not reliable because // is not called for submodels maintained in c++ by the parent model. ItemSelectionModel { id: selection model: sfpm onHasSelectionChanged: { if (!hasSelection) collectiblesStackView.pop(StackView.Immediate) } Component.onCompleted: select(index, ItemSelectionModel.Select) } } } }