# Global not theme dependent assets # TODO: refactor it when switching to C++ code into Assets resource library linked or embed with the app # cmake_minimum_required(VERSION 3.21) project(Assets VERSION 0.1.0 LANGUAGES CXX) set(QT_NO_CREATE_VERSIONLESS_FUNCTIONS true) find_package(Qt6 ${STATUS_QT_VERSION} COMPONENTS Qml REQUIRED) qt6_standard_project_setup() set_source_files_properties(qml/Status/Assets/Resources.qml PROPERTIES QT_QML_SINGLETON_TYPE TRUE ) qt6_add_qml_module(${PROJECT_NAME} URI Status.Assets VERSION 1.0 # TODO: temporary until we make qt_target_qml_sources work QML_FILES qml/Status/Assets/Resources.qml # Required to suppress "qmllint may not work" warning OUTPUT_DIRECTORY ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/Status/Assets/ ) target_link_libraries(${PROJECT_NAME} PRIVATE Qt6::Qml # TODO: refactor when moved to C++ code FontAssets UiAssets ) # QtCreator needs this set(QML_IMPORT_PATH ${CMAKE_CURRENT_SOURCE_DIR}/qml;${QML_IMPORT_PATH} CACHE STRING "For QtCreator" FORCE) list(REMOVE_DUPLICATES QML_IMPORT_PATH) install( TARGETS ${PROJECT_NAME} RUNTIME )