import QtQuick 2.13 import QtQuick.Controls 2.13 import QtQuick.Layouts 1.12 import utils 1.0 import shared 1.0 import shared.panels 1.0 import shared.controls 1.0 import StatusQ.Popups 0.1 import StatusQ.Controls 0.1 StatusModal { id: root signal passwordChanged() width: 480 height: 510 closePolicy: Popup.NoAutoClose header.title: qsTr("Change password") onOpened: d.reset() QtObject { id: d function lengthValidator(text) { return text.length >= 6 ? "" : qsTr("At least 6 characters") } function reset() { currentPasswordInput.state = "init" passwordInput.state = "init" confirmPasswordInput.state = "init" currentPasswordInput.forceActiveFocus(Qt.MouseFocusReason) } } contentItem: ColumnLayout { id: contentItem anchors.fill: parent anchors { topMargin: Style.current.xlPadding + root.topPadding leftMargin: Style.current.xlPadding rightMargin: Style.current.xlPadding bottomMargin: Style.current.xlPadding + root.bottomPadding } spacing: Style.current.padding // TODO replace with StatusInput as soon as it supports password Input { id: currentPasswordInput readonly property bool ready: state == "typing" && validationError == "" anchors.left: undefined anchors.right: undefined Layout.fillWidth: true label: qsTr("Current password") textField.echoMode: TextInput.Password keepHeight: true placeholderText: "" state: "init" onTextChanged: if (text != "" && state != "typing") state = "typing" onStateChanged: if (state == "init") resetInternal() states: [ State { name: "init" }, State { name: "typing" PropertyChanges { target: currentPasswordInput; validationError: d.lengthValidator(text) } }, State { name: "incorrect" PropertyChanges { target: currentPasswordInput; validationError: qsTr("Incorrect password") } } ] } // TODO replace with StatusInput as soon as it supports password Input { id: passwordInput readonly property bool ready: state == "typing" && validationError == "" anchors.left: undefined anchors.right: undefined Layout.fillWidth: true label: qsTr("New password") textField.echoMode: TextInput.Password keepHeight: true placeholderText: "" state: "init" onTextChanged: if (text != "" && state != "typing") state = "typing" onStateChanged: if (state == "init") resetInternal() states: [ State { name: "init" }, State { name: "typing" PropertyChanges { target: passwordInput; validationError: d.lengthValidator(text) } } ] } // TODO replace with StatusInput as soon as it supports password Input { id: confirmPasswordInput readonly property bool ready: state == "typing" && validationError == "" anchors.left: undefined anchors.right: undefined Layout.fillWidth: true label: qsTr("Confirm new password") textField.echoMode: TextInput.Password keepHeight: true placeholderText: "" state: "init" onTextChanged: if (text != "" && state != "typing") state = "typing" onStateChanged: if (state == "init") resetInternal() states: [ State { name: "init" }, State { name: "typing" PropertyChanges { target: confirmPasswordInput; validationError: confirmPasswordInput.text != passwordInput.text ? qsTr("Password does not match") : "" } } ] } Item { Layout.fillHeight: true } StyledText { text: qsTr("Your password protects your keys. You need it to unlock Status and transact.") wrapMode: Text.WordWrap Layout.preferredWidth: 340 Layout.alignment: Qt.AlignHCenter horizontalAlignment: Text.AlignHCenter color: Style.current.secondaryText font.pixelSize: Style.current.tertiaryTextFontSize } } rightButtons: [ StatusButton { id: submitBtn text: qsTr("Change password") enabled: !submitBtn.loading && currentPasswordInput.ready && passwordInput.ready && confirmPasswordInput.ready property Timer sim: Timer { id: pause interval: 20 onTriggered: { submitBtn.changePasswordBegin(); } } onClicked: { submitBtn.loading = true; //changePassword operation blocks the UI so loading = true; will never //have any affect until changePassword is done. Getting around it with a //small pause (timer) in order to get the desired behavior pause.start(); } function changePasswordBegin() { if (privacyModule.changePassword(currentPasswordInput.text, passwordInput.text)) { passwordChanged() submitBtn.enabled = false; } else { currentPasswordInput.state = "incorrect" currentPasswordInput.forceActiveFocus(Qt.MouseFocusReason) } submitBtn.loading = false; } } ] }