import time import squish def move(obj: object, x: int, y: int, dx: int, dy: int, step: int, sleep: float = 0): while True: if x > dx: x -= step if x < x: x = dx elif x < dx: x += step if x > dx: x = dx if y > dy: y -= step if y < dy: y = dy elif y < dy: y += step if y > dy: y = dy squish.mouseMove(obj, x, y) time.sleep(sleep) if x == dx and y == dy: break def press_and_move( obj, x: int, y: int, dx: int, dy: int, mouse: int = squish.MouseButton.LeftButton, step: int = 1, sleep: float = 0 ): squish.mouseMove(obj, x, y) squish.mousePress(obj, x, y, mouse) move(obj, x, y, dx, dy, step, sleep) squish.mouseRelease(mouse) time.sleep(1) def scroll( obj, x: int, y: int, dx: int, dy: int, steps: int = 1, sleep: float = 0 ): for _ in range(steps): squish.mouseWheel(obj, x, y, dx, dy, squish.Qt.NoModifier) time.sleep(sleep)