import QtQuick 2.13 import QtQuick.Controls 2.13 import QtQuick.Layouts 1.13 import Qt.labs.platform 1.1 import QtQml.StateMachine 1.14 as DSM import QtMultimedia 5.13 import Qt.labs.settings 1.0 import QtQml 2.13 import QtQuick.Window 2.0 import "./onboarding" import "./app" import "./sounds" import "./imports" ApplicationWindow { property alias appSettings: settings property bool hasAccounts: !!loginModel.rowCount() id: applicationWindow width: 1232 height: 770 color: Style.current.background title: { // Set application settings //% "Nim Status Client" Qt.application.name = qsTrId("nim-status-client") Qt.application.organization = "Status" Qt.application.domain = "status.im" return Qt.application.name } visible: true Component.onCompleted: { setX(Screen.width / 2 - width / 2); setY(Screen.height / 2 - height / 2); } signal navigateTo(string path) ErrorSound { id: errorSound } Audio { id: sendMessageSound audioRole: Audio.NotificationRole source: "../../../../sounds/send_message.wav" } Settings { id: settings property var chatSplitView property var walletSplitView property var profileSplitView } SystemTrayIcon { visible: true icon.source: "shared/img/status-logo.png" menu: Menu { MenuItem { //% "Quit" text: qsTrId("quit") onTriggered: Qt.quit() } } onActivated: { applicationWindow.show() applicationWindow.raise() applicationWindow.requestActivate() } } DSM.StateMachine { id: stateMachine initialState: onboardingState running: true DSM.State { id: onboardingState initialState: hasAccounts ? stateLogin : stateIntro DSM.State { id: stateIntro onEntered: loader.sourceComponent = intro } DSM.State { id: keysMainState onEntered: loader.sourceComponent = keysMain DSM.SignalTransition { targetState: genKeyState signal: applicationWindow.navigateTo guard: path === "GenKey" } } DSM.State { id: existingKeyState onEntered: loader.sourceComponent = existingKey DSM.SignalTransition { targetState: appState signal: onboardingModel.loginResponseChanged guard: !error } } DSM.State { id: genKeyState onEntered: loader.sourceComponent = genKey DSM.SignalTransition { targetState: appState signal: onboardingModel.loginResponseChanged guard: !error } } DSM.State { id: stateLogin onEntered: loader.sourceComponent = login DSM.SignalTransition { targetState: appState signal: loginModel.loginResponseChanged guard: !error } DSM.SignalTransition { targetState: genKeyState signal: applicationWindow.navigateTo guard: path === "GenKey" } } DSM.SignalTransition { targetState: hasAccounts ? stateLogin : stateIntro signal: applicationWindow.navigateTo guard: path === "InitialState" } DSM.SignalTransition { targetState: existingKeyState signal: applicationWindow.navigateTo guard: path === "ExistingKey" } DSM.SignalTransition { targetState: keysMainState signal: applicationWindow.navigateTo guard: path === "KeysMain" } DSM.FinalState { id: onboardingDoneState } } DSM.State { id: appState onEntered: loader.sourceComponent = app DSM.SignalTransition { targetState: stateLogin signal: loginModel.onLoggedOut } } } Loader { id: loader anchors.fill: parent } Component { id: app AppMain { appSettings: applicationWindow.appSettings } } Component { id: intro Intro { btnGetStarted.onClicked: applicationWindow.navigateTo("KeysMain") } } Component { id: keysMain KeysMain { btnGenKey.onClicked: applicationWindow.navigateTo("GenKey") btnExistingKey.onClicked: applicationWindow.navigateTo("ExistingKey") } } Component { id: existingKey ExistingKey { onClosed: function () { if (hasAccounts) { applicationWindow.navigateTo("InitialState") } else { applicationWindow.navigateTo("KeysMain") } } } } Component { id: genKey GenKey { onClosed: function () { if (hasAccounts) { applicationWindow.navigateTo("InitialState") } else { applicationWindow.navigateTo("KeysMain") } } } } Component { id: login Login { onGenKeyClicked: function () { applicationWindow.navigateTo("GenKey") } onExistingKeyClicked: function () { applicationWindow.navigateTo("ExistingKey") } } } } /*##^## Designer { D{i:0;formeditorZoom:0.5} } ##^##*/