This was caused by the fact that the canPost property was not exposed from the ChatItem model.
I'm actually not sure why it didn't show an error trying to call a function that doesn't exist
Prior to this commit, we would only set the translation package for the
application's engine when `appSettings.locale !== "en"`.
This is problematic because it seems that `engine` is already provided with
a system default that may not be `en`. In practice, this means that, initially,
engine is loaded with, say `de`. `appSettings.locale` might be `en` but because
we're only loading the correct translation package when it's **not** `en`,
the application will stay in `de`.
Changing the language to `en` at runtime is fine, however once the application
is restarted, `engine` is again initialized with some other possible system default.
It seems that we should *always* load the translation packge when `appSettings` are
loaded.
When contract addresses that are not ERC-20 or ERC-721 were input, the token would be allowed to be added and would crash the app.
In addition, when an ERC-20 contract was deployed without a name and symbol, “Invalid ERC-20 address” would appear.
This PR adds error checking from the token detail lookup and reports the error back to the user in the modal. This prevents non-ERC-20/721 contracts from being able to be added to the app and prevents a crash.
Two fake messages are usually added to chat message lists inside a channel or
chat:
- One that imitates a chat identifier
- one that creates a button to fetch older messages
These two fake messages are added so it's ensured they show up at the beginning
of the chat.
The status timeline is also just a list of messages (filtered by a certain message
type), however there's no need to render these fake messages in this scenario.
That's why a `addFakeMessages` flag has been introduced which conditionally adds
those fake messages here: https://github.com/status-im/status-desktop/commit/3f012dbf0#diff-6aa545137319516beb03623bc6a9750e1d14a40c68d8868b5a672320fc4d680aR69
At some point, possibly around here (https://github.com/status-im/status-desktop/commit/8ee5abe57), the fake message for
the fetch more button has been reintroduced as default fake message.
This commit puts it back into the function so that it doesn't show up
inside the timeline view.
There was a UI bug in the StatusChatInput where, only in the timeline view,
the scrollview wrapping the textarea would have a weird behaviour in which
it would render the visible text(placeholder) *lower* than how it's actually
positioned. Once the textarea is clicked, it would re-adjust with a smooth
scroll.
Obviously this is undesired behaviour as the text should always render in the
correct position.
This commit finally fixes this weird behaviour by moving the dynamic height
calculation to the wrapping Rectangle and changing the textarea's top- and
bottom paddings dynamically.
Fixes#2018
refactor: move threadpool task declarations inline with views
Co-authored-by: Michael Bradley Jr. <michaelsbradleyjr@gmail.com>
Co-authored-by: Eric Mastro <eric.mastro@gmail.com>
Alright, this is an interesting one:
As described in #1829, when the profile popup is opened within the chat view,
users are still able to click *through* the popup on message, which then puts them in
an active state.
I've done a bunch of debugging as described [here](https://github.com/status-im/status-desktop/issues/1829#issuecomment-804748148) and after doing some
further debugging, I found out that `isMessageActive` isn't really the culprit here.
What causes this effect is the `HoverHandler` that's attached to the `CompactMessage` item.
`HoverHandler` is a standard QML type that emits `hoverChanged` signals so one can do things like
applying hover effects on elements, which is exactly what we do:
```
HoverHandler {
onHoverChanged: {
root.isHovered = hovered // `root` being the message item
}
}
```
I assume we went with this handler because putting a `MouseArea` in there instead, which fills
the entire message component pretty much eliminates all existing mouse handlers attached to
other child components, such as the profile image or the username of the message, which also
open a message context menu.
It turns out that, having a `HoverHandler` as described above, actually activates it when the
user clicks with the left mouse button as well (not just on hover). That's what causes the "click-through"
effect. This can be verified by setting `acceptedButtons` to `Qt.RightButton`, basically telling
the handler that only right clicks will activate it.
I then tried using `Qt.NoButtons` instead so that no button clicks and only hovers will activate
the handler, but that didn't seem to have any effect at all. It still defaults to `Qt.LeftButton`.
So the last resort was to disable the `HoverHandler` altogether, whenever either the profile popup,
or the message context menu (for emojis etc) is open.
Unfortunately, we don't have access to the profile popup in the compact message component, because it's
detached from the component tree. Therefore, I've introduced a new property `profilePopupOpened` on
the chat layout, which we can read from instead.
Fixes#1829
This commit introduces a `reset()` function so that search results inside
the application can be easily reset. It also introduces a `resultClickable`
flag which allows consumers of this component to decide whether a search result
is clickable and emits a dedicated event.
This is useful when UIs should only allow actions via the result icon button
(as it's the case with the new add-to-contact modal).
There was a bug introduced https://github.com/status-im/status-desktop/commit/2ac67f95a where we'd rely on the
possibly resolved public key, which is passed to `generateAlias()`.
The public key is never guaranteed to be an actual key (if resolution fails,
it's a an empty string). Passing an empty string to `generateAlias()` causes
`status-go` to crash and we don't handle that error.
This commit ensures that we only attempt to generate an alias when we
indeed have a successfully resolved public key.
There were cases in which this component was used and its `checked` state wasn't
properly emitted to the underlying component.
This commit fixes that by ensuring the `MouseArea` only alters the radio button's
`checked` state and let the radio button handle the event propagation.
This was a regression introduced in https://github.com/status-im/status-desktop/pull/2065.
The new wrapping Rectangle would get the color that is possibily passed down
to Separator. Instead it should get properly bound to the actual separator.
Move the remaining stickers spawnAndSend (obtainAvailableStickerPacks) into a threadpool task.
refactor: create a base class for tasks models to inherit from
NOTE: this branch is based off of `experiment/tasks-3` and should be rebased on master once that branch is merged.
The `TaskManager` threadpool is a memory-safe replacement for the `spawnAndSend` operations that are currently causing memory issues in status-desktop.
From a fundamental memory management point of view, `libstatus/settings`, `libstatus/contracts`, and `libstatus/tokens` (custom tokens) have all been converted to `{.threadvar.}`s and `Atomic[bool]`s to maintain the cache and `dirty` flag across threads, respectively, eliminating the need for thread locks and incorrect `{.gcsafe.}` compiler overrides.
The successful [recyclable threadpool experiment from `nim-task-runner`](https://github.com/status-im/nim-task-runner/blob/test/use-cases/test/use_cases/test_sync.nim) using `AsyncChannel[ThreadSafeString]`s was brought over to `status-desktop` and implemented in somewhat of a hardcoded manner, as we knew this would save some time instead of trying to create a fully fleshed out `nim-task-runner` API and build a miraculous macro that may or may not be able to generate the needed API.
The threadpool is started by the `TaskManager` and both the `TaskManager` and the `TaskManager`'s threadpool are started as early as possible in the application lifecycle (in `nim_status_client.nim`). The `TaskManager` creates a thread to run the threadpool. During its initialization, the threadpool then spools up all the threads it will manage and puts them in an idle thread sequence. This is to prevent expensive thread creation and teardown happening during the app's lifetime as it is quite expensive and blocks the main thread. When tasks comes in to the pool, the task is sent to an idle thread, or put in a queue if all threads are busy. The idle thread is moved to the busy thread sequence. When a task is completed, the thread is taken out of the busy threads sequence and moved back in to the sequence of idle threads, effectively recycling it.
The first `spawnAndSend` we were able to change over to the new threadpool was `estimate`, which estimates the gas of a sticker purchase transaction.
From the consumer point of view, the existing `spawnAndSend` to achieve this looks like:
```nim
proc estimate*(self: StickersView, packId: int, address: string, price: string, uuid: string) {.slot.} =
let status_stickers = self.status.stickers
spawnAndSend(self, "setGasEstimate") do:
var success: bool
var estimate = status_stickers.estimateGas(packId, address, price, success)
if not success:
estimate = 325000
let result: tuple[estimate: int, uuid: string] = (estimate, uuid)
Json.encode(result)
```
And the new syntax looks like this:
```nim
proc estimate*(self: StickersView, packId: int, address: string, price: string, uuid: string) {.slot.} =
self.status.taskManager.threadPool.stickers.stickerPackPurchaseGasEstimate(cast[pointer](self.vptr), "setGasEstimate", packId, address, price, uuid)
```
The logic inside the `spawnAndSend` body was moved to [src/status/tasks/stickers.nim](https://github.com/status-im/status-desktop/compare/experiment/tasks-3?expand=1#diff-09e57eef00b0cee5c4abdb9039f948d8372e7003e09e934a9b4c7e9167d47658).
This is just the first migration of `spawnAndSend`, however moving the majority of the remaining `spawnAndSend`s will likely just be an exercise in copy/pasta. There will be one or two that may require a bit more thinking, depending how they rely on data from the model.
Once the `spawnAndSend`s have been converted to the threadpool, we can start implementing the [long-running process from the task runner use case experiments](https://github.com/status-im/nim-task-runner/blob/test/use-cases/test/use_cases/test_long_running.nim).
And finally, we can then implement the [async tasks](https://github.com/status-im/nim-task-runner/blob/test/use-cases/test/use_cases/test_async.nim) if needed.
@michaelsbradleyjr and I spent many hours digging in to the depths of nim's memory management in an attempt to understand it. We have created [a presentation with our task runner experiment findings](https://docs.google.com/presentation/d/1ItCxAfsVTcIoH_E4bgvmHljhbU-tC3T6K2A6ahwAedk/edit?usp=sharing), and @michaelsbradleyjr has spent time [answering questions off the back of that presentation.](https://gist.github.com/michaelsbradleyjr/1eaa9937b3fbb4ffff3fb814f0dd82a9).
We have created a fork of `edn.nim` at `status-im/edn.nim` and we need the PR to be merged and the commit hash updated before we can merge this PR in to `status-desktop`.
This change aligns the member list's look & feel of the community profile popup
with the designs by implementing the proper member list items styles, hover effects
and fine-tuning the context menu.
This commit also comments some of the actions provided by the context menu,
which aren't implemented yet. There's no point in having UI components that don't or
can't function.
Those will be re-introduced once they are actually implemented.
Closes#1959
We've been implementing such a button in various ways throughout the
application. Sometimes using SVG icons and rectangles, sometimes highjacking
`StyledText` components (which was clever though).
Obviously this resulted in inconsistencies, so this commit introduces
a new dedicated component to render the three-dots button for context menus.