When the network connection is changed, the sticker packs are cleared and then re-loaded (either loading the offline (installed) sticker packs, or all the sticker packs from the network).
Stickers can be sent while offline, though the sticker images do not load once offline (this is likely a side effect of the bug described below).
There is a known bug in QNetworkAccessManager (https://bugreports.qt.io/browse/QTBUG-55180) that was re-introduced in 5.14.1 that does not allow us to download resources if we go offline then come back online. The workaround employed in this PR manually sets the NetworkAccessible property of QNetworkAccessManager once we have been connected back online. The NetworkAccessible property is marked as obsolete and will be removed in Qt6, so it is something that we need to be aware of when we upgrade. However the hope is that the bug has been fixed.
Close StickersPopup when disconnected from network (so that re-loading of sticker packs doesn't look out of place).
fix: set network status correctly at load
feat: stickers gas estimate async
feat: When network re-connected, any http images that were not properly loaded in an ImageLoader component will automatically be reloaded.
fix: Sticker button loading icon
chore: Bump nimqml and dotherside
NOTE: This PR uses an updated nimqml and dotherside. The respective changes should be merged first, and the commit hash should be bumped in this PR prior to merging. Relevant PRs:
[https://github.com/status-im/dotherside/pull/20](https://github.com/status-im/dotherside/pull/20)
[https://github.com/status-im/nimqml/pull/17](https://github.com/status-im/nimqml/pull/17)
Prior to this commit, the function was expected on a `chatView` QML object.
This has worked out so far because the places where the API is used were always
living inside `ChatLayout`.
With the new timeline however, this is no longer the case so we have to make sure
that the API is available to other views as well.
This was missing in the previous work we've done to make the `StatusChatInput` work
as a status timeline update component.
This commit also adds an event handler which was missing to trigger the `onMessage`
event when the send button is clicked.
This commit changes the `StatusChatInput` component to also be a `StatusUpdateInput`.
The latter isn't an actual new type or component, it's just a visual variation of the already
existing status chat input. That's my most of the changes are `isStatusUpdateInput` conditions
sprinkled here and there.
In addition, this commit introduces a new `chatType` which is passed to `StatusChatInput` later
in the timeline view, so it knows it has to render like a status update input.
StatusChatInput was relying on the suggestions ListModel, even though there was
no guarantee that it would exist. This is more apparent when using the component
in different context (e.g. Timeline/Status Updates). QML will throw a reference
error in this case.
`StatusChatInput` ideally shouldn't rely on chatsModel and other global
objects at all. Also, when using the component in different places, it can cause
accidental sending of message when testing the component (because all the logic is already
wired up)
We were only resetting the `Image` source but not the consumer facing `imageSource`
property when removing a selected image from the image area.
This cause the `imageSource` to practically never change after an image has
been selected the first time. Selecting an image another time would open the
image area, but if the image happens to be the same as the first time, the `imageSource`
practically didn't change, causing the app to render an "empty" image.
This PR is a response to @emizzle's suggested change in PR #1431 . It checks if a user is blocked before exposing certain functionality to the user in a Profile popup. The new unblock button also has a fail-safe unblock confirmation popup
disable the chat input if 1-on-1 chat recipient has been blocked.
Add keyboard shortcuts according to https://notes.status.im/02cfVf1KQLeQU2SqrIi9tw
fix: update chat message bubbles
- Align emojis to middle of text
- Add line-height as per design
- Properly support RTL languages (right-aligned) and LTR languages (left-aligned)
- Remove unneeded non-breaking space at the beginning of current user messages
- Properly support markdown for bold, strikethrough, and italic
- Fix text being removed when in between strikethrough markdown (~~)
fix: emoji resolution update for high resolution monitors
- Emojis now use the 72x72 original set, but are down-scaled to 20x20 (in chat bubbles) or 22x22 in other places, effectively tripling their pixel density
feat: handle new lines in blockquote
Handle new lines in blockquote so that messages display correctly.
Also, add functionality when a new line is entered in to the chat input, if it's inside a blockquote, a new ">" will be added automatically. This is also handled when backspace is entered.
feat: update xss to support full qt html4 table and table-cell attributes
The transaction component's `reset` functionality was meant ot reset a form when the modal was closed. It was difficult to manage and added extra overhead for each additional transaction modal created.
Instead of using reset functions, we can use Loaders to load and destroy the modal's as they are opened and closed. We do not need to keep them in memory and then also reset their functions. It creates a smaller memory footprint to destroy the object and reload on open.
feat: load gas prediction prices asynchronously
When the `StatusLetterIdenticon` received a `#channel` name that starts
with `#`, it wouldn't properly determine the channel color because of
not stripping out the `#`.