Keycard implementation affected onboarding/login flows.
- new user - first run - new keys into keycard
- new user - first run - import seed phrase into keycard
- old user - first run - login importing from keycard
- login the app using keycard
Fixes: #5972
drop a defunct MouseArea that was being used for a context menu which got
removed in the meantime; it breaks clicking inside the TextField
Closes: #5167
Fixes#6251
Adds the "Respond to Contact Request" and "Contact Request Pending" options to the MessageContextMenu
Also fixes some small issues with contact verification where the state of the incoming request was not correct
- Created new test case with basic create group chat scenario.
- Added specific data folder for `tst_groupChat`.
- Removed deprecated data folder.
- Added dynamic login (depending on the account).
- Added global account information in `suite_status/data` folder.
- Added new group chat validations, title, history texts, members added and send chat message.
- Replaced some ids by objectNames.
- Some improvements in `names.py`.
- Onboarding objects refactor.
Fixes#6444
- fix system appearance preview being cut off
- bring the panel close to UI design (I haven't changed the common
stuff like headline fonts, overall margins, etc)
Closes: #6623
- startup, login and onboarding modules merged into the single one
- `State` class introduced which is the base class for all states, every state
determines what is the next state in each of 3 possible actions, and what
is the previous state, if it has previous state
- `StateWrapper` class is introduced as a convenient way to expose
`State`'s props and deal with them on the qml side
- startup module maintains states as a linked list and there are few convenient
methods to move through the list `onBackActionClicked`, `onNextPrimaryActionClicked`
`onNextSecondaryActionClicked`, `onNextTertiaryActionClicked`
- redundant code removed
Fixes: #6473
- add the (Un)Mark as Untrustworthy action to the menu
- fix the placement and visuals of the (Un)Block menu item
- add a missing separator above these
- store the blocked and trust details in `d.contactDetails` and properly
refresh it upon opening the menu
- some other smaller UI fixes to align the menu to the design
Closes#6538: Stranger's (untrustworthy) menu doesn't match the Design
Closes#6535: The stranger's card doesn't match the Design
previously, the context menu would be randomly placed; now the image gets
access to its context menu and allows for placing it precisely, just like
it's done in UsernameLabel
the role name exported by the model has (likely) changed :/
`qrc:/imports/shared/views/chat/MessageView.qml:212: Error: Cannot assign [undefined] to QString`
`StatusButton` is now used correctly. There are 3 different button variations with preset heights/widths and paddings. The consumer cannot change the height without altering the expected behaviour and display of the button.
Button height is now consistent with chat input.
Fixes#6298